I love the way he moves about in Revengeance, though!
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I'm still a bit sour that the wall run didn't make it into the final game.
I love the way he moves about in Revengeance, though!
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Metal Gear Solid 5
Also a big fan of Sonic from Sonic 2
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Metal Gear Solid 5
That was the first game which came to my mind when reading the title of this thread. This game has one of the best animations I've ever seen.Metal Gear Solid 5
I'm still a bit sour that the wall run didn't make it into the final game.
The climbing, since it's very limited, is the reason why it's so meticulously animated compared to the run cycle. And even then, i'd argue that other games also succeed at climbing much better with a ton of incredibly well made variations. Uncharted most definitely is stylized but it certainly isn't very unrealistic. Especially when it comes to the tiny details like how often Drake shifts his weight. The Order 1886 probably has the best walk cycle so far this gen because it's a blend of tiny variations so that it doesn't get repetitive which is pretty insane. The lack of required precision is why the devs created better animations in the first place, their mindset was very different.
Already changing the subject? Climbing in Uncharted isn't realistic, but walking and running (you know, what we are discussing here?) definitely are in both Uncharted AND The Order.
Madden could learn a thing or two.
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Giving the nod to 1984 Snake, because of the ponytail.
I would consider it a slight step back. Connor's full run cycle in AC3 had an occasional weight shift.Is it me, or is Unity's running animation a step back from 3? It's like the torso isn't moving as much as it should, compared to the limbs.
No other AC protagonists has something like that. What they did transfer over is the mindset that the weight of the character must shift depending on several different directions.
It's not the most realistic because of the reasons i've described. People in real life shift their weight and have variations on things like turning or jumping. People aren't designed to be one of the most responsive game characters.We get all of that, different people have different priorities. so what is the problem here with people thinking mgs 5 has the best running animations since it is the most realistic looking one.
It's not the most realistic because of the reasons i've described. People in real life shift their weight and have variations on things like turning or jumping. People aren't designed to be one of the most responsive game characters ever.
Specifically speaking about 3D 3rd person games:Noctis, Nathan Drake, Arno would be the top three imho for the reasons i've described. In terms of straight realism/believability.so what is the most realistic running animations in gaming then ?
I think what I meant is that during the game and moving around it really looks good (specially if you dash) but I would not be surprised if they adjusted the distance but could not re-do the animations in time so they leave it at that... at least they look and feel a LOT better than the ones in the original. (in the original the jump was weird and the falling animation... well, there was not falling animation)these are actually kind of bad. the foot placement doesnt seem like it matches the speed of how fast the character is traveling. while playing its less noticable since you're normally seeing the character from behind so its harder to see in reference to the ground like in these angles.
Metal Gear Solid 5
I was going to say this as well. Running as Big Boss feels and looks weighty and it's super impressive.
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Specifically speaking about 3D 3rd person games:Noctis, Nathan Drake, Arno would be the top three imho for the reasons i've described. In terms of straight realism/believability.
Yeah, I'm going with this.
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Guys, this is how you need to post, there are people on mobile who have gifs toggled off.Always liked Kirby running
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Shadow of the Colossus
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Ajna, from Indivisible
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Kyo's run is iconic, nice flow to it
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They react to terrains, obstacles, people, turning directions, many of these things have variations as well. I mean Drake has the real advantage here because his game is linear so they can really nail contextual animations.they react to terrains which is great but i don't find them as realistic as snake especially drake
They react to terrains, obstacles, people, turning directions, many of these things have variations as well. I mean Drake has the real advantage here because his game is linear so they can really nail contextual animations.
You guys honestly like this???
It looks terrible to me, he moves way too slow for the kind of movement he seems to be doing, and that exaggerated pose.
And I can't tell you how much it bothers me all that plants clipping on the model.
I love the way he moves about in Revengeance, though!
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I'm still a bit sour that the wall run didn't make it into the final game.
I am so much more than a bit sour that MGR2 is never going to happen. I've wanted to shift my hopes to a Platinum made Jedi Knight / Force Unleashed type game building upon what we've seen in Rising... both seem impossible, though. So much for the "year of dreams".
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Flashback on Megadrive
They're animated in a way that is believable. If they were all part of the military than Snake would be the most realistic, but considering they're not, that's not what the mocap guys and animators are going for.but the way they run are not as realistic, noctis looks well animated but super exaggerated. drake running is ok not as detailed as snake, maneuverability of snake is much much better and realistic than those two.
Far be it from me to defend somebody who can't be assed to post a game name, but that's Magus from Chrono Trigger and it actually is his running animation in-game... except it's more like a perpetually-floating dash, but still, OP's at least technically right in that it's a running animation.
I have a gif of that animation... well, kinda.I dunno why but I really like that "open palmed, straight-laced" run
another character out of my mind who has a similar pose when running is Wii Fit Trainer
can't find a gif but here's a pic
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I just love that form of running, I dunno why
Gabriel Logan, Syphon Filter.
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Gabriel Logan, Syphon Filter.
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that sonic stuff...
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First time I saw the COD4 running animation I was super impressed
And then MGS5's