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Best wall-jumps in video games

Do Quake 3 rocket jumps count? We used to play a Quake 3 capture the flag map called "Last Post" (nowctf1) that was used in a Quake 3 TV competition. There's a gap between your base and the enemy base with an endless pit that can be used as a shortcut but requires a well timed wall-rocket jump (people called it the "deathjump"). I think I only pulled it off once or twice and was extremely happy when I did lol. Wish I could find good media of it online though.
 
Do rocketjumps from walls in Quake 3/Live Clan Arena count? Self-damage is turned off in that mode, so things people do are amazing.
 
NES batmen was my first.

MD super shinobi 2 is the best and most intuitive. The level design makes exceptional use of it and the game is not beatable without perfecting the technique.

Yup. NES Batman's is great, too.

I think Super Shinobi 2 is also particularly cool looking and the little grunt sound is good.
 
ninjagaidenblackzlse3.gif

man, NGB is so fucking goooood
 
Throwing a curve ball in here, but there is nothing more satisfying than ground sliding/wall running/wall jumping/leaping toward a group of enemies, to then slice off a head while simultaneously shooting 2-3 others only to land and watch all the bodies slump around you in a spray of crimson victory. I mean...it's what VR dreams are made of and its done perfectly. :o

Sairento VR

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(I wish I had a better gif but unfortunately they are hard to come by)
 
Do Quake 3 rocket jumps count? We used to play a Quake 3 capture the flag map called "Last Post" (nowctf1) that was used in a Quake 3 TV competition. There's a gap between your base and the enemy base with an endless pit that can be used as a shortcut but requires a well timed wall-rocket jump (people called it the "deathjump"). I think I only pulled it off once or twice and was extremely happy when I did lol. Wish I could find good media of it online though.
Damn straight it does skippy! I'll add the og ninja gaidens as well.
 
This thread made me realize I havenÂ’t played or there hasnÂ’t exist a Nintendo platformer/action game where you can run on vertical walls.
 
Xbox Ninja Gaiden is a great choice for sure.

I feel like I'm the only one that prefers the GBA era Metroid wall jumps to Super. They're so crisp and quick whereas Super is so floaty.
 
Super Metroid's wall jump was actually kind of shit. Having to tap the D-pad toward the wall (or away? I can't remember) to put Samus in the wall-grab status for a fraction of a second before jumping away was incredibly unintuitive next to implementations like NSMB or MMX. Or Super Meatboy. Or Hollow Knight. Or Guacamelee. Or pretty much literally every other wall jump mechanic I've ever encountered.
 
Urban Terror hands down has the best wall jumps i have experienced in a shooter. Ah the memories. What would i give for this game to make a comeback.
 
Yeah, I think there are games where it controls better and more satisfyingly than Mega Man X, but it's hard to think of another game where it added so much to the game.

Agree, walljump feels like just another basic movement option in many games, but Megaman X felt like it was built around it. And it specially made bossfights awesome.
 
I love Super Metroid's.

It's easy, but not too easy. It feels good to get a grasp of it; at first it feels like it will be very difficult. It doesn't feel forced upon you either. Games like NSMB or Mega Man X kinda throw it at you, can make it hard not to stick to walls when you don't want to; that style feels like it slows the pace a bit.

It's flexible. You can go up a single wall, you can change up the timing. It feels useful in plenty of spots to smooth out traversal, and lets you feel like your character is more agile. It gives the game a stronger sense of control, and makes much of the environment feel more interactive.

There's a visual indicator. The little pose Samus does just before you wall jump adds a little discoverability and just makes it feel cooler. WJing off of enemies even adds a small touch.

They teach it to you. SM's two 'advanced technique' tutorials are wonderfully handled: a little out of the way, and they aren't too heavy handed. You won't be stopped and forced to read through instructions, you'll just see and then hopefully do.

You rarely ever need it, but are able to use it often. The way it works, the way the game is built, give you this sense of being able to do something outside the normal limits of the game. Of course, really it's a basic feature and the level designers have it in mind. But the way they let you do things with it is wonderful; they don't try too hard to lock you out of every possible situation where the wall jump would be useful.

Imo it adds a nice extra layer to the controls of the game and is a very welcome mechanic.
 
Super Metroid's wall jump was actually kind of shit. Having to tap the D-pad toward the wall (or away? I can't remember) to put Samus in the wall-grab status for a fraction of a second before jumping away was incredibly unintuitive next to implementations like NSMB or MMX. Or Super Meatboy. Or Hollow Knight. Or Guacamelee. Or pretty much literally every other wall jump mechanic I've ever encountered.
That's actually what's rad about it. The execution element made it even more satisfying. The fact that it's completely superfluous is even better. It's simply there to add some extra depth for the folks that are willing to work on the mastery.
 
Mario 64 was basically Parkour simulator 64, it was great.

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Shit, I don't remember if I knew there was a wall jump in M64 or not... I feel like I mostly just super jumped around, but anyway, it has such good movement in that game. I don't know if it's been topped. I don't even think Galaxy's movement is as good as M64.

But my first thought was Sands of Time because of that one section at the end where you have to wall jump down. It was so weird and took me awhile to get the timing.
 
man, NGB is so fucking goooood

Yoooooo that TGS trailer still gets me pumped to this day! This trailer sold me on the game like 10 times over, and that god damn music is so hype (the Emperor boss fight theme). Ends with Murai's nunchucku showcase, mindblowinggggggggggg.

https://www.youtube.com/watch?v=Z4yr409HioE

Oh shit wrong trailer for the gif, but the NGB one got me psyched as well! As soon as I saw the omnislash ultimate technique I was floored!
https://www.youtube.com/watch?v=wJ8erB6IeHU

I guess what I'm saying is, Ninja Gaiden has the best trailers alongside Gears of War 1 and 2.
 
Yoooooo that TGS trailer still gets me pumped to this day! This trailer sold me on the game like 10 times over, and that god damn music is so hype (the Emperor boss fight theme). Ends with Murai's nunchucku showcase, mindblowinggggggggggg.

https://www.youtube.com/watch?v=Z4yr409HioE

Oh shit wrong trailer for the gif, but the NGB one got me psyched as well! As soon as I saw the omnislash ultimate technique I was floored!
https://www.youtube.com/watch?v=wJ8erB6IeHU

I guess what I'm saying is, Ninja Gaiden has the best trailers alongside Gears of War 1 and 2.

https://www.youtube.com/watch?v=EDquy4cXSTg

This was the trailer that blew me away because it was running at 60fps. Looked too good to be true. I think it was in an OXM disc?
 
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