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Beyond : Two Souls first 25min gameplay footage !

Oh fuck that way looked better than i thought it would. I hope you spend most of the game controlling the ghost with minimal ellen page QTE segments.

QTEs still look just as lame as they were in Heavy Rain but the set pieces and pacing seem way improved.
 
I donno, even as QTE some of the actions look fun, fast and very tricky to execute, none the less that (first 8 minutes) was some very entertaining/cinematic action sequences...(sorry people that trying to resist, I urge you do resist and not watch) Maybe the dude should make movies! :P
 
I don't know, I can't really get excited for this; it barely seems like a video game.

Maybe if the writing and visuals were good but they're not---it's really trite stuff.
 
I don't want to watch, can anyone tell whether the character control is plain old analogue stick or Heavy Rain's 'driving' control? I think Heavy Rain had such great ideas, and I'm on board with this already, but the controls were so needlessly silly in that game.
 
Is it just me or does it look like you have to control certain NPC characters? Like, you can't choose which characters you want to use to your advantage?
 
After playing heavy rain and also hearing David Cage crying about 50 different things since release, they would need to do something much more impressive for me to think of it as anything competent let alone exciting.
 
Looks damn cool. Not sure how many Heavy Rain detractors it'll convert, but this seems a lot more interesting than HR.

Have they said anything at all about a release date? Or even a release window?
 
I don't know, I can't really get excited for this; it barely seems like a video game.

That's your problem. Your definition of video game is limited.

Maybe if the writing and visuals were good but they're not---it's really trite stuff.

Yes, because we can tell about the quality of the visuals and the writing from 25 min clips with lousy quality and people chattering in the background. Hell, I can hardly hear what the characters are saying.
 
I don't know, I can't really get excited for this; it barely seems like a video game.

Maybe if the writing and visuals were good but they're not---it's really trite stuff.

I loved the Episode One of The Walking Dead by Telltale Games, you cannot argue that that's more "Video Game" than this. Personally I have nothing against cinematic games that have minimal physical control of character and mostly focus on choices and dialogue etc.

But when it's all about dialogue and choice, it better be cinema quality or it just doesn't work,
TWD ep.1 works, because of the story/setting and top notch voice actors.

I agree with you on the writing, and so far (from the first 8 minutes I watched of this blurry video) I think this intro looks better than TWD intro which was great, I can even see the parallels of a character on the run. As far as visuals, I donno, I thought they were beautiful, great mo-cap animation and awesome atmosphere of night time rain storm and lightning. Not sure what's lacking visually, but eh...
 
Only glanced through it so as not to ruin too much.

Looks really great, love the style and don't mind the QTEs in this context (hate them in action games where they disrupt the action).

One of the four games out of E3 I am looking forward to (Watch Dogs, last of us and tomb raider).

Can't wait.

However you do shoot somebody and play as a girl, so Now to bail out of this thread before the haters, anti-violence and probably rape-culture crowd descend.
 
That's your problem. Your definition of video game is limited.
Sorry, but QTE mashing doesn't pass as a video game for me.



Yes, because we can tell about the quality of the visuals and the writing from 25 min clips with lousy quality and people chattering in the background. Hell, I can hardly hear what the characters are saying.

I have absolutely zero faith that this team will be able to produce anything beyond cliched garbage based on their previous "game", again I am sorry.
 
Watched the video. What is this? It's a goddamn thirty minute cutscene with quick-time events. If this is what the entire game is consisted of, I'm not interested.
 
I watched it all. Impressive graphics, like for reals. It's pretty much all the scenes in the trailer.

The gameplay...it's Heavy Rain. Everything is done via context sensitive motions and buttons. Reaaaaaaally not compelling at all. You can posses people with your spirit friend, I'm unsure how much freedom you got in choosing your target and what you do from there. When the player possessed a sniper you'd think it's go into FPS mode, but no, auto-playing QTEs again. The SWAT scene where you posses police officers seems either really unfinished, or I didn't get it. Seems they don't care much at all if police officers start shooting each other. :P There were some bugs and glitches too.

Again, this kind of non-gameplay doesn't do it for me and neither does the supernatural subject matter sadly. But the graphics are really nice. I guess it'd be ok if you think of the thing as an interactive movie of sorts.
 
Sorry, but QTE mashing doesn't pass as a video game for me.

Using your definition, games like Dance Dance Revolution doesn't pass as a video game because it's basically just mashing buttons that are flashing on screen.

I have absolutely zero faith that this team will be able to produce anything short of cliched garbage based on their previous game, sorry.

Then why are you even here? Just to tell us how awesome you are for not liking this game? It's like "The Avengers" thing isn't it?

And I'm always amused to see people going to QD's game thread and saying the same old "Interactive movies don't interest me" and yet here they are. Talk about being hypocrite. Obviously you know what QD games are mostly about. So why are you surprised to see them using QTEs? They are not going to change the gaming style just because you complain about it. Enough people clearly like what they make and that's why they go ahead and make another one in the same vein.
 
I watched it all. Impressive graphics, like for reals. It's pretty much all the scenes in the trailer.

The gameplay...it's Heavy Rain. Everything is done via context sensitive motions and buttons. Reaaaaaaally not compelling at all. You can posses people with your spirit friend, I'm unsure how much freedom you got in choosing your target and what you do from there. When the player possessed a sniper you'd think it's go into FPS mode, but no, QTEs again. You seemingly have some freedom when you move around, that's it.

Again, this kind of non-gameplay doesn't do it for me and neither does the supernatural subject matter sadly. But the graphics are really nice. I guess it'd be ok if you think of the thing as an interactive movie of sorts.
That's exactly what I'd call this, an interactive movie.

Thing is the movie is absolute shit; but I'd be interested in something like this if you had some actually good creative talent behind it no doubt.
Sadly you're certainly not getting that here.
 
Frankly I don't see why it needs QTEs. Nearly everything could've been done with proper gameplay controls. You had running, chasing, jumping, climbing and shooting.
 
So basically, Dragon's Lair.

edit: no cop would be stupid enough to climb on the roof of that train while it's running, lol.

edit2: I bet you can't even actually crash the bike when driving it. It will just automatically steer away from the railing. Graphically very impressive though.
 
Frankly I don't see why it needs QTEs. Nearly everything could've been done with proper gameplay controls. You had running, chasing, jumping, climbing and shooting.

Not in this kind of game. Most games, even something like Assassin's Creed has a repertoire sets of movements. Anything more than that, however, people can't remember which buttons correspond with which movements. With games like Heavy Rain, one button like L1 serves many function from opening door, taking a donut, caressing someone's face, avoiding attack, to using guns. And due to the different permutations of the storyline, there are at least a dozen actions assigned to a button. Yes, a gamer can probably remember 4-5 (I frankly start to have problem with Assassin's Creed post Brotherhood due to this very issue - because they assign ridiculous number of actions to just one button) but anything more, it just won't work.

The QTEs solve that problem because one button doesn't have to be permanently assigned to only 4-5 actions but can be used for more than that because the player will see it flashing in front of the screen. To me this is a game because it involves quick hand/eye co-ordination and any wrong input will result in undesirable outcome.
 
oh man, we've got a time traveler on gaf.

You shouldn't make quick judgments, how do you know? Maybe he found the 4 hour version of this video on Youtube?

What does GAF think of the new Walking Dead Episodic games? (I should find that thread) I fuckin loved that, and I am not even a huge fan of the stupid TV show. Say what you will, I consider that a "video game" and a damn fun game too.

Having said that, I for one didn't play Heavy Rain past the demo, because the demo was enough to convince me it's a trip probably not worth taking. Not because of the game play, not because of the QT Events, but simply because how hard the game was trying to do something with its characters and story and how off it was, how bad it was failing at it. There was nothign convincing to me about its dark and somber mood. I may be wrong, maybe I should give the actual game a chance one day, but I seriously had enough in that demo.
It was like watching a bad Canadian cop/detective show with B actors... Two things I cannot stand on TV is reality shows and low budget poorly written cop/detective, court, office dramas. the cheesy supernatural shit on TV gets me too.
 
[Amir0x Mode On]
Why do police officers risk their lives following a girl on the roof of a moving train, on a rainy night, instead of just stopping the train?

So the entity kills like a dozen of SWAT guys with mind control and yet it's not until a grenade blows off that the rest of the team realizes something's wrong with their mates? Surely they could have heard the gunshots of the first sniper kills and do something about it?

Plot holes etc
[Amir0x Mode Off]
 
Using your definition, games like Dance Dance Revolution doesn't pass as a video game because it's basically just mashing buttons that are flashing on screen.
DDR doesn't have any pretension.

And I'm always amused to see people going to QD's game thread and saying the same old "Interactive movies don't interest me" and yet here they are. Talk about being hypocrite. Obviously you know what QD games are mostly about. So why are you surprised to see them using QTEs? They are not going to change the gaming style just because you complain about it. Enough people clearly like what they make and that's why they go ahead and make another one in the same vein.
I'm interested in interactive movies - but not bad ones.

oh man, we've got a time traveler on gaf.
It's just an inference based on the creative talent behind this interactive movie and their past work; you see the same thing when an Orci and Kurtzman movie is announced.

[Amir0x Mode On]
Why do police officers risk their lives following a girl on the roof of a moving train, on a rainy night, instead of just stopping the train?

So the entity kills like a dozen of SWAT guys with mind control and yet it's not until a grenade blows off that the rest of the team realizes something's wrong with their mates? Surely they could have heard the gunshots of the first sniper kills and do something about it?

Plot holes etc
[Amir0x Mode Off]
It's godawful writing and it's inexcusable given that the plot is one of the main focuses here.
 
Replicant, yeah I guess.

[Amir0x Mode On]
Why do police officers risk their lives following a girl on the roof of a moving train, on a rainy night, instead of just stopping the train?

So the entity kills like a dozen of SWAT guys with mind control and yet it's not until a grenade blows off that the rest of the team realizes something's wrong with their mates? Surely they could have heard the gunshots of the first sniper kills and do something about it?

Plot holes etc
[Amir0x Mode Off]

That was more than just plot holes, LOL. I think that section was really early and unfinished.
 
I'm a Fahrenheit lover, and someone who platinumed Heavy Rain in spite of recognizing some of the real narrative shortcomings. I love the interactive sequences- I think a lot of people write it off as poor gameplay of just involved QTE's, but I think it is different.

Cage really creates wonderful individual scenes- brilliant locations, great interactive set pieces but his narrative skills and writing always feels like a let down. Forced dialogue, unnecessary sex, poor character evolution, etc. But I like his ideas- they feel different, a definite gamble, a breath of a fresh air in videogame design.

I just watched the demo playthrough- I couldn't resist. It looks awesome.
I like that the gameplay has retained the same contextual controls, and I love the "beyond Sightjacking mechanic." It adds a new dimension of creativity in progressing the story- that interactive environmental choice to help the main character looks amazing. There are new ways to take down dangers, new ways to help Paige's character. Of course, it looks very detailed- I kind of hope we get the thought bubbles from HR.

The only issue I have, and it is a legitimate concern, is in some moments I'm not entirely sure what the character is doing. Why are we running in a forest/climbing instead of hiding? It almost feels alienating- like I'm stripped of pacing my choices how I see fit. Say what you will about HR, there was a great feel for each sequence in letting the player pace it how they wanted. Here, it was a brilliant flurry of activity where I wasn't sure what was happening next. I figure these are the director choices, while the environmental attacks will be ours?

Still. I'm very, very excited.
 
It looked like you couldn't choose who you wanted to control..

Like with the scene with all the SWAT members, it looked like you only have the choice of choosing specific people, with the orange hollowing inside them, and not the members around them.
 
DDR doesn't have any pretension.

LOL. What kind of excuse is that? Two completely different game. DDR just wants people to listen to music and dance. QD games wants player to enjoy the story and choose the path to that story. I don't see the pretension. It's all in your head.

Also, many (older) games function in similar manner:

* Most Game & Watch games involved nothing more than moving your character left/right (or up/down) to catch an item.
* Tetris only requires you to use diagonal button and confirm button.
* DDR, which I brought up above, only requires you to press button that flashes on your screen. Ditto with Miku and other similar music/rhythm based games.
* JRPGS, especially the old ones, mostly involve you just choosing from sets of commands and pressing enter.
* iOS games only requires you to tap over and over again to play them.

And yet those are considered games even though they actually involved less or similar efforts (to QTE games) on your part as a player.
 
has this been posted yet?




I really hope we dont have the "is it a game" debate when the game launches. Its either the game will appeal to you or not
 
I really want to see it but don't want to get spoiled. I really wish they had a "taxidermist" level for this that could show the gameplay without ruining the actual story.

Uh did you play Heavy Rain?

Massive spoiler:
the dude from that demo was the killer.
 
Oh, is the ghost male? Come to think of it, I didn't catch his name from the trailer.



It should be a bannable meme. It's so fucking annoying at this point.

I am perfectly fine with others thinking its not a game, it's their opinion. What I dont like are these people coming into every single Quantic Dream thread complaining or saying that these projects should not even exist.
 
LOL. What kind of excuse is that? Two completely different game. DDR just wants people to listen to music and dance. QD games wants player to enjoy the story and choose the path to that story. I don't see the pretension. It's all in your head.

Also, many (older) games function in similar manner:

* Most Game & Watch games involved nothing more than moving your character left/right (or up/down) to catch an item.
* Tetris only requires you to use diagonal button and confirm button.
* DDR, which I brought up above, only requires you to press button that flashes on your screen. Ditto with Miku and other similar music/rhythm based games.
* JRPGS, especially the old ones, mostly involve you just choosing from sets of commands and pressing enter.
* iOS games only requires you to tap over and over again to play them.

And yet those are considered games even though they actually involved less or similar efforts (to QTE games) on your part as a player.

I can't speak for iOS games, but the element missing in all of your examples that sets them apart from Heavy Rain style QTE games is challenge and skill. No offense but I don't see how you could even think of trying to compare rhythm games with QTEs unless you've been only casually exposed to them. They don't hold international Heavy Rain competitions.
 
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