WanderingWind said:
Which is funny, because I can't separate any of the JRPG characters from my memories of each other. Was Estelle a different perky, healer who couldn't cook than Elena? Was Yuri different than any other stoic badass character who learned how to be a really swell guy than Kaim or Vincent, etc.
It all depends on what you like in characters, truly. I can find JRPG characters plesant and enjoyable as "characters" and that allows me to look deeper into each one. Just as I'm sure Bioware fans can find the difference between each "Carth" and say why they like on more than the other, lol.
Yuri and Kaim aren't anywhere near alike, at their root, to me, for example. Kaim draw much more from his experience and lengthly lifetime, and seemed somewhat detached and withdrawn for most of the game. Yuri seemed much more self sacrifical. He shouldered everyones problems and concerns onto himself, and his whole theme was to throw himself into the dark deeds that needed to be done, were noone else would. Vincent was stoic, but it's been a long while, did he have any of those types of traits? I remember him having love for one person, which he sacrificed much for.
Elena and Estelle are probably much more close, admittedly, though I think the strength Elena had to learn from Millenia, was something Estelle shows from the very beginning of her adventure. Throughout Vesperia, I expected Estelle to be MUCH more spoiled and stupid. I think her "book knowledge" was much more developed than most other characters of her type. It wasn't just "cold knowledge of situations with no emotions", she was so well read that she was more like a scientist. It totally overrode the usual "ditz" role of the spoiled princess, and made her into one of the most well-researched, thoughtful people on the party, besides Rita. It gave a much better reason for her and Rita to relate, than the usual "Awkward girls like privaledged girls!"
To go back to something I said in my first post, I felt more like Vesperia made mains out of support characters, and went a step further with it's characterization than most JRPGs. Spectral Force 3 I would say takes all it's characters as perfections of their character types, doing nothing more or less than you expect those types to do, but I think Vesperia has some of the best characterization, to me, that I've seen.
Vesperia is also a JRPG I think really benefits from it's US voicework. Yuri's voice says much for his personality, that seems iffy at first (Because he looks like Tales of the Abyss' Tear, as a guy!), but by the time you really get to KNOW him, you know he's so much more than a normal Bishonen with a Sword.
But anywho, yeah. Japan makes great characters for people people who appreciate eastern character types, just like "the West" makes great characters for those who appreciate theirs. I dislike it when people look for the wrong types and each, and try to judge each by conflicting expectations. It's like watching an action movie, and saying it sucks because it didn't have enough fight scenes!
However, I love it when the creators mix things up a bit. I'd love to see it happen more! So in the end, I can agree that JRPGs would try to freshen up a bit in ways, but I strongly disagree with the thinking that WRPGs show the way to this. I think that idea is a bit concieted.