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Bioshock Infinite, overrated and repeative [spoilers]

Also another issue.

Where they forced the rebellion on you. The leader of the rebellion said that: Booker needs to be told to children as a hero who died in battle for the sake of the rebellion, so she summons the whole rebellion against Booker to make sure his died.

How the hell is that supposed to aid the cause?

The whole rebellion would know that their hunting down the real Booker sooner or later. Sooner or later they would realize that he is not an impostor.

The developers really wanted to have something to shoot at you at all times, didn't they?

How do you figure? She makes it pretty clear that she is telling the Vox that Booker is a Comstock imposter. Why wouldn't they try to kill him? It's not like Booker is reasoning with these people.

Also, you gotta remember, the Vox you hear about when you first arrive, the vox you see during the gun running missions and hte Vox you fight are 3 seperate groups (narratively). The Daisy Fitzgerald you meet on the Queen's airship is NOT the same one that tries to kill you later on.
 
The atmosphere, art direction, sound, and story were all top notch and I think that's where most of the praise is for. A game that makes you want to keep playing to see all the sights or unravel a mystery often will get it a pass on Gameplay.

With that being said, the gameplay isn't amazing but its serviceable. I think they scaled back a lot of what they were trying to do as evidenced by the earlier gameplay demos. Final battle was a chore for me because of the performance issues on the 360. Thing would chug along at times making it hard to aim. Also was it just me or could you not attach to a skyline attach point if you were jumping? Also wish you could use vigors while skylining.

Makes me think that they might have been handicapped by having to make this work for current-gen consoles.

Ending was amazing though. Wrapped things up really nicely...unlike other franchises (ahem. MGS4)
 
Also another issue.

Where they forced the rebellion on you. The leader of the rebellion said that: Booker needs to be told to children as a hero who died in battle for the sake of the rebellion, so she summons the whole rebellion against Booker to make sure his died.

How the hell is that supposed to aid the cause?

The whole rebellion would know that their hunting down the real Booker sooner or later. Sooner or later they would realize that he is not an impostor.

The developers really wanted to have something to shoot at you at all times, didn't they?

What does this mean? Every Booker in Infinite is a real Booker. The Booker that died in the alternate rebellion universe was using the Vox Populi to get to Elizabeth. Also, if someone is portrayed as a martyr for a cause, and it turns out that person wasn't a martyr, people will view said movement differently than before.

If Daisy didn't lie to her people about not dead Booker being an imposter or a traitor, they might not take her words as gospel anymore.
 
The shooting is a big part of Infinite, but I think you miss the point when you make your judgment based heavily on the mechanics of the game.

Bioshock Infinite was, at least for me, a very unique, emotional and extremely well crafted experience with deep storytelling that reached new hights due to the absense of cutscenes. The game literally blew my mind because I didn't think that AAA games could hold the innovative qualities of indie games and still be so vast and rich with details.

I feel a bit sad when people say it's just "another shooter", because it is so much more than just that. The greatest and most important things about Bioshock Infinite are not even measurable, and that's what I hope the next generation will be more about. Games need to be less about these things that are easy to nitpick and more about the actual experience; what we truly feel and relate to when we play them.
 
I'm struggling to find motivation to finish the game about 8 hours in.. definitely isn't sucking me in like the original bioshock did (and the 2nd to an extent). I think a big part of it is the enemies arent nearly as interesting to fight against, the location isnt as cool, and overall the atmosphere just doesnt feel as cool as rapture.

its a good game for sure though. Just a little disappointed that I don't like it as much as the first 2 games

For what it's worth the game does pick up the farther you move along in the narrative.

An well the ending is probably one of the finest in this medium. So there's a lot to look forward to..
 
The atmosphere, art direction, sound, and story were all top notch and I think that's where most of the praise is for. A game that makes you want to keep playing to see all the sights or unravel a mystery often will get it a pass on Gameplay.

With that being said, the gameplay isn't amazing but its serviceable. I think they scaled back a lot of what they were trying to do as evidenced by the earlier gameplay demos. Final battle was a chore for me because of the performance issues on the 360. Thing would chug along at times making it hard to aim. Also was it just me or could you not attach to a skyline attach point if you were jumping? Also wish you could use vigors while skylining.

Makes me think that they might have been handicapped by having to make this work for current-gen consoles.

Ending was amazing though. Wrapped things up really nicely...unlike other franchises (ahem. MGS4)

Uh, what? I was with you up until the end (besides you being silly for not playing it on PC, haha). MGS4 wrapped everything up 100%. Infinite certainly did not, especially with the bonus scene after the credits. Not that there's anything wrong with that, just what you said was completely wrong.
 
I absolutely agree with the op. I mean it definitely deserves praise for the art and music and story and voice acting, but the actual playing of the game is a tedious bore. You don't earn upgrades (you find them at random, laying around), there's hardly any variety to the enemies, the weapons aren't fun to use, and the inventory/powerup system is broken (requires constantly digging through bodies and trash cans). It's like the gameplay was an afterthought.

This is a great example of a game that defies numerical scoring, because it's a game that I think everyone should play for the parts that are great, but my actual experience of playing it has, for the most part, been very mediocre. I have started to dread the shooting parts, they're just so dull and tedious.
 
Oh, and one more thing. Considering I have played Persona 4 Golden for like, God only knows how many hours, the fact that the one who played Booker was Troy Baker was very distracting for me. Couldn't help but to imagine Kanji opening his mouth every time Booker spoke, hahahaha.
 
Tacked on RPG lite features is part of bloated design. The hacking mechanic in Deus Ex Human Revolution makes the game more mundane and worse, the hacking mechanic in Bioshock 1&2 makes those games worse.



I'm enjoying it, but I did beat the game on medium and hard. Devils Kiss upgraded does wonders.

hacking of deus ex and SS2 made the games better... infinite just dumped the mechanic, which is shame.
 
I have to believe that people who do not enjoy the gameplay of Bioshock Infinite probably do not like shooters in general, or have grown bored with the entire genre, and probably fall more in line with EviLore's strange and misguided "Bioshock Infinite should not be a shooter" thread.
 
Also another issue.

Where they forced the rebellion on you. The leader of the rebellion said that: Booker needs to be told to children as a hero who died in battle for the sake of the rebellion, so she summons the whole rebellion against Booker to make sure his died.

How the hell is that supposed to aid the cause?

The whole rebellion would know that their hunting down the real Booker sooner or later. Sooner or later they would realize that he is not an impostor.

The developers really wanted to have something to shoot at you at all times, didn't they?

I understand your gameplay complaints but this post tells me that you didn't understand what was going on in the story...
 
I will admit that even with all the vigors the gameplay is a 7/10 at best but the overall atmosphere of the game more then makes up for it.
 
Tacked on RPG lite features is part of bloated design. The hacking mechanic in Deus Ex Human Revolution makes the game more mundane and worse, the hacking mechanic in Bioshock 1&2 makes those games worse.
I dunno, core mechanics in the game for navigating the environment and handling threats aren't tacked on. Though rummaging through every trash can and bag for hotdogs and coins in a game that's an otherwise pretty straight-laced shooter sure starts feeling like a waste of time to me.
 
Also another issue.

Where they forced the rebellion on you. The leader of the rebellion said that: Booker needs to be told to children as a hero who died in battle for the sake of the rebellion, so she summons the whole rebellion against Booker to make sure his died.

How the hell is that supposed to aid the cause?

The whole rebellion would know that their hunting down the real Booker sooner or later. Sooner or later they would realize that he is not an impostor.

The developers really wanted to have something to shoot at you at all times, didn't they?

Fitzgerald wanted to have Booker as a martyr for the cause. As a symbol he was worth much more to her than just another gun, especially since Fitzgerald had an army at that point. But, yes; I didn't think that her telling the rebellion to turn against you was a very good plot point.
 
Did you not understand I was saying it is good (in fact, one of the better combat moments in the game like BI's final battle)? You should just say you disagree, not "to be fair".

I was being fair to all those people who say that that section ruins the game. Because it does.
 
I disagree. Bioshock Infinite lives up to the hype indeed.

What's so amazing about it really? The plot wasn't particularly great. It wasn't really deep or philosophical since it barely explores any of the themes it lays out. It is a pretty game for sure, with some ok shooting.
 
Oh, and one more thing. Considering I have played Persona 4 Golden for like, God only knows how many hours, the fact that the one who played Booker was Troy Baker was very distracting for me. Couldn't help but to imagine Kanji opening his mouth every time Booker spoke, hahahaha.

I didn't even know they were the same person. And I was playing Persona 4 Arena before and after played Infinite. :P
 
One of the games of the generation. Warts and all. Active proof that in the realms of media, in my mind at least, a whole can be greater than the sum of it's parts. There is something so overwhelmingly cohesive about the whole experience. I just can't be mad at it. I won't ever forget the first few steps I took into Columbia. One of those moments that just feels right. Loved it.
 
What's so amazing about it really? The plot wasn't particularly great. It wasn't really deep or philosophical since it barely explores any of the themes it lays out. It is a pretty game for sure, with some ok shooting.

That's true if you apply absolutely no critical thinking.
 
I understand your gameplay complaints but this post tells me that you didn't understand what was going on in the story...

Well I didn't really complain about the story, I did say that perhaps it could had been explained better, but I generally didn't have an issues with story (that's why its not in the OP, I found the story interesting)
 
I didn't even know they were the same person. And I was playing Persona 4 Arena before and after played Infinite. :P

Man, how couldn't you recognize Troy Baker. The guy was like, everywhere, hahaha.

Well, at first I didn't recognize his voice though, that's true, but when I realized it was him I just couldn't get the image of Kanji out of my head every time Booker spoke. It sort of kind of ruined the immersion for me, enough to the point where I hope it wasn't Troy Baker playing as Booker, haha.
 
No. Simply displaying issues and then not addressing them does not make a game deep.

Do you think Family Guy is a super deep show?

Themes of Infinite:

Parenthood
Slavery and labor for civilization advancement
Race and racial equality
Religion and religious entitlement
Seeking forgiveness and redemption
Revisionist attitudes and silencing guilt

I could go on, but I don't how helpful this conversation will be. Blindly using Family Guy as an insult is one of the dumbest retorts I've seen.
 
Themes of Infinite:

Parenthood
Slavery and labor for civilization advancement
Race and racial equality
Religion and religious entitlement
Seeking forgiveness and redemption
Revisionist attitudes and silencing guilt

I could go on, but I don't how helpful this conversation will be. Blindly used Family Guy as an insult is one of the dumbest retorts I've seen.

And it says very little about any of those themes it presents.

As I said, simply presenting those themes and then barely bringing them up at all does not make a game deep.

A season of Family Guy would likely touch upon all of those themes, but it is not deep. Calling it a dumb retort does not make it so. It is valid unless you can show that Bioshock Infinite explores those themes in a meaningful way. I'm not convinced that it does.
 
The gameplay is absolutely tedious. The last 1/4th of the game felt like a chore I had to finish. Which is a shame for such a beautiful game with interesting characters and settings.
 
And it says very little about any of those themes it presents.

As I said, simply presenting those themes and then barely bringing them up at all does not make a game deep.

So you want the game to be overly blunt and beat you over the head with how you should interpret events and themes in the game? Subtlety and leaving games up to interpretation is something I value more than anything else when it comes to videogame stories.

A season of Family Guy would likely touch upon all of those themes, but it is not deep. Calling it a dumb retort does not make it so. It is valid unless you can show that Bioshock Infinite explores those themes in a meaningful way. I'm not convinced that it does.

I have to teach you how to interpret stories and themes? No thanks.
 
So you want the game to be overly blunt and beat you over the head with how you should interpret events and themes in the game?

No that's not what I am saying.

And there's a difference between being subtle and saying nothing of note at all.

We'll just have to agree to disagree here. I think the game is worthy of an above average score. But I really don't see it as worthy of 10/10 GOTY1!!!!!
 
Uh, what? I was with you up until the end (besides you being silly for not playing it on PC, haha). MGS4 wrapped everything up 100%. Infinite certainly did not, especially with the bonus scene after the credits. Not that there's anything wrong with that, just what you said was completely wrong.

LOL what I said was completely wrong? OK. Well if that's the case there's no point in trying to convince you otherwise. Suggest you check out the BSI spoiler thread though. :)
 
Exactly. I've tried tried multiple times to pick it back up... but the controls and shooting mechanic are just so... dated. The story is compelling as are the environments, but i just don't "feel" like i'm part of the action. I am a huge fan of Ken Levine, but i think publishers have gotten in his way ever since the first Bioshock.

They are? Felt fine to me.
 
No that's not what I am saying.

And there's a difference between being subtle and saying nothing of note at all.

We'll just have to agree to disagree here. I think the game is worthy of an above average score. But I really don't see it as worthy of 10/10 GOTY1!!!!!

I think a lot of people are confused as to what the narrative of Bioshock Infinite is trying to do. Just because racism and religion etc are present within the setting, BI is really a thought experiment that seeks to analyze a question that virtually every human being has come across at some point in their lives. Mainly, "What if you could go back and change _____ ".

It's unfortunate that the skill and effort put into fleshing out the universe of BI is actually drawing criticisms like yours simply because they don't flesh out every single aspect of the setting.
 
There is no such thing as overrated. What a stupid word.

Do too many people like it, or do the ones that do like it too much? Which part of someones personal opinion do you have a problem with?
 
No that's not what I am saying.

And there's a difference between being subtle and saying nothing of note at all.

We'll just have to agree to disagree here. I think the game is worthy of an above average score. But I really don't see it as worthy of 10/10 GOTY1!!!!!

I agree with you, for what it's worth. The game just sort of waves its hand in the general direction of a handful of different themes and ideas. Which is totally fine for a video game, and still more ambitious than most games are--but not particularly thought-provoking in and of itself.
 
I agree to some extent.

The gameplay of the older SS2 was deeper then the bioshock's (inventory, hacking, maintenance, etc), but the story is/was not. I agree that the pacing and shooting was off track and could have been handled more elegantly (my opinion, I am not a game director)

It's sad but true; but the fact that gaming is becoming more and more mainstream, they need to make things more "engaging" by having fatalities and "balls to walls" violence, as well keeping mechanics relatively simple.

I think Ken and the team had to make a compromise to tell their story (read mainstreaming above).I rather have bioshock's then no bioshock's at all, as I believe these are the epitome of storytelling in the game media.

Don't misunderstand me, I would like nothing more then a shock game the involves the deep mechanics of SS2 + the deep story of the later games, while also catering to the "production values" we are accustomed to.

I don't think this will happen. "Maybe" some sort of kickstarter can rectify this, but have my doubts this is feasible.

To summarise; We should never wish that games like these are not made, as they in my opinion are as close as we will ever get to "old-school", were the story actually matters. (Although they have to have the "waz-am!" of current shooters). This game may influence other AAA titles to make more interesting story-lines, but sadly it seems that it's going the wrong way.

In this day and age I would take 1 shock game over 100 Gears or Killzone games.
 
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