Hahaha so fcking cheesy."Destination is unknown", so better slit the throat of the first person you see uh.![]()
...It's not the engine that you think is ugly, but the art style / direction that you think is ugly.Unreal Engine is so goddamn ugly.
It's definitely unreal engine. I can tell you that much.
I know literally nothing about the game but I'm willing to put bets on either Korean or Chinese studio
No. There is a "unreal engine" look, that is nearly impossible to fully get rid of and it's ugly. It's always been ugly, and probably always will be ugly....It's not the engine that you think is ugly, but the art style / direction that you think is ugly.
It's always been ugly, and probably always will be ugly.
Exactly what i thought"Destination is unknown", so better slit the throat of the first person you see uh.![]()
He's right. All the microstutter, resolution adjusting, blurry objects, artifacting, and jank that comes with the hardware not being able to keep up with the software and thus having to adjust on the fly for a decent framerate is terrible. UE5 is not really a sportscar, it's more like a sedan with modifications.
I can't!! I'm dead!"Destination is unknown", so better slit the throat of the first person you see uh.![]()
Here's a surprise for you - 95% of everything you just mentioned also present in other engines due to console (first and foremost) and PC hardware limitations, or do I need to remind you that without DLSS or other techinques of image reconstruction you can't play demanding games with decent FPS? It's the norm and will never go away, same goes for low res alpha effects and other stuff.All the microstutter, resolution adjusting, blurry objects, artifacting, and jank that comes with the hardware not being able to keep up with the software and thus having to adjust on the fly for a decent framerate is terrible.
Great points here.I say we give em a chance. People jump on em cause it looks janky and lacks proper lighting etc. when it is made by a small team most probably (seems they are from Turkey). But a lot of same people praise every forced-pixelated indie trash that comes out these days.
Let them cook, at least we know it wont be woke, so it's already more bearable than most AAA shit from today.
Looks good to me, I'll be there day one
Im hype, really. Day one for me.
Turkish is definitely a new one. Color me surprised
Turkish studio.
The gameplay seems like a rip off of MGSV.... I love MGSV, but...
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I agree, modern programmers suck and create games/engines that go beyond a console/pc's capabilities and aren't thinking of creative or innovative ways to solve problems. Which leads to shitty visuals and IQ and are coddled by things like DLSS and those other techniques to squeeze blood out of a rock while not being as optimized as they could be/used to be. Sony's team does great with this, but everyone else, not so much.Here's a surprise for you - 95% of everything you just mentioned also present in other engines due to console (first and foremost) and PC hardware limitations, or do I need to remind you that without DLSS or other techinques of image reconstruction you can't play demanding games with decent FPS? It's the norm and will never go away, same goes for low res alpha effects and other stuff.
Neither consoles or PCs are at the level of the movie quality CGI of 10 years ago even, not to mention that it's not even realtime and offline and there's still a shit ton of GFX related issues that nobody fixed to this day like texture/model clipping, texture stretching and unrealistic behaviour based on what it is - various metals etc.
It's just stupid to except perfection from realtime GFX and the level of movie quality CGI made completely offline over the course of many months.
yep. the future of gaming: 'everything was great graphics'...Everything that is handled by the engine looks very good.
Whatever requires more effort from the developers looks very low budget.
When i see dismembrements I'm already sold... I'm easy to buy.. also I'll support a Turkish studio even tho I'm not turkish ^^
Dismemberment can be very satisfying when done right, you got me thereWhen i see dismembrements I'm already sold... I'm easy to buy.. also I'll support a Turkish studio even tho I'm not turkish ^^