For some reason, I recall arguments that the saturn version was superior as well, but it looks like direct comparisons refute that. https://www.youtube.com/watch?v=NgQP7JOqgsk
Saturn has worse framerate and lacks transparencies (such a big deal at the time!)
The remake, or don't
Sorry, I could have worded that a lot better. The puzzles in Anniversary feel a lot more in line with those from something like Uncharted. Again, this is pure preference, but in the original the puzzles felt a little more difficult, and I felt a sense of accomplishment figuring things out. I also don't just mean straight up mechanical puzzles. I was also thinking of environmental challenges like asking yourself where to go.
Have you played the original game? It's hard for me to try and explain it correctly.
Doesn't Retroarch have a core specifically for Tomb Raider? Isn't thst what OpenLara is for?
https://www.libretro.com/index.php/new-core-openlara-windowslinux/
Oh wait, it says the complete game isn't fully playable. But it's a potential option.
Doesn't Retroarch have a core specifically for Tomb Raider? Isn't thst what OpenLara is for?
https://www.libretro.com/index.php/new-core-openlara-windowslinux/
Oh wait, it says the complete game isn't fully playable. But it's a potential option.
I tried the remake and it's fucking horrible.
The controls are terrible.
Stick with a nice updated original game or PS1 emulated.
Then recommends the original...wat.
The original controls are very good. I don't see the problem with them.
Making no value judgements on the game itself as I liked the original, but comparatively it controls like shit. Understandably so given the age of the game, but that is a ridiculous statement.
So if you thought that the better more responsive control scheme tailored to contemporary expectations was bad, then the original should be even worse.
This is the correct answer. The first Tomb Raider is, and always was garbage. People loved it cause boobs but it was never a good game. Controls are shit, level design is kind of alright, and the art style is sinfully ugly.
The remake, or don't
The dumbed down version that made platforming automated, everything super linear and made the introduction to the T-Rex a quick time event?The remake, or don't
Nope, I played both one after the other on my PS3 last weekend.
OG controls were perfectly fine whereas the controls and movement in Anniversary were frustrating to the point I turned it off.
I've played both extensively and they largely have very similar puzzles with similar feelings of accomplishment from solving them.
That's just one of the things I felt, and what separates the games for me.I've played both extensively and they largely have very similar puzzles with similar feelings of accomplishment from solving them.
I've never played Anniversary but if they removed the tank controls (yes, tank controls), I've already gained interest. The controls were the reason I never could get into the original games, even back in their prime.The original controls are very good. I don't see the problem with them.
I'm not sure you'd find anybody that agrees with that.
Controls in the original are very precise and actually do exactly what you want them to do 100% of the time. The controls in Anniversary are much more loose, less precise and due to the automated nature of the game it's much less reliable since you're putting your trust in the game, not your own inputs.Then recommends the original...wat.
Nope.
Game is good.
Controls are only "bad" in that they aren't analog because the game predates analog sticks.
Basically the game compensates for lack of smoothness by giving you a lot of ways to adjust your position. It plays almost exactly like a 3D version of the original Prince of Persia.
I've never played Anniversary but if they removed the tank controls (yes, tank controls), I've already gained interest. The controls were the reason I never could get into the original games, even back in their prime.
I enjoyed the reboot, minus all of the QTE's. Story was shit, though. Still have to play Rise.If you want to play a Tomb Raider game without the tank controls, you'd be better off playing Mirror's Edge than any of Crystal's "Tomb Raider" games. At least mechanics-wise. Obviously not thematically.
I've never played Anniversary but if they removed the tank controls (yes, tank controls), I've already gained interest. The controls were the reason I never could get into the original games, even back in their prime.
DF retro is your friendDigital Foundry have a great video comparing the different versions.
https://www.youtube.com/watch?v=VutzIK3DqZE
I enjoyed the reboot, minus all of the QTE's. Story was shit, though. Still have to play Rise.
Well I'm not even a fan of puzzle solving to be honest and only enjoy the heavy emphasis in select games. Plus, when I was a kid, the lack of action from what I saw in the original turned me off. My cousin loved it, though, and would play it all the time. She kept pushing me to try so I eventually did and the controls just weren't happening.I didn't say that none of Crystal's efforts were enjoyable, just that they don't have a whole lot in common with actual Tomb Raider games.
This is the correct answer. The first Tomb Raider is, and always was garbage. People loved it cause boobs but it was never a good game. Controls are shit, level design is kind of alright, and the art style is sinfully ugly.
Well I'm not even a fan of puzzle solving to be honest and only enjoy the heavy emphasis in select games. Plus, when I was a kid, the lack of action from what I saw in the original turned me off. My cousin loved it, though, and would play it all the time. She kept pushing me to try so I eventually did and the controls just weren't happening.
The remake, or don't
Err the remake isn't a remake, it's a reboot. The original is vastly superior in a lot of ways.
Anyways, if you can't play it on a CRT gotta get a CRT shader in Retroarch.
I imagine he means Anniversary not TR2013.
This is bad post, plain and simple.
Nope.
Game is good.
Controls are only "bad" in that they aren't analog because the game predates analog sticks.
Basically the game compensates for lack of smoothness by giving you a lot of ways to adjust your position. It plays almost exactly like a 3D version of the original Prince of Persia.
The remake, or don't
Nope.
Game is good.
Controls are only "bad" in that they aren't analog because the game predates analog sticks.
Basically the game compensates for lack of smoothness by giving you a lot of ways to adjust your position. It plays almost exactly like a 3D version of the original Prince of Persia.
This is not true. The Saturn version has lots of framerate drops and makes the experience a worse one these days than just playing the solid 30fps PS1 version on console. The framerate difference IS very noticeable, especially in larger and crowded areas of the game.Saturn has better color palette and dynamic lighting. Framerate difference is barely noticeable, also.
I preffer PSX because I preffer the look of triangles to quadrilaterals in my polygons but both versions have their merits, really.