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BlazBlue Continuum Shift Extend will not be available as DLC upgrade

SolarPowered said:
No room in your heart for the Squirrel girls? There is tons of room for them in mine. :3

I <3 Makoto forever!

So you are telling me that there were just a couple(maybe even three) god tier characters with gimmicks that made them practically impossible to beat unless you got lucky?

I knew that Bang's cr.L was good, but damn...

EZ mode DP nerfs doesn't just cover direct nerfs to her(I know they mostly nerfed poor regular Jean). It consists of TAC meter drain, meter builders/absorbers, projectile counter supers. The nerfs to regular Phoenix are still nerfs against DP because they make her have to work harder in order to stay safe unlike before.

You underestimate me, my good friend.
OMG I FORGOT MAKOTO D: SHAME ON ME.

Well bbcs2 bang was makoto. Wait for BBCSE Mu-12. She's going to be BBCT rachel levels of retarded. Oh and rachel will be too :3 Oh and ... fuck it XD just wait and see there is some REALLY REALLY dumb shit coming soon :D
such as
Voltic charge - Gauge gain increased, can chain into sledge hammer if used to guardpoint an attack
going into 4k damage :D
 
33zbwb9.jpg
 
_dementia said:
I can't think of a fighting game revision sell more than it's predecessor this gen.

Well yeah, that much is a given. But that's all the more reason for the developer to swing for the fences with the new releases. You gotta work harder when you're not Capcom, or the sales dropoff will be more palpable, as I suspect was the case with BB:CS.
 
Just bought BB CS off amazon for 15 new because I want to try and be better than failing against the cpu on easy when P4 fighter comes out.
 
All I know is that this we can mark the day on the calendar. This thread and the KoF13 thread demonstrates the point in the fighting game popularity cycle where the casuals check out and start whining about milking, and it's up to the hardcore to keep buying the damned things until the casuals get bored with the flavor of the month and come back in ten years time. :P
 
Another BB? I bought CT and CS when it came out. Luckily I didn't buy all the DLC characters, but I'm not gonna get extend. Maybe when it's on sale. I'll enjoy playing my CS in the meantime.
 
-.- the only non deep characters, are Tagger/Ragna/Tsubaki/Noel Everyone else has a ton of little tricks and shit they can do that makes them complex.
Ah, my definition of character depth is the complexity of the decisions you have to make at any given moment. So, more straight-forward characters with fewer options = less complex, etc.

I think that's unfair. Which BlazBlue character doesn't have an interesting drive? You've really oversimplified their playstyles.
I'll make it easy: Noel.

And as far as roster size is concerned, you know that I'm an ardent MvC3 fan, but to compare the two is simply unfair. Arc System Works does not have a team as large as Capcom does.
No, of course not, which is why I don't hate on ASW at all. I was just responding to Solar's statement that they aren't giving us less value-per-dollar than Capcom does. I love BlazBlue, though I wish it had a button dash...

Anyway, I'm really digging Relius, but I have no time for Marvel even, and that's my main game. :-(
 
Not really surprising?

I knew this would happen when BlazBlue came out for the PSP/3DS excluding the features that would be in the Vita version which was the extra story modes for the new characters.

I love the artwork in these games but I know by now how Arc System Works/AKSYS always releases a new game with very small incremental updates.
 
So is this going to contain or omit the CS scenarios on it?
I skipped CS as... Well I didn't fully not expect this.
Still entirely lame that it isn't offered as DLC.

Considering I do want to know more of the story as I really like the BB universe (and <3 Noel), it will be an issue for me if it doesn't have them.
 
So... can someone explain to me if the BB story stuff is compounded with each game, getting updated each time, or are they literally sequels?
 
ShinobiFist said:
I don't see the beef with this at all.
You seriously don't see the problem with charging $40 for what is essentially the same game with some balance changes and one more character that many people may not use?
 
I wanted to get in BB with every release but never did, CT>CS>CS (portable)>CSE.
First two due to awfully late European release dates (PAL 360 :( ), portable because the resolution sucked on the 3DS.

I will find people to play with online on the new one right? I was planning to get the Vita version just for that reason.
 
Did anyone expect this to be DLC? My friend rag on Capcom for SSF4, AE and UMvC3, but they act as ARC can do know wrong. Confuses the hell out of me
 
If the online remains the best online in a fighting game ever, then I'm willing to pay up for it.

Shit, I bet people in here would be more than willing to buy another iteration of their favorite fighter if the online quality matched blazblue's,
 
Naked Prime said:
Did anyone expect this to be DLC? My friend rag on Capcom for SSF4, AE and UMvC3, but they act as ARC can do know wrong. Confuses the hell out of me

People probably expected it to be DLC because CS2 was DLC.
 
Xater said:
People probably expected it to be DLC because CS2 was DLC.

What was CSII again? IIRC wasn't it just a uber maxi-single-esque balance patch? Also, how far was Makoto's release from CS's retail release?
 
Naked Prime said:
Did anyone expect this to be DLC? My friend rag on Capcom for SSF4, AE and UMvC3, but they act as ARC can do know wrong. Confuses the hell out of me

I definitely did. I was just expecting huge ass patch and $7 for Relius. But seeing all the stuff their packing in for CSE I'm not mad at all. Just glad I played it smart and waited for a sale for Makoto. If they do decide to put the DLC on sale before CSE drops I might bite to get the achievements.
 
The changes made to each version of BlazBlue are very big imo.

I have no problem with yearly updates in fighting games. When I pour as much time as I do into them, it's very welcome.

Not saying others are wrong, but this is my opinion.

Can't wait for the Platinum buffs!
 
I don't mind yearly updates- but you gotta price them reasonably.

$40 for what I've seen so far isn't enough. Also, I'm not the biggest BB fan, I like the game some, but other games I like better coming out next year.

Fact is, why should I pay $40 for what amounts to an expansion when I can pay $50 for a full game like SC4 or KOFXIII, unless I'm just a huge fan of the series?

I'm not a casual either- I'm pretty sure that in the next twelve months, I'm buying four fighters: VF, SC, KOF, and Skullgirls.

As for KOF13, I don't think the casuals are checking out- the Capcom fans are largely the ones checking out. (I consider Capcom fans and FG fans to be two related but separate pots)

The real issue is that the market is getting oversaturated, and Capcom has been jumping the shark this year. I'm not going to say a crash is coming until we see a real drop in EVO attendance (I think it could happen next year if UMVC3 and SF12 tank)

It does make business sense for the 2nd-tier companies to release this game as disc. The casuals have left, and the hardcore are willing to pay $40 for patches. They're going to make more money this way, as I doubt there are 6-8 casual players for every hardcore player at this point in Blazblue's lifecycle. They might as well milk this for all its worth.

The only series that I can see benefitting from the DLC model right now would be KOF if it does well. (DLC teams for $10 added twice per year for a couple of years with the same engine)
 
On the bright side, there is one more platinum trophy to get. The good thing is that I didn't bought the characters DLC for CS, so far as I am concerned, CSE will have 4 extra characters, and a new story mode. Don't care for 2 vs 2 battles.

Hopefully the nerf Platinum and Makoto.
 
Shinriji said:
On the bright side, there is one more platinum trophy to get. The good thing is that I didn't bought the characters DLC for CS, so far as I am concerned, CSE will have 4 extra characters, and a new story mode. Don't care for 2 vs 2 battles.

Hopefully the nerf Platinum and Makoto.
Platinum wasn't especially good in the first place (let alone on Makoto's level).
 
kayos90 said:
Honestly the reason they're doing a retail release for this game is because it's been over a year since an actual physical release since the last BB game. In that sense, what they're doing is justified. However, you guys are taking the DLC into perspective. It's completely understandable why you guys are getting upset. To some this will be 4 new characters. To other it's 1 other.
They're being smart by refreshing what's on the shelf, but at certain stores, when it sites on the shelf saying something like "Extend" on the end it feels like a cash in. I saw CS for $15, but had a feeling they were gonna do this all over again. It just gets confusing trying to find a point when to finally get in.
 
I find the "I'm glad I didn't buy the previous game!" mindset amusing. Do you collect these? Does it sit on your shelf shrinkwrapped in immaculate glory? Maybe if you were actually going to play this game you could be doing so already and getting your money's worth.

ASW has actually improved the game quite a bit from the original release. One thing they actually DO have over Capcom is that their updates aren't random tweaks thrown in by people who are barely aware of how the game is played.
 
This thread, my goodness. It's like people don't enjoy actually playing the games they buy. Oh wait, this is NeoGAF.

If this were DLC, the update wouldn't be free, and people would be complaining about having to pay for that. And they'd mention something about how inconvenient it is for tournaments to not have a disc release. But since it is a disc release, people are complaining that it's not DLC because it "only adds one new character" unlike all the "new" characters that we'd likely see from a Capcom game. Hahahahahaha! Too funny.

akilshohen said:
They're being smart by refreshing what's on the shelf, but at certain stores, when it sites on the shelf saying something like "Extend" on the end it feels like a cash in. I saw CS for $15, but had a feeling they were gonna do this all over again. It just gets confusing trying to find a point when to finally get in.
I think the best point to get in is when you realize you want to play the game. Especially if you've got friends to play against. 2D fighters are going to get yearly updates. That's how it goes. Waiting for the right update to get in on is stupid, because you're wasting time you could be enjoying playing the game, which is the whole reason for having the game in the first place.

My only concern with this update, is if the DLC color palettes will be on the disc, or transfer over, or what. I'm going to be very upset if I can't rock my Monochrome Platinum!
 
When i think about all the other fighters that are YET to be released, this does seem like a problem. We have so many fighters coming out, and this is a disc release of an update to an existing game, DLC would of been a good choice for sure.

I guess we'll see how it turns out, but personally i'd like a release like this, just hopefully I'll put some proper time into BB as i never really did, despite how much i like it.
 
Master Milk said:
I think the best point to get in is when you realize you want to play the game. Especially if you've got friends to play against. 2D fighters are going to get yearly updates. That's how it goes. Waiting for the right update to get in on is stupid, because you're wasting time you could be enjoying playing the game, which is the whole reason for having the game in the first place.

My only concern with this update, is if the DLC color palettes will be on the disc, or transfer over, or what. I'm going to be very upset if I can't rock my Monochrome Platinum!
Yeah I know, I've tried to get into Aksys fighting games in the past. I Bought the first one back in 09, and me and my fighting game buddy only played for about an hour. Most interesting part was Bang's super. Sold it, the CS came out and I was gonna get it but was more into SFIV at the time and got relieved when I saw the characters were released, because I KNEW another disk was gonna come out. But at this point, it's like "Damn are they gonna KEEP doing this?"

and before you bring it up, I got all the characters for MK9, and will be buying UMvC3 and KOFXIII. LOL.
 
Karsticles said:
I'll make it easy: Noel.

No, of course not, which is why I don't hate on ASW at all. I was just responding to Solar's statement that they aren't giving us less value-per-dollar than Capcom does. I love BlazBlue, though I wish it had a button dash...

Anyway, I'm really digging Relius, but I have no time for Marvel even, and that's my main game. :-(

It's not interesting to you, and admittedly me, but Noel's Gun-fu drive is appealing to a lot of people.
 
Hojaho said:
Except that Continuum Shift 1 was still totally broken and the only real fuckup Capcom has made is AE, which is being fixed.

Either way that totally doesn't make it okay to have one character and a balance patch for 40 dollars. Not that I'm the biggest fan of Capcom's practices or anything, but to claim that this is somehow better than them is downright absurd.
 
Karsticles said:
No, of course not, which is why I don't hate on ASW at all. I was just responding to Solar's statement that they aren't giving us less value-per-dollar than Capcom does. I love BlazBlue, though I wish it had a button dash...

(

If you want a button dash- look into Arcana Heart. The D button can be a dash button.
Arcana's the main reason I'm not going to get this- it's not that BB is bad, it's that Arcana is cheaper (in terms of cost- $30 compared to $40) and more fun. Balance and netcode are largely pushes between the two games as well. (AH/BB use similar netcode, maybe identical)

I'm sure this will be good, but there are limits to what games I can play at a given time, and next year with all the other good fighters coming out (I wish some of them had come out this year instead of what we got instead so I could space them out), I just won't have room.

All that being said, I still think yearly updates are a good thing when the community turns hardcore: it's better to be milked for yearly updates then to not get anything. You do lose the casuals when you do this, but most casuals drop out after the original game- especially in a genre which is as soulcrushing as fighters and you get bodied a ton. (That's why this genre has a hard time sustaining success- it's rewarding but it's not low hanging fruit at all)

I also expect that being on disc and losing sales from that will kill BB's shot at staying an EVO game, as the playerbase will collapse due to more options.
 
BiggNife said:
Except that Continuum Shift 1 was still totally broken and the only real fuckup Capcom has made is AE, which is being fixed.

Either way that totally doesn't make it okay to have one character and a balance patch for 40 dollars. Not that I'm the biggest fan of Capcom's practices or anything, but to claim that this is somehow better than them is downright absurd.
But CS1 was fixed a while ago with CS2, and it's getting fixed even more with Extend.
 
alstein said:
Balance and netcode are largely pushes between the two games as well. (AH/BB use similar netcode, maybe identical)
AH3 tier lists usually go from A+ to B, with maybe one or two characters in C tier.
 
The problem is that this is the first time Arc has pulled a "tweaks and a 1/2 new character for 40 bucks!" disc update this generation, where online play matters and more people than ever are looking to get into fighting games.

It's clear that the BB hardcore are willing to pay 40 for those tweaks. There's nothing wrong with them desiring the update that much. If you are that hardcore about BB, you'll get your money's worth.

But it's a fair dump on everyone else. It splits the online community for something that isn't a whole new game. Even Capcom recognized the problem here with SFIV after its first update and went through the trouble required to allow people with Super SFIV to get into matchmaking with those who had the AE update or AE disc.

UMVC3 pushes it due to the various issues in that game's development history, but it does its best to make up for it with a ton of content and major updates for the $40 price tag. There's actually a lot of content in it to attract the median player to upgrade, not just the hardest core MVC3 player.

All this move by ASW does, is reafirm their niche status. They're limiting their options to the most dedicated fans.
 
Terareflection said:
But CS1 was fixed a while ago with CS2, and it's getting fixed even more with Extend.
And Capcom is fixing AE with 2012.

So I don't see how ASW is so much better than Capcom. They've both released unbalanced games before.
 
ASW has actually improved the game quite a bit from the original release. One thing they actually DO have over Capcom is that their updates aren't random tweaks thrown in by people who are barely aware of how the game is played.

A million tweaks does not good balance make. So far each revision has gone from having ~3 characters that tower over the rest of the cast to having ~3 different characters that tower over the rest of the cast. The reason Capcom balances the way they do is because the ASW method alienates characters in an extreme way. They've completely changed the way characters play between games and it's not uncommon for characters to go from good and fun to boring and useless. Did you genuinely enjoy Rachel in CT? Sucks for you because she disappeared in CS! Bridget was your dude in GG:Slash? Prepare to never win again in Accent Core!
 
alstein said:
I don't mind yearly updates- but you gotta price them reasonably.
CSII was free so this is really a priced update after two years, but I guess people want to continue acting like they've been paying out the ass every year.
Hitokage said:
ASW has actually improved the game quite a bit from the original release. One thing they actually DO have over Capcom is that their updates aren't random tweaks thrown in by people who are barely aware of how the game is played.
Goddamn this

I've mostly played MvC3 in favor of BB, but some of the decisions that Capcom makes honestly leaves me scratching my head. So many things in the first game were absolute mistakes that made CS1 look tame in comparison...

Hell, Ono's craziness with Yun and Yang was actually on purpose. Who tries to make a fighting game unbalanced on purpose?!
BiggNife said:
Except that Continuum Shift 1 was still totally broken and the only real fuckup Capcom has made is AE, which is being fixed.
See... even the SF community would have told you they hated the Sagat factor in SFIV and he wasn't even made by mistake either. Ono actually made him much better than other characters in the cast "to bring people together" or some shit. Then he leaves a whole bunch of characters nerfed in AE and brings in Yun and Yang to make it worse. It got so bad that he had to apologize and they needed to patch the game witthin two months.

If you think that MvC3 was the more balanced game compared to CS1 then you are most definitely off your gourd.
Ron K said:
A million tweaks does not good balance make. So far each revision has gone from having ~3 characters that tower over the rest of the cast to having ~3 different characters that tower over the rest of the cast. The reason Capcom balances the way they do is because the ASW method alienates characters in an extreme way. They've completely changed the way characters play between games and it's not uncommon for characters to go from good and fun to boring and useless. Did you genuinely enjoy Rachel in CT? Sucks for you because she disappeared in CS! Bridget was your dude in GG:Slash? Prepare to never win again in Accent Core!
I'm not even going to pretend that ASW is innocent in this regard, but let's not pretend that Capcom are saints when it comes to this either. It has taken them just a long to blance SFIV as it did for Guilty Gear to reach it's sweet spot.
 
SolarPowered said:
Hell, Ono's craziness with Yun and Yang was actually on purpose. Who tries to make a fighting game unbalanced on purpose?
As far as I know some Anime licensed fighters like Bleach on the DS has intentional tiers.
 
_dementia said:
As far as I know some Anime licensed fighters like Bleach on the DS has intentional tiers.
I should have worded it better because I knew something like this was coming lol. Do you really want to bring in some absolutely tiny no name dev with a licensed game? There are tons of broken fighters out there that are so obscure that most of us might have never heard of them.

Didn't KOF make a lot of their newer characters ridiculously strong? That'd be a much better response.
 
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