I agree. What's honestly even more annoying nowadays is when I am actually looking for recent roguelikes and I get shit that isn't really what roguelikes are just because of the "indie" scene. I still need to play Nethack. I've been delaying it for too long.I don't like how the genre label has been appropriated. Like, it's been a pretty clearly established genre for eons, and then the "indie" scene started using it a few years ago to describe any game of any kind as long as it has "permadeath" and some randomization. Which, again, are two things that have never been limited to roguelikes.
Stone Soup Dungeon Crawl.
It's freeware, but it's so much fun once you get the controls down.
I don't like how the genre label has been appropriated. Like, it's been a pretty clearly established genre for eons, and then the "indie" scene started using it a few years ago to describe any game of any kind as long as it has "permadeath" and some randomization. Which, again, are two things that have never been limited to roguelikes.
Teleglitch?
Stone Soup Dungeon Crawl.
It's freeware, but it's so much fun once you get the controls down.
Yeah, that quicklook on Giantbomb was pretty cool.
I never understood roguelikes as a whole genre.
So what actually makes a roguelike, if it isn't just random world and permadeath?
So if it isn't turn-based it isn't roguelike?
No! We must keep our genres pure!
but seriously, even if the game isn't turn based it can still be like Rogue.
No! We must keep our genres pure!
Caerith said:So, Nethack isn't a roguelike because it has shops and Rogue didn't have shops.
If "roguelike" does not mean "like Rogue" then whoever is curating this genre needs to be smacked upside the head with a trout. Either the genre needs to be opened up to include games like Binding of Isaac, or the genre needs to have its name aptly changed to rogueclone.calling a game a "roguelike" (as in, the genre label) is different from the statement "this is a game like rogue" but that doesn't mean that every game with some kind of permadeath and randomization falls under genre label "roguelike"
I agree. What's honestly even more annoying nowadays is when I am actually looking for recent roguelikes and I get shit that isn't really what roguelikes are just because of the "indie" scene. I still need to play Nethack. I've been delaying it for too long.
If "roguelike" does not mean "like Rogue" then whoever is curating this genre needs to be smacked upside the head with a trout. Either the genre needs to be opened up to include games like Binding of Isaac, or the genre needs to have its name aptly changed to rogueclone.
A rogue Like Like is shield-eating blob that gains +1d6 if it eats your shield from behind.I think the last thread we had about roguelikes devolved into this, and found out those types of games are Roguelike-likes I shit you not.
Either the genre needs to be opened up to include games like Binding of Isaac, or the genre needs to have its name aptly changed to rogueclone.
Caerith said:If "roguelike" does not mean "like Rogue" then whoever is curating this genre needs to be smacked upside the head with a trout. Either the genre needs to be opened up to include games like Binding of Isaac, or the genre needs to have its name aptly changed to rogueclone.
Binding of Isaac has direct parallels to Rogue/Nethack. It is a procedurally-generated dungeon crawler with permadeath and unidentified potions (well, pills) that change from game to game. The only disqualifiers are a) it isn't turn-based, b) it isn't ASCII, and c) you're not searching for the Amulet of Yendor. I'm sure if BoI had come out in 1980 it would have been turn-based by necessity too.I'm not crazy about the genre's name. It's hardly the only genre with a name that doesn't double as a perfect descriptor, though.
What is the end benefit to saying that Binding of Isaac is closest, genre-wise, to Nethack?
Binding of Isaac has direct parallels to Rogue/Nethack. It is a procedurally-generated dungeon crawler with permadeath and unidentified potions (well, pills) that change from game to game. The only disqualifiers are a) it isn't turn-based, b) it isn't ASCII, and c) you're not searching for the Amulet of Yendor. I'm sure if BoI had come out in 1980 it would have been turn-based by necessity too.
BoI doesn't belong in any other genre. At least with Spelunky or whatever, you could say "it's a platformer with roguelike elements," but BoI is the most roguelike roguelike that's ever rogueliked.
been checking out a few suggestions, I think what I'm after is more action and less role playing. maybe that's my bad on the title. Examples being rogue legacy and binding of isaac, I like the fast paced action, but threat of perma death, turn based combat... not so much.
This. FTL is neat, but it doesn't even compare to Dungeon Crawl in terms scale and complexity (and it's not even a roguelike per se). DC:SS on the other hand is the definitive roguelike, hand down.
Those darn indies invading the big budget genre of roguelikes! *shakes fist*
Uh... most roguelikes are indie. Except for the largest ones like DCSS it's rare to have more than, like, one or two people working on one.
I'm glad to see some love for the Fuurai no Shiren games.
Check the other Fushigi no Dungeon, they are all fantastic.
Unfortunately many of them haven't been localized. Here are the few good ones that were (other than the Pokemon games):
Chocobo's Dungeon 2 (PS1)
Final Fantasy Fables: Chocobo's Dungeon (Wii)
Mystery Dungeon: Shiren the Wanderer (DS)
Shiren the Wanderer (Wii)
The Nightmare of Druaga: Fushigi no Dungeon (PS2)
Torneko: The Last Hope (PS1)
Are there bigger budget roguelikes? I've played most of the indie stuff and this topic made me think whether there is any retail roguelikes around?
The game is basically a big Legend of Zelda dungeon with random map layouts and poop. Even the permadeath is kinda there, since LoZ sent you back to the start of the dungeon whenever you died.What is the end benefit to saying that Binding of Isaac is closest, genre-wise, to Nethack?