The problem is, they tackled that problem backwards ans half-assedly in the first place. Instead of saying: we are going to take our time finetuning Inferno while giving you more looting options in the meantime, they first nerfed Inferno stupidly (without any tuning whatsoever) and then they upped the loot chances (again, without testing the values) once most people complaining had bought their way trhough the end of the game anyway. They effectivly broke any sense of progression people were supossed to have by making it trivial, simply because they didn't take the time to analyze and test what the numbers and community were telling them. They flatened the curve, and people got bored within a week.
Trivial? I still hear people complaining that Inferno is too hard. There's still a big leap from Hell Act 4 -> Inferno Act 1, a big leap from Act 1 -> Act 2, and a big leap from Act 2 -> Act 3. It's only trivial from the perspective of people who had already done tons of grinding to gear up for pre-nerf and suddenly found themselves able to easily beat the whole game.
If you think this is trivial, Diablo 2 was a complete joke. Everything there was already easy by the time you could beat Hell, especially in multiplayer games and especially especially after you start getting good gear.