RedRedSuit
Member
K.Jack said:Which X-Com must I install to experience this?
I bought them all from Steam, but haven't tried them.
The first one, baby: X-COM: UFO Defense. The only one that counts! (ish)
Just make sure you realize the game isn't exactly a cake walk until you learn how it works. On the other hand, save/reload shall set you free.
epmode said:God I love you. Came here to post this. X-COM is so awesome.
<3
The other day, someone posted X-COM as an example of a game that sucks if you ignore the nostalgia. He said it's not fun. It made me sad.
calder said:Yeah I'm going to agree. Nothing like having an engagement go sideways until you realize you have to end it now or you're losing the whole squad. Then finally figuring out where the #*(#ing Ethereals are hiding and having your best NCO program a Blaster shot to loop around behind them and then do a search around the darkened room (abusing your knowledge of the UFO's layout to make sure you avoid pillars etc) until it finally hits a hidden Sectopod and goes off. The echoing screech of multiple dying aliens is like the sweetest music, sure you just nuked a lot of valuable alien kit you could have sold but the wounded soldiers at least get brought back to base.![]()
Indeed. Indeed.
On a related note, the other day I had a realization. Fuck civilians on terror missions. If you know there's at least one alien in a certain part of the map, and you can't shoot him with a heavy plasma, and you KNOW there's a civilian around, blaster bomb that place anyway. Yeah, you'll kill the civilian, but you'll save several more! Alien morale goes down so hard after you kill 4 of them with one explosion that you can quickly turn the mission in your favor. Then the terrain opens up, and you can penetrate the map more easily. And in the end, the civilians benefit!
This made me wonder if, say, American soldiers in Afghanistan or Iraq ever have to make similar decision and come to the same conclusion. Which is yet another reason X-COM is awesome.
The only bad thing about the Blaster Launcher + Bomb is that the aliens have them but don't really know how to use them. Pretty much every leader and commander carries one, yet they rarely use them. Can you imagine the carnage if a leader/commander blaster-bombed your craft upon landing the moment they knew its location, which is sometimes immediately? The game would become like 1,000 harder.
On 2nd thought, maybe it's a good thing.