Ashkeloth said:
I was pretty impressed by the Call of Pripyat A.I watching
this LP video of it.
There is a point where he flanks the bandits, and accidentally shines his into a nearby door, which causes them to all be distracted, whilst he doubles back on himself and pops them in the head.
This is quite possibly one of the only times I've seen A.I in action and thought to myself how far it's come.
I'm also not understanding people listing action games A.I such as the Shadow in Devil May Cry or the post above as good A.I. They simply follow a pattern of attacks and try to evade if you attack. Difficulty ≠ good A.I.
Ooooh, thanks for reminding me!
The AI in CoP is really neat. There was this one mission where you're supposed to grab some documents at the ~5th or so level of a building, and when you do so there's a scripted attack and some AIs spawn in the area. Some guys pop up on the same floor, I dispose of them pretty quickly, but I can see on my radar that there are more guys in the area, probably on the floors below me. I shut my flashlight off (since they'll notice that), drop down the side of the building and sneak up behind the enemies, as I do this I see that they're all standing looking to the point where they heard the noise from the last gunfight, which meant of course that they were all standing looking up to the roof, feet pointing to the stairs where I "should've" come down. I was just so impressed with the game for allowing me to do this kind of manoeuvre, and that the enemies did not have wallhack so they can follow me through walls (which is sooooo common for enemy AI). Really helps make the world feel alive, taking this lesson with me I started approaching the combat in a different way after that.
**
In SoC with the Complete mod (and realistic ballistics) I had another neat experience. With the realistic ballistics mod, just a few shots will kill an enemy, and if you play on the hardest difficulty, the same applies for you. It makes the combat much more tense and you need to sneak and stay in cover to survive. In one of the first missions of the game you're raiding a bandit camp along with a couple of other stalkers (the very first combat mission). I do this, sneak around the back, use my trusty pistol to take the baddies down with a few centre-mass shots. After the shooting is done my allies go back to "standby"-mode and start walking around casually in the area, and I set out to grab all the loot I can.
One thing that will sometimes happen in Stalker is that guys will not die when you shoot them, instead they'll bleed out. I find a bandit that's not quite dead, so I start lining up my pistol to finish him off. He's still lying there, mumbling something in Russian, and I hear a gunshot right beside my head and FREAK OUT, the bandit is dead, and beside me stands one of my allies, saying nasty things, also in Russian, after having just finished off the dying bandit.
I can safely say that nothing like that has ever happened to me in another game ever. So natural and dynamic. Far in the distance, I could see a grenade rolling down a hill.