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Best-selling games of 1993

On the PC side of things, Doom and Master of Orion were both released in 1993. That's pretty much all I was playing.
But Doom was launched in December 93. I would guess something close to 70-100k in December for Doom. Given the $40 price and that passage in Masters of Doom that the game was doing a revenue close to $100.000 daily just with Shareware sales.

But lets not ignore the talks that Doom's shareware was played by 15 million players, and by 95 Doom was installed in more PCs than Windows 95 :D
 
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Genesis definitively had the upper hand over the SNES in the early years, until DKC turned the tables. This is also the period when the 'Nintendo is for kids' stigma really started to gain strength, following the Mortal Kombat censorship controversy.
 
I mostly just want to say that these threads are a cool idea. Thanks for taking the time to put the data together and make them, op :]

Looking at the lists, did people mostly buy the Sega Genesis to play sports games? The difference between the games on there and those on the SNES list is massive :pie_open_mouth:
 
It really is hard to find public sales data before 1993. I feel like the genesis vs SNES console wars really made public NPD sales data a thing. I am trying to think of what gaming magazines started covering NPD data?

The first magazine that I remember seeing NPD data posted in it monthly was Gamers' Republic which was founded by Dave Halverson and other former members of Game Fan Magazine. Gamers' Republic debuted in 1998 (I had a subscription and still have many of my Gamers' Republic issues). You can find almost all of them on the internet archive.

My first Gamer's Republic issue was the one with the main character from Tonic Trouble (N64), I think they were snowboarding or on some mountain range for sure. I should read some back-issues sometime, I've been going through lots of Edge, Next Generation and Game Fan tho (thank you Internet Archives!)

Sega's final good year. I think they were market leaders outside of Japan during this time. It did however bank on licenses quite heavily. SNES had more unique sellers, like Star Fox and Mario Paint. Also IP they owned.

Outside of Mario Land 2, Gamegear software didn't sell that much worse overall really. MK sold identical on both handhelds.

At least in America, probably. Tho Game Boy still had a lot more games so that volume would've meant more overall game sales.

You have to wonder what happened to X-Men Clone Wars which is utterly fantastic (I had both games, and CW is superior in every possible way), but barely sold and was also hard to find. Same happened with SoR3 and Shinobi 3.

Probably combination of: lack of cartridge print runs (scaling back due to reduced funding, increased buyback inventory, lower retailer orders for stock) and lack of advertising budget on SoA's part.

Also those games could've just released at a bad time and got overshadowed by some big Nintendo 1P release or something like that.

It is funny to me how thousands were still buying the NES, even though the NES was an outdated system by 1993.

Well like someone else said earlier, NES was pretty dirt cheap by then. But also, it still had a TON of exclusive games worth playing for someone jumping in late, and the SNES didn't have BC support.

Much different than what we see with modern systems.

32x is well documented. Sega Japan pushed it while SoA wanted to ride out Genesis (MD was a flop in Japan, Gen a succes in the west). Sega were simply retarded as that budget could've gone into the Saturn launch and into courting Genesis owners to upgrade. Instead Genesis was abandoned, and 32x went nowhere.

SOJ pushed for the 32X at the start due to the threat of the Jaguar but then gave up on it and SEGA hardly abandoned the Mega Drive, and that was their trouble
Still trying to push outdated hardware and software in an oversaturated decling 16-bit market, where lots of gamers who grew up on the 8-bit and 16-bit systems couldn't wait to move on. SEGA should have dropped all 1st party support for the Mega Drive in mid 1994 and moved all 1st party production up to Saturn.


SEGA America also made the fatal mistake of not getting the fact that many gamers were becoming adults by 1995, had disposable income and could afford the high price of 32-bit systems. Which made the 32X even more pointless

I could've sworn SEGA of Japan only pushed on 32X after SoA executives came up with the idea and presented it to SoJ in the first place. 32X itself makes no sense as something SoJ 100% stuck on SoA, because SoJ were 100% focused on the Saturn, and didn't really care about the MegaDrive by 1994. They were ready to completely move on.

It's SoA who wanted something to extend Genesis and also act as a safety net in what they perceived as a Saturn that'd be too difficult for Western devs and too expensive for Western customers (both of which ended up being true 😂). They (SoJ) never "really" supported 32X at all, I mean it came out in Japan the same day as the Saturn!

Team Andromeda Team Andromeda I do agree with SEGA of American dropping Genesis 1P dev by mid-1994 tho; SoJ had already more or less done that. I also think they probably should have pushed Jupiter for the West if it allowed them to undercut the PS even by $50, but not do the surprise May launch. But I can understand the market perception challenges for them in doing that given it'd of still been cartridge-based.

That's why a bang-out new Sonic game at launch would've gone a long way, and beefing up a VF Remix with a ton of extra content.

I mostly just want to say that these threads are a cool idea. Thanks for taking the time to put the data together and make them, op :]

Looking at the lists, did people mostly buy the Sega Genesis to play sports games? The difference between the games on there and those on the SNES list is massive :pie_open_mouth:



That should give you an idea 😉
 
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Source:
Egypt GIF by Oi
 
My first Gamer's Republic issue was the one with the main character from Tonic Trouble (N64), I think they were snowboarding or on some mountain range for sure. I should read some back-issues sometime, I've been going through lots of Edge, Next Generation and Game Fan tho (thank you Internet Archives!)
I have that Tonic Trouble issue... these are all photos of my own magazines... I still have all of these are more. I really liked the dave Halverson era of Die hard Game Fan. That guy really knew how to run an entertaining magazine. When I found out that Dave and most of the OG Game Fan editors bailed from Game fan and started Gamers' Republic, I switched over to that magazine instead. Gamers' Republic was a slicker version of Game Fan. OG Game Fan was borderline fanzine writing and fanboyism mashed with high production values.

When ECM took over Game Fan, the quality of the magazine really fell apart fast. Does anyone remember the GameGo debacle?

Sadly I never got into the Halverson Game Fan revival that happened in 2010.

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I think World of Illusion came out around the same time as Aladdin. Another Disney Genesis gem, which has some of THE best underwater music ever. Whoever composed it clearly ripped off a piece of Tangerine Dream's "Exit".

 
SNES:

1.) Mortal Kombat - 491,900
2.) Super Mario Kart - 407,400
3.) Star Fox - 406,600
4.) Super Mario All Stars - 360,200
5.) Street Fighter II Turbo: Hyper Fighting - 352,600
6.) Street Fighter II: The World Warrior - 319,600
7.) Mario Paint - 268,900
8.) The Legend Of Zelda: A Link to the Past - 196,100
9.) Aladdin - 166,000
10.) Madden NFL '94 - 149,800
11.) Bulls vs. Blazers - 112,600
12.) Tecmo Super Bowl - 108,400
13.) Jurassic Park - 107,500
14.) WWF Royal Rumble - 105,800
15.) Super Star Wars - 102,700
What's more interesting about the SNES is that there are actually only five Nintendo games on the list; everything else is third-party. This shows how wrong and out of touch with gaming history are the claims that only Nintendo games could sell on Nintendo platforms, along with other faulty narratives built by fanboys. Third-party games were not only very well received by the Nintendo audience at the time, but were also a pivotal factor in sustaining the platform. In the 2000s and 2010s, this narrative was reinforced by Nintendo fanboys as a form of damage control, arguing that Nintendo consoles were only meant for Nintendo games in order to justify the direction the company chose to follow during that period.
 
What's more interesting about the SNES is that there are actually only five Nintendo games on the list; everything else is third-party. This shows how wrong and out of touch with gaming history are the claims that only Nintendo games could sell on Nintendo platforms, along with other faulty narratives built by fanboys. Third-party games were not only very well received by the Nintendo audience at the time, but were also a pivotal factor in sustaining the platform. In the 2000s and 2010s, this narrative was reinforced by Nintendo fanboys as a form of damage control, arguing that Nintendo consoles were only meant for Nintendo games in order to justify the direction the company chose to follow during that period.
GoldenEye 007 also sold very well on N64 even though James Bond wasn't a Nintendo franchise.

I can't prove this, but I get the feeling the lack of third parties was partially due to President Yamauchi's frosty attitude, as he famously said there wouldn't be a contract between Nintendo and Square. I imagine Iwata had to help negotiate quite a bit to help bring Square back to Nintendo, which helped in his case after the Final Fantasy Spirits Within movie bombed for Square as well.

If anything, I suppose Nintendo's third party support didn't really get better until the Wii, because of franchises like Just Dance and Lego.
 
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I had no idea the Genesis sold similar to the SNES. Higher MK numbers. Was it because on SNES the "blood" was sweat? Lol
 
Crazy there was ever a period when Sega was the hottest console. It was just a few years during the Genesis prime, with the rest of Sega's history getting curb-stomped by the competition.

It's crazy how much Xbox and Sega consoles mirror each other in this.
 
I had no idea the Genesis sold similar to the SNES. Higher MK numbers. Was it because on SNES the "blood" was sweat? Lol

The hidden blood code was one of the great viral marketing tools of all time. Right up there with the alleged Tomb Raider nude code and the Hot Coffee mod.


Also, Sega's advertising in 1993 was on fire:

Sega Genesis top 10:

X-Men (Sega):


Aladdin (Virgin/' Sega):


Jurassic Park (Sega) :


Sonic Spinball (Sega):


Street Fighter II: Special Championship Edition (Capcom):


Madden NFL 94 (EA)


NHL 94 (EA - I miss the EA voice over guy... this is a multi-platform commercial, but note the heavy emphasis on the Genesis for all EA commercials. Also only NHL 93 was called NHLPA, because EA could only get the Players association that year due to the fact that NHL 93 has blood. There was no NHLPA '94)


Joe Montana 94 (Sega/ Sega Sports)


Ecco The Dolphin (Sega)


Eternal Champions (Sega) - also a 1993 release, and i think this was also a big seller for Sega as well, but it was not listed in these charts:


Sega didn't advertise their GameGear as much as they did the Genesis, and would resort to a lot of 'compilation' commercials or just include a GameGear mention at the end of the Genesis ads (Like the Sonic 2 ads)

Sonic Chaos (Sega):
https://youtu.be/5MbRZjyqOuE

Taz-Mania (really a 1992 release - Sega)
https://youtu.be/-NXo5mNzdyM

X-Men (quite possibly Sega's worst commercial -1993):
https://youtu.be/DUEs4TTe_-o

B-Roll compilation commercial (1993 - colour blind dog):
https://youtu.be/RngnlD-ln_8
 
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GoldenEye 007 also sold very well on N64 even though James Bond wasn't a Nintendo franchise.

I can't prove this, but I get the feeling the lack of third parties was partially due to President Yamauchi's frosty attitude, as he famously said there wouldn't be a contact between Nintendo and Square. I imagine Iwata had to help negotiate quite a bit to help bring Square back to Nintendo, which helped in his case after the Final Fantasy Spirits Within movie bombed for Square as well.

If anything, I suppose Nintendo's third party support didn't really get better until the Wii, because of franchises like Just Dance and Lego.
I think Iwata was just as responsible, if not more so, for the collapse of third-party support on Nintendo platforms. While the N64 set the initial precedent, it was under his leadership, especially during the GameCube era, that this situation expanded and truly isolated Nintendo from the rest of the industry. Key design choices and strategic decisions during that period made the platform increasingly unattractive to third parties.

Even when the Wii became a massive commercial success, resistance from major publishers remained strong, since the console was a clear rejection of the direction the broader industry was taking at the time. The Wii U only exacerbated this problem, further eroding third-party confidence.

It was during Iwata's tenure that narratives such as "Nintendo consoles are only for Nintendo games" and "Nintendo doesn't need third parties" emerged and became widely accepted among fans, serving as retroactive justification for Nintendo's increasingly insular strategy rather than reflecting historical reality.
 
Top 10 SNES commercials (Mortal Kombat excluded)

Super Mario Kart (Nintendo ) - decent commercial with the 'sunday! sunday! sunday!' funny car parody voice)


Star Fox (Nintendo) - weird close up of an eyeball. But heavy advertising on the SuperFX chip.


Super Mario All-Stars (Nintendo) - This one feels like a parody of an EA commercial with the 'fast talking' voice.


Also, Nintendo was really pushing the free All-Stars giveaway for anyone who purchased a Super Nintendo Super Set, this commercial was far more common on TV:


Street Fighter II Turbo: Hyper Fighting (Capcom) - Kind of a weak commercial to be honest. Mortal Monday advertising campaign mogs this.


Mario Paint (Nintendo) - I remember seeing this ad on TV. It's OK.


WWF Royal Rumble (LJN/ Acclaim)


Honestly... I couldn't even come up with a top 10 for SNES TV adverts in 1993. At this point Sega was completely destroying Nintendo when it came to TV advertisement presence. With a uniform and concise 'in your face' advertising campaign. Nintendo's advertisements were un-uniform and kind of weak.

Sega had such a strong presence during commercial breaks, back when TV was hitting peak viewership numbers.

GameBoy commercials:

Super Mario Land 2 6 Golden Coins (Nintendo. Maybe one of Nintendo's best ads in 1993?):


Kirby's Pinnball Land (NIntendo)
 
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OK... SkylineRKR SkylineRKR & Team Andromeda Team Andromeda I might gotta admit you guys were maybe right about it being SoJ that pushed for the 32X. Just came across a Scot Bayless quote in the Saturn vid on VideoGameDocs channel that mentioned Hideki Sato and others already talking about a Genesis upgrade with Joe Miller at Winter CES '94.

Tho I think that still leaves room to speculate if it was Sato or Miller who originally came up with the idea, and I can see it being Miller because Sato and his team were more or less focused on the Saturn and SEGA's arcade hardware. The MegaDrive didn't do well in Japan so why would they have cared to come up with an idea for a MegaDrive/Genesis add-on in '94?

That still doesn't check out with me, but the Bayless quote is real, so I have to acknowledge that much.

EDIT: I guess Nakayama would've been the decision maker in that scenario regardless, and he was obviously running SoJ at the time, so that could explain it.
 
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I have that Tonic Trouble issue... these are all photos of my own magazines... I still have all of these are more. I really liked the dave Halverson era of Die hard Game Fan. That guy really knew how to run an entertaining magazine. When I found out that Dave and most of the OG Game Fan editors bailed from Game fan and started Gamers' Republic, I switched over to that magazine instead. Gamers' Republic was a slicker version of Game Fan. OG Game Fan was borderline fanzine writing and fanboyism mashed with high production values.

When ECM took over Game Fan, the quality of the magazine really fell apart fast. Does anyone remember the GameGo debacle?

Sadly I never got into the Halverson Game Fan revival that happened in 2-0010.

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Yeah Game Fan had some crazy stuff in it a good amount of the time, but in retrospect that's what makes it so fun to read them again.

Crazy batshit story with one of their guys too about a Resident Evil 1.5 demo disc, you've probably heard about that story. I'm surprised an actual hitman never showed up at a Game Fan office 🤣

What's more interesting about the SNES is that there are actually only five Nintendo games on the list; everything else is third-party. This shows how wrong and out of touch with gaming history are the claims that only Nintendo games could sell on Nintendo platforms, along with other faulty narratives built by fanboys. Third-party games were not only very well received by the Nintendo audience at the time, but were also a pivotal factor in sustaining the platform. In the 2000s and 2010s, this narrative was reinforced by Nintendo fanboys as a form of damage control, arguing that Nintendo consoles were only meant for Nintendo games in order to justify the direction the company chose to follow during that period.

There's some truth to this, considering w/ the N64, especially in the West, it was Western games like Turok, Quake, Golden Eye & Perfect Dark that helped make N64 so popular with college-age students in dorms and teenagers at least as much as Mario Kart. Also I know Rare weren't a "typical" third-party, Nintendo had 51% of their shares back then, but they also weren't a typical 1P studio either.

Somewhere more in the middle/2P.
 
My first Gamer's Republic issue was the one with the main character from Tonic Trouble (N64), I think they were snowboarding or on some mountain range for sure. I should read some back-issues sometime, I've been going through lots of Edge, Next Generation and Game Fan tho (thank you Internet Archives!)



At least in America, probably. Tho Game Boy still had a lot more games so that volume would've meant more overall game sales.



Probably combination of: lack of cartridge print runs (scaling back due to reduced funding, increased buyback inventory, lower retailer orders for stock) and lack of advertising budget on SoA's part.

Also those games could've just released at a bad time and got overshadowed by some big Nintendo 1P release or something like that.



Well like someone else said earlier, NES was pretty dirt cheap by then. But also, it still had a TON of exclusive games worth playing for someone jumping in late, and the SNES didn't have BC support.

Much different than what we see with modern systems.





I could've sworn SEGA of Japan only pushed on 32X after SoA executives came up with the idea and presented it to SoJ in the first place. 32X itself makes no sense as something SoJ 100% stuck on SoA, because SoJ were 100% focused on the Saturn, and didn't really care about the MegaDrive by 1994. They were ready to completely move on.

It's SoA who wanted something to extend Genesis and also act as a safety net in what they perceived as a Saturn that'd be too difficult for Western devs and too expensive for Western customers (both of which ended up being true 😂). They (SoJ) never "really" supported 32X at all, I mean it came out in Japan the same day as the Saturn!

Team Andromeda Team Andromeda I do agree with SEGA of American dropping Genesis 1P dev by mid-1994 tho; SoJ had already more or less done that. I also think they probably should have pushed Jupiter for the West if it allowed them to undercut the PS even by $50, but not do the surprise May launch. But I can understand the market perception challenges for them in doing that given it'd of still been cartridge-based.
No the phone call to make what became the 32X came from Sega Japan at 1st. But when it became clear not only was the Jaguar was a a dud but also the Saturn would make its date of Winter 1994 thats when SEGA America should have dropped the 32X and the Mega Drive and moved all its 1st party to Saturn and just leave 3rd parties produce software for the Mega Drive.

I would have gone for the Jupiter idea myself, if SEGA America was so worried over the price, but even then buy the time you buy a few games you lose out due to the high price of carts, but at least with the Jupiter plan, all the R&D and development tools could be shared and users had to the option to add a CD-Drive latter on. I would have no doubt bought the cart based versions of the likes of Die Hard Arcade to cut out the loading times too

You could see in it various magazine game reviews, gaming shows and just with your own mates or calling into the game shop, we were getting bored with the same left to right scrolling 2D games and wanted something new and to move on
 
Yeah Game Fan had some crazy stuff in it a good amount of the time, but in retrospect that's what makes it so fun to read them again.

Crazy batshit story with one of their guys too about a Resident Evil 1.5 demo disc, you've probably heard about that story. I'm surprised an actual hitman never showed up at a Game Fan office 🤣

It wasn't Resident Evil 1.5 that was leaked exactly. It was a nearly complete copy of Resident Evil 2 that The Enforcer (Andrew Cockburn) brought home to do a preview on, and apparently a room mate or a friend or some one like that, who was notorious within various pirating circles got his hands on the disc and the next thing that happened was that it ended up in the Chinese black market around the time the Game Fan issue went to magazines stands (and it is the Quest 64 cover, which I oddly do not have, because my subscription was really messed up and I was not getting issues like I should have) .

That nearly complete RE2 pre-release contained all sorts of files and data from the cancelled RE1.5 that wasn't purged from that particular build of the game. But it was a nearly complete 'Leon and Claire' build. But yeah, it basically destroyed Andrew Cockburn's career as a games journalist/ reviewer.

The Game Fan as a whole was an insane magazine. From people doing acid in the editorial room, to Terry Wolfinger bring in firearms, and the general insanity around various personalities. Nick Rox and his crazy rants over blue shadows in Street Fighter Alpha. That was part of the joy of reading that magazine. It had a level of insanity to it that very few other gaming magazines had. Even when ECM took over the magazine, things were a total gong show.
 
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Also, Gunstar Heroes, Secret of Mana, and Mega Man X don't appear on the lists interestingly.

Honestly, while Gunstar Heroes did gain a cult following, it was never a huge seller on the system. Sega of America really didn't produce any TV spots and I can't remember a single magazine advertisement for the game. really, Sega did nothing to promote the game in North America. Most of the coverage game from game magazine previews and reviews.

In comparison, a game like X-Men sold because Sega gave it an aggressive advertising campaign and the X-Men cartoon series on Fox Kids was red hot.

Secret of Mana did actually have a pretty strong advertisement campaign. I remember seeing all sorts of advertisements in magazines and there was even a TV commercial. The game was a 16meg cart with battery back-up. So it was probably priced higher than most SNES carts. I wonder how well the SNES cart sold?



Mega Man X did get a lot of magazine coverage including multiple cover stories... even from Nintendo Power magazine. But it didn't have much in the way of TV advertisements. It apparently didn't chart in 1993... but it is hard to say given the data that OP has... it's just hard to get solid sales data from 1993. It did have brand name recognition.
 
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What's more interesting about the SNES is that there are actually only five Nintendo games on the list; everything else is third-party. This shows how wrong and out of touch with gaming history are the claims that only Nintendo games could sell on Nintendo platforms, along with other faulty narratives built by fanboys. Third-party games were not only very well received by the Nintendo audience at the time, but were also a pivotal factor in sustaining the platform. In the 2000s and 2010s, this narrative was reinforced by Nintendo fanboys as a form of damage control, arguing that Nintendo consoles were only meant for Nintendo games in order to justify the direction the company chose to follow during that period.

SNES was the PSX of its time. With the most third party support, and generally the benchmark for consoles. SNES had it all basically. They had Capcom, Konami, Square, Enix. Sega had to wait for Street Fighter, and Castlevania to appear, MM only appeared low key with the Wily Wars. Final Fantasy and SoM were no shows.

Its the N64 that basically destroyed it all for Nintendo, along with the PSX making such waves. They lost nearly all support to Sony. They doubled down on Rare, which kind of saved them. In reality I thought the N64 support was quite poor. Its true that the omissions were kind of shrugged off by a ramped up first party output (including Rare, which Nintendo owned the majority of). And it sort of helped that 2D like Megaman, Street Fighter and cartoon licenses were at a low point so even though these games carried the SNES they weren't missed all that much on N64 it seems (those games became kinda low key on PSX as well).

Some iconic SNES IP like Castlevania DID appear.. but its 3D approach wasn't seen as its best moment.

RPG were another huge miss (from the majestic SNES output to Quest and Ogre Battle) but in truth this wasn't really the case in Europe. Square had never brought a main FF and CT over anyway. This hurt Japan the most probably, and the US to some extent.
 
Secret of Mana did actually have a pretty strong advertisement campaign. I remember seeing all sorts of advertisements in magazines and there was even a TV commercial. The game was a 16meg cart with battery back-up. So it was probably priced higher than most SNES carts. I wonder how well the SNES cart sold?
Apparently it sold 330,000 abroad, though I suppose much of this was in 1994: https://web.archive.org/web/2012021...explanatory/download/0404-200402090000-01.pdf
 
Nice find. I would have never guessed to data mine the Square-Enix website for sales data. I wouldn't have imagined that they'd make their sales data available on their website. I guess they do archive press releases.
And then of course there are the Famitsu best-seller charts, which not only featured Japan charts, but also US charts, which are the most comprehensive sales-related US charts I've seen for games in 1986-1992 so far. I should make posts on this at some point actually:

GbOJOG4.jpeg
 
OK... SkylineRKR SkylineRKR & Team Andromeda Team Andromeda I might gotta admit you guys were maybe right about it being SoJ that pushed for the 32X. Just came across a Scot Bayless quote in the Saturn vid on VideoGameDocs channel that mentioned Hideki Sato and others already talking about a Genesis upgrade with Joe Miller at Winter CES '94.
Scott Bayless, Marty Franz and the late Joe Miller all said the phone call came from SOJ to make a counter to the Jag. That said SOJ was always looking at a 32-bit Mega Drive, I remember reading about the GigaDrive before the Mega Drive had even launched in the UK. I would imagine the Gigia was a going to be a counter to the PC Eng Super Grafx
SNES was the PSX of its time. With the most third party support, and generally the benchmark for consoles. SNES had it all basically. They had Capcom, Konami, Square, Enix. Sega had to wait for Street Fighter, and Castlevania to appear, MM only appeared low key with the Wily Wars. Final Fantasy and SoM were no shows.

It depends, because in the West and Europe, one could make the case The Mega Drive had much better 3rd pary support.
I would make the case that the Mega Drive was the PS1 of its time in terms of having a AAA game in almost every genre and the more cool system to own for the older gamer
It's clear mind that SONY modelled the PS1 on everything they were doing on the SNES PlayStation right down to the look and joypad
 
Yep at the time

I do think some of the Mega CD sales seem a little off the mark. I thought Lunar sold over 60,000 copies when it came out in the USA in late 93
Came out in December 1993, but I doubt many would have bought it enough to surpass Cobra Command. lol
 
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Sega advertising VHS from 1994 - 1995 for the UK market:



This isn't a youtube documentary. It's a digitized VHS tape that was given out to retailers/ marketing teams by Sega's UK offices, outlining some of their marketing campaigns and strategies. I watch this and it honestly looks like it is from late 1994. Not 1995.
 
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Wow. For Genesis who would had thought NHL games and Sonic Spinball would be top sellers in 93. I remember renting Spinball. It was shit. Whereas Sonic games were super fast and smooth, Spinball was choppy and ugly.

Then again, there werent many hockey games that time so sales would concentrate there. Dont see any baseball games quickly skimming the lists. Makes sense in a way. Tons of baseball games at that time, so sales spread thin across titles.
 
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Wow. For Genesis who would had thought NHL games and Sonic Spinball would be top sellers in 93.
My best guess is that these sales charts count for Canada as well, as they might be 'North American' sales charts? The NHL games were (and still are) huge sellers in Canada. Everyone I knew who either had a Genesis or SNES had at least one or two NHL games in their collection.

Then again, there werent many hockey games that time so sales would concentrate there. Dont see any baseball games quickly skimming the lists. Makes sense in a way. Tons of baseball games at that time, so sales spread thin across titles.
There were other NHL games on the market. But EA practically had the market cornered with the NHL series. There was also the Brett Hull NHL series as well as that Mode 7 NHL game on the SNES.

As for Baseball... There really weren't that many options to chose from in 1993. The Genesis had RBI Baseball by Tengen and the SNES had Super Bases Loaded by Jaleco. I guess there was that Baseball game featuring robots from SNK. I guess Sega had their Sports Talk Baseball too... but I don't think they released one in 1993?

I'm not sure what happened in 1994... maybe the MLB association decided to expand their license in the video game market? Sega debuted World Series Baseball in 1994. World Series Baseball became the dominant baseball series on the Genesis.

Nintendo published Ken Griffey Jr. Presents: Major League Baseball for the SNES in 1994. That became a big seller for Nintendo.

EA released their multi-platform MLB game too for both SNES and Genesis. EA was not able to take over the Baseball market during the 16-bit era in the same way that Madden, NHL and FIFA dominated their respected licensed sports franchises. I guess in 1993 Sega's Joe Montana was still competing heavily with Madden on the Genesis.
 
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I guess in 1993 Sega's Joe Montana was still competing heavily with madden on the Genesis.
Fun tip for anyone who didnt know.

When Sega's first Joe Montana game wasnt out yet on Genesis and they were promoting it, they were using graphics from the PC version of Joe Montana sometimes which was a totally different kind of game (horizontal, I think fake teams and players). My bro bought it. He liked it though.
 
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No the phone call to make what became the 32X came from Sega Japan at 1st. But when it became clear not only was the Jaguar was a a dud but also the Saturn would make its date of Winter 1994 thats when SEGA America should have dropped the 32X and the Mega Drive and moved all its 1st party to Saturn and just leave 3rd parties produce software for the Mega Drive.

Yeah there's seemingly enough evidence to show the general idea of another Genesis add-on probably came from the SoJ side, though also, SoA could've pushed back on it a bit more if they wanted. They might've been worried about losing autonomy though, even though that ended up happening anyway (and that's well before SoJ side got a look at SoA's financial situation).

Atari's marketing hype must've really scared off SEGA, but I guess the 3DO also had some impact there, even tho it was lessened once the price was revealed. On the whole tho, I generally agree that SoA should not have pursued with the 32X. IMO a better idea would've been to release a cost-reduced Genesis/CD combo unit for $199 by end of '94. SoJ were already having a smaller team work on the CDX; they could've just taken that idea but pursued the lower-end side of the market.

By '94 the Sega CD had a decent library, and a new cheaper combo unit could've galvanized a reason to do more translations of Japan-only games to the American market, or make more CD-quality arranged OSTs for Genesis games to spur on additional game software sales. Let the West have a combo Genesis/CD unit for '94 and have Saturn release in Japan.

I would have gone for the Jupiter idea myself, if SEGA America was so worried over the price, but even then buy the time you buy a few games you lose out due to the high price of carts, but at least with the Jupiter plan, all the R&D and development tools could be shared and users had to the option to add a CD-Drive latter on. I would have no doubt bought the cart based versions of the likes of Die Hard Arcade to cut out the loading times too

This is where I will have to differ a bit. Like you said, Jupiter would have eventually lost out due to cart prices, tho they could've probably gotten the Saturn internals in there for $199 - $249 to undercut PlayStation.

Honestly, the best move for Saturn all together that gen would've been removing the 68000 CPU (since Saturn lacked BC anyway, it was a waste) and have the SH1 handle the CD-ROM drive accesses AND audio processing for the Yamaha DSP. Remove the cartridge port; it was neat for a few upgrades but literally only a handful of games ever used RAM or ROM carts, the pinout was expensive and the Netlink went nowhere. They could've replaced it with a cheaper expansion-type port. They probably could've also gone with a cheaper 1x CD-ROM drive too while at it; they already had a 512 KB CD-ROM buffer; just increase the memory's clock a bit if needed and 1x drive would've been suitable and a lot cheaper (in exchange for what? Maybe a couple extra seconds of loading, big deal).

But what the Saturn really needed was a more robust BIOS to handle management of the two SH2s and some form of virtualized cache coherency. Make it a 1 MB high-speed BIOS chip and that right there would've simplified a lot of the Saturn's development difficulties. Add some pre-configured sine/cosine 3D function tables to the BIOS as well and that would've supplemented the SGL libraries (and had better support from devs) to close a big chunk of the gap between Saturn and PS1 when it came to real-world 3D performance. It wouldn't have addressed all of the problems (devs still had to manage what to send to which SH2, the SH2s still would have to share the same system bus, VDP1 would still have its quirks etc.) but it would've made Saturn a lot more competitive and negated the need to even worry about a 32X in the first place.

You could see in it various magazine game reviews, gaming shows and just with your own mates or calling into the game shop, we were getting bored with the same left to right scrolling 2D games and wanted something new and to move on

Well I mean, the Saturn did offer games beyond that even at launch. The problem is just that SEGA wanted a rush to market with 32X which was half-assed, and that distracted them from optimizing the Saturn in some cheap & very feasible ways to ensure a healthier market presence long-term. The things I suggested above could have all been done even after the late redesign began in very late '93/early '94.

But, SEGA of Japan got too scared over theoretical PlayStation specs and lost their composure.

It wasn't Resident Evil 1.5 that was leaked exactly. It was a nearly complete copy of Resident Evil 2 that The Enforcer (Andrew Cockburn) brought home to do a preview on, and apparently a room mate or a friend or some one like that, who was notorious within various pirating circles got his hands on the disc and the next thing that happened was that it ended up in the Chinese black market around the time the Game Fan issue went to magazines stands (and it is the Quest 64 cover, which I oddly do not have, because my subscription was really messed up and I was not getting issues like I should have) .

That nearly complete RE2 pre-release contained all sorts of files and data from the cancelled RE1.5 that wasn't purged from that particular build of the game. But it was a nearly complete 'Leon and Claire' build. But yeah, it basically destroyed Andrew Cockburn's career as a games journalist/ reviewer.

Oh, so it was his roommate who did it? That makes a bit more sense. And I guess it'd make sense for a near-complete preview build of RE2 to have a bunch of RE 1.5 assets & code still stored away on it, since that isn't a version that's intended to be mastered and sent for pressing. With projects that size I guess you'd normally wait until work is complete before cleaning up older data so only the finalized stuff remains.

Sucks how it destroyed Andrew's career though, given it wasn't really his fault. I heard Capcom actually pressed charges against him, no? Did he ever clarify it was his roommate who did it? I'm trying to recall details from a (very long, but very good) RE 1.5 documentary I saw on Youtube many months back, and it went into a RE fan circle who were obsessed with obtaining that particular disc and building a complete version of 1.5 out of it.

The Game Fan as a whole was an insane magazine. From people doing acid in the editorial room, to Terry Wolfinger bring in firearms, and the general insanity around various personalities. Nick Rox and his crazy rants over blue shadows in Street Fighter Alpha. That was part of the joy of reading that magazine. It had a level of insanity to it that very few other gaming magazines had. Even when ECM took over the magazine, things were a total gong show.

I'd of loved to have been there to see all that crazy shit play out in person. Man, gaming journalism back then was just something else; some may call it "unprofessional" compared to today (while ignoring outlets like Next Generation & Edge also existed and I assume had none of those crazy shenanigans going on like GameFan), but it also had a lot of genuine passion for the medium & soul.

You could tell reviewers and such back then actually cared about gaming for gaming's sake and were real gamers, and just had fun & enthusiasm for the industry & hobby. After 2009, I'd say that gradually started dying off for a multitude of reasons (pretentious art & literature/Hollywood types pushing into the industry, political activists getting into the industry, large corporate astroturfing (i.e Microsoft, etc.) buying off opinions to push FUD and puff pieces among mainstream outlets etc.), and I don't even wanna talk about the state it's in today.

Scott Bayless, Marty Franz and the late Joe Miller all said the phone call came from SOJ to make a counter to the Jag. That said SOJ was always looking at a 32-bit Mega Drive, I remember reading about the GigaDrive before the Mega Drive had even launched in the UK. I would imagine the Gigia was a going to be a counter to the PC Eng Super Grafx

IIRC, wasn't GigaDrive always planned as a direct successor to the Genesis/MegaDrive? I don't know why SEGA'd design it as a counter to the SuperGraphX, when that system failed almost immediately shortly after it's launch, and was designed to bring PC-Engine more up to par with certain features of MegaDrive & then-upcoming SNES.

And from what I'm to understand, GigaDrive was initially started in early 1992 design-wise; by then SEGA would have been finishing up and preparing to release the MEGA CD/SEGA CD, so they already knew CD-ROM was going to be their future in the home market. I think the original plan for GigaDrive was it to be CD-based but also have backwards compatibility with Genesis through the cartridge slot, but somewhere along the way back compat was dropped (probably in reaction to MegaDrive's poor sales in Japan) and the cart got changed into a high-speed type of expansion slot instead.
 
The hidden blood code was one of the great viral marketing tools of all time. Right up there with the alleged Tomb Raider nude code and the Hot Coffee mod.


Also, Sega's advertising in 1993 was on fire:

Sega Genesis top 10:

X-Men (Sega):


Aladdin (Virgin/' Sega):


Jurassic Park (Sega) :


Sonic Spinball (Sega):


Street Fighter II: Special Championship Edition (Capcom):


Madden NFL 94 (EA)


NHL 94 (EA - I miss the EA voice over guy... this is a multi-platform commercial, but note the heavy emphasis on the Genesis for all EA commercials. Also only NHL 93 was called NHLPA, because EA could only get the Players association that year due to the fact that NHL 93 has blood. There was no NHLPA '94)




Sega didn't advertise their GameGear as much as they did the Genesis, and would resort to a lot of 'compilation' commercials or just include a GameGear mention at the end of the Genesis ads (Like the Sonic 2 ads)

Sonic Chaos (Sega):


Taz-Mania (really a 1992 release - Sega)


X-Men (quite possibly Sega's worst commercial -1993):
https://youtu.be/DUEs4TTe_-o

B-Roll compilation commercial (1993 - colour blind dog):
https://youtu.be/RngnlD-ln_8

It was, even for Genesis in general.
 
I think World of Illusion came out around the same time as Aladdin. Another Disney Genesis gem, which has some of THE best underwater music ever. Whoever composed it clearly ripped off a piece of Tangerine Dream's "Exit".



I rented this game over and over...somewhere along the way after the generation was over I snagged a copy. Great stuff, great co op design.
 
I miss those days. I remember playing it thinking it was the coolest shit ever and I was a huge Disney kid at the time. The Jungle Book game on Genesis was amazing too!
The 16-bit era nailed the art style, animation, and vibe of cartoon TV shows and movies in a way that 3D never really has IMO.
 
Yeah there's seemingly enough evidence to show the general idea of another Genesis add-on probably came from the SoJ side, though also, SoA could've pushed back on it a bit more if they wanted. They might've been worried about losing autonomy though, even though that ended up happening anyway (and that's well before SoJ side got a look at SoA's financial situation).

Atari's marketing hype must've really scared off SEGA, but I guess the 3DO also had some impact there, even tho it was lessened once the price was revealed. On the whole tho, I generally agree that SoA should not have pursued with the 32X. IMO a better idea would've been to release a cost-reduced Genesis/CD combo unit for $199 by end of '94. SoJ were already having a smaller team work on the CDX; they could've just taken that idea but pursued the lower-end side of the market.

By '94 the Sega CD had a decent library, and a new cheaper combo unit could've galvanized a reason to do more translations of Japan-only games to the American market, or make more CD-quality arranged OSTs for Genesis games to spur on additional game software sales. Let the West have a combo Genesis/CD unit for '94 and have Saturn release in Japan.
I could understand why SEGA was worried over 3DO given EA and also the Jaguar with really good specs coming in at sub £199 price point (well, that was the promise) but by early 1994 it was clear it wasn't going to be a real issue and the Sega Saturn would be ready and so all focus should have lead with that.



This is where I will have to differ a bit. Like you said, Jupiter would have eventually lost out due to cart prices, tho they could've probably gotten the Saturn internals in there for $199 - $249 to undercut PlayStation.
I would have just gone with Saturn myself, but if price was such an issue, then the Jupiter would have been a better way IMO. I would guess SEGA picked the chips for a reason and maybe the SH1 couldn't handle all the tasks you list, since I think it also had to help deal with Mpeg decoding
IIRC, wasn't GigaDrive always planned as a direct successor to the Genesis/MegaDrive? I don't know why SEGA'd design it as a counter to the SuperGraphX, when that system failed almost immediately shortly after it's launch, and was designed to bring PC-Engine more up to par with certain features of MegaDrive & then-upcoming SNES.

And from what I'm to understand, GigaDrive was initially started in early 1992 design-wise; by then SEGA would have been finishing up and preparing to release the MEGA CD/SEGA CD, so they already knew CD-ROM was going to be their future in the home market. I think the original plan for GigaDrive was it to be CD-based but also have backwards compatibility with Genesis through the cartridge slot, but somewhere along the way back compat was dropped (probably in reaction to MegaDrive's poor sales in Japan) and the cart got changed into a high-speed type of expansion slot instead.
From what I remember, it was 1st meant to be a faster Mega Drive with just more colour. I would imagine SEGA wanted to counter the better specs of the SNES and counter the Super Grafx
 
In ~1993 was too busy playing Dune 2, Gunship 2000, Cannon Fodder, Elite 2 etc. on my Amiga to care about console charts :D
 
Looking at the lists, did people mostly buy the Sega Genesis to play sports games? The difference between the games on there and those on the SNES list is massive :pie_open_mouth:
EA's partnership with Sega was a big thing. Trip Hawkins had an axe to grind with Nintendo, if I remember what I read in Console Wars correctly.
At one point EA started bringing their sports games to the SNES too because the userbase was massive, but the Genesis version was invariably better in everything except resolution and color palette, every single time.

Non-EA sports games on the SNES were also often poorly ported, or not good at all. It took Konami to bring some football games of uncompromised quality to the system.

The SNES was simply never the preferred system for devs of sports and racing games, and this absolutely influenced the fate of Nintendo systems down the line.
 
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