Nanar = Navet = Turnip = Bad movie =
Thanks. And yes, the review is a gem. Did Cage REALLY say the PS4 would produce emotions we don't get from real life? I think he's out-Molyneuxed Molyneux right there.
Nanar = Navet = Turnip = Bad movie =
Qu'est-ce qu'un nanar?
Can we please stop spouting the same "lol bad writing" comments repeatedly as some end all metric? There's more to storytelling, and writing, than just spoken dialogue.
Did you really like Heavy Rain and would you like to continue to support this style of game? If so, then by all means go right ahead and get it.
If you are on the fence, try out the demo and see if it's your style, just know the story gets pretty fucking silly... couldn't hurt to wait for an impending price drop with next gen coming and all though.
Also, I have very little expectations for game stories and I understand it is rare for them to be near film/television, so a wonky story wont affect me that much. Thanks for any input!
Thanks. And yes, the review is a gem. Did Cage REALLY say the PS4 would produce emotions we don't get from real life? I think he's out-Molyneuxed Molyneux right there.
Ironically, two very conventional games this year have had a more compelling and better told narrative than this game whose entire point is to be purely narrative focussed.
Indeed. The Last of Us being an outstanding example.
This game actually looks abominable. At times it feels like they're completely relying on Ellen Page out of the misunderstood emotion that her likeness is what made TLoU such a great game.
These are both incredibly lazy approaches to people have spent a great amount of detail examining exactly why the game has issues. I say fuck reviews as much as the next person, but only because I don't know who to trust after the scandals. But if I am to say a critic is wrong or hating just to hate, I would attempt to explain WHY that is, not try to invent bullshit stories about how they must have prejudged the game or wished it was indie or fucking hate David Cage. You say this stuff to make yourselves feel better, not to weigh the value of the critiques.
Trying to say everyone made up their mind about the game, doesn't like serious stories, would have reviewed the game well if it was indie (da fug?), etc is just reductionist nonsense meant to make one feel like they have a better understanding about why people don't feel the same way they do about products they like or respect.
Jim Sterling eviscerated the game and listed many critical problems, none of which I can find any prejudgment over and none of which I personally can dispute because a.) i havent played the final product, and neither has most of the rest of us and b.) it seems to be generally well supported by his text, whether I agreed with it or not.
If people have issues with the actual criticisms, that's one thing. Take issue with it, tell us how they're wrong, explain why people are approaching this product from the wrong direction.
Trying to wholesale dismiss all or even most critics for the reasons you two did is just completely off the wall. Criticism is more about hating David Cage than his work? I mean, who the fuck do you think you're kidding, fyng? Do the endless almost excessively detailed breakdowns of where Heavy Rain went wrong not convincing enough for you? Do you somehow believe you are the only one with an authentic position on their titles? Ridiculous.
And you, Wreckage. Trying to paint the ENTIRE INDUSTRY with the GTAIV 'oscar quote' in order to dismiss the vast majority of people who have been critical, which includes GAFers and more is just so beyond thoughtless I don't even know how to respond. Did you preview your quote before you posted? In what universe did you think you were making a good point? It is the writing ITSELF that people consistently tear apart. If the writing was exactly the same and it was by fucking Charlie Kaufman instead, it would still fucking suck to most of these people.
Got a couple question that probably have been answered already, but I don't want to snoop around in fear of spoilers -- if anyone can answer I'd be majorly grateful.
As a lover of Heavy Rain will I enjoy this? I thought the demo was brilliant (outside of some of the odd gameplay moments) -- but the reviews are worrying me, but I assume it's just those that define a "game" a certain way and get bent out of shape when it's not fully functional.
And is the combat too intrusive? I was pretty turned off when I started seeing Ellen in Iraq fighting soldiers. For those that finished it, is it that pervasive in the experience? I thought the young Ellen reading the cards in the next room was fucking brilliant, if it's more that than I'd be happy as hell.
Also, I have very little expectations for game stories and I understand it is rare for them to be near film/television, so a wonky story wont affect me that much. Thanks for any input!
And then the unimaginable happens. He actually doesn't do it this time. While it goes a bit sci-fi near the end, the ending is probably my favourite part about the entire game. Truly beautiful in every sense of the word and one of my favourite endings to a game of this generation. Really elevated the game from enjoying it to loving it for me.I'm a few hours in myself and as someone who generally liked Heavy Rain, I agree with EmptySpace; Beyond is something very different from Heavy Rain in the same way Heavy Rain was something very different from Fahrenheit.
I'm liking this very much so far, but I also buy David Cage games solely because I want to see how he's going to fuck me in the ass this time around.
They actually didn't approve and some employees aired criticism over twitter. Marketing and developer is rarely working together.Oh. Alright then
Back OT:
http://www.youtube.com/watch?v=WkW2yb0ZujE
In Germany the game is being advertised as "interactive action-drama, starring YOU". By the German version of Netflix even.
Since I doubt this spot would be aired on TV without Quantic Dreams approval I think the story of this game IS supposed to rival a movie.
This makes zero sense.This game actually looks abominable. At times it feels like they're completely relying on Ellen Page out of the misunderstood emotion that her likeness is what made TLoU such a great game.
And then the unimaginable happens. He actually doesn't do it this time. While it goes a bit sci-fi near the end, the ending is probably my favourite part about the entire game. Truly beautiful in every sense of the word and one of my favourite endings to a game of this generation. Really elevated the game from enjoying it to loving it for me.
Zero Punctuation review: http://www.escapistmagazine.com/videos/view/zero-punctuation/8298-Beyond-Two-Souls
I'm kind of torn about this. Like I said earlier, part of the appeal of David Cage games for me is the utter contempt that I feel he has for me as a fan by the time the credits roll. But from the little I've played of Beyond, there is a tenderness at the core of the characterization--particularly in Jodie's vulnerability--that makes me hopeful for an ending that resonates as much for me as it did for you to the point where I'm actively hoping that she doesn't get eaten by purple Internet monsters or anything Cageesque.
Zero Punctuation review: http://www.escapistmagazine.com/videos/view/zero-punctuation/8298-Beyond-Two-Souls
Awful.
The game or the review?
The review.
He was a pretty good and funny reviewer back then. Most of his reviews nowadays are pretty shitty though, including this one. Too bad.Zero Punctuation review: http://www.escapistmagazine.com/videos/view/zero-punctuation/8298-Beyond-Two-Souls
Cliché sure, but it's not like the game didn't establish the fact that she can do all this stuff.The best scenes of the game were certainly the Jodie as a child scenes. The game goes off the rails when they go into the side bits like Jodie as a homeless person or Jodie the giant Navajo chosen white man spirit walker killer, mind reading archealogist.
It's incredibly sad to see a creative chance with a large financial backing behind it like this fail in one of its most important and crucial aspects, namely its writing.
Maybe you haven't read Lime's follow up, but he/she finished the game recently and would actually give it a 6 on a full scale and liked it more than HR.Especially when it's plot-driven game too.
Considering Homeless is one of my favourite chapters in the game combined with my favourite group of characters and therefore the best ending I could dream of, I have to disagree. I didn't like Navajo though. Should have ended after the first night and left the rest to interpretation. Same with the Chinese condenser. It's clearly padding and Jay is not a good character.It seems like it would have made more sense to get rid of those sequences and instead spend more time on other characters instead of creating those pointless stories to facilitate 2 choices for the ending.
Cliché sure, but it's not like the game didn't establish the fact that she can do all this stuff.
Just to correct a slight misinformation.I don't even think they are a cliche. More just a ridiculous aside that didn't seem to serve the storyline in any meaningful way. If it isn't great just cut it. That's a problem I see with games....it's like fill games up with a ton of filler because of some assumed obligation to hit 8-10 hours. If your primary desire is tell a story with great characters then that should be what you aim for. How many television shows do you watch were a psychic CIA operative is trying to run away from her past but spends a couple episodes to build a relationship with a navajo family hiding the fact that every night for years a giant spirit demon and their spirit ancestors were waging battle on their rooftop?
Just to correct a slight misinformation.He doesn't come every night. He comes for a couple of nights, then leaves for a month and then comes back at some point. The chapter is definitely not meaningful to the storyline. However, it is meaningful to her character. As I said I didn't like it, but I totally get why it is there. The act of bonding with the family, having something like a job where your work is appreciated, helping them out and doing good things with Aiden for once makes her realize than she can no longer run away and has to face her past (mother, Nathan). She pretty much finds herself and becomes focused again after wandering aimlessly around for the entire year.
So the chapter has a valuable purpose to lead into the Old Friends and Norah chapter. I'm still not a fan of it all things considered. Just too long IMO.
LTTP but this recently - played a bit - gotta say - the+ chaos = hilarious as fuck and so awesomechildren party
You're not allowed to make threads yet so you bump a 3 year old one?
I've been thinking about trying this game. I recently replayed Heavy Rain with a friend and it was still a lot of fun. Makes me wonder what Beyond is like by comparison.LTTP but this recently - played a bit - gotta say - the+ chaos = hilarious as fuck and so awesomechildren party
this is like one of those games you can watch a youtube video for and experience everything about it.
also, 3 year old thread. why bump it?
Guys, he wants to discuss the game. He can't make threads yet, so he used this one. What's the big deal?
I've been thinking about trying this game. I recently replayed Heavy Rain with a friend and it was still a lot of fun. Makes me wonder what Beyond is like by comparison.