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Best First-Person-Shooter boss battles?

Hard Reset's Atlas was good fun

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Came to say this.
Yup, same. In fact most of Hard Reset's bosses were fairly decent at the very least
 
I don't know if this counts but bioshock's big daddy's were always fun,tense,scary,hard ,easy just about anything really
 
Blood Dragon? It was an on-rails turret section and then the boss fight happens in a 2d cutscene.

Most FPS boss fights are a slog, so I almost don't mind that.

Fps has trouble with boss fights, but a lot of the stuff from Painkiller fits in the category of great boss fights.

I love Painkiller, so I can't believe I forgot about it, but you're right - it does have some pretty memorable and clever boss encounters.
 
Blood Dragon? It was an on-rails turret section and then the boss fight happens in a 2d cutscene.

I assume he's referring to the fight with 2 dragons in the arena not the final section. I can't say I liked the dragon fight either though aside from the music. That fight is either too hard or too easy depending on what you've levelled up at that point. A good example of RPG elements often not lending themselves to tightly designed boss encounters and that's combined with FPS not being good with boss fights either.
 
Was the driving back and forth intense? Or the combat?

I think the constraints are tense, but the fighting itself is completely mundane.

Eh? Mundane compared to which other FPS sequences? There were so many different, creative ways to play through that part of HL2:ep2, I still play through it every once in awhile.
 
There are good battles here and there in many FPS games, but Metroid Prime, as a series, is easilly the best. Each of the three games has at least a handful of incredible boss battles.
 
Probably because most fps mechanics are pretty restrictive. I mean, a lot of shooters allow the player to do little more than run around and shoot. Meanwhile, something like Metroid Prime gives the player a strafe dodge to avoid projectiles, a double jump to avoid shockwave attacks, and a host of other tools which can be used to interact with bosses (grapple beam, visors). The behaviors of enemies and bosses are dependant on what the player is capable of. If the player can't do a whole lot, then enemies have to be neutered to compensate. An enemy with a fast projectile attack wouldn't work in Halo or Half-Life, for example, because the player has no mechanic with which to respond. In Metroid Prime, a well-timed strafe dodge would get the job done.

So basically, shooters need more diverse mechanics to enable more interesting enemies and bosses.

quoted- this poster knows what's up. I don't think it means there can't be some really good boss battles (Doom/Doom2), but sometimes I feel like things haven't progressed a whole lot on the movement options on the FPS front.

I have some really, really good ideas for an area style/Doom successor. Maybe someday Epic will approach me and I can get the ball rolling lol.
 
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