magicalsoundshower
Member
Well, at least they're not de-evolving like WRPGs which seem to have gone downhill and become less complex ever since Ultima 7 came out (for the most part).
I think that's his point though. At least the genre as a whole moved forward by integrating things from a previously successful game while JRPGs arguably haven't evolved as a whole since the FFI/DQ1 days. At leas that's what I'm thinking he's getting at. Whether that's actually true or not is a whole different discussion.ZombieSupaStar said:pretty much, pre half life everything was just prettier doom shooters, post halflife everything is just prettier half life shooters
But it's still choice for the player to make that isn't present in his example. Not saying it's perfect, but games should ultimately be about player empowerment...even ones that are interested in forcing you down a very specific path to see a specific story. Anyway, the devil is in the details of the execution, especially for RPGs. JRPGs have fallen way down in popularity and sales for the reasons he listed, just as WRPGs did at various points in the last twenty-something years, too. Just because his studio and its choice of genre specialization isn't the most regularly innovated or that they're not immune to the same general criticisms doesn't make his statement any less true.JoshuaJSlone said:Dude is right. 'Do you wanna do BLESSEDLY GOOD thing or DASTARDLY EVIL thing?' from WRPGs is much better.
Teknopathetic said:I would like to say that not everything pre-halflife was just doom shooters.
System Shock 1, duders.
"Why must it always be JRPG vs. WRPG?"
Because JRPGs are fucking terrible.
Raging Spaniard said:Eh, sure, but at least their textures load in time
Also, lets not pretend BioWare hasnt been making the same game for years now.
ZombieSupaStar said:pretty much, pre half life everything was just prettier doom shooters, post halflife everything is just prettier half life shooters
Teknopathetic said:I won't say whether he's being a hypocrite or not, but I will say that JRPGs are almost universally awful.
JRPGs need to evolve from the current shitbin they are and have been for 25 years.
firehawk12 said:The only innovation comes from the indie space - The Spirit Engine being probably the most mechanically interesting RPG I've played this year.
Blackface said:Bioware did use the DND system, then they EVOLVED past it and are not longer using it.
Care to, you know, actually have a fucking clue about what you are talking about?
Facism said:So true. Even to this day a game like deus ex has not been created on its scale or glory.
So much stagnation, but when you got a macdonalds sort of society consuming any shit, i guess they can keep pumping that shit out.
firehawk12 said:The same could be said of WRPGs or at least the Bethesda/Obsidian/BioWare North American RPGs. Generic black/white morality system, D&D influenced warrior/wizard/rogue classes and mechanics, the same storytelling and stories repeated over and over again.
The only innovation comes from the indie space - The Spirit Engine being probably the most mechanically interesting RPG I've played this year.
And hell, say what you will about emo teens, but I think it takes more balls to make an RPG set in a small Japanese town about a bunch of highschoolers as opposed to a game about bald space marines with badass biotic bitches or generic fantasy dudes covered in blood.
Don't get me wrong, I love WRPGs, but they are as stagnant as their Japanese counterparts.
How many RPGs actually use turn-base battle systems these days? A couple of remakes on the DS?Zenith said:JRPGs still use a combat system that was only invented because the hardware of the time couldn't handle realtime combat.
You may claim other genres haven't evolved but these are on a whole different level.
And this too. Bioware's version of conversation really isn't all that much better than industry norm of "yes.. or yes?"JoshuaJSlone said:Dude is right. 'Do you wanna do BLESSEDLY GOOD thing or DASTARDLY EVIL thing?' from WRPGs is much better.
I think it's safe to say that System Shock 1 (and maybe Marathon, not sure which came out first) pretty much invented the story-based shooter and Half-Life is actually a lot less complex than SS. I'd still rather classify System Shock 1 as an action adventure, though, as upgrading your cybernetic gear is a pretty integral part of the game.Teknopathetic said:I would like to say that not everything pre-halflife was just doom shooters.
System Shock 1, duders.
"Why must it always be JRPG vs. WRPG?"
Sure. But it only shows how lacking are the vanilla offerings.ZombieSupaStar said:yeah but a modded up fallout 3 or oblivion IS pretty sweet.
I've only played a teensy tiny bit of Dragon Age, but I'm fairly sure the choices you make in that game are more complex than 'yes or yes' or 'kick the puppy or feed the puppy'. Credit where credits due, and all that jazz.grandjedi6 said:And this too. Bioware's version of conversation really isn't all that much better than industry norm of "yes.. or yes?"
Again, as repeated by damn nearly everyone, Bioware really shouldn't be talking on this one. Rather such critiquing should be left to the more diverse WRPG developers like, you know, the few still on the PC
ZombieSupaStar said:
fresquito said:Sure. But it only shows how lacking are the vanilla offerings.
magicalsoundshower said:I think it's safe to say that System Shock 1 (and maybe Marathon, not sure which came out first) pretty much invented the story-based shooter and Half-Life is actually a lot less complex than SS. I'd still rather classify System Shock 1 as an action adventure, though, as upgrading your cybernetic gear is a pretty integral part of the game.
fresquito said:Sure. But it only shows how lacking are the vanilla offerings.
Rez said:I've only played a teensy tiny bit of Dragon Age, but I'm fairly sure the choices you make in that game are more complex than 'yes or yes' or 'kick the puppy or feed the puppy'. Credit where credits due, and all that jazz.
larvi said:Yeah, there's absolutely no similarity to DnD combat in Dragon age. I guess using stats like dex/str/con and to hit, damage modifiers and HP bonuses based on those stats must only be in the copy I have.
There is something to be said of games sticking to genre standards on purpose. In fact, such a thing is the norm for every genre. If you look towards the most popular games of any genre they will always play close to genre standards And as long as it doesn't get as bad as, lets say, the horror film genre, I'm not sure what the neverending fuss about evolution is.Firestorm said:Honestly, that's the reason I like jRPGs. I don't play them non-stop, but I like to play them every once in a while to play something comfortable and familiar. I really like the RPG output this gen. There aren't an overwhelming number of them so you can play them every few months and still feel "caught up" =)
Rez said:I've only played a teensy tiny bit of Dragon Age, but I'm fairly sure the choices you make in that game are more complex than 'yes or yes' or 'kick the puppy or feed the puppy'. Credit where credits due, and all that jazz.
Shogun PaiN said:They might seem that way but the problem is the only real thing the choices influence are a summary text box at the ending of the game.
but I'd imagine the journey to that text box has a few different potential paths?Shogun PaiN said:They might seem that way but the problem is the only real thing the choices influence are a summary text box at the ending of the game.
Blackface said:They really aren't. The leap from BG2 to something like Mass Effect, was much larger then from FF9 to FF12.
Not to mention what Bioware is doing with SWTOR. Which is shit that has straight up never even been attempted in the MMORPG market. It's probably one of the most ambitious games ever made.
CabbageRed said:Hopefully a Japanese developer can finally break free, dig deep in the Garden of Originality, and make a game set in a medieval fantasy world where the selfish and expansionist humans rule over a swath of land that looks like England. There could be a pointy-eared race called "Elves" and they would be a once-proud race that feels a strong connection to nature and are in their twilight years thanks to the humans. There could also be "dwarves" who would be cranky little people that lived in mountains who are also in a state of decline.
Make sure that whatever race you play in the game it is clearly meant to provide the 'human perspective' and you have a winner whose originality can repeated over and over again.![]()
Interestingly enough, SS1's predecessors by the same development team, the two Ultima Underworld games, were the very first 3D action RPGs, i. e. they were the granddaddies of Oblivion. One could easily describe SS1 as a dumbed-down Ultima Underworld 2, set in the future, with guns. I still loved it though. It still boggles the mind that some reviewers considered SS1 a Doom clone when it came out which seems to prove that they really weren't all that smarter back then.jman2050 said:Half-Life was the direct logical evolution of Doom, at least in its play mechanics and level design. The branch that System Shock started seems to have ended with Deus Ex, at least for the time being :/