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Bethesda addresses "unrealistic" Fallout 4 requests

It will be interesting to see what they can do. As I said before though while I expect the world will looks nice it will also be as shallow as a kiddie pool.

Please have Obsidian make it Bethesda.
 
I dont think people are clamoring for a new Fallout yearly, hell, most of the fans ask them to take their time and maybe get some proper help from Obsidian.
 
I expected the "unrealistic requests" were going to be Obsidian developing and the game being set outside the USA.
 
I expected the "unrealistic requests" were going to be Obsidian developing and the game being set outside the USA.

I would be lying if them saying something like, "For the last time we will be making Fallout 4. We didn't buy the rights just to have Obsidian make the games. We wanted to make them." Didn't cross my mind when I read that title.

Since they didn't though maybe it is a sign that Obsidian is making it after all.
Joking
 
You call that "amazingly smooth"? :/ I remember it having major performance issues and it didn't use RAM properly


It ran silky smooth day one. Didn't use all the ram, but didn't need to either until after mods were added. The game runs on 512mb but couldn't use more than 4GB at launch. Which was fixed within hours.
 
I would have rather gotten Fallout 4 than Elder Scrolls Online next year.


Edit: New Vegas came out in 2010. I don't think it is that unreasonable for fans to have expected a Fallout 4 announcement for 2014. I don't know what he is on about with the "year after year after year talk."

Once every 4 years isn't reaching for the stars for the fans of such a successful franchise is it?

Bethesda Game Studios only has one team and they alternate between Elder Scrolls and Fallout, with each game taking 2-3 years to make.
 
I would have rather gotten Fallout 4 than Elder Scrolls Online next year.

Me too, but to be fair, ESO is made by a completely different studio created solely for the purpose of MMO development. With that said, I guess if that studio never existed then that money could have gone into hiring a second team to make a Fallout game...

Or, you know, they could just hire Obsidian.

What is funny (or sad) about ESO is that Todd Howard basically said that he didn't believe Elder Scrolls was meant to be an MMO.
 
Obsidian basically made New Vegas in, like, a year. A much bigger dev studio like Bethesda should be able to have something to show 4 years after. But hey, we all know Bethesda are pretty incompetent, so this is no surprise. :)
 
Skyrim ran at stable framerates even with mods on 4 year old PC hardware...

edit: having never played FO3, is it worth a buy?
 
I wasn't aware clamoring for a sequel 3 years after your last Fallout game meant annual releases every year. Did they slip into a time machine or something?
 
It ran silky smooth day one. Didn't use all the ram, but didn't need to either until after mods were added. The game runs on 512mb but couldn't use more than 4GB at launch. Which was fixed within hours.

Well I remember getting to Whiterun and watching the framerate tank considerably
 
It ran silky smooth day one. Didn't use all the ram, but didn't need to either until after mods were added. The game runs on 512mb but couldn't use more than 4GB at launch. Which was fixed within hours.

It tooka whole for them to fix the whole optimization problem where it ran considerably better after that.
 
What was the point of saying anything?
Yeah, kinda weird.

Hopefully this means some info will come soon...I hope. Unless this really was just an out of the blue statement and they're still far off from revealing anything.

Either way, next gen Fallout gon' be good.
 
I'll always wait patiently for a Fallout or ES game from these guys, but I kinda hoped that they had created a second team to increase production turnaround :(
 
We are not into annual franchises - just trying to spin out a version of our game year, after year, after year - like, we have never done that
Fallout 3 was 2008 and Skyrim 2011, what's their point?

Surely 2 years after Skyrim they have SOMETHING to share?
 
I'll give you all the time you want, even till the end of next-gen if you ditch the friggen old engine. I don't want anymore shaky third person kill cams and bad third person cameras and worlds divided into these weird sections and buildings cut off from the outside world.
 
I would have rather gotten Fallout 4 than Elder Scrolls Online next year.


Edit: New Vegas came out in 2010. I don't think it is that unreasonable for fans to have expected a Fallout 4 announcement for 2014. I don't know what he is on about with the "year after year after year talk."

Once every 4 years isn't reaching for the stars for the fans of such a successful franchise is it?

That wasn't even Bethesda.

Skyrim 2011 and Fallout 3 in 2008. It's already been two years since their last game and 5 since the last Fallout, what the fuck are they talking about?
 
Obsidian basically made New Vegas in, like, a year. A much bigger dev studio like Bethesda should be able to have something to show 4 years after. But hey, we all know Bethesda are pretty incompetent, so this is no surprise. :)

Is Bethesda much bigger or even bigger than Obsidian though? At the time Fallout New Vegas was made, Obsidian had over 100 employees. I think Bethesda Games Studio is about the same size?
 
aslong as they get a new engine it will be great.

I hope so. Late 2014/Early 2015 release seems realistic. Would rather give them so more time to really get to grips with the new hardware, make this a proper next-gen fall out experience.

Saying that, this, Naughty Dog and Rocksteady teases at the VGA's please Geoff :)
 
Is Bethesda much bigger or even bigger than Obsidian though? At the time Fallout New Vegas was made, Obsidian had over 100 employees. I think Bethesda Games Studio is about the same size?

I always assumed Bethesda was like double or triple the size. You don't say.

They definately don't waste time bug testing that's for sure.

I'd say that they put as many resources into bug testing as say, something like Halo or Uncharted. Difference is scope and variables.
 
All Fallout 4 needs to win me over is to actually play like a shooter this time around. If I need to make use of the VATS to compensate for the shitty aiming, fuck this. They bought id years ago; they don't have any excuse for the bullshit. Either take some of its men on team or ask for counsel but do SOMETHING. No excuses.
 
Obsidian basically made New Vegas in, like, a year. A much bigger dev studio like Bethesda should be able to have something to show 4 years after. But hey, we all know Bethesda are pretty incompetent, so this is no surprise. :)

We have no idea what the scale of F4 will be like. It could be a totally new engine, for example. Obsidian making a thematically similar spin-off of a game on the same engine isn't a fair comparison.
 
I hope for Fallout 4 Bethesda hires some new writers and quest designers. And make a new engine.


You know what, just let Obsidian do it again.
 
We have no idea what the scale of F4 will be like. It could be a totally new engine, for example. Obsidian making a thematically similar spin-off of a game on the same engine isn't a fair comparison.

I would think they would want to make at least two games with their new Creation Engine. Besides, they've said in the past that every Elder Scrolls game has to be made on a new engine, as they are constantly trying to reinvent it. I guess they could already be making a new engine for Fallout 4 and then reuse it for the next ES, but I don't think so.

I think Fallout 4, if running on the Creation Engine, will be released in the fall of 2014, with a revelation at this year's VGAs. Just you watch.
 
All Fallout 4 needs to win me over is to actually play like a shooter this time around. If I need to make use of the VATS to compensate for the shitty aiming, fuck this. They bought id years ago; they don't have any excuse for the bullshit. Either take some of its men on team or ask for counsel but do SOMETHING. No excuses.
Absolutely NOT. Fallout is a RPG. If you want a shooter go play COD. VATS was the thing that made it Fallout and set it apart from the army of generic shooters out there.
 
Absolutely NOT. Fallout is a RPG. If you want a shooter go play COD. VATS was the thing that made it Fallout and set it apart from the army of generic shooters out there.

Read my quote again, junior. I'm strictly talking about the aiming. Making it better and feel like a real shooter does not unmake the game as an RPG.
 
Read my quote again, junior. I'm strictly talking about the aiming. Making it better and feel like a real shooter does not unmake the game as an RPG.

If every character build has perfect aim, what'd be the point of weapons skills? If you don't want your shots spread, you dedicate a build around increasing the relevant skills.
 
Nobody asked for an ESO though. Zenimax Online were formed in 2007, as were a number of MMO projects looking to cash in on WoW's popularity.

Somebody asked for it, inside the company or outside, and they are a wanker :)

Read my quote again, junior. I'm strictly talking about the aiming. Making it better and feel like a real shooter does not unmake the game as an RPG.

RPG's tend to have skills that determine success in things, shooting is often one of those things. Removing that and it takes another step towards being a generic shooter. I don't think the system they used for non VATS shooting was good, but making it purely player skill based is not the way to go.

And calling people junior is a bit tedious.
 
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