• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Blizzard delays unannounced MMO until 2016+, resets whole project [Up: Confirmed]

They may as well cancel Blizzcon and refund people since they have nothing to show worth value.

No way they have a D3 expansion ready to show.

Starcraft 2 wont have anything new for quite some time as HotS just released.

WoW is losing massive interest and it seems far too early to show another expansion already.

A card game....

Blizzard All Stars aka beating a dead horse.

Titan was the ONLY thing interesting enough to warrant the event being back after taking last year off and it's vaporwave still.

Congrats Blizz, congrats.

It's about the time to announce a new wow expansion (it's been a year since Mists came out, more or less) and then it'll take another year till it's done.

D3 has been over a year, and again, you're going to expect it to be another year or more after it's first shown before it comes out. So I'd say those two are a shoe-in.

LotV seems a lot less likely to be shown, at least in any substantial way. I could see them having 1 teaser mission on the floor though.
 
They may as well cancel Blizzcon and refund people since they have nothing to show worth value.

No way they have a D3 expansion ready to show.

Starcraft 2 wont have anything new for quite some time as HotS just released.

WoW is losing massive interest and it seems far too early to show another expansion already.

A card game....

Blizzard All Stars aka beating a dead horse.

Titan was the ONLY thing interesting enough to warrant the event being back after taking last year off and it's vaporwave still.

Congrats Blizz, congrats.

Uh no... it's right on time to announce a D3 expansion, start showing off early LotV stuff, and they have to announce a WoW expansion because 5.4 will be out by the time Blizzcon rolls around and that's the last patch.
 
MoP is the best thing they have put out as of late, too bad Cata sullied WoW for a lot of people. Will be hard to top.
 
Brutal. I can't believe how long this game has been in development with absolutely nothing to show for it. Three years is another entire development cycle, for a normal game. It's basically impossible to produce anything that justifies how long they've spent working on this game. This could almost be the new Duke Nukem Forever... if they ever even released a trailer.
 
Heart of the swam was half-assed. ( Single player ) Honestly Wings of liberty had more life to it than HoTS.

Multiplayer is still great.


Looks like they're going to Milk the fuck out of wow at this point. Whats next in the storyline? Sargeras?

I don't play SC for single player really (I finish the campaign and that is generally it). Multiplayer in SC2 has never been better than it is now. On the normal people's ladder and in the competitive scene.
 
Uh no... it's right on time to announce a D3 expansion, start showing off early LotV stuff, and they have to announce a WoW expansion because 5.4 will be out by the time Blizzcon rolls around and that's the last patch.

WoW is no longer the beast it once was, Diablo 3 is a fucking mess and they haven't gotten the game on consoles yet and more SC2 stuff is cool, but what are they going to show? 1 cutscene?

Titan was the one big project they had going that could redeem the Blizzard name and be the first new IP they announced in many, many years and they are basically stating they have no fucking idea what they're doing and are throwing people all over the place off project Titan. This is Square-Enix level management, did they fucking hire Yoichi Wada?
 
Meh. SC2 was a disapointment, WoW got stale ages ago, and no need to mention Diablo III.

No interest in Titan whatsoever, and I have no idea what it even is. Plenty of other better games to be playing right now.
 
This "news" hit after the conclusion of after-hours trading for today -- I'm VERY curious to see if it has an impact at the opening bell tomorrow.
 
And to think they only had around 50 devs on WoW when it shipped. Screenshots and videos released 3+ years before launch and you could tell they were extremely proud of their game. All of those Rob Pardo interviews and questions about Titan over the years where he looked like he really didn't seem to be much into it now seem to be coming to fruition. Very sad.
 
its unfortunate, but I actually think that destiny has a role to play in the demise of titan.

And I honestly dont think that blizzard are able to make a new IP, they just dont have the quality in their story telling or world building to do anything but rely on older franchises.
 
Not unexpected. I'd imagine a great deal of the team is having to be diverted to work on implementing controller control on the PS versions of Diablo 3. It's sooooo hard.
 
Can't say I'm surprised, we first heard of this game back in what, 2008? 5-6 years and not a word on the project meant it was probably having some sort of difficulties.
 
I can't make a thread, because I'm a junior. But I'm curious, how many games have come back from a complete restart and been really good. I'm sure there must be some, but I can't think of any.
 
And I honestly dont think that blizzard are able to make a new IP, they just dont have the quality in their story telling or world building to do anything but rely on older franchises.

I don't think most people play their games due to their stories, their existing IP's stories are pretty meh.


Honestly the MMO thing is kind of dead they should go back to making great single player experiences again

If the current market for MMOs is 'dead', then it must have been non-existent prior to WoW. I think it's silly to make this claim, it's possible for them to release another hit like WoW was/is. The market for subscription based MMOs may have dried up though.
 
I know this will be met with criticism and negativity, but the original Starcraft did this exact same thing too.

Doesn't have to turn out badly.
 
I know this will be met with criticism and negativity, but the original Starcraft did this exact same thing too.

Doesn't have to turn out badly.

The original SC was nothing but a half-assed WCII mod that the public called them out on. This is a full fledged MMORPG as well as a new IP that has had many people working on the game for many years and they haven't shown the public 1 screenshot of the game. They are now cutting the dev team in half and throwing people all over the place.
 
Not surprising at all, the traditional MMORPG market isn't as lucrative as it used to be and I feel like they would be better served directing those resources to R&D and trying to catch and/or cultivate the next trend in the online multiplayer space.
 
Honestly, I think this is the same problem Valve has with Half-Life 3.

How do you make a followup to a game like WoW? The bar must be so fucking high, I can see how companies with as much financial freedom and an excellent track record/image like Blizzard and Valve would make these hard decisions.
 
Looks like development trouble is brewing over at Blizzard HQ.

Hope this is deliberate and not the product of mismanagement. That stuff can KILL an AAA project very quickly.

They cancelled both Warcraft Adventures and Starcraft: Ghost when both were heavy in development.

This is fairly par for the course for Blizzard, honestly.

I doubt that they're playing it super-safe with Titan because they don't necessarily want to step on the toes of WoW, their big money-maker. They're probably trying to do something pretty outside the norm while simultaneously going very big. I think it's possible that their reach is exceeding their grasp.
 
Yep. All of a sudden, Activision Blizzard doesn't look nearly as attractive with nothing to replace World of Warcraft.

Yeah, there's Destiny from Bungie, but Destiny isn't enough.

There are quite a few really good looking MMO's coming out. Destiny is not one of them.

I hope this rumour is false. We will know at Blizzcon.
 
MoP is the best thing they have put out as of late, too bad Cata sullied WoW for a lot of people. Will be hard to top.

Can you tell me why Cata messed up wow for a lot of people? I wasn't there at its prime. I enjoyed Mount Hyjal, and deepholm though.
 
They cancelled both Warcraft Adventures and Starcraft: Ghost when both were heavy in development.

This is fairly par for the course for Blizzard, honestly.

I doubt that they're playing it super-safe with Titan because they don't necessarily want to step on the toes of WoW, their big money-maker. They're probably trying to do something pretty outside the norm while simultaneously going very big. I think it's possible that their reach is exceeding their grasp.

The new trend for MMO's is going back to the sandbox design of the early 2000's. I think Wildstar/ESO are the last non-sandbox MMO coming from decent developers.
 
its unfortunate, but I actually think that destiny has a role to play in the demise of titan.

And I honestly dont think that blizzard are able to make a new IP, they just dont have the quality in their story telling or world building to do anything but rely on older franchises.

Mentioning Blizzard and story in one sentence gives me flashbacks to the SC2 campaign. It's like they used a random cliché generator for it.
 
What's wrong with Destiny ? Looks interesting I think, though they've barely shown anything it seems like.

it's not an mmo.

Mentioning Blizzard and story in one sentence gives me flashbacks to the SC2 campaign. It's like they used a random cliché generator for it.

ugh, yeah. And same with their lastest exspansions for wow. They're trying this whole "cinematic" route and failing miserably at it. But I think it's a main reason why they're going back to the drawing board. They had said titan was a new IP but i don't think they're as comfortable making it as they thought and now they started to really struggle. Now that they've made a bunch of mistakes, i think they can actually move on.
 
They were building the new MMO completely around the real money auction house. They gotta roll back and start over with a new micro transaction idea.
 
What's wrong with Destiny ? Looks interesting I think, though they've barely shown anything it seems like.

We have not seen much of it, so I can't judge it completely. That said, what I saw, didn't look great. This can change. When I first saw WoW it looked like dogshit also. Which is why most people were getting ready to play EQII at the time at laughing at WoW. Until they got in closed beta. Then everything changed.

That said, my major problem is it is on consoles. Consoles inherently restrict what you can do with an MMO. From the community, modding, streaming, patching and technology implementation down the line. The community of people playing or who want to play MMO's on consoles is far fewer than that of the PC.

You have to understand, there are a lot of MMO's making money and keeping companies doing well on the computer. People look at wow and their 8 million subs (more like 4 million + 4 million people buying 7 day time cards once a month) as a benchmark. You don't need that money to have a very lucrative and succesful game.

EVE has been doing well for 10 years, WoW, STO, SWTOR, GW2, EQII, World of Tanks, all these games are making good money for their developers. They may not appeal to everyone, but that is what is great about the PC market. There are so many people interested in the genre, that if you come out with a quality game, SOMEONE will appreciate it and play it.

What scares me about Destiny is if people on the console don't like it, because they don't understand it, the game is doomed. Where as on the PC, if PC was it's first platform, it would have a good player base, regardless, and make Bungie money.

League of Legends was in the same boat. It was literally, laughed at by fans of DOTA. HON was going to be the game that reigned supreme. People didn't want to give League of Legends a chance, to the point where you couldn't give away beta keys. Now, League of Lengends is the biggest game in the entire world. With over 500,000 unique viewers a day on Twitch.tv, the largest esport tournaments, and tens of millions of players.
 
We have not seen much of it, so I can't judge it completely. That said, what I saw, didn't look great. This can change. When I first saw WoW it looked like dogshit also. Which is why most people were getting ready to play EQII at the time at laughing at WoW. Until they got in closed beta. Then everything changed.

That said, my major problem is it is on consoles. Consoles inherently restrict what you can do with an MMO. From the community, modding, streaming, patching and technology implementation down the line. The community of people playing or who want to play MMO's on consoles is far fewer than that of the PC.

You have to understand, there are a lot of MMO's making money and keeping companies doing well on the computer. People look at wow and their 8 million subs (more like 4 million + 4 million people buying 7 day time cards once a month) as a benchmark. You don't need that money to have a very lucrative and succesful game.

EVE has been doing well for 10 years, WoW, STO, SWTOR, GW2, EQII, World of Tanks, all these games are making good money for their developers. They may not appeal to everyone, but that is what is great about the PC market. There are so many people interested in the genre, that if you come out with a quality game, SOMEONE will appreciate it and play it.

What scares me about Destiny is if people on the console don't like it, because they don't understand it, the game is doomed. Where as on the PC, if PC was it's first platform, it would have a good player base, regardless, and make Bungie money.

it's not an mmo, why are you talking about it like it is?
 
"we sure our next MMORPG is going to match WoW sales?"
"errr"
"Delay this shit and keep raking in money from WoW subs then"
 
Top Bottom