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Best graphics of the 16 bit generation?

CreatureX3 said:
Super Metroid

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Nomz.

It can't be beat.
 
Philips CD-i is 16-bit and had some really nice looking games!
Soo.. cd-i wins...

The 7th Guest
Flashback: The Quest for Identity
Mad Dog McCree
Inca
Asterix: Caesar's Challenge
Burn:cycle
Chaos Control
Creature Shock
Brain Dead 13
Litil Divil
Thunder in paradise


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Stike said:
Sorry, wrong.


Did you look at the screenshots at the link? Anyway, only the CPU was 32-bits on PCs back then; the graphics were 16-bit.


Ruud_Luiten said:
Philips CD-i is 16-bit and had some really nice looking games!

Might as well include Dragon's Lair then!
 
Gozan said:
Did you look at the screenshots at the link? Anyway, only the CPU was 32-bits on PCs back then; the graphics were 16-bit.
Well, if we are getting this nitpicky, I will follow: Monkey Island (from part one on) was created as a VGA game, sporting 256 colors, out of a palette of 262144 colors, which made the graphics technically 18-bit. So even graphics-wise you are 2 bits over the limit ;)

Anyway, the general consensus says that "8-bit", "16-bit" and so on describe the technical capabilities (broadness of the system bus) of a device. Defining this will be difficult though.

Lets just not get too technical here ;)
 
I'm going to echo what others have already said and go with Yoshi's Island. It was the swan song of the 16 bit era's greatest console and developer, and it shows. To this day I still find YI more visually appealing than the vast majority of contemporary games.
 
Stike said:
Since the Amiga was MEANT to be a console anyway originally ;)

Shadow of the Beast - all three parts

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Turrican I + II as well...

UNREAL also had amazing graphics back in the time.

I'm pretty sure the Amiga 68K CPU was 32 bit.
 
Mickey Mania definitely, they even managed to throw in some pseudo-3D in the moose chase sequences (that had pretty high fps).
 
Truespeed said:
I'm pretty sure the Amiga 68K CPU was 32 bit.
I wasnt exactly expecting a tech-nitpicking battle here, but I came prepared - I grew up with all that!

The Motorola MC68000 is technically a 16-bit processor, because all 32-bit registers are handled INTERNALLY. The address bus however that leads outside of the CPU is 16 bit broad.

Also, as VAIL already pointed out, it is exactly the same processor that found its place in the Sega Genesis. Counts as 16 bit machine for the same reason :)
 
Stike said:
I wasnt exactly expecting a tech-nitpicking battle here, but I came prepared - I grew up with all that!

The Motorola MC68000 is technically a 16-bit processor, because all 32-bit registers are handled INTERNALLY. The address bus however that leads outside of the CPU is 16 bit broad.

Also, as VAIL already pointed out, it is exactly the same processor that found its place in the Sega Genesis. Counts as 16 bit machine for the same reason :)

Actually, you're wrong again. Let's just state the facts and not nit pick. The 68K is a 32 bit CPU and the Amiga had a 24 bit address bus. As for the 32 bit registers being handled internally, where else would they be handed? Externally? As for Genesis, it used a 16 bit address bus, but the CPU was still a 32 bit M68K.

So, is this about the best graphics of the 16 bit address bus generation or the 16 bit CPU generation?
 
Truespeed said:
Actually, you're wrong again. Let's just state the facts and not nit pick. The 68K is a 32 bit CPU and the Amiga had a 24 bit address bus. As for the 32 bit registers being handled internally, where else would they be handed? Externally? As for Genesis, it used a 16 bit address bus, but the CPU was still a 32 bit M68K.

So, is this about the best graphics of the 16 bit address bus generation or the 16 bit CPU generation?
Le sigh!
I think we can come to the conclusion that the 68k being included in the Genesis console makes the Amiga a valid entry in this thread overall - right?
 
Stike said:
Le sigh!
I think we can come to the conclusion that the 68k being included in the Genesis console makes the Amiga a valid entry in this thread overall - right?

What part of the Amiga was 16 bit again?
 
I've always loved the way Sonic the Hedgehog 3 looked.

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And, my favorite looking zone from Sonic CD which I still think it's beautiful up to this day. Stardust Speedway:
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Collision Chaos
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Tidal Tempest
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This thread is a pretty shining example about how flawed the bit generation categories are.

i rule the obvious with an iron fist
 
I would say Metal Slug 3, but that isn't 16-bit.
It's between Seiken Densetsu 3. Final Fantasy 6, Earthworm Jim and Super Metroid for me.
I'd go with SD3 if I have to pick one, the game is still beautiful and has such awesome style.
I really like how they use blue/purple for the shadows in the environments.

Squeenix really needs to make a decent Seiken Densetsu-game again with coop.
Oh, how I hate you Dawn of Mana


Bonus points for LTTP and Yoshi's Island for awesome art direction.
 
Honolulu said:
I would say Metal Slug 3, but that isn't 16-bit.
It's between Seiken Densetsu 3. Final Fantasy 6, Earthworm Jim and Super Metroid for me.
I'd go with SD3 if I have to pick one, the game is still beautiful and has such awesome style.
I really like how they use blue/purple for the shadows in the environments.

Squeenix really needs to make a decent Seiken Densetsu-game again with coop.
Oh, how I hate you Dawn of Man


Bonus points for LTTP and Yoshi's Island for awesome art direction.

Heck, SquareEnix could just port over Sieken Densetsu 3 to the DS and add character portraits for dialogue boxes and they are set.

I would buy it no questions asked.
 
The correct answers are:

- Super Mario Allstars (Ironic that a compilation got such great treatment)
- Yoshi's Island: Super Mario World 2
- Legend of Zelda: A Link To The Past
- Donkey Kong Country 1 - 3
- Super Metroid
- Contra 3
- Sonic 1-3+Knuckles & CD
- Ristar
- Vectorman
 
Hcoregamer00 said:
Heck, SquareEnix could just port over Sieken Densetsu 3 to the DS and add character portraits for dialogue boxes and they are set.

I would buy it no questions asked.
People actually care about shit like that? :lol
 
Hcoregamer00 said:
Heck, SquareEnix could just port over Sieken Densetsu 3 to the DS and add character portraits for dialogue boxes and they are set.

I would buy it no questions asked.

Yeah, There's a lot of old franchises they could port directly to the DS without a sweat.
I wouldn't be surprised if they did SD3 after Chrono Trigger.
Unfortunately, I don't do handhelds but I would like to see it released on xbl/psn/ww.
Online- and 3-player Coop is the only feature that needs to be added really. That I'd buy in a heartbeat.
 
There's something about sprite based games that are timeless. Compare these to the Saturn/PSone/N64 generation and former generation bests will win hands down in terms of visual timelessness.
 
biggkidd32 said:
There's something about sprite based games that are timeless. Compare these to the Saturn/PSone/N64 generation and former generation bests will win hands down in terms of visual timelessness.

Truth and co-signed.
 
The problem here is what is everyone classifying as "16-bit?" Just the Genesis and SNES? What about the Neo-Geo? What about other arcade gaming platforms introduced in this era like the CPS2? Model 1?
 
Anyone who considering Neo Geo 16 bit and says something else is better is out of their fucking minds.

Neo Geo looks fucking awe inspiring, even today.

Metal Slug 3 and Garou MOTW have some of the most amazing graphics and animation known to the era.
 
Lyte Edge said:
The problem here is what is everyone classifying as "16-bit?" Just the Genesis and SNES? What about the Neo-Geo? What about other arcade gaming platforms introduced in this era like the CPS2? Model 1?
Neogeo had a 32 bit processor in it, was advertised at "24 bit", so its hard to place.
 
biggkidd32 said:
There's something about sprite based games that are timeless. Compare these to the Saturn/PSone/N64 generation and former generation bests will win hands down in terms of visual timelessness.
I don't think it's really fair to compare what the N64/PS1/Saturn gen did with 3D to what the SNES gen did with 2D. I think it's more comparable to the NES gen. There were a few games that utilized the power of the systems in a way that they still look decent despite their aged technology; Mario 2 and 3, Mega Man series, and Kirby's Adventure on NES, the Crash games on PS1, and the Banjo games on N64 for instance. But most NES games and most 3D PS1 and N64 games look crappy today.

I think what the PS2/GCN/Xbox gen did with 3D is far more comparable to what the SNES/Genesis gen did with 2D. Those games will age - and have aged - far more gracefully than the N64/PS1 gen.
 
Lyte Edge said:
The problem here is what is everyone classifying as "16-bit?" Just the Genesis and SNES? What about the Neo-Geo? What about other arcade gaming platforms introduced in this era like the CPS2? Model 1?
Truth.

CSP2 was amazing. DarkStalkers, SFA2/3, Alien Versus Predator, X-Men, Marvel Super Heroes, Cadillac and Dinosaurs, and on and on.
 
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