CarbonFire
Member
I wasn't too interested in Fallout 4, but if it plays well in the Vive, I will absolutely pick that game up. It will probably be an "all VATS" combat experience, but I can jive with that.
Doesn't this basically confirms that Vive works with Scorpio?
or this being the backdoor that gets Fallout 4 explicitly on Oculus?
First person games using analogue stick style movement or even fixed speed where you in reality are not performing the same action, is uncomfortable at best and utterly nauseating at worst depending on the person.
However, the games that don't do that and use other locomotion methods like teleportation / blink / dash (quick transitions that are not as jarring in VR as they look on a traditional screen) you feel perfectly fine since there is no disconnect between your body & movement in reality and the virtual world. There are no doubt plenty of locomotion possibilities yet to be explored as well. Vive uses that stuff together with room scale, where you are using your own movement 1:1 with the virtual world - you can't get sick and it feels incredible to move and turn, duck and dive. For the next few years you can expect completely different locomotion methods and other mechanics to show up in VR.
Another big advantage for the vive is the controllers, which a fully tracked in all directions thanks to two lighthouses in opposite corners of the room. This means you can face an opposing direction and keep using your hands correctly and do all kind of other movements that may block off one of the lighthouses. With PSVR this isn't going to work well since the camera is only forward facing and your body will occlude the controllers. The controllers could coast on the imu for a while but not indefinitely. So perhaps they would have to use a 180 button or something, perhaps it is disorientating to do that, no idea since I haven't seen or tried something like that. This whole issue wouldn't cause sickness but it could break a game designed to reliably use tracking info of hand controllers for actions in game.
Pretty sure they just announced Fallout 4 VR for Xbox Scorpio
Here's one thing I wonder about though... it sounds like MS is doing what Sony is doing and insisting that if it works on Scorpio it should work on Xbox one
If you listen closely to the statements and ignore the key marketing words (nobody is left behind) there is actually no promise that all Scorpio games will work on Xbone.
This is disappointing to read for me. I haven't personally been able to try any VR yet and in my head I imagine being able to just play first person games in VR with analogue stick movement. It just takes some of the allure away for me to think that VR will only be able to have games like that where you have to teleport everywhere.
When I read the early reports about Minecraft VR making everyone sick, that was a big blow. Minecraft is one of my most desired VR games. But if it doesn't play like Minecraft, then it's not really cool to me.
Thanks to everyone who answered that question.
We plan to release Fallout 4 for VR headsets within the next 12 months.
We think that VR is the perfect fit for truly immersive games like our massive open-world RPGs, Hines said. At BE3 Plus, attendees were given a taste of whats to come, exploring the world of Fallout 4, using the games Pip-Boy and interacting with Dogmeat all in full virtual reality. If you thought Survival Mode was an intense Fallout experience you aint seen nothing yet, Hines said.
Doesn't this basically confirms that Vive works with Scorpio?
Perhaps MS doesn't care. Anyone can make their VR solution work with Scorpio and make games for it. Why only allow one?
GAF told me PSVR was getting more AAA games than Vive, Oculus. Good that Vive and Oculus are paying for exclusives. Means Sony has to step up there game and make PSVR the defacto VR machine
This is disappointing to read for me. I haven't personally been able to try any VR yet and in my head I imagine being able to just play first person games in VR with analogue stick movement. It just takes some of the allure away for me to think that VR will only be able to have games like that where you have to teleport everywhere.
When I read the early reports about Minecraft VR making everyone sick, that was a big blow. Minecraft is one of my most desired VR games. But if it doesn't play like Minecraft, then it's not really cool to me.
Thanks to everyone who answered that question.
GAF told me PSVR was getting more AAA games than Vive, Oculus. Good that Vive and Oculus are paying for exclusives. Means Sony has to step up there game and make PSVR the defacto VR machine
Did they mention what "VFR" stands for?