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Bioshock Infinite's ending, good or bad? Explain why.

It's kinda bad but not awful.

It's more unnecessary than bad. It just felt like kind of a slap in the face. When it's all said and done, what's the point of the game?

What is the point of any game? I get that people don't like it, but these are the kinds of arguments that truly baffle me. The point of the game was to play it and have fun, and have a story told to you, which it did.
 
I thought it was alright. Nothing amazing, but it wasn't awful.
I had the very end break for me and instead of the cutscene
drowning Booker
, I had a black screen. So I was very confused.
 
It was good enough for what it was, but nothing special. Personally I'm not a fan of inconclusive endings or just straight up "bad" endings. As a form of entertainment they rarely feel satisfying in any way, yet so many writers can't help themselves thinking it's the best shit, perhaps because they'd rather hear interesting fan theories rather than create a conclusive ending they felt was probably not that good. Sure you want people to discuss it and contemplate it, but if there's really no satisfying end to said thought chain, or even any kind of correct conclusion to be reached, it's doesn't really serve any purpose outside wanting to be pseudo-intellectual and not having to come up with a believable and interesting conclusion to your story. A cop-out so to speak. I find it far more satisfying to theorize during the game, and have the ending reveal whether I was right. Leaving things open-ended is just blue-balling.
 
Shouldn't have messed with infinite realities if they weren't gonna commit to it.

Edit: I keep thinking that it would have worked far better if Lutece just found a link between two realities. 1 Booker, 1 Comstock, 1 Elizabeth. Not trying to juggle infinite versions of everything and trying to provide a conclusive ending where one isn't really possible.
 
I liked it back in the day. I'm a sucker for interesting stories with big endgame twists that's foreshadowed throughout. Even if the writing's a little messy, I can forgive it if I'm invested in the story already. I'd like to replay it actually to see if it holds up for me still.
 
I'm more than certain that most of the people saying it was bad, were praising the game and the ending when it came out but they've changed their opinions because for some odd reason its cool to dislike these days a universally praised game(i mean just look at the scores on meta/steam/etc.) and one of the best games ever made. As to answer your question, the ending was great, I was expecting the first part of the twist but the second part was amazing.
 
it was pretty good. pretty, pretty, prettyyyyyyy, prettyyyy, pretty good.

anything that's thought provoking is good.

the game came out a while ago so i'm going off memory
 
Ending still doesn't make sense. No idea why they think doing what they did would magically solve everything. Game is way too pretentious for its own good.
 
I found it too complicated for it's own good. I'm not a fan of stories that follow a normal path only to go batshit crazy it some point.

Either do it vague and mysterious all the way (like Bloodborne) or straight forward.
 
Shouldn't have messed with infinite realities if they weren't gonna commit to it.

Edit: I keep thinking that it would have worked far better if Lutece just found a link between two realities. 1 Booker, 1 Comstock, 1 Elizabeth. Not trying to juggle infinite versions of everything and trying to provide a conclusive ending where one isn't really possible.

Yes, I've had this thought too; it solves both the "your choices are meaningless" psychological problem of the player as well as the internal contradiction raised above by imposing a binary choice on infinite possibilites [maybe baptized Booker/Comstock actually became an altruistic self-sacrificing Christian and worked in a children's hospital while secular Booker became Ayn Rand?, instead of RELIGION BAD IN ALL PATHS], or the idea that you'd be spaced out if you died in another universe [which in theory should be everyone since you'd die of something in at least one of them.] It keeps all of the great parts of the ending, minus the visual of the infinite lighthouses.
 
I really liked it. Ken Levine created a masterpiece and he is the god when it comes to storytelling. After I finished the game, I sat 20 minutes in front of my PC and was speechless.
 
I find it to be quite awful. Nonsensical in that it makes no sense with what was already established and forcing its nonsense down the throat of the rest of the series with its "man, city, lighthouse" multi-universe bullshit. I found it all to be Ken Levine trying too hard to make some deep story when it just comes off as pretentious and poorly written.

Burial at Sea only went further down the rabbit hole of shit.
 
It was among the dumbest shit I've seen in any video game -- and made obnoxious only because it was presented as something clever. Underneath this was a highly mediocre FPS that fell short of the first two wonderful Bioshock games in every way.

I liked the first two games and deeply hated Infinite.
 
Absolutely hated it. Overly pretentious nonsense to make up for the fact that the game dropped its introspection into racism at the point they decided to make it into a game about multiple universes with absolutely linear design principles.

The fact that it has the pig-headedness to say that all worlds are influenced by Bioshock with its lighthouse speech - and the fact that people think this is a great piece of writing - makes me vomit alien acid in anger.

I'm glad Ken Levine left the industry to do ARGs that'll never see the light of day.
 
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