• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Blazblue for Beginners

jon bones

hot hot hanuman-on-man action
So PS+/Vita Master Race gamers now have Blazblue in both EU & US. I've stayed away from non-SF fighters over the years but considering the price, the way good 2D graphics look on the OLED & the 4 button layout make me want to give this a shot. I figure this title will get some new life from all the EU players coming in so this thread could be helpful.

What do I need to know?

What's an easy to pick up character to play as?

Anyone play like Guile/Charlie/Remy?

Anyone have nice Vita wallpapers in varying degrees of fanserviceyness?
 
Ragna and Jin are probably the easiest characters to pick up. They are like the Ryu and Ken of Blazblue. I don't think there are any charge characters because you're penalized for turtling.
 
There aren't any real analogues to sf characters in blazblue, but if you want to play more space control types, you might want someone like Nu or arakune.
 
Drive that Ice car

1246785880483.jpg
 
Blazblue
Kind to noobs

RIP op
(Will try and do a write up later, in class atm)

well i'm not interested in high level play, just tryin to have a good time

Ragna and Jin are probably the easiest characters to pick up. They are like the Ryu and Ken of Blazblue. I don't think there are any charge characters because you're penalized for turtling.

i play a pretty aggressive guile... i'll find someone i like

There aren't any real analogues to sf characters in blazblue, but if you want to play more space control types, you might want someone like Nu or arakune.

thanks! i love me some space control
 
There aren't any real analogues to sf characters in blazblue, but if you want to play more space control types, you might want someone like Nu or arakune.

I feel like this isn't entirely true. Jin has the components of a street fighter character even though he still doesn't play like one. Projectile, invincible anti-air, incredibly unsafe dashing attack, button mashy multi-hit attack, EX versions of special moves. That's not to say he plays like a street fighter character, but the parts are there.
 
I found the game super impenetrable, then I forced myself to learn a very basic Platinum combo and that opened the games systems up to me. Plat is super simple in her early combos, so give her a shot and that should help learn the basics of cancels and movement.
 
Litchi can teach you! :-P
Alright.

BlazBlue is super beginner friendly. Use the in-game tutorial. Where you go from there depends on how seriously you want to take it. Dustloop contains a comprehensive list of terms you'll need to understand as well as a character guide for most characters but I'll admit that, taken as a whole, this information is pretty poorly organized and you will end up having to put a lot together by yourself. Your success in BB will likely come down to how willing you are to spend time in training mode.

Play whomever you want. Some characters have large execution barriers but don't let that discourage you.
 
Play Hakumen. Turtle the whole fight. Punish whiffs.

Drive that Ice car

1246785880483.jpg

Or this.

Or you can take a look at the Dustloop forums. Most chars have a nice OT with general info about gameplay, mixups and combos to get you started and more in-depth threads for combos and matchups.
 
Closest BB character to guile? Kagura. A little bit more complicated because of his stance stuff, but he has a flash kick and a sonic boom. He is a charge character. The only difference is you can combo off the flash kick on counter hit, and the sonic booms are not really meant for pure zoning,

He's only in BBCP. Sorry =/
 
Best thing to know: The timing in BB for chains is super weird. You're going to have to devise a way to keep rhythm because purely using muscle memory is somewhat limited in this game (unless you're using tager).
 
As with any fighter(Minus soul cal/edge, which is why it's my favorite fighter) quarter circles are your friend. Most Newb Friendly character is probably Noel.

Edit: Also, the tutorial is both amusing and well done.
 
i would say tager is the most noob friendly because you only need to get lucky 2-3 times a round to win it. when in doubt just magnetize and fullscreen 720 :P
 
Best thing to know: The timing in BB for chains is super weird. You're going to have to devise a way to keep rhythm because purely using muscle memory is somewhat limited in this game (unless you're using tager).

So maybe that's the reason why I feel like im drunk when I try to do basic combos in these games. Just dosen't feel 'snappy' to me in the same way it does in say capcom fighters or skullgirls.
 
"I feel like this isn't entirely true. Jin has the components of a street fighter character even though he still doesn't play like one. Projectile, invincible anti-air, incredibly unsafe dashing attack, button mashy multi-hit attack, EX versions of special moves. That's not to say he plays like a street fighter character, but the parts are there."

I feel like you misunderstood me. Yes, Jin has moves that are similar in appearance or function as many moves in SF (or KOF), but he is not an analogue to any SF character in play style. Thematically, you could say he's the equivalent of Ryu or Ken but when you take into account his move set, move properties, BB's game mechanics, etc. he does not actually play similar to any particular SF character.
 
I'm just starting at BB too so I kinda suck and might not be the best person to give advice, but I feel like a lot of the same fundamentals apply in SF and BB. There are a few things I've been looking for when I play others and I don't feel as if I'm doing too poorly for someone who's learning:

1. The spacing where my moves work and theirs don't (kinda easy since I play Jin lol).
2. How do people move in order to get in the spacing where their moves work and mine don't or in order to start pressure.
3. When people end their pressure. i.e. Do they end it and try to dash in to reset pressure? Do they stagger to catch mashing?
4. How people react to your pressure. i.e. Do they like mashing at the end of blockstrings? Do they sit there and let me reset pressure? Are they DP happy?

All of these things are in SF4 as well (and I'm sure they're in other SF games too). I'm still really bad in both SF4 and this game though, lol.
 
I know that Nu-13 is gone now, but is Lambda-11 any good? I haven't played since the first one, I used to play (broken good) Nu.

Also, what about Arakune and that goth-looking girl? Still tops?
 
I know that Nu-13 is gone now, but is Lambda-11 any good? I haven't played since the first one, I used to play (broken good) Nu.

Also, what about Arakune and that goth-looking girl? Still tops?
The new mechanic girl (spacing on the name) is currently top tier in CP, from what I hear. She cleaned up in the first tourney after only a few weeks.
 
So maybe that's the reason why I feel like im drunk when I try to do basic combos in these games. Just dosen't feel 'snappy' to me in the same way it does in say capcom fighters or skullgirls.

Totally, it's not you. There's a lot more waiting between inputs than the average fighting game.
 
Man, I feel like BB has so much more memorization than SF. Some combos can be LONG, and it feels really easy to drop them. I tried getting into BB (I played 3rd Strike and IV before and got most of the concepts), but it definitely feels different from SF. The dashing, super jumping, different blocking mechanics, and BURST. I swear the only thing I felt vaguely familiar with was the grabbing. :( I gave up on it though, because while I can manage to pull combos off in SF with a 360 controller, I had way too much trouble doing the same in BB. And I'm not a dedicated fighting game player, so I didn't invest in an arcade stick.

Might try to get back into it this gen if Arc ever puts out a "definitive" version. Kind of tired of seeing all these expansions at full retail prices.
 
alright, i'm getting the hang of this

really like the timing on the combos. each move feels really nice and weighty, as opposed to the snappyness of SF. after 20+ years of playing SF, it actually feels like a refreshing change of pace.

i'm using noel, and i'm doing alright but i can't seem to beat hazuma. his anti air is really good, and i always feel at a disadvantage when distanced. i rush him down, get some combos in but late in the match his super moves catch me a lot.
 
Noel's good to start with since you can just mash mash mash.

Yeah. I found her to be a much better noob starter than Ragna and Jin.

Hakumen is a powerhouse, but not for the impatient.
Litchi is cool, but tough to learn.. Learning how to planet her stick is key.

My number one noob tip. Don't burst too early.
 
i still need to figure out what all the meters and shit mean. i'm still playing on a pretty basic level, despite getting a good sense of noels normals / specials and how they're used.

Don't play on Vita

i play SF on two full sanwa sticks, but this game rocks on vita. great dpad, beautiful graphics on oled, only 4 buttons needed.

Yeah. I found her to be a much better noob starter than Ragna and Jin.

Hakumen is a powerhouse, but not for the impatient.
Litchi is cool, but tough to learn.. Learning how to planet her stick is key.

My number one noob tip. Don't burst too early.

Noel has been very fun to play. drive into combos very easily.

tsubaki also seems good, love her anti air and air to ground moves.
 
Blazblue
Kind to noobs

RIP op
lol, this. I got the game for Christmas about two years ago and barely touched it. Too hard/complex/deep for me, I'm terrible at fighting games. I did have a lot of fun with Guilty Gear XX on the PS2, though, playing against another terrible fighting game player (my bf) or in arcade mode. I think the metal themes helped though, I just couldn't get into the BB character designs enough to be interested in loading up the game, and the high learning curve just scared me. :(
 
As someone who stinks at fighting games and need easy characters, Tsubaki was the one that clicked with me so give her a shot.
 
Top Bottom