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Better than white, it's BLACK (New Screens)

olimario

Banned
This game looks AMAZING.

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Anybody that isn't insanely hyped for this game is messed in the head. I was able to sit in during a showing at E3 this year and it was jaw-droppingly awesome.
 
Jeff-DSA said:
Anybody that isn't insanely hyped for this game is messed in the head. I was able to sit in during a showing at E3 this year and it was jaw-droppingly awesome.

It looks like a fun singleplayer romp, but no multiplayer kills most of the hype for me.
 
Jeff-DSA said:
Anybody that isn't insanely hyped for this game is messed in the head. I was able to sit in during a showing at E3 this year and it was jaw-droppingly awesome.
<----- = "messed in the head".
 
It does look awesome, but no multiplayer, no deep narative (no mention of one yet anyway) and no soundtrack (in the videos i watched) sounds like a recipe for rental to me.


The videos remind me a lot of goldeneye, focused more on the shooting action than anything else, but whats the point of that if theres no multiplayer?
 
Game looks sex. This is the one time when I hope that EA does even the cheap, no-frills port to 360. High res, better textures, Live achievements and solid framerate FTW.
 
It definitely looks amazing for a ps2 game. Would be interesting to see what they could do with 500 mgs of ram.
 
I can't see why everyone is so enamored with this title. OK character models, so so textures (except on the great looking guns), and haze/smoke all over the place, presumable to steady the framerate and help the engine with the draw distance. Particle effects and a nice atmosphere seem to be its strong points, but those are pretty common thing in FPS anyway.
 
Ya, looks fuckamazing for a PS2 title but I can't be excited because:

1) It's a FPS game on the PS2.
2) I'm used to Painkiller (PC) level graphics at least in an FPS
 
VanMardigan said:
I can't see why everyone is so enamored with this title. OK character models, so so textures (except on the great looking guns), and haze/smoke all over the place, presumable to steady the framerate and help the engine with the draw distance. Particle effects and a nice atmosphere seem to be its strong points, but those are pretty common thing in FPS anyway.
It ain't about the graphics. It's all about blowing stuff up. And Black does it good. Gooder 'n anything that came before it.
 
Borys said:
Ya, looks fuckamazing for a PS2 title but I can't be excited because:

1) It's a FPS game on the PS2.
2) I'm used to Painkiller (PC) level graphics at least in an FPS

It's also a FPS game on Xbox.
 
Amir0x said:
It's also a FPS game on Xbox.

which is the version I will get.

I don't know, this game looks like a frenetic, fun time that will be worth replaying in parts if just for carnage. Can't resist.
 
I'm trying to figure out why every freaking FPS seems to be required to have extensive multiplayer. I don't see why a well constructed single-player experience isn't just as fulfilling, how many damn online FPS can you actively play at any given time? It's ridiculous.
 
VanMardigan said:
I can't see why everyone is so enamored with this title. OK character models, so so textures (except on the great looking guns), and haze/smoke all over the place, presumable to steady the framerate and help the engine with the draw distance. Particle effects and a nice atmosphere seem to be its strong points, but those are pretty common thing in FPS anyway.

It's because this game has an amazingly tight high concept - "make shooting things fun again". They focus all their energy to just make it amazingly satisfying to blow shit up, kinda how fun it looks in Hollywood movies. Same as they did with crashing cars in Burnout. They take the FPS genre to a new direction, saying that they are surprised with the lack of focus in shooting, with all sorts of stealth and team-based task going on in the current big FPS games. I'm expecting mindless fun.
 
Chittagong said:
It's because this game has an amazingly tight high concept - "make shooting things fun again". They focus all their energy to just make it amazingly satisfying to blow shit up, kinda how fun it looks in Hollywood movies. Same as they did with crashing cars in Burnout. They take the FPS genre to a new direction, saying that they are surprised with the lack of focus in shooting, with all sorts of stealth and team-based task going on in the current big FPS games. I'm expecting mindless fun.

which is a worthwhile goal in my mind. it's amazing how many fps games are made and yet have horrid stealth sections, bad weaponry, etc. you would think these issues would be primary for a team developing a game about shooting things.
 
I see absolutely nothing even resembling amazing here. Did you post the wrong shots? :P

Seriously, though, they're not amazing.

Edit: Oh, it's PS2. Nice for PS2.
 
Looks good. Pc is the place to be for fps. Just because i prefer fps on pc doesnt mean i wont bother with ones on consoles at all. But Black does have alot to prove yet since it isnt out.

I'm trying to figure out why every freaking FPS seems to be required to have extensive multiplayer. I don't see why a well constructed single-player experience isn't just as fulfilling, how many damn online FPS can you actively play at any given time? It's ridiculous.

Yeah its not needed. Its better if a game's mechanics focus on one aspect either single or multiplayer. Ussually games that try both ways end up getting their hands tied on either aspect.
 
Amir0x said:
It's also a FPS game on Xbox.

Any Xbox shots out there?

I really hate to say it but Xbox version will probably (99.9%) be better - pixel shaders, better textures and maybe Live! ?

The movies look great, though, love the action, reminds me of FEAR type of havoc.
 
I don't care much for first-person shooters in multiplayer, so this is very interesting to me. To me it seems like FPSs with focus on multiplayer modes nowadays seem to bring down the quality of the single-player campaign.
 
I really don't like how people expect every game to do the exact same thing. I like this Criterion is trying for something new and something more straightforward than what we've seen in first person shooters in the past.

As far as I'm concerned a deep story, an overbearing soundtrack, and a bunch of multiplayer modes would just be a waste of time. This game looks to put you behind a gun and keep you in that experience.
 
olimario said:
I really don't like how people expect every game to do the exact same thing. I like this Criterion is trying for something new and something more straightforward than what we've seen in first person shooters in the past.

As far as I'm concerned a deep story, an overbearing soundtrack, and a bunch of multiplayer modes would just be a waste of time. This game looks to put you behind a gun and keep you in that experience.

Come on since when were every fps the same? I hope this game is good but its very late in the game to do this on a console.
 
They arent trying to do something different, they are trying to do something old...its like someone releasing a car with no suspension and saying "we are concentrating on the engine this year".

People are just lapping up the idea of getting less for their money because of the way this game has been hyped up through secrecy and glowing reports from behind closed doors.

I disagree with Multiplayer detracting from the singleplayer experience too, thats a choice on the developers part not a definite consequence of having multiplayer.


I hope this game does offer a lot of bang for your buck but whats been posted suggests it'll be another riddick, great game, not enough content to make it worth full price (Im happy to be proven wrong here).
 
Ghost said:
They arent trying to do something different, they are trying to do something old...its like someone releasing a car with no suspension and saying "we are concentrating on the engine this year".

People are just lapping up the idea of getting less for their money because of the way this game has been hyped up through secrecy and glowing reports from behind closed doors.

I disagree with Multiplayer detracting from the singleplayer experience too, thats a choice on the developers part not a definite consequence of having multiplayer.


I hope this game does offer a lot of bang for your buck but what ive seen suggests it'll be another riddick, great game, not enough content to make it worth full price (Im happy to be proven wrong here).

I haven't seen a first person shooter that has really attempted to correctly convey the feel of shooting a gun. I consider that something new and something great. A game focused on gameplay elements rather than the fluff surrounding them.

Not to say I don't enjoy other first person shooters, but this shouldn't be knocked for "lack of a soundtrack" when it seems they are trying to put you in the experience.
 
Considering most of this forum membership's GOTY (RE4) is essentially a FPS with no multiplayer I really don't understand how not having multiplayer suddenly equates to a developer being lazy and not providing enough content in the game.
 
teiresias said:
I'm trying to figure out why every freaking FPS seems to be required to have extensive multiplayer. I don't see why a well constructed single-player experience isn't just as fulfilling, how many damn online FPS can you actively play at any given time? It's ridiculous.

I couldn't agree more. There's an absolute shitload of worthwhile multiplayer experiences out there; I'm glad to see Criterion focusing on single-player. No one cried when games like Quake III and Unreal Tournament came out with no story modes whatsoever, because single-player wasn't the point. Why is this any different?

This same kind of backlash happened with Riddick, and that's one of my favorite games of this gen - maybe of all time.
 
While it's great if a game gives me weeks or months of gameplay, that's extremely rare for me. If this game is a blast to play for 8-10 hours, that's enough for me. Replay value is over rated...give me an amazing experience and I'm cool with it. God of War, for example, was a pretty short title but man, did it rock my world every second I spent with it.

Plus, I have a short attention span. I have high hopes for Black and based on what I played of it, I think they're warranted.
 
teiresias said:
Considering most of this forum membership's GOTY (RE4) is essentially a FPS with no multiplayer I really don't understand how not having multiplayer suddenly equates to a developer being lazy and not providing enough content in the game.

RE4 is a FPS?
 
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