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Blizzard Confirms New MMO Based on Fresh IP

Windu

never heard about the cat, apparently
The unannounced MMO in development by World of Warcraft creative studio Blizzard will not be based on one of its established franchises, a representative reiterated today.

"We've already stated it'll be a brand new franchise, which means the lore, art, and game play are being developed entirely from scratch," said Blizzard community manager Zarhym on the World of Warcraft forums, in a post noticed by Worldofwar.net.

Zerhym referred to the new MMO as a "shell of a game thus far." Blizzard has previously said that the title is being developed using the World of Warcraft engine for testing purposes.

"It's an overwhelming process, but a process through which we excel," added Zerhym. "Our track record supports this."
http://www.shacknews.com/onearticle.x/58605
 
My (and I assume many others) prediction: This new MMO will be for next-gen consoles (as in PS4, Xbox 3..etc).
Diablo/WarCraft/StarCraft are obviously well established pc franchises.

They avoid eating into the World of WarCraft market share and anger dedicated followers of the franchises above.

edit: Blizzard hinting console production themselves
 
Wollan said:
My (and I assume many others) prediction: This new MMO will be for next-gen consoles (as in PS4, Xbox 3..etc).
Diablo/WarCraft/StarCraft are obviously well established pc franchises.

They avoid eating into the World of WarCraft market share and anger dedicated followers of the franchises above.
They will piss off a lot of people wanting to play their next MMO on a PC or Mac. I wouldn't mind it being on consoles, just don't make it exclusive to consoles. It would be dumb anyway, considering how much sales they can rack up on PC.

Don't think it will be for consoles though, too much trouble and Blizzard is perfectly happy with their PC/Mac userbase.
 
Wollan said:
My (and I assume many others) prediction: This new MMO will be for next-gen consoles (as in PS4, Xbox 3..etc).
Diablo/WarCraft/StarCraft are obviously well established pc franchises.

They avoid eating into the World of WarCraft market share and not anger dedicated followers of the franchises above.
I dunno, a small part of me thinks this but another part thinks that they won't be leaving the PC/Mac space at all with this. Blizzard, other than maybe the Starcraft Ghost flirtation that didn't work out, just doesn't seem like they're terribly interested in doing much of anything for consoles. Maybe I haven't been reading any recent interviews or anything that say otherwise though.
 
Windu said:
I wouldn't mind it being on consoles, just don't make it exclusive to consoles.
Blizzard (present Blizzard) hates the idea of port overs between computers and consoles. It will stay on one of the sides.
 
Good news to me. I hope they don't hold back one bit. I want a big leap, much bigger than SC2 or D3.
 
Wollan said:
Blizzard (present Blizzard) hates the idea of port overs between computers and consoles. It will stay on one of the sides.
Then it won't be consoles. No way in hell this is not coming out for PC/Mac.
 
This will be PC/Mac. They aren't stupid. They don't need consoles or the trouble that comes with them.
 
Wollan said:
Blizzard (present Blizzard) hates the idea of port overs between computers and consoles. It will stay on one of the sides.
From what I've read, their biggest complaints are with the control limitations of consoles. Diablo/WoW/Starcraft just wouldn't be the same without a keyboard and mouse.

Something built from the ground up for consoles doesn't preclude a PC port, considering how easy it is to get a wired 360 controller.
 
Kintaro said:
This will be PC/Mac. They aren't stupid. They don't need consoles or the trouble that comes with them.

You underestimate the power of the Large Corporate Money Hat of Persuasion (+10 influence against wayward board members and opinionated product leads).
 
For setting... will Blizzard go for present times?

Or maybe they will make the edgy alternative to sci-fi StarCraft? (Like Diablo to WarCraft)
 
-PXG- said:
You're back?
For quite some time now.

Hmm I love blizzard but if Square was to make a game with them we would need two time machines to get to the finished product. Interested in this new ip never the less.
 
Wollan said:
My (and I assume many others) prediction: This new MMO will be for next-gen consoles (as in PS4, Xbox 3..etc).
Diablo/WarCraft/StarCraft are obviously well established pc franchises.

They avoid eating into the World of WarCraft market share and anger dedicated followers of the franchises above.

This is what I think too.

And I can't help but imagine what it would be like if one of the console manufacturers wrapped it up as an exclusive launch title. I fully believe the next gen console war would be over before it started. I don't care who got it, I just want to see the internets explode.
 
Zhuk said:
Whatever it is I hope it moves away from a Fantasy based setting to a Sci-Fi one :D
Screw that.

You know what we need? A good Old West themed MMO.
 
tyagi said:
You underestimate the power of the Large Corporate Money Hat of Persuasion (+10 influence against wayward board members and opinionated product leads).
You think money can bribe Blizzard? Are you sure your in the right thread? You have to offer more with that sir.
Cat in the Hat said:
Game production length to time of release. Do you remember the day you bought Starcraft?
 
Wollan said:
Blizzard (present Blizzard) hates the idea of port overs between computers and consoles. It will stay on one of the sides.

Then it isn't coming to consoles.

Blizzard doesn't need them.
 
tyagi said:
You underestimate the power of the Large Corporate Money Hat of Persuasion (+10 influence against wayward board members and opinionated product leads).
I don't think these companies have enough money to persuade Blizzard to make it console exclusive.
 
Also, I appreciate you making a new IP with lore you're doing from scratch, Blizzard. But I'll stick with my current MMO, that already HAS good lore, a great story and interesting, well-written quests. The one with awesome and varied locations and different cultures like humans and elves and orcs and dwarves.

You may be familiar with with it, Blizzard.

It's called Lord of the Rings Online.
 
Mrbob said:
Then it isn't coming to consoles.
Blizzard doesn't need them.
It's there for the taking. It's the absolutely most logical step. Why wouldn't they.

For PC they have (~dates)
StarCraft 2 2009
Diablo 3 2010
StarCraft 2 Protos 2011
World of WarCraft Expansion 2011
Diablo 3 expansion 2012
StarCraft 2 Zerg 2013
World of WarCraft expansion 2013
..etc
 
Htown said:
Also, I appreciate you making a new IP with lore you're doing from scratch, Blizzard. But I'll stick with my current MMO, that already HAS good lore, a great story and interesting, well-written quests. The one with awesome and varied locations and different cultures like humans and elves and orcs and dwarves.

You may be familiar with with it, Blizzard.

It's called Lord of the Rings Online.

FACE

So here's my question.

Which of the following would be bigger?

A hat so big that God could not even wear it.
or
The size of the money hat it would take to dictate Blizzard's plans.
 
Why would Blizzard invest more money in creating a MMO exclusive to tiny userbases for new consoles when they could bring this game out on a massive variety of PCs which are already playing WoW.

The economics don't make sense. PC would cost less to develop, and have more available consumers to purchase their product.
 
Mrbob said:
The economics don't make sense. PC would cost less to develop, and have more available consumers to purchase their product.
I think you will find that the console audience has awesome purchasing power.
 
They could always just make their next MMO compatible with all platforms, not just one. If FFXI was able to do it, I don't see why they couldn't.

Mind you, I'd get the PC version anyway. I like playing console games while being logged into WoW on my computer.
 
Wollan said:
I think you will find that the console audience has awesome purchasing power.

Not on the order of 11 million online gamers subscribing to the same game.

MMO's really aren't meant for consoles. The console environment is one where buyers go from product to product to product. An MMO would counteract that, and would hurt game sales more than anything, if it were successful.

Of course, I just don't think this is the type of game most console gamers are interested in.

edit: basically, if you're going to be playing just one game, why not invest in a $100 video card rather than spend on an entire console? Especially considering PC is the only venue that provides proper communication tools to socialize in the genre where it's most important.
 
Wollan said:
I think you will find that the console audience has awesome purchasing power.

Only if it is a shooter. :P

Blizzard says this is a shell of a game right now...which means it is a long ways out. So by the time it is ready people might actually may want to move onto something other than WoW.

I don't necessarily disagree this new game could potentially come to consoles. But it won't be console exclusive. This is crazy talk.
 
Um, aren't you guys missing the big point here?

Look. WoW was released in 2004. Obviously they have built a HUGE fan base inside of the world, and they did it without having a installed MMO base before it.

So, instead of just adding on expansion packs for a dated game in say 2012 (eight years after it was released), they will have this brand new, fresh MMO for everyone who was sucked into WoW to start anew with.

It's like dating a girl for 8 years, and then when she starts becoming old hat, her younger, smarter and hotter sister starts giving you the eye.

It makes perfect sense to me.
 
TheExodu5 said:
The console environment is one where buyers go from product to product to product. An MMO would counteract that, and would hurt game sales more than anything, if it were successful.
But for Blizzard it would be all good.
 
Mindlog said:
FACE

So here's my question.

Which of the following would be bigger?

A hat so big that God could not even wear it.
or
The size of the money hat it would take to dictate Blizzard's plans.
Both hats would be the same size.
 
Wollan said:
But for Blizzard it would be all good.

Like I said, if a player was interested in investing his time into an MMO, he would most likely be more willing to shell out $100 for a video card rather than $300 for the cheapest console to play that MMO. Lets not forget that a console like the 360 prevents you from using a keyboard, which is paramount to MMO communication (since many people do not wish to voice chat). On top of that, how would you plan on setting up huge peer to peer voice chat parties for 20+ people at a time (guild chat)? It's not feasible.

The best thing for a console would be a more Guild Wars style online RPG, which is more casual, and lends better to small parties.
 
Kyoufu said:
Is Tygole the guy who played warrior and thus made it more powerful than paladin and then moved onto Death Knight and made it overpowered? Can't remember which dev it was but someone was apparantly responsible for the balance issues due to favoritism.

No, Tygole and Furor are the wonder duo who designed modern WoW raiding.
 
Three main problems exist with bringing more MMOs to Consoles:
  • Platform Holders Demand a Share
  • Certification
  • Long Development Times
I don't mean to say it won't happen, its just not worth it. At least for Blizzard. Another company might want to try so they won't have to compete with Blizzard, but Blizzard can just "no" and still be fine. They don't need consoles, too much trouble for them.
 
Wollan said:
My (and I assume many others) prediction: This new MMO will be for next-gen consoles (as in PS4, Xbox 3..etc).
Diablo/WarCraft/StarCraft are obviously well established pc franchises.

They avoid eating into the World of WarCraft market share and anger dedicated followers of the franchises above.

ITT: Dude sees golden opportunity to start massive platform wars.
 
Kyoufu said:
Is Tygole the guy who played warrior and thus made it more powerful than paladin and then moved onto Death Knight and made it overpowered? Can't remember which dev it was but someone was apparantly responsible for the balance issues due to favoritism.
Enoyls (Rob Pardo) used to do the warrior balancing back in the beta and for a little while after launch, but it's been about two or three years since I've played the game so I'm not sure who does that anymore.
 
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