Stumpokapow said:
If I had played the PC version, I think this would have been less of an issue because the combat is substantially more strategic so the idea of 2 straight hours of it might have been compelling. Unfortunately the combat on the console version is just less interesting so I think the dragging on is more obvious.
As someone who played the PC version and went from Redcliff to the Tower, i would say no. Its still like 5 hours of non-stop dungeoning using the same tactics on the similar enemies over and over and over again. The Fade for me was a welcome break from things but i had my own issues with the Fade.
The reason why i disliked the combat in DA and why i find it repetitive is not because the abundance of fighting to be had. Its that all the enemy-types seem to use the same tactics.. they all have about 5-10 melee rush you, 5-10 archers at a distance picking away at you, and a mage or three in the back casting spells. Theres nothing wrong with the AI using these tactics its just that you can reskin the Darkspawn with Templars or bandits and the fight would be the exact same.
At first it was awesome since fights were dangerous and i had to be engaged in things to survive. By the fifth fight like that i had things down pretty solid of how to take it down. The time i played the same fight for the 20th time i a span of a few hours i was bored though.
Maybe it has something to do with the variation i was expecting coming in to DA. Looking back to BG many of the different enemy types required different tactics or preperation. Off the top of my head heres examples of different variety i was expecting.
Dogs/Great Cats/Wolves/Gibberlings/Xvarts - melee swarms rushing you. Need to take down quick or else caster can be overrun if same level.
Carrion Crawlers/Hell Hounds/Dread-Vampiric Wolves - melee charge but their special attacks might seriously ruin your entire afternoon if you are not careful.
Trolls - an endurance battle if there are many. Spell and item management are a must. Enough fire arrows? Enough fire magic? Run out of spells.. do you chance resting? It can be very stressful.
Kobold/Yuan-Ti/Kuo-Toa/Gnolls/Goblins/Drow - These fights tend to be like those in DA. Melee, archers and casters.
Ankhegs - Teleporting enemies that seem to target the weakest party members (mages) with their projectiles.
Djinni/Efreeti - Invisible melee that can seriously jack you up if you dont have True Seeing/Detect Invisibility.
Elementals - Not so much an issue if you can scout ahead and plan for what is coming but when an enemy mage summons these guys you can be in trouble.
Golems - If you dont have Blunt weapons, run.
Wyverns - The poison is a real problem if you arent prepared.
Umber Hulks - Confusion.
Shadows/Ghouls - Close range combat with these is a no-no. Need to take these down at range.
Lich/Illithid/Dragons/Rakshasa/Other Adventuring Parties - These are basically Boss encounters in BG/BG2.
Maybe my expectations were my fault and not DAs. Maybe things change after Radcliff/Tower Magi.. i ended up uninstalling after i got bored with it.
Anyways.. im tired and ive rambled on.