Sorry, wrong.Gozan said:
Just like Monkey Island 1.Conversion notes Based on 1991 LucasArts PC release.
PC versions: MCGA, VGA
Xav said:
Stike said:Sorry, wrong.
Ruud_Luiten said:Philips CD-i is 16-bit and had some really nice looking games!
Well, if we are getting this nitpicky, I will follow: Monkey Island (from part one on) was created as a VGA game, sporting 256 colors, out of a palette of 262144 colors, which made the graphics technically 18-bit. So even graphics-wise you are 2 bits over the limitGozan said:Did you look at the screenshots at the link? Anyway, only the CPU was 32-bits on PCs back then; the graphics were 16-bit.
Stike said:Since the Amiga was MEANT to be a console anyway originally
Shadow of the Beast - all three parts
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Turrican I + II as well...
UNREAL also had amazing graphics back in the time.
Truespeed said:I'm pretty sure the Amiga 68K CPU was 32 bit.
yep, great looking gamesTain said:![]()
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Probably unbeatable.
I wasnt exactly expecting a tech-nitpicking battle here, but I came prepared - I grew up with all that!Truespeed said:I'm pretty sure the Amiga 68K CPU was 32 bit.
That's awesome. I particularly like the bold text.ssoass said:Mickey Mania.
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Stike said:I wasnt exactly expecting a tech-nitpicking battle here, but I came prepared - I grew up with all that!
The Motorola MC68000 is technically a 16-bit processor, because all 32-bit registers are handled INTERNALLY. The address bus however that leads outside of the CPU is 16 bit broad.
Also, as VAIL already pointed out, it is exactly the same processor that found its place in the Sega Genesis. Counts as 16 bit machine for the same reason![]()
Le sigh!Truespeed said:Actually, you're wrong again. Let's just state the facts and not nit pick. The 68K is a 32 bit CPU and the Amiga had a 24 bit address bus. As for the 32 bit registers being handled internally, where else would they be handed? Externally? As for Genesis, it used a 16 bit address bus, but the CPU was still a 32 bit M68K.
So, is this about the best graphics of the 16 bit address bus generation or the 16 bit CPU generation?
Stike said:Le sigh!
I think we can come to the conclusion that the 68k being included in the Genesis console makes the Amiga a valid entry in this thread overall - right?
big_z said:http://i203.photobucket.com/albums/aa30/BlazeHedgehog/440731-pppast_super.png
remove sonic and the score/timer and it looks like something you get when a system graphics go corrupt.
wow..thats decent dude..i totally forgot about that babyZealousD said:VECTORMAN
Needs to be seen in motion to be properly appreciated.
http://www.youtube.com/watch?v=T6vnw5fUcLY
http://www.youtube.com/watch?v=CGLgkVJ7zec
SapientWolf said:Demon's Crest gets an honorable mention. I can't find any pic larger than a postage stamp though.
Honolulu said:I would say Metal Slug 3, but that isn't 16-bit.
It's between Seiken Densetsu 3. Final Fantasy 6, Earthworm Jim and Super Metroid for me.
I'd go with SD3 if I have to pick one, the game is still beautiful and has such awesome style.
I really like how they use blue/purple for the shadows in the environments.
Squeenix really needs to make a decent Seiken Densetsu-game again with coop.
Oh, how I hate you Dawn of Man
Bonus points for LTTP and Yoshi's Island for awesome art direction.
People actually care about shit like that? :lolHcoregamer00 said:Heck, SquareEnix could just port over Sieken Densetsu 3 to the DS and add character portraits for dialogue boxes and they are set.
I would buy it no questions asked.
Hcoregamer00 said:Heck, SquareEnix could just port over Sieken Densetsu 3 to the DS and add character portraits for dialogue boxes and they are set.
I would buy it no questions asked.
speedpop said:People actually care about shit like that? :lol
biggkidd32 said:There's something about sprite based games that are timeless. Compare these to the Saturn/PSone/N64 generation and former generation bests will win hands down in terms of visual timelessness.
Neogeo had a 32 bit processor in it, was advertised at "24 bit", so its hard to place.Lyte Edge said:The problem here is what is everyone classifying as "16-bit?" Just the Genesis and SNES? What about the Neo-Geo? What about other arcade gaming platforms introduced in this era like the CPS2? Model 1?
I don't think it's really fair to compare what the N64/PS1/Saturn gen did with 3D to what the SNES gen did with 2D. I think it's more comparable to the NES gen. There were a few games that utilized the power of the systems in a way that they still look decent despite their aged technology; Mario 2 and 3, Mega Man series, and Kirby's Adventure on NES, the Crash games on PS1, and the Banjo games on N64 for instance. But most NES games and most 3D PS1 and N64 games look crappy today.biggkidd32 said:There's something about sprite based games that are timeless. Compare these to the Saturn/PSone/N64 generation and former generation bests will win hands down in terms of visual timelessness.
M3wThr33 said:Donkey Kong Country. The end.
No_Style said:I can't believe this wasn't in the OP.
Truth.Lyte Edge said:The problem here is what is everyone classifying as "16-bit?" Just the Genesis and SNES? What about the Neo-Geo? What about other arcade gaming platforms introduced in this era like the CPS2? Model 1?