Don't like ASW answers, because there is barely any sort of fun single PLAYING to be had.
Someone explain to me the fundamental difference between the Mortal Kombat vs. DC Universe story-mode implementation and Mortal Kombat 9's. I personally don't find there to be any huge difference between the two, but people overwhelmingly mention the latter and pretend the former never happened.
Is it that the overall quality of the fighting in MK vs DC was considered broken/subpar that causes people to take it out of consideration when it comes to conversations like this? Or was MK's story mode really THAT much better? And why?
People are mentioning MK9 not only because of its untouchable, godlike story mode, but also because other parts of the sigle player, such as the Challenge Tower and Krypt, were also great.
Okay, but I'm asking SPECIFICALLY about the story mode - what makes MK9's that much more improved from MK vs. DC's, for you?
The actual story of the game. MK9 felt like the original MK movie, meaning it was cheesy, epic fun.
Definitely this. I also loved All-Stars mode.Super Smash Bros. Melee Adventure mode.
I couldn't stand the Subspace Emissary. Too many generic enemies and locations in a game that had so much to take from many universes.Brawls was friggin' great too.
A lot of us do think this, yes. So did the press; see (or rather listen to) Giantbomb's GOTY 2011 deliberation podcast, where they talked at length why NetherRealm's effort put into the game's story mode was something to be admired. I think 1up's review put it best:Unless you truly think that MK9's story mode truly was the best, of course...
In Mortal Kombat though, the entire Story Mode is like watching a full length CG movie. While it's incredibly corny, it's also oddly addicting as you'll find yourself wondering what ridiculous plot development will come next. It's also a great primer for the other modes, as it forces you to play a number of different characters which will help you decide on who you like best.
A lot of us do think this, yes. So did the press; see (or rather listen to) Giantbomb's GOTY 2011 deliberation podcast, where they talked at length why NetherRealm's effort put into the game's story mode was something to be admired. I think 1up's review put it best:
Really?
So you never played the vs. mode either? All of the characters can be unlocked by just playing enough vs. matches. Alternatively you can play through the Classic mode and unlock most characters (except Luigi, and I think two other which can be unlocked in the challenges).Really?
I never bothered unlocking all the characters because of this mode.
https://www.youtube.com/watch?v=KBCwCyHUjXg
Soul Calibur 3's Chronicles of the Sword is still the best single player mode in a fighting game to this day. Strategy, customization, its own stand alone story basically an RTS lite mixed in with soul calibur's great gameplay.
I remember playing this a while back and finding that point system interesting. Gonna have to dig it up again for another playthrough.
foolishness. if you're playing fighting games alone, you're doing it wrong. unless you're in training mode.