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Bioware's Greg Zeschuk says JRPGs lack evolution

ZombieSupaStar said:
pretty much, pre half life everything was just prettier doom shooters, post halflife everything is just prettier half life shooters
I think that's his point though. At least the genre as a whole moved forward by integrating things from a previously successful game while JRPGs arguably haven't evolved as a whole since the FFI/DQ1 days. At leas that's what I'm thinking he's getting at. Whether that's actually true or not is a whole different discussion.
 
I feel like we've been hearing about the "fall" or "demise" of JRPGs for over 10 years, they are not going anywhere.

And WRPGs have more than their fair share of faults and recycled ideas, as does every genre. Why must it always be JRPG vs. WRPG? It's okay to like both, or to praise one without blasting the other.
 
I would like to say that not everything pre-halflife was just doom shooters.

System Shock 1, duders.


"Why must it always be JRPG vs. WRPG?"

Because JRPGs are fucking terrible.
 
JoshuaJSlone said:
Dude is right. 'Do you wanna do BLESSEDLY GOOD thing or DASTARDLY EVIL thing?' from WRPGs is much better.
But it's still choice for the player to make that isn't present in his example. Not saying it's perfect, but games should ultimately be about player empowerment...even ones that are interested in forcing you down a very specific path to see a specific story. Anyway, the devil is in the details of the execution, especially for RPGs. JRPGs have fallen way down in popularity and sales for the reasons he listed, just as WRPGs did at various points in the last twenty-something years, too. Just because his studio and its choice of genre specialization isn't the most regularly innovated or that they're not immune to the same general criticisms doesn't make his statement any less true.

A lot of the current situation is also that WRPGs have a now solid representation on consoles due to the makers of them moving onto consoles and away from PCs while JRPGs have lost their dominance in the same platform space and have suffered from their home territory moving away from consoles and into handhelds and mobiles leaving fewer interested in supporting that market. The West has more options and hasn't made the mass moves into portable preference that Japan has...not yet, anyway.
 
Turn based combat is a genre. It shouldn't go away. Developers can tweak it, but they shouldn't always replace it with real time combat. I really like the turn based system in some games.
 
Teknopathetic said:
I would like to say that not everything pre-halflife was just doom shooters.

System Shock 1, duders.


"Why must it always be JRPG vs. WRPG?"

Because JRPGs are fucking terrible.

oh nobody played that, cmon now :D
 
Raging Spaniard said:
Eh, sure, but at least their textures load in time ;)

Also, lets not pretend BioWare hasnt been making the same game for years now.

And there's where the argument breaks down.

KoTOR, JE, ME, DA and presumably ME2 follow the exact same plot structure. Intro level, 5 levels that give the illusion of choice, finale level(s).

They've also gamed morality to the point where it doesn't matter any more and it becomes yet another bar to min/max. In fact, in BioWare games, it's almost detrimental to be morally gray because of all the mechanics they've built around their morality system.

BioWare refines their game systems, of course. But they haven't "evolved" in a long time now.
 
ZombieSupaStar said:
pretty much, pre half life everything was just prettier doom shooters, post halflife everything is just prettier half life shooters

So true. Even to this day a game like deus ex has not been created on its scale or glory.

So much stagnation, but when you got a macdonalds sort of society consuming any shit, i guess they can keep pumping that shit out.
 
Teknopathetic said:
I won't say whether he's being a hypocrite or not, but I will say that JRPGs are almost universally awful.

JRPGs need to evolve from the current shitbin they are and have been for 25 years.

fixed that a little ;-)

I really wanted to post this but couldn't find the correct words so i wouldn't be trolling.

I disliked the genre when i first saw a final fantasy game (somewhere during the early 1990's), and things have only gotten worse. WRPG's haven't exactly gotten better either come to think of it, barring a handful of exceptions.

To be honest, i dislike most big name Japanese games. Most of them are just too ridiculous to me, or have terrible HUD and interface design.
 
He's not wrong. JRPGs have mostly stagnated, but it's a market that does not reward experimentation. So developers have to stick to their core market, which is still sizable, and not take risks.

But it could also be coming from a better source. Bioware games still have terrible inventory management and pretty laughable sidequests. Nonlinearity is not a free pass on all aspects of game design.
 
Actually, thinking about it, at least some people copied Half-Life to great effect.

Where the hell are my Deus Ex clones?!?! That alone is the biggest travesty of the last decade.
 
Blackface said:
Bioware did use the DND system, then they EVOLVED past it and are not longer using it.

Care to, you know, actually have a fucking clue about what you are talking about?

Yeah, there's absolutely no similarity to DnD combat in Dragon age. I guess using stats like dex/str/con and to hit, damage modifiers and HP bonuses based on those stats must only be in the copy I have.
 
Facism said:
So true. Even to this day a game like deus ex has not been created on its scale or glory.

So much stagnation, but when you got a macdonalds sort of society consuming any shit, i guess they can keep pumping that shit out.

id kill for an open world cyberpunk/ deus ex game, instead we got counterstrike with magic
 
Honestly, that's the reason I like jRPGs. I don't play them non-stop, but I like to play them every once in a while to play something comfortable and familiar. I really like the RPG output this gen. There aren't an overwhelming number of them so you can play them every few months and still feel "caught up" =)
 
firehawk12 said:
The same could be said of WRPGs or at least the Bethesda/Obsidian/BioWare North American RPGs. Generic black/white morality system, D&D influenced warrior/wizard/rogue classes and mechanics, the same storytelling and stories repeated over and over again.

The only innovation comes from the indie space - The Spirit Engine being probably the most mechanically interesting RPG I've played this year.

And hell, say what you will about emo teens, but I think it takes more balls to make an RPG set in a small Japanese town about a bunch of highschoolers as opposed to a game about bald space marines with badass biotic bitches or generic fantasy dudes covered in blood.

Don't get me wrong, I love WRPGs, but they are as stagnant as their Japanese counterparts.

They really aren't. The leap from BG2 to something like Mass Effect, was much larger then from FF9 to FF12.

Not to mention what Bioware is doing with SWTOR. Which is shit that has straight up never even been attempted in the MMORPG market. It's probably one of the most ambitious games ever made.
 
Zenith said:
JRPGs still use a combat system that was only invented because the hardware of the time couldn't handle realtime combat.

You may claim other genres haven't evolved but these are on a whole different level.
How many RPGs actually use turn-base battle systems these days? A couple of remakes on the DS?

JoshuaJSlone said:
Dude is right. 'Do you wanna do BLESSEDLY GOOD thing or DASTARDLY EVIL thing?' from WRPGs is much better.
And this too. Bioware's version of conversation really isn't all that much better than industry norm of "yes.. or yes?"

Again, as repeated by damn nearly everyone, Bioware really shouldn't be talking on this one. Rather such critiquing should be left to the more diverse WRPG developers like, you know, the few still on the PC
 
Teknopathetic said:
I would like to say that not everything pre-halflife was just doom shooters.

System Shock 1, duders.


"Why must it always be JRPG vs. WRPG?"
I think it's safe to say that System Shock 1 (and maybe Marathon, not sure which came out first) pretty much invented the story-based shooter and Half-Life is actually a lot less complex than SS. I'd still rather classify System Shock 1 as an action adventure, though, as upgrading your cybernetic gear is a pretty integral part of the game.
 
Also, theres a fundamental difference. BioWare wants to make games about moral choices, thats fine. Who says JRPGS need to to that? Maybe I dont want to have that much control over my characters actions, you know?

I dont want to do things that go against the nature of the game just because BioWare has an idealistic view of what a game should be.
 
grandjedi6 said:
And this too. Bioware's version of conversation really isn't all that much better than industry norm of "yes.. or yes?"

Again, as repeated by damn nearly everyone, Bioware really shouldn't be talking on this one. Rather such critiquing should be left to the more diverse WRPG developers like, you know, the few still on the PC
I've only played a teensy tiny bit of Dragon Age, but I'm fairly sure the choices you make in that game are more complex than 'yes or yes' or 'kick the puppy or feed the puppy'. Credit where credits due, and all that jazz.
 
fresquito said:
Sure. But it only shows how lacking are the vanilla offerings.

well since troika/black isle are smoldering craters and Obsidian has 1 foot on a banana peel and the other on a loose rock, beggers cant be choosers
 
magicalsoundshower said:
I think it's safe to say that System Shock 1 (and maybe Marathon, not sure which came out first) pretty much invented the story-based shooter and Half-Life is actually a lot less complex than SS. I'd still rather classify System Shock 1 as an action adventure, though, as upgrading your cybernetic gear is a pretty integral part of the game.

Half-Life was the direct logical evolution of Doom, at least in its play mechanics and level design. The branch that System Shock started seems to have ended with Deus Ex, at least for the time being :/
 
fresquito said:
Sure. But it only shows how lacking are the vanilla offerings.

This is sad but true. One can only hope that Bethesda pays attention to the succesful mods and uses those ideas in the next FO and Oblivion. I see modding as a form of backseat game design, there's no better way to show a dev what you want than actually making it.
 
Rez said:
I've only played a teensy tiny bit of Dragon Age, but I'm fairly sure the choices you make in that game are more complex than 'yes or yes' or 'kick the puppy or feed the puppy'. Credit where credits due, and all that jazz.

They might seem that way but the problem is the only real thing the choices influence are a summary text box at the ending of the game.
 
larvi said:
Yeah, there's absolutely no similarity to DnD combat in Dragon age. I guess using stats like dex/str/con and to hit, damage modifiers and HP bonuses based on those stats must only be in the copy I have.

Nobody is saying what they are using isn't similar, it's just a different system. A better, more refined system. What if you changed the name of Dex/str/con to something different, would that somehow make it more innovative? Thats what many JRPG's do, and many games that are coming out of Japan right now (like Demon Souls, which is a game that ripped off all ti's mechanics yet gets called innovative by EDGE)

Nobody is saying JRPG's aren't good games, or aren't fun. The fact is, they aren't selling like they used to, people care a lot less about them now then before, and there is a lot of fucking rehashed trash being shovelled onto shelves.

In fact, it honestly seems like the Western fans of JRPG's play a lot more of the good JRPG's then gamers from Japan do. Gamers who are obsessed with the brainless, thoughtless, terrible Monster Hunter series.
 
Firestorm said:
Honestly, that's the reason I like jRPGs. I don't play them non-stop, but I like to play them every once in a while to play something comfortable and familiar. I really like the RPG output this gen. There aren't an overwhelming number of them so you can play them every few months and still feel "caught up" =)
There is something to be said of games sticking to genre standards on purpose. In fact, such a thing is the norm for every genre. If you look towards the most popular games of any genre they will always play close to genre standards And as long as it doesn't get as bad as, lets say, the horror film genre, I'm not sure what the neverending fuss about evolution is.
 
Oh by the way, funny that BioWare bitches about JRPG's not innovating when they STOLE THE GAMBIT SYSTEM for Dragon Age.

I mean, come on.
 
Hopefully a Japanese developer can finally break free, dig deep in the Garden of Originality, and make a game set in a medieval fantasy world where the selfish and expansionist humans rule over a swath of land that looks like England. There could be a pointy-eared race called "Elves" and they would be a once-proud race that feels a strong connection to nature and are in their twilight years thanks to the humans. There could also be "dwarves" who would be cranky little people that lived in mountains who are also in a state of decline.

Make sure that whatever race you play in the game it is clearly meant to provide the 'human perspective' and you have a winner whose originality can repeated over and over again. :P
 
Rez said:
I've only played a teensy tiny bit of Dragon Age, but I'm fairly sure the choices you make in that game are more complex than 'yes or yes' or 'kick the puppy or feed the puppy'. Credit where credits due, and all that jazz.

Except a lot choices you do don't really affect anything. Ya a party member might get upset, ya you might miss a treasure or something. The games just give you an illusion of choice, which to me is even worse than no choice.
 
Shogun PaiN said:
They might seem that way but the problem is the only real thing the choices influence are a summary text box at the ending of the game.

Have you even played Dragonage. Your choices change the game from start to finish. Your choices, race, class, decisions etc.. all change the experience you have from the moment the game starts until it ends. You act like it's all the same until the end.

Thats the problem. Most people in this thread who are defending JRPG's (like he said they suck or something), have not played the WRPG's they are inturn trashing.
 
LiK said:
i9074_FF13snow.jpg


Surely you jest...
 
Shogun PaiN said:
They might seem that way but the problem is the only real thing the choices influence are a summary text box at the ending of the game.
but I'd imagine the journey to that text box has a few different potential paths?
 
Blackface said:
They really aren't. The leap from BG2 to something like Mass Effect, was much larger then from FF9 to FF12.

Not to mention what Bioware is doing with SWTOR. Which is shit that has straight up never even been attempted in the MMORPG market. It's probably one of the most ambitious games ever made.

Yes, they're making us pay a monthly fee to play KoTOR3, 4, 5, 6, 7, 8, 9, 10. I suppose that's innovative. I admit I don't know crap about the TOR, but if there's a "morality system" and fetch quests, I don't see how it's different from any other BioWare game.

And I agree that the leap from BG2 to ME2 is huge. They did an action game with Jade Empire and a TPS with Mass Effect. But everything else, from how companions/party members work, to the story structure, to the morality, to the dice rolls feel mechanically the same. Hell, they still haven't found a metaphor for conversation systems beyond dialog trees.

People make light of the "farting" in Fable 2, but at least they tried to do something different with regards to how a player interacts with NPCs.
 
jRPGs this gen:

Turn-Based
Lost Odyssey
Blue Dragon
The Last Remnant
Enchanted Arms
Arc Rise Fantasia

Real-Time in Turns
Eternal Sonata
Valkyria Chronicles

Real-Time
Tales of Vesperia
Infinite Undiscovery
Star Ocean IV: The Last Hope
Magna Carta 2 (ok kRPG)
Demon's Souls
Tales of Symphonia: Dawn of the New World
 
Barring special exceptions, every genre, regardless of east or west has been derivative as hell.

Dragon Age feels exactly like KOTOR.

And as someone pointed out already, the "DO REALLY GOOD THING" or "DO REALLY BAD THING" is just as bad.
 
I might consider that a bad thing if JRPGs battle systems weren't a hell of a lot more fun and interesting than Bioware's broken battle systems.

As much as I like Dragon Age, god that battle system is a bore. It just doesn't flow at all either.

I applaud FFXII and FFXIII for making more outlandish jumps into completely new directions. (yes, even though I realize FF XII's battle system is almost like Dragon Age).
 
CabbageRed said:
Hopefully a Japanese developer can finally break free, dig deep in the Garden of Originality, and make a game set in a medieval fantasy world where the selfish and expansionist humans rule over a swath of land that looks like England. There could be a pointy-eared race called "Elves" and they would be a once-proud race that feels a strong connection to nature and are in their twilight years thanks to the humans. There could also be "dwarves" who would be cranky little people that lived in mountains who are also in a state of decline.

Make sure that whatever race you play in the game it is clearly meant to provide the 'human perspective' and you have a winner whose originality can repeated over and over again. :P

Lord of the rings?
 
jman2050 said:
Half-Life was the direct logical evolution of Doom, at least in its play mechanics and level design. The branch that System Shock started seems to have ended with Deus Ex, at least for the time being :/
Interestingly enough, SS1's predecessors by the same development team, the two Ultima Underworld games, were the very first 3D action RPGs, i. e. they were the granddaddies of Oblivion. One could easily describe SS1 as a dumbed-down Ultima Underworld 2, set in the future, with guns. I still loved it though. It still boggles the mind that some reviewers considered SS1 a Doom clone when it came out which seems to prove that they really weren't all that smarter back then.
 
Narratively, maybe. In terms of actual play mechanics, there are so many JRPGs that are so much more advanced and are developing so much faster in so many more directions than WRPGs that it's really pretty embarrassing.
 
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