There is a video there.
http://www.gameinformer.com/b/featu...lmic-quot-presentation-of-the-order-1886.aspx
In the November issue of Game Informer, our cover story on The Order: 1886 mentioned Ready At Dawn's efforts to make their game feel "filmic". While many developers tout their game's cinematic presentation, the fidelity of the PlayStation 4 allows Ready At Dawn to bring this concept to another level. Specialized lighting effects, the slight curvature of the "lens", more accurately portraying depth of field it all adds to the developer's intent of making the game look as though it was shot with a real camera. But why? Why should a video game's digital camera portray lens flare or present the game through a cinematic aspect ratio? I spoke with The Order: 1886's creative director Ru Weerasuriya about his thoughts on blurring the line between games and Hollywood.
http://www.gameinformer.com/b/featu...lmic-quot-presentation-of-the-order-1886.aspx