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Bioware: Don't blame EA, it's us being dumb

ReaperXL07 said:
I agree, but it's still a fact as of now that even Beth makes better RPGs/Games than Bioware does. Like them or not I'm not sure thats arguable.

I won't argue with that, you're right.
 
The Mana Legend said:
Dragon Ass: Origins, Ass Effect 2, and Dragon Ass 2.

Ah using ass to describe them, so brilliant. I can't comprehend the people who consider the first DAO or ME2 as bad games and are not trolling for attention so I won't attempt to it.
 
ME1 had OK RPG elements, OK shooter elements, OK exploration elements... but had an amazing story and world around it. ME2 still had that amazing story and world around it, and made the shooter elements fantastic, but pretty much stripped the RPG and Exploration elements. And all of the people who grew up on console platformers and shooters absolutely loved it because they improved that they cared about and loved. But everyone who had grew up on RPGs knew that they could have made a much better game because there are other games out there with great RPG and Exploration elements.
 
ME2 has better exploration elements than the first ME. You explore more planets and places with things to do on them and explore (and more fully realized worlds) but you lose the experience of being unable to explore barren planets and complete quests there. Which might count for something negatively to someone but overall there is also a gain that IMO is superior.

The negative with ME2 is the worse story with the collectors more so than that issue.
 
infinityBCRT said:
ME1 had OK RPG elements, OK shooter elements, OK exploration elements... but had an amazing story and world around it. ME2 still had that amazing story and world around it, and made the shooter elements fantastic, but pretty much stripped the RPG and Exploration elements. And all of the people who grew up on console platformers and shooters absolutely loved it because they improved that they cared about and loved. But everyone who had grew up on RPGs knew that they could have made a much better game because there are other games out there with great RPG and Exploration elements.
What about the one's that grew up on RPG's but still loved it?
 
Aaron said:
Has there ever been a company that's made more excuses than Bioware? It seems most of their press releases are some form of passive-aggressive non-apology these days.

SE with FF13 and 14...

I just wish companies like SE and Bioware would spend more time working on improving their next games, instead of constantly making excuses.
 
infinityBCRT said:
ME1 had OK RPG elements, OK shooter elements, OK exploration elements... but had an amazing story and world around it. ME2 still had that amazing story and world around it, and made the shooter elements fantastic, but pretty much stripped the RPG and Exploration elements. And all of the people who grew up on console platformers and shooters absolutely loved it because they improved that they cared about and loved. But everyone who had grew up on RPGs knew that they could have made a much better game because there are other games out there with great RPG and Exploration elements.
Reuenthal said:
ME2 has better exploration elements than the first ME. You explore more planets and places with things to do on them and explore (and more fully realized worlds) but you lose the experience of being unable to explore barren planets and complete quests there. Which might count for something negatively but overall there is also a gain that IMO is superior.

The negative with ME2 is the worse story with the collectors more so than that issue.
AndHereWeGo.gif
 
djtiesto said:
SE with FF13 and 14...

I just wish companies like SE and Bioware would spend more time working on improving their next games, instead of constantly making excuses.

Much like towns in HD Final Fantasy games, or a coherent story in Bioware's games, that would require too much effort. It's just not possible.
 
If they want to take the blame then I'm fine with it. Have fun with your market research, your dumb testers that aren't good enough to find game breaking glitches and that enjoy spending 40 hours in a shit brown town doing fetchquests in the same 6 copy paste areas all over again using an HUD that looks like it was made for an iOS game and fighting wave of monsters that come from the ceiling.
 
The only problem I had with ME2 were the explanation for the abductions and the final bossfight. Everything else I found stellar. The crew missions were diverse and the dialogue well written. The combat was Gears of War like plus more depth due to special powers and amunition. I fail to see how this makes the ME2 a mediocre action game. I consider it one of the best games I have ever played.
 
At this point, I've had this argument so many times that I'm over it.

My problems with ME2 stem from only two things: It wasn't the game I was expecting, and it wasn't the game I wanted.

I was dissatisfied with it, but more power to those that enjoyed it.

Dragon Age 2, on the other hand, was a clearly rushed and unfinished product that EA/Bioware resorted to underhanded tactics to sell to fans of the first game.
 
ME2 is a better game than 1. What Mass Effect had was a wider scope. You went to dozens of barren planets on a free form map, and got to "explore". It set expectations for the sequels, that this level of scope would remain, but bigger, and better. The mythos of this universe would expand, the player would see more of it, experience more of it, get attached to it.

ME2 was way more replayable, much more enjoyable as a game, but it's true, the collectors storyline, and how focused it was on just one objective makes it pale in comparison to the first game story wise, and experience wise.

The thing is ME2's gameplay was so enjoyable for me, I got way more out of it. I played it through to completion multiple times, and always had a ball. ME1 wore its welcome much faster for me.

That's why i'm looking forward to ME3. They need to combine both games together, and I think they will have the classic we've been waiting for.
 
Patryn said:
At this point, I've had this argument so many times that I'm over it.

My problems with ME2 stem from only two things: It wasn't the game I was expecting, and it wasn't the game I wanted.

I was dissatisfied with it, but more power to those that enjoyed it.

Dragon Age 2, on the other hand, was a clearly rushed and unfinished product that EA/Bioware resorted to underhanded tactics to sell to fans of the first game.

Yeah I think it's a strategy, bombard us with constant PR bullshit and semi-apologies every week so we eventually get tired of whining about it.

It's brilliant.
 
Patryn said:
At this point, I've had this argument so many times that I'm over it.

My problems with ME2 stem from only two things: It wasn't the game I was expecting, and it wasn't the game I wanted.

I was dissatisfied with it, but more power to those that enjoyed it.

Dragon Age 2, on the other hand, was a clearly rushed and unfinished product that EA/Bioware resorted to underhanded tactics to sell to fans of the first game.

Slowclap.gif
 
Mass Effect 2 had better mechanics... but it was not a fun game to play

I managed to go through ME2 two times while I did ME1 nine times joyfully
 
I've just completed a back-to-back ME1/ME2 runthrough with Jennifer Shepard, and ME1 is by far the better game. The sense of exploration and being a pioneer is astounding.

ME2 comes across as a massively conflicted design. The first example that springs to mind is that they wanted to streamline the shit out of the game (lack of stats/weapons/etc) but kept in Fuel and Planet Scanning. The Fuel element alone is absolutely atrocious and completely at odds with fundamental game mechanics. As for planet scanning, if you import a decent ME1 character you don't need to worry about that shit after a few hours. (Console gamer here.)

I have very little hope for ME3, but I'll still get it close to launch.
 
Aaron said:
Has there ever been a company that's made more excuses than Bioware? It seems most of their press releases are some form of passive-aggressive non-apology these days.
Silicon Knights.
 
Woo-Fu said:
I suspect their testing pool isn't populated by 40-something man-children who grew up with D&D. I could be wrong.

The D&D fans are pissed they haven't done anything as good as Baldur's Gate II, from my experience.


The Mana Legend said:
I think Silicon Knights is done with the excuses. I haven't heard a single excuse for X-Men Destiny yet.

Is there really anything that can be said for that piece of crap?
 
industrian said:
I've just completed a back-to-back ME1/ME2 runthrough with Jennifer Shepard, and ME1 is by far the better game. The sense of exploration and being a pioneer is astounding.

ME2 comes across as a massively conflicted design. The first example that springs to mind is that they wanted to streamline the shit out of the game (lack of stats/weapons/etc) but kept in Fuel and Planet Scanning. The Fuel element alone is absolutely atrocious and completely at odds with fundamental game mechanics. As for planet scanning, if you import a decent ME1 character you don't need to worry about that shit after a few hours. (Console gamer here.)

I have very little hope for ME3, but I'll still get it close to launch.

I had the complete opposite reaction. ME1's side content, which as a completionist I set out to do, bored me to tears. Finishing off the Geth incursion in whatever corner of the galaxy on 5 separate planets killed me inside to finish.

ME2 was much more fun to get through. Vanguard & Infiltrator too up most of my time, but I did play as an Adept & Soldier as well.
 
Bioware once again tries to change the conversation.

It's not even about the gameplay decisions, it's about the fact that the last game you released not being finished.
 
Chinner said:
so people dislike mass effect 2 because of hive-mind? thats your argument?

I actually assumed that the argument was that people who hate GOTY winners are a vocal minority that feel compelled to shout even louder in response to being wildly outnumbered; not that some kind of hivemind backlash is in place.

DA2 was fucking terrible, though. Too bad too, since I like Aveline well enough.

Derrick01 said:
Bethesda is on thin ice for rpg gamers. They keep the exploration in their games that they do so well but the actual rpg side of their games gets a little dumber each time they release something. They're not terribly far away from Bioware at this point.

But we've been saying for a while that it's not EA's fault for Bioware being as bad as they are now, they've been doing this for years. This is 100% the doctor's fault.

Mass Effect 2 > Fallout 3, personally. By far.

But New Vegas is better than either.


ShockingAlberto said:
Bioware once again tries to change the conversation.

It's not even about the gameplay decisions, it's about the fact that the last game you released not being finished.

This.
 
MaddenNFL64 said:
I had the complete opposite reaction. ME1's side content, which as a completionist I set out to do, bored me to tears. Finishing off the Geth incursion in whatever corner of the galaxy on 5 separate planets killed me inside to finish.

ME2 was much more fun to get through. Vanguard & Infiltrator too up most of my time, but I did play as an Adept & Soldier as well.
me2's side missions, the n5 missions (or whatever), were extremly shit and despite having unique enviroments were even worse than the side missions in ME1.
 
People who participate in focus groups make up the dumbest and dullest of the population. I don't know why they gravitate towards this shit, rather than people passionate about the subject.

But if you want the dumbest and dullest to play your game, go right ahead! Focus groups are for you!

stupei said:
Mass Effect 2 > Fallout 3, personally. By far.

I thought Fallout 3 could have been a A LOT better, and even I can't agree with this.
 
Chinner said:
me2's side missions, the n5 missions (or whatever), were extremly shit and despite having unique enviroments were even worse than the side missions in ME1.

The ME1 sidequests were quests where you had to kill or find something on barren planets with repetitives buildings, spaceships and caverns. The ME2 sidequests were quests where you had to kill or find something too, but at least the environments were unique.

How exactly does that make the ME1 sidequests better? Because you had to drive a shitty vehicule to reach your destination?
 
Chinner said:
me2's side missions, the n5 missions (or whatever), were extremly shit and despite having unique enviroments were even worse than the side missions in ME1.

The difference is, they were short. ME1's were fucking boring endurance tests. Especially for my gaming OCD ass.
 
Deadstar said:
It's got to be a big wake up call for them when a game like the Witcher 2 comes out.
The Witcher 2 was a complete game even before the 2.0 patch.

So I can't imagine Bioware understanding a free patch overhauling a game.
 
Bisnic said:
The ME1 sidequests were quests where you had to kill or find something on barren planets with repetitives buildings, spaceships and caverns. The ME2 sidequests were quests where you had to kill or find something too, but at least the environments were unique.

How exactly does that make the ME1 sidequests better? Because you had to drive a shitty vehicule to reach your destination?

You know why the ME1 side quests were better? It's because yes, you had to drive the "beautiful" Mako around a giant planet that, while barren, gave you the sense of scale that is necessary in this type of space game. Sure it might have been a bit boring sometimes, but it was necessary to make you feel like you are exploring large planets. It added to the immersion for me and made me feel like I was truly on another planet exploring. The time it took to reach destinations was also necessary. The journey was part of the experience. Teleporting straight to the base or whatever you had to find would have totally ruined that feeling.

In my opinion they need to make Mass Effect more open world.

In ME2, the side quest planets looked undoubtedly awesome but it was incredibly boring (moreso than ME1 sidequests) to run in a straight, narrow path shooting a few enemies.

I thought the Mako combat added a great element to the game and the giant planets were incredible. I wanted them to push that harder. Make the planets more distinguishable. Build more alien life on the planets, more vegetation, etc. Instead, they scrapped the whole idea and went for boring tunnel shooting that you get in the rest of the game.
 
Bioware has been going downhill since Throne of Bhaal so I definitely agree with this guy.

That said, I liked Mass Effect 2 more than 1, if only because Bioware played to their current strengths instead of that wonderful company that will never return.
 
AppleMIX said:
I'm still amazed that people can't get over DA2.


I'm amazed that Bioware is still trying to do damage control for their shitty work on DA2.

Hey doctors. Spend less time on media bytes and more time unfucking your game development issues.
 
Bisnic said:
The ME1 sidequests were quests where you had to kill or find something on barren planets with repetitives buildings, spaceships and caverns. The ME2 sidequests were quests where you had to kill or find something too, but at least the environments were unique.

How exactly does that make the ME1 sidequests better? Because you had to drive a shitty vehicule to reach your destination?

A lot of them tied to the universe. You know how Cerberus was the main focus in ME2? They were side plots in ME1 if you did the missions, which if you did you would realize how idiotic it was to make the player work with them in 2.

Then there was one where biotics took over a station and took a congressman (or whatever he was called) hostage because they refused to pay them for malfunctioning implants.

It's nothing amazing but each little story added to the universe. The side missions in ME2 was like "land here and get something out of this crashed ship" but never explain what it is, why the ship crashed, who was on it, etc. They were just there to waste the player's time and add to the overall length of the game.
 
ShockingAlberto said:
Bioware once again tries to change the conversation.

It's not even about the gameplay decisions, it's about the fact that the last game you released not being finished.

BioWare taking the rap for EA? BioWare employees creating MetaCritic scores for their own game? Gotta make your boss look good.

Edit - I don't know how to spell Meta.
 
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