No Means Nomad
Banned
It's like people in this thread never heard about sequels.
Donkey Kong Country 3.
Earthworm Jim 2.
Vectorman 2.
Seriously.
Donkey Kong Country 3.
Earthworm Jim 2.
Vectorman 2.
Seriously.
No Means Nomad said:It's like people in this thread never heard about sequels.
Donkey Kong Country 3.
Earthworm Jim 2.
Vectorman 2.
Seriously.
Lyte Edge said:The problem here is what is everyone classifying as "16-bit?" Just the Genesis and SNES? What about the Neo-Geo? What about other arcade gaming platforms introduced in this era like the CPS2? Model 1?
g35twinturbo said:Well, I should have been more clear and said DKC series. the game play in the 3rd one was hella lame![]()
A Black Falcon said:Snip!
DKC3 is the best game in the series in both gameplay and graphics, in my opinion. All three games are fantastic, but I like the third best... and yeah, at least one of the three DKC definitely belongs on any list of the great 16-bit games, graphically or otherwise.
As for Vectorman though, I think of the two as about equal. Graphics, sound, gameplay... very, very similar between both titles. Both are pretty great games, but I'm not sure which is better...
It's actually Kiddy Kong.g35twinturbo said:Well graphically it was awesome, I didn't like some of the story and the characters...come on baby kong!?!?!
KevinCow said:It's actually Kiddy Kong.![]()
The best one so far actually.Rody said:Holy crap, that was an awesome generation.
g35twinturbo said:Well graphically it was awesome, I didn't like some of the story and the characters...come on baby kong!?!?!
I loved DCK2 though.
Lyte Edge said:The problem here is what is everyone classifying as "16-bit?" Just the Genesis and SNES? What about the Neo-Geo? What about other arcade gaming platforms introduced in this era like the CPS2? Model 1?
Drkirby said:Neogeo had a 32 bit processor in it, was advertised at "24 bit", so its hard to place.
All on a two-bit console.Truespeed said:So was the Amiga. It had a 32 bit CPU, a 24 bit address bus and a 16 bit data bus.
Truespeed said:So was the Amiga. It had a 32 bit CPU, a 24 bit address bus and a 16 bit data bus.
Stike said:Those adventures are OUT.
They are all originally published for 256 colors VGA graphics on 386+ CPUs, which have 32bit architecture (Wiki-Link)
Conversions for technically lower machines shouldnt count, I´d say.
That´s where Truespeed and I got into discussion about.StarEye said:The A1200/A4000 did, but did the A500 as well? I remember the A1200 being marketed as the first 32bit Amiga.
Drkirby said:Neogeo had a 32 bit processor in it, was advertised at "24 bit", so its hard to place.
idahoblue said:In my memory it would be Earthworm Jim, but some of these caps say otherwise.
StarEye said:The A1200/A4000 did, but did the A500 as well? I remember the A1200 being marketed as the first 32bit Amiga.
TheDayday said:In terms of art style, too many games to list. The 16 bit era was the "Golden Age" of gaming IMHO.
Infernal Monkey said:Earthworm Jim, the animation is still incredible.
mr stroke said:As much as people like the DKC games I always felt KI looked much better in terms of that shiney "SGI" style of graphics
![]()
![]()
Got to be this, I mean holy christ look at it.Rewrite said:And, my favorite looking zone from Sonic CD which I still think it's beautiful up to this day. Stardust Speedway:
![]()
Collision Chaos
![]()
Tidal Tempest
![]()
yea this i actually played this man is it incredible, i really hate the art they used in the psp version.Speevy said:Star Ocean. Never released in North America, but it looks amazing from the screens I've seen.
Casey120 said:No love for Contra 3 the alien wars then ??
i checked but all i see is awesomeness, I don't considered it as the best of the 16-bit era though.SiegfriedFM said:Is this a joke? Did you even look at the pictures? This is a first-generation game with more in common with NES, with just a few cool Mode 7 effects spicing it up. Check out the repeating tiles all over, the horrible color depth and the non-existant background artwork.
mr stroke said:never knew this.
Wiki says-
if that was the case anyone know why the NeoGeo games looked miles better than anything on Genesis? was it "16 bit" core with 24 bit graphics? Never knew what the hell was going on there?
in that respect wasn't this just a 8 bit system?
![]()
Fuzz Rez said:another world
![]()
![]()
![]()
![]()
SiegfriedFM said:Is this a joke? Did you even look at the pictures? This is a first-generation game with more in common with NES, with just a few cool Mode 7 effects spicing it up. Check out the repeating tiles all over, the horrible color depth and the non-existant background artwork.