Alpha-Bromega
Member
LOL Bioware, sometimes i guess diarrhea catches us all unaware
But that would require Bioware acting rationally when we know they made the decent into madness years ago.bonesmccoy said:Maybe the problem is just that they tied it too closely to DA:O.
Take Relic's approach, for example. They've created a wonderfully popular RTS series in Dawn of War, and now taken the time to expand into the 3rd Person Action genre with Space Marine. Had Relic called it 'Dawn of War 3' or 'Dawn of War: Space Marine', people would have been rightly upset and shunned the game.
BioWare should have called this something like 'Hawke: A Dragon Age Tale' or something like that - given it a title that establishes the connection to the parent franchise and simultaneously establishes it as a separate and wholly different kind of game.
FieryBalrog said:Even in BG1, there were so many unique touches to the environments and there was a real "sense of place". Even if you were wandering through many similar looking forests, over here there was a octagonal Wizard's house. Over there were some wyvern nests. Maybe a bandit camp or the Xvart town.
The only time the re-use of assets really dragged the game down a bit was with the mines. There was too much time spent in them and they all looked the same. But you still had the rest of the world. The Gnoll Fortress. Beregost. Nashkel. And above all, Baldur's Gate itself, which was a large and fully detailed city.
That's not even the problem. I think there's plenty of merit in saying "games should be more accessible and shorter". I love my hardcore tactical RPG that takes 50 hours to beat, but I can see where they're coming from.Patryn said:Yeah, there's a quote from well before the EA buyout where they talk about the studio debating about whether or not GTA: San Andreas was an RPG or not.
Clearly, the side who considered it one won.
DennisK4 said:The 1990s were a long time ago.
Billychu said:But that would require Bioware acting rationally when we know they made the decent into madness years ago.
Actually, an even better example is what Relic did with Dawn of War 2. They made it more accessible. They "dumbed it down" by removing base-building. They made it more action-packed.bonesmccoy said:Maybe the problem is just that they tied it too closely to DA:O.
Take Relic's approach, for example. They've created a wonderfully popular RTS series in Dawn of War, and now taken the time to expand into the 3rd Person Action genre with Space Marine.
Moreover, if Bioware didn't want to do things this way, the doctors have more than enough power within EA to change it.Deified Data said:Yeah, let's not heap everything on EA, here. Bioware is doing this sort of thing because they want to - they're not tragic victims of circumstance.
The style and tone of Mass Effect basically did a 180 from Mass Effect 1 to Mass Effect 2. All the uniqueness and charm of ME died in 2 and I think ME3 is going to be exactly like ME2 from what I've seen.bonesmccoy said:Lol, well at least we still have Mass Effect. They haven't completely ruined that yet.
What do you mean by charm.Billychu said:The style and tone of Mass Effect basically did a 180 from Mass Effect 1 to Mass Effect 2. All the uniqueness and charm of ME died in 2 and I think ME3 is going to be exactly like ME2 from what I've seen.
It went from grand space opera which isn't something seen very often in games to another dark and gritty shooter. It lost it's identity. It went from worlds that felt like real places to sparse corridors. From a fully realized world to a backdrop for action.Pinko Marx said:What do you mean by charm.
The comparison I always hear is from Star Trek to J.J Abrams Presents Star Trek.Billychu said:It went from grand space opera which isn't something seen very often in games to another dark and gritty shooter. It lost it's identity. It went from worlds that felt like real places to sparse corridors. From a fully realized world to a backdrop for action.
Billychu said:It went from grand space opera which isn't something seen very often in games to another dark and gritty shooter. It lost it's identity. It went from worlds that felt like real places to sparse corridors. From a fully realized world to a backdrop for action.
I wouldn't call it a 180. More like there was a clear focus change.Billychu said:The style and tone of Mass Effect basically did a 180 from Mass Effect 1 to Mass Effect 2. All the uniqueness and charm of ME died in 2 and I think ME3 is going to be exactly like ME2 from what I've seen.
Mass Effect had an interesting tone and style, and one that's not often seen in video games (closer to Star Trek then Halo) but it was hardly unique.Alpha-Bromega said:pretttty much, Mass Effect 1 was certainly very unique and charm is a great word for the lure the game had
FieryBalrog said:Actually, an even better example is what Relic did with Dawn of War 2. They made it more accessible. They "dumbed it down" by removing base-building. They made it more action-packed.
I'd agree with that, but the problem with Mass Effect is that I feel like I can get the ME2 experience from several other games, while ME1 was unique. I can't really get tje J.J. Abrams Star Trek anywhere else, so although it's not what I really wanted as a Star Trek fan, it's still good.ShockingAlberto said:The comparison I always hear is from Star Trek to J.J Abrams Presents Star Trek.
Both good, but decidedly different.
Billychu said:It went from grand space opera which isn't something seen very often in games to another dark and gritty shooter. It lost it's identity. It went from worlds that felt like real places to sparse corridors. From a fully realized world to a backdrop for action.
Relic is content to just make sweet games. They can make a game more accessible and still have it be a sweet game. Bioware's not content with that, and that's really the difference. They want to talk big and deliver small.bonesmccoy said:Absolutely!
You could even toss DOW: Retribution into the mix. The streamlined the experience even more so than what they accomplished in DOW2, and enhanced the online elements. But rather than marketing it as a whole new game, they were clear that it was an expansion. For me that shows a level of honesty with their fan base that BW just isn't interested in.
Billychu said:It went from grand space opera which isn't something seen very often in games to another dark and gritty shooter. It lost it's identity. It went from worlds that felt like real places to sparse corridors. From a fully realized world to a backdrop for action.
Billychu said:The style and tone of Mass Effect basically did a 180 from Mass Effect 1 to Mass Effect 2. All the uniqueness and charm of ME died in 2 and I think ME3 is going to be exactly like ME2 from what I've seen.
Sipowicz said:look at what they're doing to ssx
Very true. And of course Bioware knows very well that it is true.Billychu said:It went from grand space opera which isn't something seen very often in games to another dark and gritty shooter. It lost it's identity. It went from worlds that felt like real places to sparse corridors. From a fully realized world to a backdrop for action.
That's why they are doubling down on mass effect 3.DennisK4 said:Its about money.
"Whats gonna sell, whats gonna sell!" - grimdark corridor shooter.
They were wrong of course but admitting that they fucked the soul of the franchise to little effect would be humiliating.
K.Sabot said:Bioware starting to remind me of Dyack.
Nothing is impossible. How can it be done?Alpha-Bromega said:but can we ban Bioware from game making
For.Alpha-Bromega said:but can we ban Bioware from game making
ReaperXL07 said:But ME3 will have turret sequences! sure that has to count for something!
DennisK4 said:Very true. And of course Bioware knows very well that it is true.
But they believed (mistakenly) that destroying the soul of Mass Effect by making it something else would make them more money.
Its about money.
"Whats gonna sell, whats gonna sell!" - grimdark corridor shooter.
They were wrong of course but admitting that they fucked the soul of the franchise to little effect would be humiliating.
odin toelust said:how was it a mistake to strip the soul from ME1 from a bottom line perspective? Was ME2 not more financially successful than ME1?
As of December 2010 they've sold 7 million for both games. LOL.inky said:So, how long till Mass Effect starts making Call of Duty numbers? I know, right... what about Halo numbers? LOL, Gears of War 3 numbers? Anyone?
It got a lot of critical aclaim but it did't actually sell that well. Certainly nothing like gears of war or probably even Bioshock.odin toelust said:how was it a mistake to strip the soul from ME1 from a bottom line perspective? Was ME2 not more financially successful than ME1?
TheSeks said:Except it dumbed down equipment, dumbed down the story--er--wait, instead of "dumbed down" it COMPLETELY IGNORED MASS EFFECT 1.
You can play ME1 and skip to 3 because 2 wasn't important at all in the "trilogy" aspect other than.LOL HUMAN SKIN REAPERS
Choices from ME1 (sup,?) DID NOT MATTER outside of a five minute cameo in ME2.saving Wrex
It was an okay game, but it's a disappointment over all.
inky said:So, how long till Mass Effect starts making Call of Duty numbers? I know, right... what about Halo numbers? LOL, Gears of War 3 numbers? Anyone?
Mattkeil said:Utter bullshit. Dozens of things you did in ME1 are referenced or have influence on events in ME2. It's one of the most impressive aspects of the game.
MattKeil said:What should they do, write two entirely different game stories and cram them on the same disc?
MattKeil said:Again, wrong. Shepard's entire situation is different due to ME2. His allegiances are different (and entirely dependent on player choice), his status in the eyes of the galactic population is different (again, determined by the player), and vastly more is now known about Cerberus, which was nothing but a handy antagonist for sidequests in ME1. We know more about the Reapers' methods, we know the identity of the Collectors (certainly significant in relation to ME1's final third). The only way to make the claim your making is to willfully ignore the story completely.
Don't worry. Dragon Age 2 should be right up your alley.Pre said:I've recently been playing through Origins for the first time, and I have to say that I'm interested to see if the second title can improve upon this turd of a game.
Pre said:I've recently been playing through Origins for the first time, and I have to say that I'm interested to see if the second title can improve upon this turd of a game.
The_Technomancer said:Hm, where have I heard this tune before....
Would you like to see videos I recorded of the last ten minutes in order to "prove" that I played the game?Vilam said:Can always count on GAF to raise a bitchfit about DA2. I haven't played it myself - not really my type of game - but multiple real life friends all enjoyed it quite a bit. It always puzzled me considering the backlash online, which I'd even bring up with them out of curiosity. They weren't part of the "new audience" either and also enjoyed DA1. Ultimately I can't help but feel that while there are a number of valid complaints, a large portion of the whiners out there find it popular to hate on EA and wrote off the game without giving it a fair chance.
nice little condescending post here.Vilam said:Can always count on GAF to raise a bitchfit about DA2. I haven't played it myself - not really my type of game - but multiple real life friends all enjoyed it quite a bit. It always puzzled me considering the backlash online, which I'd even bring up with them out of curiosity. They weren't part of the "new audience" either and also enjoyed DA1. Ultimately I can't help but feel that while there are a number of valid complaints, a large portion of the whiners out there find it popular to hate on EA and wrote off the game without giving it a fair chance.
SatelliteOfLove said:^^^ What this man said. They don't have a real plan, they're just knee-jerking here and there with no idea where they're headed after the immediate project. It's like they're a slave to focus groups, sales figures, publisher desires, and untested ideas.
Maybe you should....I dunno...play the game?Vilam said:Can always count on GAF to raise a bitchfit about DA2. I haven't played it myself - not really my type of game - but multiple real life friends all enjoyed it quite a bit. It always puzzled me considering the backlash online, which I'd even bring up with them out of curiosity. They weren't part of the "new audience" either and also enjoyed DA1. Ultimately I can't help but feel that while there are a number of valid complaints, a large portion of the whiners out there find it popular to hate on EA and wrote off the game without giving it a fair chance.
Derrick01 said:Oh yeah those emails were really impressive and game changing!