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Bethesda vr - doom + fallout 4 (2017, htc vive)

I wasn't too interested in Fallout 4, but if it plays well in the Vive, I will absolutely pick that game up. It will probably be an "all VATS" combat experience, but I can jive with that.
 
First person games using analogue stick style movement or even fixed speed where you in reality are not performing the same action, is uncomfortable at best and utterly nauseating at worst depending on the person.

However, the games that don't do that and use other locomotion methods like teleportation / blink / dash (quick transitions that are not as jarring in VR as they look on a traditional screen) you feel perfectly fine since there is no disconnect between your body & movement in reality and the virtual world. There are no doubt plenty of locomotion possibilities yet to be explored as well. Vive uses that stuff together with room scale, where you are using your own movement 1:1 with the virtual world - you can't get sick and it feels incredible to move and turn, duck and dive. For the next few years you can expect completely different locomotion methods and other mechanics to show up in VR.

Another big advantage for the vive is the controllers, which a fully tracked in all directions thanks to two lighthouses in opposite corners of the room. This means you can face an opposing direction and keep using your hands correctly and do all kind of other movements that may block off one of the lighthouses. With PSVR this isn't going to work well since the camera is only forward facing and your body will occlude the controllers. The controllers could coast on the imu for a while but not indefinitely. So perhaps they would have to use a 180 button or something, perhaps it is disorientating to do that, no idea since I haven't seen or tried something like that. This whole issue wouldn't cause sickness but it could break a game designed to reliably use tracking info of hand controllers for actions in game.

This is disappointing to read for me. I haven't personally been able to try any VR yet and in my head I imagine being able to just play first person games in VR with analogue stick movement. It just takes some of the allure away for me to think that VR will only be able to have games like that where you have to teleport everywhere.

When I read the early reports about Minecraft VR making everyone sick, that was a big blow. Minecraft is one of my most desired VR games. But if it doesn't play like Minecraft, then it's not really cool to me.

Thanks to everyone who answered that question.
 
Pretty sure they just announced Fallout 4 VR for Xbox Scorpio

I wonder how well it will work on the Scorpio. I was going to get PSVR for virtual reality but Fallout is way too tempting to resist (I mean bethesda games are exactly what I'd like to play most on VR). So now I'm considering a PC. But I really don't want to deal with putting one together honestly or windows 10. So if the Scorpio could do it well, that would be a consideration (especially if it would work on Vive, I don't like the idea of buying a device that Facebook owns and I've already heard some stuff that makes me wary about the Rift along those lines. Plus it sounds for glasses that Vive is better though I hear PSVR is best for us glasses wearers and it sounds like it is the better VR device). Though part of me thinks I should suck it up as it seems I'll have access to more games if I go PC than xbox (it seems most things on xbox have a PC equivelant but I know there are PC games that aren't on xbox).

Here's one thing I wonder about though... it sounds like MS is doing what Sony is doing and insisting that if it works on Scorpio it should work on Xbox one (They mention in the announce that they aren't leaving xbox one owners behind). IF that is true... I don't see the PS4 or xbox one being able to do Fallout on VR... would either company make exceptions for VR (or say since fallout works on the older consoles that it doesn't count the VR aspect does not)? If so, would Neo be able to run Fallout on VR (from what I gather Neo is looking like it's not going to be as powerful, I get the impression that it's a decent difference too but I don't know much about hardware so maybe I'm wrong). Hell, if it worked ok on Neo I might just do that instead (I fully admit I'm biased and would prefer to stay with Playstation).
 
Here's one thing I wonder about though... it sounds like MS is doing what Sony is doing and insisting that if it works on Scorpio it should work on Xbox one

If you listen closely to the statements and ignore the key marketing words (nobody is left behind) there is actually no promise that all Scorpio games will work on Xbone.
 
If you listen closely to the statements and ignore the key marketing words (nobody is left behind) there is actually no promise that all Scorpio games will work on Xbone.

Sadly for me I'm pretty sure Sony outright said they aren't allowing games on Neo that don't work on PS4 :( (Which means way less chance of Fallout VR on PS4 unless they consider VR an extra feature rather than new game... and even then I'm not sure if that meets there criteria).

So it probably means I choose between Scorpio and a PC (I really don't want to get anything MS to tell the truth. I only trust them as far as they still feel like they aren't doing well. They have shown time and time again that anytime they think they are dominant they get really abusive. And I know Sony has too, but not like MS and not as predictably, it was just once at least. MS does this all the time with any market they feel they are ruling).
 
This is disappointing to read for me. I haven't personally been able to try any VR yet and in my head I imagine being able to just play first person games in VR with analogue stick movement. It just takes some of the allure away for me to think that VR will only be able to have games like that where you have to teleport everywhere.

When I read the early reports about Minecraft VR making everyone sick, that was a big blow. Minecraft is one of my most desired VR games. But if it doesn't play like Minecraft, then it's not really cool to me.

Thanks to everyone who answered that question.

But it can work out and does work. Look at the Vive mod for Minecraft. When you look at the teleportation on a standard 2D traditional display, without experience you'd probably think it is horribly jarring, but this simply isn't the case in VR - it makes sense, it feels great and comfortable, the sensation of being in VR "presense" is awesome and retained rather than messed up with unnatural stick movement. When you are in VR your innate inclination is to do what you naturally do in real life because that is what it feels like rather than a normal game. Analogue movement simply doesn't make sense unless you force it to, and even then for some people it just isn't possible. It really is no loss to move away from that. Another example, you can't make a game spin you upside down without your body doing the same - it doesn't match with what your brain understands of the real world, and you feel sick - so no one does it.

You just need to try it to fully understand that - it isn't the same as standard 2D gaming with a controller. It's why controller's like Vive's are so simple. Everything is extrapolated to a natural movement. Having all these things be more responsive to natural motion and usage is what makes great VR games. You just have to accept gaming on it is not going to be the same as a completely different medium of entertainment
 
https://bethesda.net/#en/events/game/bethesda-goes-virtual-at-be3-2016/2016/06/12/141

We plan to release Fallout 4 for VR headsets within the next 12 months.

“We think that VR is the perfect fit for truly immersive games like our massive open-world RPGs,” Hines said. At BE3 Plus, attendees were given a taste of what’s to come, exploring the world of Fallout 4, using the game’s Pip-Boy and interacting with Dogmeat – all in full virtual reality. “If you thought Survival Mode was an intense Fallout experience… you ain’t seen nothing yet,” Hines said.
 
I hope they also just have a control scheme like Ethan Carters (anolog movement, rotation only but keep the guns vertical controls on the right stick). I got used to Ethan Carters controls and enjoyed moving through the world that way, I don't want any teleporting stuff, but keep it for people who want it.
 
Perhaps MS doesn't care. Anyone can make their VR solution work with Scorpio and make games for it. Why only allow one?

Ok, but all VR headsets? So MS allow all these different interfaces and setups in, or the headset devs have to make their kit work with an MS unified interface/user experience. I'm not sure how it works, but I know that Vive/OR can be finicky and FB like that closed garden.

Or am I missing how PC the X is going to be?
 
GAF told me PSVR was getting more AAA games than Vive, Oculus. Good that Vive and Oculus are paying for exclusives. Means Sony has to step up there game and make PSVR the defacto VR machine
 
This is disappointing to read for me. I haven't personally been able to try any VR yet and in my head I imagine being able to just play first person games in VR with analogue stick movement. It just takes some of the allure away for me to think that VR will only be able to have games like that where you have to teleport everywhere.

When I read the early reports about Minecraft VR making everyone sick, that was a big blow. Minecraft is one of my most desired VR games. But if it doesn't play like Minecraft, then it's not really cool to me.

Thanks to everyone who answered that question.

I've never experienced ANY discomfort or nausea when playing Oculus VR with this sort of analog movement (also have played Minecraft VR). The only issue is it makes me feel unstable, as if I may fall over, if I physically walk AND thumb stick move at the same time.
 
GAF told me PSVR was getting more AAA games than Vive, Oculus. Good that Vive and Oculus are paying for exclusives. Means Sony has to step up there game and make PSVR the defacto VR machine

There will be some VR announcements later today from Sony. They are getting Doom VFR. Fallout 4 is likely a case of not being able to run on the OG PS4 as they aren't allowed to only optimize for Pro. Unless by some miracle it's announced later today.

I'm expecting a few big first party VR titles from Sony.
 
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