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BlazBlue Continuum Shift Extend will not be available as DLC upgrade

I'm not even going to pretend that ASW is innocent in this regard, but let's not pretend that Capcom are saints when it comes to this either. It has taken them just a long to blance SFIV as it did for Guilty Gear to reach it's sweet spot.

Oh I wouldn't claim otherwise. I was making 2 different, only slightly related statements really. Just because you make a million tweaks doesn't mean you'll end up with a game any more or less balanced (same can be said if you only make a few). However, when you DO make a million tweaks you're far more likely to fundamentally altar the way a character plays and have drastic shifts in playstyle - which pretty much takes a dump on the face of anyone who has put effort in to learning that character.
 
Have not played BB in long while , would have buy this but KOF is coming out .
So i will be skipping this and UMVC3 might get them later on but not day 1 like usual .
 
Tizoc said:
AKSYS should really consider making CSE DLC for the west...
They're pretty good about responding to fan input, but that said, they aren't developers. I think they just publish and localize.

They could release Extend as a PSN game if that's what you mean.
 
Ron K said:
Oh I wouldn't claim otherwise. I was making 2 different, only slightly related statements really. Just because you make a million tweaks doesn't mean you'll end up with a game any more or less balanced (same can be said if you only make a few). However, when you DO make a million tweaks you're far more likely to fundamentally altar the way a character plays and have drastic shifts in playstyle - which pretty much takes a dump on the face of anyone who has put effort in to learning that character.
Except characters didn't really get kneecapped in CS2. Some characters did change in how they play, but sometimes that needs to happen.
 
SolarPowered said:
June 30th 2009-BlazBlue Calamity Trigger-$60
July 27th 2010-BlazBlue Continnum Shift-$50(?)-About thirteen months after it's predecessor
May 10th 2011-BlazBlue Continuum Shift II-Free(*smiley face*)-About eleven months after it's predecessor and free
TBA-BlazBlue Continuum Shift Extend-TBA

We basically got two years of gaming between CS and CSII for the price of a single game. I don't even want to hear about Capcom being better than ASW on this subject.
I think your Math is wrong Solar.
We got barely a year of gaming between CS and CSII for $50.
Even if you consider CSII as a free update (Which it technically wasn't. We got half of CSII. The characters were still paid), we still got 1.5 years of content (from July 27 to December 2011 we have 17 months) for $61 ($40 + $21 I think). I think this is what you meant originally, but can't we make the same argument for Super -> AE -> 2012? Super was $40, AE was $20, and 2012 is likely free.

I love Blazblue, but its hard to justify extend as a worthy update. CSI was a great update, second only to SSFIV as the biggest incremental increase, but Extend just seems anemic right now.
 
Well, it's a bit disappointing but I'm not too surprised. They already didn't charge for the CS1 -> CS2 change, which was nice.
 
sephi22 said:
I think your Math is wrong Solar.
We got barely a year of gaming between CS and CSII for $50.
Even if you consider CSII as a free update (Which it technically wasn't. We got half of CSII. The characters were still paid), we still got 1.5 years of content (from July 27 to December 2011 we have 17 months) for $61 ($40 + $21 I think). I think this is what you meant originally, but can't we make the same argument for Super -> AE -> 2012? Super was $40, AE was $20, and 2012 is likely free.

I love Blazblue, but its hard to justify extend as a worthy update. CSI was a great update, second only to SSFIV as the biggest incremental increase, but Extend just seems anemic right now.
I actually don't have much of a problem with how Super evolved on the money front. The games were spaced out pretty well like. The game itself had a horrible history with the balancing though. SFIV was meh, SSFIV was somewhat better, AE got freaking crazy and now it's solid enough.

Oh, and I see my mistake now haha. Yeah, we've gotten nearly fourteen months or something so far between CSI and CSII which was free and the fact that we won't get another game until some time next year puts it even closer to the two year mark.

As far as upgrade path goes....

SFIV-BB:CT-Launch games
SSFIV-BB:CS-Both games had way more game time than MvC3 before the sequels set in.
SSFIV:AE-BB:CSII-Both games were DLC upgrades and were cheap or free

They had very nice release schedules compared to MvC3. Extend is definitely looking very weaksauce right now though...
 
Karsticles said:
BlazBlue has to pay for alternate colors. Capcom pays about the same for alternate costumes, and for several characters per pack usually.

Have BlazBlue's DLC characters really been that deep? Makoto isn't anything special, Valk just has a second mode, and Platinum, as far as I know, is just randomness added to projectiles and such. I don't think they're quite as deep as, say, Rachel, Carl, or Arakune.

I don't consider BlazBlue's general characters to be substantially deep unless they have an interesting drive.


If you expand BlazBlue's roster proportionally, I think it would actually have a tier listing very similar to MvC3's in terms of spread.

It's deep ..not because of a drive , but because of how you play it ...

2 characters can have the same base , but if they play differently it's different..
in that stance all 3 dlc characters from BBCS are deep since they play differently from the rest Valk doesn't have just a second mode , his second mode make him different ..

The same way regius is different from carl even when both use dolls
 
Are people still playing continuum shift? I've barely put any time into it, played a few matches against minty and never touched it again. I dug hazama, but it's been so long that I've forgotten his combos. Anyone want to help me train? I didn't even know about that free patch, so I'd like to check that out, too.
 
Takuan said:
Are people still playing continuum shift? I've barely put any time into it, played a few matches against minty and never touched it again. I dug hazama, but it's been so long that I've forgotten his combos. Anyone want to help me train? I didn't even know about that free patch, so I'd like to check that out, too.
On GAF there are a couple of folks still playing CS2 on PSN

Fair warning, Hazama's bread and butter elevator combo doesn't work since the CS2 patch last May.
 
Slight dumb question: I picked up CS in the earthquake sale, played it for a little bit (I was already pretty burned out on BB) and put it down. I popped it in last night, downloaded the 1.04 patch, and it's running at 1.03. This is "CS2", right? It's all balance fixes and such, if I want the 3 DLC characters, I still have to pay the $20 or whatever, right?
 
The End said:
Slight dumb question: I picked up CS in the earthquake sale, played it for a little bit (I was already pretty burned out on BB) and put it down. I popped it in last night, downloaded the 1.04 patch, and it's running at 1.03. This is "CS2", right? It's all balance fixes and such, if I want the 3 DLC characters, I still have to pay the $20 or whatever, right?
Correct. 1.03 is CS2.
 
I'm moving from Calamity Trigger to Extend.....I don't have a problem with this heh... Got a LOT of catching up to do!
 
sephi22 said:
I think your Math is wrong Solar.
We got barely a year of gaming between CS and CSII for $50.
Even if you consider CSII as a free update (Which it technically wasn't. We got half of CSII. The characters were still paid), we still got 1.5 years of content (from July 27 to December 2011 we have 17 months) for $61 ($40 + $21 I think). I think this is what you meant originally, but can't we make the same argument for Super -> AE -> 2012? Super was $40, AE was $20, and 2012 is likely free.

I love Blazblue, but its hard to justify extend as a worthy update. CSI was a great update, second only to SSFIV as the biggest incremental increase, but Extend just seems anemic right now.

CS was actually $40, which was the same price as Super... For whatever that's worth.
 
I'm kind of hoping they do a SSFIVAE and release this more recent update as a PC title to make up for the lack of CS. Perhaps a futile hope.

If not I guess I'll be PS3ing it, as I skipped CS.
 
Suairyu said:
I'm kind of hoping they do a SSFIVAE and release this more recent update as a PC title to make up for the lack of CS. Perhaps a futile hope.

If not I guess I'll be PS3ing it, as I skipped CS.

I would recommend PS3... Most players are on it anyway.

Anyway, I haven't played CS2 in a while mainly because I found out that my CD was scratched (WTF?) and I had deleted my install file... which means, the load times are stupid long. I might just end up buying another one to support Arc and you know... play the game.

Either way, I'm baffled at the Extend comments so far. Arc knows that this game is a niche game and won't be selling as much as the big names out there. The ones who will be buying are the ones who are already playing it religiously and probably won't be reeling in that many new players. A lot of the comments here are reinforcing this thought.

Also, I would like ask some of the people here who honestly think that CT, CS1 and CS2 play the same. Yes, it's only one more character for Extend, but the system changes are DRASTIC for each one. The burst system, guard libra/primer, the moves, gatlings, links, the wall bounce system, the ground to air unblockables, the move properties and some other stuff that I'm probably forgetting are HUGE. The jump from SF4 to SSF4 was not as drastic. The characters themselves played the same... Just small tweaks were given. Now imagine if the change from SF4 to SSF4 was like going from SF4 to SF3:3s. I mean, obviously, it's not THAT drastic (same graphic engine), but it's literally like playing a new game. Arc has had a history of wanting to tweak the engines and how the game plays rather than adding more characters. Not that I'm saying the way Capcom is doing it is wrong (well, sometimes... Why is Yun in SS4:AE?) but Arc has a very different approach on updating their games.

Not that I'm supporting 100% with Arc since I HATE DLC characters. Something has to be done to that but the whole industry is jumping the gun on the DLCs, so I guess we're just going to adapt. Oh also, screw Nesica. It was a huge middle finger to the state players and a way for them to money hat a little more.

Arc defending aside, I'm still pretty hyped for UMvC3 and SF x Tekken so it's not like I hate every other game out there. In an ideal world, people would understand both points but the casual gamer will only see "only ONE new character? Balance changes? No one wants that." That's how I picture it anyway. Who knows, maybe they just don't understand the game and just mash their way so when the new game comes out, they don't see anything different?
 
It's deep ..not because of a drive , but because of how you play it ...

2 characters can have the same base , but if they play differently it's different..
in that stance all 3 dlc characters from BBCS are deep since they play differently from the rest Valk doesn't have just a second mode , his second mode make him different ..

The same way regius is different from carl even when both use dolls
I don't consider those to be very interesting. Likewise, I don't consider MvC3's Phoenix to be "deep" just because she has a second mode she can activate. I made my definition of depth perfectly clear, though.
 
So is this a good moment to jump into BB? With all the crazy updates and new version every week I don't know which one to get!
 
_dementia said:
A Tsubaki won SBO
A Hakumen won Evo

Nah, Makoto and Noel are not broken. Good characters, but nowhere near insurmountable.
does Daigo getting owned at EVO mean Yun isn't broken? I'm not sure I follow this logic.
 
FallingEdge said:
Virtua Fighter will never do this to you. Come to the VF light, peeps!

*extends arms*

YEAAAAAAAAAAAAAAAAAAAAAAH[/Jacky]
Virtua Fighter goes to the other extreme by not releasing enough home versions.
 
Kinda glad I didn't buy any DLC for BBCS. Just got Makoto which was bundled with my fan edition copy. Was already buying this for the Vita so that is unchanged but I'm still a bit peeved that the balance updates and characters will not be added to CS as DLC. May still buy it for PS3 when it pricebombs however.
 
Well I stopped playing at Calamity Trigger, so a month after release this will probably be like $20 and getting all the CSI, CSII, and Extend content will be worth it. But, for people who have been loyal to the series and bought all the DLC and whatever, one character and balance tweaks for $40 is SHIT.
 
Do you guys think they're going to do another update to Street Fighter II after HD Remix?

I keep hearing that Street Fighter II is a good game, but I don't want to get screwed and buy it only to have a new version come out.
 
Parallax Scroll said:
Do you guys think they're going to do another update to Street Fighter II after HD Remix?

I keep hearing that Street Fighter II is a good game, but I don't want to get screwed and buy it only to have a new version come out.
I don't have a crystal ball, but if they ever finally make an arcade perfect home port of ST, then hold out for that.
 
The extent to which some people feel entitled to the free labor of others never ceases to amaze me. Just because I bought a ticket to see the first Harry Potter movie doesn't mean the studio owed me a free seat for the next seven.

If you just played an iteration of BlazBlue casually, what do you care? The balance changes are likely irrelevant to you and your disc doesn't self-destruct when the next version is released. If you're playing BlazBlue competitively, odds are that you've received your money's worth many times over and will receive comparable value from this.

These are competitive games explicitly designed for high replay value. Part of the cost to keep them active is that developers need to iterate on them with a reasonable frequency.
 
kyubajin said:
So is this a good moment to jump into BB? With all the crazy updates and new version every week I don't know which one to get!
If you want to play it somewhat decently, yes. If you don't care and just want to dick around, wait for Extend.
 
Parallax Scroll said:
Do you guys think they're going to do another update to Street Fighter II after HD Remix?

I keep hearing that Street Fighter II is a good game, but I don't want to get screwed and buy it only to have a new version come out.
hahahaha
 
corkscrewblow said:
does Daigo getting owned at EVO mean Yun isn't broken? I'm not sure I follow this logic.
Fei-Long is S tier with the twins, although he doesn't have the same kind of stupid.
 
Tizoc said:
AKSYS should really consider making CSE DLC for the west...

Maybe they should go the AH route and make it a download title. I can't see it doing well enough to make money at retail.
 
DjangoReinhardt said:
The extent to which some people feel entitled to the free labor of others never ceases to amaze me. Just because I bought a ticket to see the first Harry Potter movie doesn't mean the studio owed me a free seat for the next seven.

If you just played an iteration of BlazBlue casually, what do you care? The balance changes are likely irrelevant to you and your disc doesn't self-destruct when the next version is released. If you're playing BlazBlue competitively, odds are that you've received your money's worth many times over and will receive comparable value from this.

These are competitive games explicitly designed for high replay value. Part of the cost to keep them active is that developers need to iterate on them with a reasonable frequency.
Seriously, this.

I haven't felt so spoiled in years, and there's still way more to come for consoles (BBCSE, KoFXIII, UMvC3, TTT2, SFxT, TxSF, P4U, VFFS, AE 2012, DoA5, SCV, maybe UNIB and Aqua, etc.). How could anyone who truly enjoys the genre whine about being pampered by so many releases? These kinds of games are incredible values, worth so much more than anything you'd beat once or twice and shelve forever. Don't like it? Don't buy it. At least the option will still be there if you change your mind down the line.

If you're someone who's sick of BlazBlue for other reasons, fine. But don't try to pin it on getting a steady stream of updated content. That's just silly.
 
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