Dont have much time to make this post but I agree with what Keio says. It's cool to hear the reasons why these secondary objectives are included in the game, and I respect that...but game design wise, it didn't really seem to make sense to me. It just pissed me off even more when levels had to be replayed just cause you miss 1 stupid little objective. At least give the option to retry at the last checkpoint instead of playing the entire level
EXACTLY. Nothing takes away from those brief cinematic moments the game has than the realization I have to play through the whole thing again because I didn't rub up against a "blueprint" on the wall.