ChiliManiac
Banned
I was replaying Skyrim this past holiday and it really hit me how the narrative suffered from the lack of proper cutscenes and any sort of cinematography. Everything is fed to the player while he's in first-person mode. This has the side-effect of making character interactions robotic and disjointed. Sometimes pauses between dialogue bits are too long, and other stuff like that. I get that they want to put the focus on immersion at the cost of everything else, but I think that such an extreme position does more harm than good.
What if they kept the player-character a silent protagonist whose personality is still forged by the player through dialogue choices, but made cutscenes and conversation third-person only ? This way they could be creative with the shots and enrich the narration with it. I'm talking about something resembling KotOR and Jade Empire, if not exactly that. Those games had what I'm talking about: player-forged main character who serves as an avatar for the player, and yet the games had proper cutscenes.
I believe that the next Fallout and Elder Scrolls should be like that. I don't think for a second that it would harm immersion in any way. The player gets to keep playing the game how he wants, either in first-person or third, and he gets to keep making the choices that he wants. He's still forging his character. But when it's time to make the story progress, the game (and its creators) have a wider range of tools to tell it. And these stories are sometimes fascinating, which hurts even more considering how they could be told in a better way. Also, the player would get to see his character more often as he would appear in cutscenes and play them out. That's only a plus to me, seeing how much time people invest in the appearance of their character when creating him at the beginning of the game.
If I want this I just play a Bioware game