- Jan 27, 2018
Platform: Nintendo Switch
Released: Mar 20, 2019
Developed by: Inti Creates Co., LTD.
Category: Action Adventure
The story of Blaster Master Zero 2 begins a few months after the events of the first game (released on March 9, 2017), where the main protagonist Jason saves planet Earth from the mutants. Eve has been infected by mutant cells that are slowly corrupting her body, so together with Jason and Fred, they board G-SOPHIA and begin an intergalactic journey to Eve's home planet, Sophia, in hopes of finding a cure for the mutant infection.
Blaster Master Zero 2 is a side-scrolling/top-down hybrid action adventure with light metroidvania elements. In your G-SOPHIA you’ll crisscross a galaxy of planets both large and small, meeting strange characters, gaining new abilities and fighting challenging mutant bosses. The worlds are more varied than ever and you’ll need to experiment with your weapons and powers to find the most effective combination for each new challenge.
I’ve been working my way through BMZ2 for a while and wanting to make a proper OT for it, but my opinion was still in the process of being formed. While I haven’t quite completed the game at the time of this writing, I’m now confident in saying this is one of the coolest games I’ve played all year.
- You have a tank (the G-SOPHIA), that also flies through space.
- You (Jason) can get in and out of the tank at any time.
- Once outside of your tank, you can enter mini-dungeons which feature a top-down perspective.
- Both you and your tank can be upgraded with new weapons and abilities.
- While on foot, you can perform various timed Blast Counters to parry enemy attacks and deal massive damage. You can even chain multiple Counters in succession — and this feels awesome!
Compared to Blaster Master Zero (2017):
- Weapon balance: In BMZ1, so long as you maintained your blaster at max power, you could steamroll through most of the overhead sections. In BMZ2, the weapons are much more situationally-oriented, and some have cooldowns that discourage over-reliance.
- World map: BMZ1 featured a variety of areas traversed through simple doorways. In BMZ2 you fly around a galaxy seeking out planets, planetoids and even large ships to explore. Occasionally you’ll want to revisit an earlier planet with abilities found later in the game.
- Challenge: The game puts up a bit of a fight, especially in boss mutant encounters. You’ll need to experiment with weapon types, employ your sub-weapons and master the Blast Counter to succeed. It’s not Dark Souls, but it’s tough enough to make victory something satisfying.
- Puzzle-solving: There are some clever little environmental tasks that made me feel very smart (and delighted) when I figured them out.
- Zaniness: Inti Creates seems to just be having fun with this one. I don’t want to give away too much, but some of the places you visit and characters you meet (generally, other “Metal Attacker” pilots and their companion androids) are quite surprising.
Figure out how to use Blast Counters early. The game doesn’t explain this tremendously well, though it’s illustrated in the How to Play section.
Here’s what you do:
- Face the enemy you want to counter (the game’s fairly forgiving on this point)
- Wait till a crosshairs appears over the enemy
- Press the X button to perform your selected Blast Counter
- Start shooting as fast as you can to rack up damage.
Map your shortcut buttons!
You can set the left and right triggers to your two favorite powers in G-SOPHIA mode, and also two favorite powers in the overhead mode, as Jason. You can then pop off with your favorite abilities at any time without selecting them first.
If a friendly pilot makes a request, don’t assume the relationship ends right when you fulfill it. They may have more for you.
For extra RP flavor: talk to your android, Eve, by selecting her from the pause screen.