It's a good thing to have but man there's going to be a lot of fake reports incoming.
Those were the days. Now it's all about controlling recoil and moving like you're knee deep in molasses. Grew up on tribes, quake, and unreal, and literally none of the cheating looking stuff I've seen is beyond any player good at any of those games.
Like, "Oh no, he turned 30 degrees INSTANTLY and snapped to the enemy immediately after!" No, that's a thing that happens. It's not that hard. You just need...control.
Lastly, some players are just really good at first-person shooters. Through practice and years of experience, these players movements and reaction times can occasionally appear unnatural (if not physically impossible) to those who may not have been exposed to that particular level of play before.
I played plenty of UT99, Q2 (esp. RA2), Tribes, etc., and have played with/against and watched a lot of footage of guys with top-tier aim in those games. There's plenty of suspicious stuff in the Overwatch footage that's been discussed on these boards. It's on par with the suspicious stuff back in those days that was handwaved but eventually proved to be true. In some cases, it's even more subtle, since you can do a lot of toggle/trigger stuff and have it look like you just made a 'clutch' play.
If a guy is trying to demonstrate his ability to snap 45 degrees and land 'perfectly' on a stationary enemy head-sized point over and over, and fails to do so when trying to 'show' he can do it legit, then *repeatedly* does it during match play against moving targets that he snaps to and tracks perfectly, that's enough to at least raise red flags. Bonus points for someone tracking across a map/through a wall on a target that a sane person wouldn't prioritize.
It's nice to be acknowledged by Blizzard. God, the hate mail I used to get on Xbox Live for just being really fucking good. Always the most flattering when they said they had reported me for wall hacking and aimbotting. How about you're predictable and I'm fast?
I get accused of walling in CoD almost every game, but it's mostly sound and map awareness. I don't think people understand how loud they are, I hear THUD THUD THUD and I know where you are long before you reach me so ofc I pre-aim lol. Shooters are much more fun when you disable chat as a good player, cuts out all the abuse.
How about adding the ability to report someone for being a dick? e.g. playing Mei and using ice wall to repeatedly obstruct your own team from exiting the base.
There's no vote kick option?
There are a million reasons why people cheat in a game. For everyone it's a little bit different.
Some people have spent an enormous amount of time with the game, and feel that they are not being rewarded for the amount of time put in. They feel they "deserve" to be in a higher skill bracket and they're just being held back by other shitty players or by "cheap" tactics. Cheating allows them to jump up to the place they "think" they should be. Once they start losing (since they're now well above their actual skill level), they keep cheating so they can stay there. Almost like a drug dependency they can't stop, because if winning makes you feel good, and you need to cheat to win, you can't stop cheating.
Some people cheat because they want to break the game. They want to see how far they can push it. The allure of the stereotypical "hacker" sort of exists there. The game exists, and they want to know if they can break it. It's less about "winning" and more about "what can I make this game do". I can almost understand the appeal here, but doing so in a live multiplayer game ends up harming too many others in the process for it to be acceptable.
For some in the disconnect between going from single player games to multiplayer. While developers are making it harder and harder to do so, there really is no crime cheating in a single player game. Game Genie/Gameshark/Action Replay existed for a reason. Maybe it's not the way the developer "intended" for you to play, but hey, it's your game, do what you want with it. And while it's definitely becoming more and more infrequent, the games of old that just had cheat codes built into them were a fun way for people to mess around with stuff. Now they transition to the multiplayer world, and they wonder, why can't I continue to cheat? They're so used to cheating to get past the "unfun" part of games that they don't make the connection that in a multiplayer game, it's no longer just about them.
And then some people just want to watch the world burn. They're not in it for themselves or anyone else. They just cheat because they can. It's a thing you can do. And when they get banned for it, there's no sweat off their back. They got a few laughs out of making it miserable for people, and that's all they wanted. They'll move on to the next thing. Zero accountability.
Most cheaters just want to see other players talk about them.
Whether it's "wow this guy is good" or "What a fucking blatant cheater"
They feed on attention and that's why they use their cheats.
There are two types of cheaters:
1: People who are desperate to be seen as good but aren't, they will try to hide the fact they're cheating.
2: People so miserable in their own life's that they can only feel happiness by upsetting others, they will use rage hacks that are completely obvious as they don't care about being seen as good, they're here to ruin your game and make their 2" slightly hard.
There is, right click on the player in chat and select report. I've reported all racist or derogatory language I've encountered, although I have no idea whether it's followed up on.
Do companies even follow up with these? Valve even outright states in their FAQ that they don't ban people based on reports, and that the system is simply there for statistical purposes. Unless Blizzard is going to pay people to review demos for every single report, I suspect this is just there to make people feel better.
That would be abused heavily.
How? All not having votekick accomplishes is making it impossible to get rid of hackers.
Have you never played a game with vote kick before? Really good and really bad players will be kicked more often than actual cheaters.
I play TF2 all the time. 99% of the kicks of seen have either been on somebody cheating, idling, or being an insufferable asshole.
TF2 doesn't have randomly matchmade groups. Not remotely the same.
Something that have always bug me is why do you want to cheat in a video game? They make money? Why cheat in a Beta? That is lame.
I like Hanzo but man he is difficult. So I practice, practice and practice and them I sucked less and feel happy. "At least I'm not dying every min." Then I saw the aimbot thing and said to myself God dammit mindkind. So a bast amout of Hanzos out there are that good because they used aimbots? And then I went to sleep with a little of sadness in my heart because I want to be good with Hanzo but I'm killing it with my dude Torbjörn
I'm not sure what you mean? TF2 does have a button to join a random game.