Halo Reach actually took a step backwards with respect to AI (too many enemies and about 30% of them are retarded, the rest are just decent). I think the best enemy AI out there is in Halo 3 and FEAR.
Prine said:
Halo AI is unmatched, no other enemy surprises me like the Elites.
derFeef said:
Reach Elites.
Those bastards, fighting one is hard enough but when they are in groups then it´s all ... *get´s stabbed by another Elite from behind*
lolwut? The Elite AI in Legendary is basically this:
1) Stand still to receive damage.
2) After two shots, move to the right and then to the left to appear "smart"
3) Stand still to receive damage.
4) After two shots, move to the right and then to the left to appear "smart"
5) Stand still to receive damage.
6) After two shots, move to the right and then to the left to appear "smart"
7) Stand still to receive damage.
8) After two shots, move to the right and then to the left to appear "smart"
9) Stand still to receive damage.
.
.
.
N) Die
Ohh, and the brutes far in the back that won't even move at DMR distance... smh
edit: Given the amount of praise Reach gets for its AI, I really feel like I played a different game. I loved Reach, its the best game I ever played, but the enemy AI was certainly not the brightest point. I believe the problem is that I killed most enemies with the pistol or the dmr. Maybe the enemy AI is more fun when you engage it in close quarters combat (you are forced to do this a lot in H3 and its the only option in FEAR). However, I just beat the campaign in Legendary and for my own sake, I wasn't going to get close to any enemy. I just kept my distance and 90% of the enemies felt as smart as target ducks at a carnival stand. In the last mission I got an AR kill and according to some weekly challenge that was barely my fifth AR kill... :lol