An older post from the beginning of the thread, but it represents what many people think about the game and its one of the points i highly disagree. For many different reason. The main problem is that Bioshock Infinite never includes the player in its story. We have the rule of an cameraman, who tries to get the best pictures of the gameworld and the situations. And sometimes not even this. The story isn't represent in the gameplay, what i believe, is needed to make a game product round. In Infinite we have two different parts: Story and Gameplay. They sometimes overlap, but never want to include the other part. It changes it focus between an very weak Interactive Story and an Game. The constant twisting hurts both aspects of it.
So we have one part Interactive Story and actual Gameplay. Is there something bad about this? Only in the naming and with view of the medium. It is the same problem which accrues, when David Cage takes about videogames. He talks bullshit. Simple because he includes the wrong aspects. We finally have to difference between Games, Machinimas and Interactive Movies. They should not be viewed as the one and the same element of the Interactive Medium. If we make the difference, we get a clear view of the different aspect of what makes the three forms so interesting. Gameplay is for the challenge, Machinima for the linear story and a Interactive Movie for a story with different possibilities and views.
The problem of the constantly breaking of the flow of gameplay or story, come from this change in focus in the runtime of the product. We kill millions of people, but it doesn't has any consequences of the story. We can't excuse it for metaphors forever. It is only go around a problem, which never can a part (or a very limit part) of an actual game story. A game will always a simplification or an metaphor of an challenge, which most the time doesn't fit with narration. We need one focus. Bioshock Infinite has a good story, but the gameplay hurts it. No matter how great the story will be, the gameplay need to be equal good and most importantly linked with the narration. Or the twisting of the focus will hurt the game.
Than can video games ever tell good stories? Or is the concept of a GAME, the concept of needing to have elements where you have action to move the narrative forward, will ultimately be the dagger in games and the art of storytelling?