Lostconfused
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No, people are just getting tired of the WoW formula.Pureauthor said:What's this I hear about Cata being a bad expansion (does not play WoW)? Anything in particular that makes it suck?
No, people are just getting tired of the WoW formula.Pureauthor said:What's this I hear about Cata being a bad expansion (does not play WoW)? Anything in particular that makes it suck?
resistance is futile.TouchMyBox said:Let's all take bets as to when Bioware will be dissolved into the EA conglomerate!
Pureauthor said:What's this I hear about Cata being a bad expansion (does not play WoW)? Anything in particular that makes it suck?
Moaradin said:Man this thread really is the IGN comment section.
Zeliard said:ahahahaahaha
People getting tired of the formula, not a particularly upstanding set of updates, and a ton of content was devoted to remaking the early-game content, which people were happy about at first, but like most MMO gamers, quickly decided were useless when they hit max level and just wanted to grind for gear.Pureauthor said:What's this I hear about Cata being a bad expansion (does not play WoW)? Anything in particular that makes it suck?
megalowho said:I mean, I get what BioWare has been trying to do and why. They want to make games for everyone, not just hardcore PC RPG fans. There's nothing inherently wrong with having that kind of ambition.
And DA2, for all it's faults and my personal gripes, is not a terrible game. That is to say, I think there's certainly aspects of a very good game in there. But it was clearly unfinished and their quest for a "broader audience" appears fueled by focus testing and player data graphs. And it shows when you play the game if you're susceptible to that kind of stuff. So they ended up with a title that made some money but hurts their legacy, with the added bonus of pissing off their longtime fanbase even further after they'd been grumbling for a while.
I still believe BioWare has the capacity to make great games. Hell, I love the Mass Effect series and can't wait for 3. But they need to rethink what a great game that everyone can enjoy truly is - something born of vision and confidence in their ideas, or something born out of what everyone that's not buying their products might be most receptive to. Trying to have it both ways, as they so clearly desire, is a surefire path to mediocrity.
Mike Laidlaw said:We wanted to make RPGs, especially fantasy RPGs, accessible, cool, and interesting to people who have been playing RPGs for the last seven years and not realizing that every time they ate food or went for a long run in Grand Theft Auto San Andreas, they were essentially grinding constitution.
To me, that represents a huge audience that may have disregarded RPGs, especially fantasy, as being too hardcore or too confusing.
DimmuBurgerKing said:Nevermind. You're right.
Zeliard said:From the horse's mouth:
I feel like Bioware has become the anti-From Software.Zeliard said:Bioware is interested in making lite RPGs for the masses. They reference deep role-playing elements in such well-known RPGs as Grand Theft Auto: San Andreas, as hints of where their actual intentions lie. They want to make RPGs as mass market as they possibly can. Invariably, that means stripping out RPG elements and focusing on simplistic action gameplay.
Dresden said:People getting tired of the formula
Kosma said:"Dragon Age 2 was incredibly polarising and it caught us off-guard, honestly. It appealed to a new fanbase and we were delighted by that, but we've heard fans who wanted more of the Origins experience. We have to take all that feedback and find a way to marry those together, so we can bring everyone on the journey with us."
Deadstar said:I think this is the problem. You can't have it both ways. Some people want a deep, rich experience, others want a game they can play without having to think much. These two types of games are very different from each other. I think that the "game for everyone" is just not the right way to go about it.
For example I love Mass Effect, but have no interest in any Dragon Age game. I never will, so Bioware needs to stop trying to make the game appeal to me and make the game for the true fans of the series. "Watering down" entertainment, whether it be music, movies or games is never a good thing. It's a slap in the face to real fans.
I don't hate the idea of a lite RPG for the masses on principle. But if they can't be bothered to make one of the utmost quality, why even try? Laidlaw is arrogant but not wrong, most people need a gateway drug to discover a genre they might really like. Problem is Dragon Age 2 is a shitty drug with clear problems that go beyond pandering to a wider audience.Zeliard said:Bioware is interested in making lite RPGs for the masses. They reference deep role-playing elements in such well-known RPGs as Grand Theft Auto: San Andreas, as hints of where their actual intentions lie. They want to make RPGs as mass market as they possibly can. Invariably, that means stripping out RPG elements and focusing on simplistic action gameplay.
It's the same with the detractors when they call Bioware games terrible or have just seem to shit on anything bioware in every thread, they deserve the same thing.Zeliard said:When someone calls Mass Effect "an extremely innovative game" while attacking detractors of Bioware, there's no appropriate response other than laughter.
megalowho said:I don't hate the idea of a lite RPG for the masses on principle. But if they can't be bothered to make one of the utmost quality, why even try? Laidlaw is arrogant but not wrong, most people need a gateway drug to discover a genre they might really like. Problem is Dragon Age 2 is a shitty drug with clear problems that go beyond pandering to a wider audience.
Lothars said:It's the same with the detractors when they call Bioware games terrible or have just seem to shit on anything bioware in every thread, they deserve the same thing.
It really hasn't been from what I've seen.FStop7 said:The reaction to the beta has been very positive. How would that catch them off guard?
People who play CoD and GTA. Not making this up, Bioware doctors have specifically talked about going after the GTA audience.Deified Data said:Who is this "new audience"?
...But GTA's dialogue is leagues better than Dragon Age 2'sFieryBalrog said:It really hasn't been from what I've seen.
Also, most of you guys drastically underestimate just how insatiable and demanding an MMO playerbase is. You get a honeymoon in beta, you don't at launch.
People who play CoD and GTA. Not making this up, Bioware doctors have specifically talked about going after the GTA audience.
Billychu said:Didn't DAO sell more copies than ME2 and DA2 combined? Why are they going after people who don't like RPGs when they sell more by making a game for hardcore RPG fans? It's like they're purposely ruining the franchise.
The 1990s were a long time ago.Chinner said:remember when you used to get a bigger audience by just making better games?
Bioware has been churning out mediocre genre fiction for a long time, which passes for "mind-blowing" in videogames.zoner said:...But GTA's dialogue is leagues better than Dragon Age 2's
Wrong. 3 skills. A button attacks, BXY are your only skills. Wouldn't want it to be too non-accessible.ReaperXL07 said:they will strip it down so that each class is limited to maybe 5 skills each (so it's not too confusing)
FieryBalrog said:People who play CoD and GTA. Not making this up, Bioware doctors have specifically talked about going after the GTA audience.
With Dragon Age IIs release imminent, senior producer Fernando Melo feels the sequel has far more reach than Origins, even potentially attracting the same kind of crowd that flocks to gamings biggest franchise, Call Of Duty.
Speaking to NowGamer Melo said: We have data that shows there are a lot of people that enjoy playing RPGs although they wont necessarily call them RPGs. Theyll play Fallout, Assassins Creed and even Call Of Duty, which have these progression elements youre putting points into things but they dont necessarily associate that as an RPG. So we think that if we expand that out well attract a much bigger audience.
This is the new shit.ReaperXL07 said:I suspect that DA 3 will be set just far enough into the future that characters will be able to use guns, they will strip it down so that each class is limited to maybe 5 skills each (so it's not too confusing) and any choices that are presented will sound different, but be similar just enough so that you can't complain that your choices don't matter. There will not be any cooldowns/statbuffs/waiting to use that next "visceral, hardcore" combat technique, and the music will be replaced with various samples of music from the likes of Manson. The game will play out along one long corridor path so that they can have the time, and can put forth the effort to create different enviroments for each scenario, and to top it all off every character will be bisexual, have no preferences, and pretty much be a blank slate that your character can just view them as a hole with a "personality".
All, or some of this atleast will happen, and Bioware will say that it was all done because the "fans" demanded it be so. It will be glorious, and reviewers will love it and claim it to be the new standard for RPGs.
Chinner said:remember when you used to get a bigger audience by just making better games?
Brandon F said:Having recently played through Baldurs Gate 1, the amount of asset reuse was somewhat egregious as well. Many building interiors only come in three varieties, most landscape environments merely repopulated assets(tree, rocks, buildings, etc..) in different formations to create 'unique' environments. Enemy variety was quite low as well given the massive overall content(low level D&D play is mostly to blame).
But it sold much less than DAO. Unless their laziness in design saved them multiple millions, I wouldn't be sure they actually made more money by being so casual.planar1280 said:they joined EA. EA loves Money, Doctors obeyed EA and made the money with rehashed assets and for a wider audience AKA dumbed down.
Billychu said:But it sold much less than DAO. Unless their laziness in design saved them multiple millions, I wouldn't be sure they actually made more money by being so casual.
Yeah, but that's a very short-term strategy.diffusionx said:It may have, seriously. First pics of DAO came out in like 2004 or something. They pooped out DA2 in 15 months.
Nirolak is generally better at pulling out the necessary quotes than I am, but the doctors have been pushing this "We need to make games faster, more accessible to everyone, and spending less time on each individual game" thing since before the EA buyout.planar1280 said:they joined EA. EA loves Money, Doctors obeyed EA and made the money with rehashed assets and for a wider audience AKA dumbed down.
FieryBalrog said:Yeah, but that's a very short-term strategy.
Pureauthor said:What's this I hear about Cata being a bad expansion (does not play WoW)? Anything in particular that makes it suck?
Yeah, let's not heap everything on EA, here. Bioware is doing this sort of thing because they want to - they're not tragic victims of circumstance.ShockingAlberto said:Nirolak is generally better at pulling out the necessary quotes than I am, but the doctors have been pushing this "We need to make games faster, more accessible to everyone, and spending less time on each individual game" thing since before the EA buyout.
planar1280 said:they joined EA. EA loves Money, Doctors obeyed EA and made the money with rehashed assets and for a wider audience AKA dumbed down.
Wasn't Kotor the first one they mentioned it on? Along with Fable, was when I started to hear RPGs needed to be more accessible and fast pace.ShockingAlberto said:Nirolak is generally better at pulling out the necessary quotes than I am, but the doctors have been pushing this "We need to make games faster, more accessible to everyone, and spending less time on each individual game" thing since before the EA buyout.
ShockingAlberto said:Nirolak is generally better at pulling out the necessary quotes than I am, but the doctors have been pushing this "We need to make games faster, more accessible to everyone, and spending less time on each individual game" thing since before the EA buyout.
diffusionx said:That's true, but EA's a short-term company.