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Best game of show based purely on gameplay?

It's less focus on kill streaks and more on area control. You're going to be constantly shooting everything around and in front of you, maintaining territory and keeping your opponents from taking it from you. It seems pretty balanced from all the video I've been watching.

I hope so, the art direction and overall look looks very charming and fun, hope the bits where they slow you down aren't annoying.
 
Splatoon, Smash Bros, Bayonetta 2, Hyrule Warriors (Not even a mosuo fan and this had me palpitating), and the brief game play of Batman Arkham Knight.
 
I don't even like FPS, and I'm dying to play Splatoon.

Second place : Captain Toad. More for aesthetics reasons (what is this japanese term for miniature gardens, already ?) than gameplay thought.
 
Before E3 I probably wouldn't have guessed a Nintendo EAD developed multiplayer shooter dominating this thread.
 
I have to say Metal Gear Solid V: The Phantom Pain. Looks so fluid and extremely fun to play. I just want to try it out. Now.
 
Call of Duty and Arkham Knight....
Call of Duty actually surprised me...I HATE modern warfare, but future warfare stuff looked fun and a bit silly which i liked
 
Splatoon is one of those games where every mechanic just fits together as far as I can tell. Even things they didn't talk about make sense. Like the super jump doesn't just let you save time, it also stops opponents from spawn-camping you by surrounding your starting point with paint, keeping the game fun even when you're losing.
 
Maybe Splatoon for breathing life into shooters with an original take.

Maybe Batman or Bayo2 if you're okay with games that have gameplay thats virtually identical to gameplay we've previously seen...I dunno. I love batman but I'm real glad I skipped Arkham Origins so I'll be less fatigued on its gameplay style when I play Arkham Knight.
 
That's hard to say without having played them, but if Bayonetta 2 is in the same class as Bayonetta 1 was then I already know that I will enjoy this immensely and it is my pick for this thread.
 
Rainbow 6: Siege

Tie between this and Splatoon. I have to admit I was extremely surprised to learn that Siege exists in playable form, but it looks great.

Everyone has been saying Shadow of Mordor and Evolve are amazing as well.

Not sure why anyone is saying Bayonetta 2; I guess it certainly looks like more Bayonetta.
 
Xenoblade Chronicles X for me.
It was early game content but as far as I know it was the first time we saw live gameplay (not some montage in a trailer) and for me it just helped confirm that the game looks just as awesome as the trailers made it look (in terms of design, gameplay, size and scope)

There were other great ones. Bayonetta 2 still looks awesome and I have to agree with Splatoon as it looks like a original take on online shooters.

I'm also optimistic about the witcher. The gameplay showed during the Microsoft conference did look awesome. And from what I saw it has refined combat system which was my main problem with TW2 so hopefully I can actually enjoy this one
 
Metal Gear Solid V: The Phantom Pain
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Splatoon
Was anyone expecting this? Came out of nowhere (unless I missed something). Incredible debut - I'm down, day one. (Wish I had friends on the Wii U!)

EDIT:
Far Cry 4 and Bayonetta 2 looked great, too!
 
I'd go with Far Cry 4. I really loved FC3 and this looks to be taking things to the next level. The verticality and added ways to traverse it. The vehicle takedowns. The ability to ride elephants into battle! I can't wait to play this.

Runners-up would probably be Sunset Overdrive and Lara Croft and the Guardian of Light. None of them do anything particularly new, but they just look extremely fun and to be doing a great job at what they do.
 
Splatoon easily. First shooter I've truly been enthralled with since Counterstrike. It looks fun, has depth that is intuitive, and its mechanics seem to encourage a wide variety of playstyles.
 
Games I've seen with interesting mechanics/structure:

•Splatoon (EAD Kyoto understands that a good competitive arena battler should focus on movement, not minute details in the guns or slow ADS)
•Bloodborne (as always, From's action-RPGs are really complex and of the right difficulty; I bet the action focus for this specific game will work just as well as Dark Souls' defense orientation)
•R6: Siege (the concept sounds very fun, though I doubt Ubisoft's up to the task of making it play well)
•Codename: S.T.E.A.M. (dull character designs aside, the game sounds like a very nice alternative to Valkyria Chronicles and XCOM, though no permadeath + generous checkpoint system = skepticism)
•Cuphead (Konami and Treasure-style boss rush with a surprisingly accurate and original Fleischer-esque animation style...awesome)
•Elite: Dangerous (more excited for this than No Man's Sky, as the trading system's still a wondrous exploration promoter, and there's a nice balance of space-sim elements with mapping and room for role-playing)

Overall, I'm most excited for Cuphead, followed by Bloodborne and Splatoon. All three games are fairly unique in this era (boss rush, hardline action-CRPG, first-person cute-'em-up), they seem to provide diverse and involving challenges, and there's a high ceiling of skill that's attainable either through intuition or disciplined play/practice.
 
Splatoon. Pretty much every other game was tried and true concepts honed, but Splatoon took an entirely new direction, and did it without invoking outright violence. Hopefully they do the only smart thing and have a Splatoon invitational with CoD players.
 
Bayo 2, Smash, Splatoon, MGSV, Sunset Overdrive, Xenoblade Chronicles X.

I just loved what I saw from those games in terms of gameplay.
 
Yup, it's Splatoon. A truly fresh idea that looks to be executed pretty much perfectly. In a world of tired, grimdark or "mature" shooters, this game includes inventive gameplay, a fresh take on the genre itself, and COLORS along with a truly fantastic character concept.


Runners-up: Smash Bros, Evolve
 
Middle-Earth: Shadow of Mordor

It looks like a cross between AssCreed, the Arkham games, and maybe even some God of War thrown in there along with an interesting succession mechanic for challenging bosses. Love how every enemy you come upon has a shot at becoming a big-time enemy.
 
Elite definitely

Also The Division if it doesn't get downgraded its gonna be sick.

No Mans Sky and Hunt: Horrors of the Gilded Age honorable mentions.
 
Splatoon. Pretty much every other game was tried and true concepts honed, but Splatoon took an entirely new direction, and did it without invoking outright violence. Hopefully they do the only smart thing and have a Splatoon invitational with CoD players.
I'd definitely like to see top level play. I might even host a Splatoon tournament over here. I'd have to get seven more WiiUs though... lol.
 
I am a player who is anomalously incompetent at shooters in comparison to my proficiency at all other games, so I can't speak for the nuances of Splatoon as lucidly as some of the others here, and I am not sure it would be my answer. But I will say that it is the only shooter since Team Fortress 2, FPS or TPS, that to me appeared to strike a balance of being neither forbidding nor shallow. By this I mean that the space of objectives is spread out in such a way that you can be absolutely horrid at aiming at other players—and still you can grapple with an approachable skill curve, a bundle of alternative vectors of improvement, an assortment of ways to contribute to the team (and get progressively better at doing so without being smoked by the analogue of a blue shell). It looks as though I may come in with a facility for 3D platforming or large-scale strategic spatial reasoning and not feel totally useless from the high likelihood I will be outclassed in any given twitch-shooting duel. I nearly wrote off the game as something for other people as soon as I saw it was a multiplayer shooter. After seeing it demonstrated at length, I'm glad I didn't.
 
Based purely on gameplay?

While I wasn't that into it at first, Splatoon has me intrigued by the squid mechanic and what you are able to do by gaining the high ground or slipping past enemy lines with carefully placed ink lines. If it were just a TPS paintball game I wouldn't have given this a second thought.

The fight in Bayonetta 2 against the Lumen Sage just made my jaw drop, I've already seen background demon/angel fights in previous trailers as well as air fights, but watching a full fight really made me fell great for giving Bayonetta 1 a chance recently and hyped for October.
 
Sunset overdrive since it has more variation in gameplay and not as simplistic as splantoon

I'm not too excited for Splatoon, but Sunset Overdrive was a mess to play.

At least Splatoon has its mechanics very polished, whereas Sunset Overdrive wasn't fun to do all the things it is marketing as cool things to do. Like Splatoon's squid travel worked really well, but Sunset Overdrive traversal was confusing, unintuitive, and sometimes doesn't even work the way you want it to.
 
Splatoon: most intriguing. Bayo 2 definitely my favourite. Like what I'm hearing about Rainbow 6 Siege.

Sunset looks like good bits (movement) and not sure bits (shooting things)
 
As a game designer I wish I had thought of Splatoon. The design is just so unified, it's beautiful!
It's one of those games where you can almost see the idea process behind the game. Someone in the team came up with the original core concept (perhaps jokingly) and then a flow of ideas followed and kept building on top of each other naturally. It's a concept where the gameplay mechanics just click together seamlessly.
 
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