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Biggest disappointment of last gen

Capcom -

I don't really care about RE5 having day1 DLC or RE6 sucking...it was Street Fighter 4 releasing Super Street fighter 4 within 6 months when it could have easily been DLC.

Actually, it was released 14 months after SF IV. And the reason it needed a disc release was because the original game wasn't really designed with DLC in mind, especially not something that large. Updates to SSF IV such as AE and Ultra can be downloaded to SSF IV as DLC so I think the whole deal was fair.

Now Marvel, that was disgusting. It was released 9 months after the original, and they should have allowed us to download it as DLC, they had no excuse after learning from SF IV.
 
The RROD. Nearly pushed me out of gaming by the third time. No matter how bad the games have been nothing come close to the disappointment of playing halo 3 only to see you winning and the console going "nope"... Sadness.
The real disappointment of last gen. The 360 was such a sh*t show at launch, it's a miracle how Micorsoft got away with this crap.
 
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I'll never forgive you Bioware.
 
Brink. Massive waste of potential. Should've focussed on an interesting single-player experience I think, instead of completely ditching it. The setting was one of the strongest points of the game.
 
Mass Effect 3 and to a lesser extent Mass Effect 2.

Mass Effect 1 is one of favourite games ever, I played it dozens of times and I even like its "not-so-great parts" (like the combat and the sidequests with the Mako).
Then Mass Effect 2 happened, and while I loved the characters they introduced, I couldn't help but feel disappointed (why they didn't logically continue the story of ME1 is still beyond me).
Still, I hoped they would pull it off with ME3, after all, they said that they created the ME series as a trilogy, so everything should have a purpose, right?. And ME3 does have some great moments with Tuchanka and Rannoch... unfortunately it doesn't have much else.
The ending was of course terrible and probably one of the worst things I ever experienced in any entertainment medium.
 
Actually, it was released 14 months after SF IV. And the reason it needed a disc release was because the original game wasn't really designed with DLC in mind, especially not something that large. Updates to SSF IV such as AE and Ultra can be downloaded to SSF IV as DLC so I think the whole deal was fair.

Now Marvel, that was disgusting. It was released 9 months after the original, and they should have allowed us to download it as DLC, they had no excuse after learning from SF IV.

Thanks for the correction, I remember thinking I got suckered with Street Fighter and then buying MvC3 thinking they wouldn't do something like that twice...

The damage has been done, I don't think I'll ever buy a new copy of a capcom fighting game...luckily they aren't making a darkstalkers sequel or I'd prolly eat crow.
 
FF13, Mass Effect 2, C&C 4, BF3, BF:BC2 and the general lack of console JRPGs.

I'm also disappointed in most Japanese developers, mainly the performance of big companies like Capcom, Konami and Square Enix. even though my favourite games for this gen are mostly from Japanese developers.

Edit: I've yet to play Dragon Age 2, but since I adored DA:O and had over 200+ hours in it, I never felt so disappointed in a demo in my life like the way I felt after playing DA2's demo. Bioware went head-first down the drain after Awakening.
 
Alan Wake. It wasn't a bad game, it's just having to live with the knowledge that it could have been so much more. I still dream about that open world game every magazine wrote about.
 
Max Payne 3. Fuck Rockstar for ruining one of my favourite series..

Another disappointement would be lack of F-Zero or Waverace.. Waverace in particular. Can't say I've got my hopes up for either this gen either.
 
Square Enix

Japanese console game development in general.

Pretty much.

As for single games, probably Far Cry 2 and Xenoblade. They are the first to pop in mind, at least. Xenoblade was so incredibly hyped up I was expecting something impossible, and what I got was just a good game.

FC2 was flat out bad. Thank god FC3 pretty much delivered, loved that game.
 
SSX.

It was just...meh....

The death pits killed most goodwill I had for the game.

One day SSX 3 will get the sequel it truly deserves.
 
Socom: Confrrontation. I wanted a proper next-gen Socom so bad and Sony completely failed to deliver one twice.
 
Assassins Creed III

what a piece of crap and what a completely squandered opportunity.

They got everything right in the concept phase.

The execution on mission design, combat mechanics, writing/pacing, and QA was a complete mess on all fronts.
 
Recently, I was pretty disappointed by Beyond, but Brink takes the cake for me. Ugh.

Brink is also my choice. One of a few games last gen where I bought on release day. Such a massive disappointment and what a terrible/bland/uninteresting/boring game.
 
GTA5, the game I was most hyped about and, while still a great game, just too short. There should have been at least two or three more big heists.
 
Hmmm well a lot of these titles listed here as disappointments I didn't have much in the way of expectations for. It was the inferior sequels to what I found to be excellent entries in their respective series that got to me. I thought FFXII, Snake Eater and RE4 were either the best or among the best games in their franchises, so I had every confidence that their developers had found their stride and their big budget next gen sequels would amaze. Wrong!

Now I actually don't care about all of those series anymore. I mean... I don't hate them, I'd give new entries a go, but they've fallen so far that hype and anticipation are unthinkable. It was new titles like the Souls games that saved the gen for me. Going forward into the mega budget, ultra HD future, I'm pretty worried about how things are gonna go. How badly big sequels are gonna lose their way under bloated budgets and unreasonable sales expectations, how little new IP there is gonna be after the first year or so.
 
Mass Effect 2 and 3: ME1 is one of my favorite games of all time. I'll never forget the first time playing through it, learning about all the history and back story the game had. First time seeing the Citadel was a magical experience. The whole game just oozed with an incredible atmosphere that I feel isn't really present in ME2 and 3. It also had a cohesive and well paced main story that always felt like you were doing something relevant. ME2 and 3 just didn't give me that magical experience. I've replayed ME1 many times, even recently, and it still holds up to me. ME2's irrelevant plot to the Reapers, 'streamlined' RPG features and global cooldown system really hindered my experience with ME2. It wasn't a bad game, but it was a sign of things to come for ME3, which for the most part is pretty awful with a few moments standing out as being decent. (Rannoch and Tuchanka). The quality of writing just took a nosedive here though.

Dragon Age 2: Again, I consider DA:O to be one of my favorite games of all time. (Up there with Deus Ex, BG2). Dragon Age 2 was probably the most excited I have been for a game in a very long time. What a let down. Horrid writing quality for the most part, extremely boring environments, frustrating gameplay mechanics (wave combat, night time enemies respawning, reused environments, bad paraphrasing, etc) streamlined combat abilities (little to no supportive/cleric stuff compared to Origins), and a main character/family with motivations I just could not get into or care for.

Hitman: Absolution: Sigh. Why oh why... Blood Money was borderline perfect. Incredible level design and an amazing and atmospheric soundtrack crafted some of the finest sandbox gaming moments ever. All of this gone from 99% of Absolution. Kyd's score is greatly missed. Instinct was a bad inclusion in my opinion, and for people who wanted Absolution to play like Blood Money by playing on anything above Normal (which starts to gimp Instinct features iirc) are given in a return one of the most artificially difficult and frustrating games ever. The game revolves around instinct and playing on anything that gimps it for the most part makes it at some points borderline sadistic to play. There are glimpses of a good game here, the gun play and movement mechanics are solid, and in the few missions that are sandbox the game does start to feel like a Hitman game. But even then, it's not perfect as the ways to complete your contracts are severely limited and uninteresting. The constant point A to point B missions and extremely frustrating instinct and disguise system made it a chore for me to get through this game.

Max Payne 3: It's a shame. The game plays so damn well and looks great. But it doesn't feel like a Max Payne game. Lacked the atmosphere of the other games and the story was pretty uninteresting.
 
I couldn't agree more with the OP. Epic Mickey was probably one of my most hyped games ever, and when it was finally releases I couldn't stand playing more than 3 hours of it.

It was nothing like I expected. The art style was different, the controls weren't good, the camera was horrible, all my playing time was spent in an incredibly lengthy tutorial, the game took control out of me every 20 seconds to show a camera pan of the area (or a door unlocking). I hated every single aspect of it, and never touched it again. What a wasted potential.
 
Killzone 3

Enjoyed Killzone 2's campaign and spent hundreds of hours on its MP. Was really looking forward to KZ3. Lots of fans wanted GG to improve the story for the sequel but instead they made it worse, made even the innocuous characters unlikeable and topped it off with an amazingly shit ending.

To add salt to the wound they took out most of what made KZ2's MP great and threw in some ugly bad maps to boot.

Actually left me angry.
 
Halo 4 Multiplayer (too much to say about it. Basically its Space CoD now)
Star Wars The Old Republic (not because its a bad game, because it killed KotOR dead)
Saints Row 3 (After SR2 I was looking forward to this, terrible game, Jumped the shark)
 
Assassins Creed III

what a piece of crap and what a completely squandered opportunity.

They got everything right in the concept phase.

The execution on mission design, combat mechanics, writing/pacing, and QA was a complete mess on all fronts.
Can't agree. Played through it twice and still think it has second best mission design, combat, writing and everything in series after ac4. It's varied, rich, deep, amazing game all around.
 
Skyward Sword. It was so disappointing that I slogged my way to the final boss and didn't even bother to beat him.
 
Gears 3, I don't know what happened but the game just never sat right with me. I put about 1000hours in between 1 and 2, but I rushed through 3's campaign once and stopped playing online after a month.
I was so hyped too, even bought the season pass. I don't what happened though.

Still not bought Judgment because of 3.
 
Brawl crushed my soul into fine powder. It had great music and a tooooon of content, but the fighting got boring within 48 hours. I played it and dropped within a week. An inferior experience compared to smash 64 and melee.

The new characters were awesome btw. I missed mewtwo, but one missing character isn't the end of the world.
 
Gears of War Judgment

A POS that took away what made Gears well... Gears. Launched with hardly any maps, took away Locust in versus MP and also took away the curbstomp execution. A huge focus on character and weapon skin micro transactions instead of a full roster of new CoG to play with.

Players quickly abandoned it so a very low player count made it bot heaven in, all Epic could do was add MORE game modes for a dead community making it even harder to get a decent game.

Short horde like campaign with a shitty end game boss no one cared about and two or 3 poorly made cut scenes with terrible audio issues and compression made me hate it.

It also didn't help that I've always hated Baird and Cole with a passion... so for them to get their own spin off sucked even more. Paduk, Sophia and Loomis were all unlikeable idiots. To this day I still regret paying the full amount for it knowing all my fellow gearhead buddies hated it and warned me from doing so.
 
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The mere fact that D3 felt the need to tarnish this series with an unnecessary entry from a completely different developer which ended up as a soulless, vastly scaled down heap of shit.
 
Out of all the games I played, Gran Turismo 5 disappointed me most. I found it very boring and lifeless. Tekken 6 is the runner up because I was bored of the series by that point and hated the Scenario Mode.
 
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