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Blizzard have solved "all the previous technical issues" regarding legacy WoW servers

Yeah baby, take me back to when talent trees were actually cool

They may not be cool now, but they weren't cool in vanilla either. One correct way to do things, which you looked up on the internet anyway, and everything else was a trap. Not to mention half the stuff you had to take was boring "Increase y ability damage by x%" stuff anyway.
 
Why is this title stating as if Blizzard has announced this?

It was the Nolstalrius team who announced this and then threatened Blizzard in the same press release..lol.
 
The only part of classic I'd ever really want to see again would be Naxx 60 at appropriate gear levels, they ruined that raid in Wrath. The rest was pretty much complete trash compared to everything BC brought. The world comments are especially hilarious, there was less in classics' open world to actually explore, discover and benefit from than there is in the current Legion stuff.

I loved the talent trees in the first 3 expacs, now it's just so plain and boring. I liked having more skills and all that, yes I'm one of them.

Nothin' says variety like one viable spec per class with one or two viable talent routes.

I would do this. Warriors with 2000 HP, Rogues with 800, Mages with 650...

God, I loved the original Rock / Paper / Scissors design of vanilla WoW.

I remember my Warlock having well over 4000 HP without even trying to gear for it. I also remember constantly 1-2 shotting anyone who didn't have the luxury of high end raiding. I could easily take out a Warrior with a Soul Fire combo. PvP was still fun back then, but it was fun because it was stupid, actual PvP started to occur in BC. The comment someone made about Rogues is very true as well, a Rogue with Death's Sting can will kill anything without high end raid gear before it can even react.
 
What is this legacy server request? All I know is Blizzard shutting down fan servers which is a dick move. Is this related to that?

Protecting their IP is not a "dick move". Making empty threats to a company for not releasing a niche product that would cost significant time and money to satisfy a small market that would abandon it a few months later is a dick move.
 
Yeah baby, take me back to when talent trees were actually cool

Yeah, take me back to a time that a hunter speccing fully survival was insane, or how no mage worth his salt went arcane except for the first few talents (as I recall).

Gimme more of that.
 
As someone who went from Everquest to WoW vanilla, I can't see people enjoying it. It sounds great when talking about it but playing it, it takes a LOT more time to do anything than it is now. Have fun farming scholo/ubrs and doing onyxia weekly and MC with strict spawn times that gives like 2 attempts before reclearing.

Maybe thats the appeal. These days MMOs are so instance focused and quick moment to moment gameplay, you dont really ever have anything that is truly community focused anymore.

Time consuming stuff takes a bit of dedication or maybe sometimes challenge, and with that (for better or worse) often fosters a tight knit community.

Of course even then, im just speaking from FFXI to FFXIV 1.0 to ARR gameplay experience.
 
Or class that only had one viable spec. Enjoy leveling a priest.

Priest is the easiest class to level. Shadow dominates anything besides Warlorks or PoM mages who get the jump on you. I leveled a SPriest on Nos just for the pure enjoyment of tanking 3+ players at once in PvP.

What is that even supposed to mean? Meeting people while questing? Running to get to your destination? That's still happening, so I don't really get it. I guess I could somewhat understand that if we were still in WoD when people barely left their Garrison, but that's in the past now.

You're not meeting people, though, you're seeing people which is a difference. Seeing people is good already but meeting is the tricky part. Currently in Legion you can tag a mob and (around) 5 other players can hit it as well causing... no communication. You need that communication to make things stick. In Vanilla you grouped with someone due to small spawns or overcrowding causing you to eventually quest with them because of the mentioned restrictions. I gave up Legion because outside of heroic + raiding there was no community building. The best way to make a community is to make the content have enough difficulties that you would want to join with another person. Retail WoW doesn't offer this anymore since end-game is the main game: gotta build from the ground up, not top down.
 
I loved the talent trees in the first 3 expacs, now it's just so plain and boring. I liked having more skills and all that, yes I'm one of them.

That excitement of leveling up, opening your talent tree and putting a point in "your main nuke now casts 0.1s faster".
 
Priest is the easiest class to level. Shadow dominates anything besides Warlorks or PoM mages who get the jump on you. I leveled a SPriest on Nos just for the pure enjoyment of tanking 3+ players at once in PvP.

wait...Nos was giving xp for pvp? because that always varied from nothing to barely nothing back then.

What the dude was getting at is that you were expected to level as disc, which was Oh Dear Gods So Freaking Boring, and people would usually punt you out of parties if you ever went shadoform. Shadowleveling was pretty decent after you got past all the wanding crap.

But then, that was back when people were far more ignorant about other classes, and actually thought that you needed a dedicated disc/holy guy for shit like that horrible instance in the badlands whose name escapes me.
 
Thread title is completely missleading.

Nostalrius deems on their own that all technical "hurdles/problems" are solved just because they shared with them some of the emulation tools they used.

This has nothing to do with Blizzard beeing ready and everything to do with the Nostalrius team trying to force Blizzard's hand by threatening them (this is oh so clever).

Yeah this.

Still fun to watch people who still play WoW / have no interest in this get all bent out of shape in these threads though.
 
Whether vanilla servers are announced at Blizzcon or Nostalrius opens a new one hosted in Russia, I'm going to be all over this.

Can't wait.
 
It's not better, at all. But people long for the feeling of that time, and they'll chase it happily.

Until this actually comes out, and most of those people are reminded of all the shit that sucks in Vanilla.

I'm sure, however, that there are still thousands of people that'll be into it.
I loved Nostalrius but never played vanilla previously. The absurd amount of activity the player base helped quite a bit.
 
Far more exciting than leveling up and getting... Absofuckinglutely nothing.

New talent system is an aberration.

Yes, getting practically nothing was so much more exciting. The actually exciting talents came around every 10 points or so and you had to climb there with filler. Making the talent system to have only the exciting talents and getting the filler stuff automatically was one of the better changes they've done.
 
I really hope they announce something at blizzcon. I played vanilla through WoD, and also played on nostalrius. Nost was more fun than I've had with WoW in years. People talk about how having no QoL stuff like AoE looting will deter people from playing on legacy servers, that's the stuff that attracts me. You had to work for your gear and mounts, and it felt rewarding.

The talent trees these days are boring, they are basically switchable abilities. The original talent trees may have had a lot of increase x by 1%, but you had something to look forward to every level, and it was fun to save up points for a few levels and then spend a bunch at once.
 
Yes, getting practically nothing was so much more exciting. The actually exciting talents came around every 10 points or so and you had to climb there with filler. Making the talent system to have only the exciting talents and getting the filler stuff automatically was one of the better changes they've done.

No its not, it's the shittiest change they've made. Getting a filler talent was infinitely better than getting nothing.
 
When people say vanilla WOW, they usually refer to some idealized version of the game. Which patch is old enough to be considered vanilla? When warlocks were OP? When hunters were really annoying? When mages would one shot you? Exactly what patch number should Blizzard bring it back to?

Beyond that, they would have to change many aspects of the game to work with their current battle.net infrastructure. It's not as simple as emulating servers like Nostalrius did because Blizzard are an actual company with standards for their products and customer service departments.

Add to that the fact that the game would never receive new content, be horribly unbalanced and that the appeal of this is already niche, and a sub fee on top of it, this just seems like something people would get bored of very quickly, except for a few hundred people or a couple thousand at best. Not worth it for Blizzard.
 
Yes, getting practically nothing was so much more exciting. The actually exciting talents came around every 10 points or so and you had to climb there with filler. Making the talent system to have only the exciting talents and getting the filler stuff automatically was one of the better changes they've done.

There's still a lot of value in having a more tangible kind of progression with passive stat upgrades. The way they've re-introduced that into a separate system via the artifact traits was a good call. In the more long term after we're done with artifacts I think there still needs to be something like that (and preferably something that lets you customize and choose your own stat prioritization). The way they do this in Elder Scrolls Online using the champion trees is a good example.
 
When people say vanilla WOW, they usually refer to some idealized version of the game. Which patch is old enough to be considered vanilla? When warlocks were OP? When hunters were really annoying? When mages would one shot you? Exactly what patch number should Blizzard bring it back to?

Beyond that, they would have to change many aspects of the game to work with their current battle.net infrastructure. It's not as simple as emulating servers like Nostalrius did because Blizzard are an actual company with standards for their products and customer service departments.

Add to that the fact that the game would never receive new content, be horribly unbalanced and that the appeal of this is already niche, and a sub fee on top of it, this just seems like something people would get bored of very quickly, except for a few hundred people or a couple thousand at best. Not worth it for Blizzard.
The pre-Burning patch was a perfect time. It contained all the goodness of vanilla with a variety of QoL fixes to the base game.

I don't understand people's hate towards those who want vanilla servers. If you have some vehement hate towards the old school playstyle then don't play it? Its clearly popular enough that Blizzard is looking into it and multiple private servers continually pop up. No one is forcing people to play the vanilla style, they just want an official server so they don't have to worry about progression wipes when the next private server eventually gets taken down.

Price-wise if it does happen officially its clearly going to be included under the already existing subscription. And saying only a hundred or thousand people are going to play is hilarious, because you look at EverQuest and its still got 200,000+ playing that very old school game. That's easy change that Blizzard would happily sweep up.
 
The pre-Burning patch was a perfect time. It contained all the goodness of vanilla with a variety of QoL fixes to the base game.

I don't understand people's hate towards those who want vanilla servers. If you have some vehement hate towards the old school playstyle then don't play it? Its clearly popular enough that Blizzard is looking into it and multiple private servers continually pop up. No one is forcing people to play the vanilla style, they just want an official server so they don't have to worry about progression wipes when the next private server eventually gets taken down.

Price-wise if it does happen officially its clearly going to be included under the already existing subscription. And saying only a hundred or thousand people are going to play is hilarious, because you look at EverQuest and its still got 200,000+ playing that very old school game. That's easy change that Blizzard would happily sweep up.

I was referring to Nostalrius player counts.
 
Tbf nostralous player counts were probably highly inflated simply because it was completely free.

So I don't think it actually says anything.
 
Tbf nostralous player counts were probably highly inflated simply because it was completely free.

So I don't think it actually says anything.

I mentioned it a page or two back, but wasn't Nostalrius at its prime at a time when WoW was in a content drought?

I'm sure that was a draw, too.
 
I was referring to Nostalrius player counts.

Even if it is only a few thousand out of the supposed million players of Nostalrius that isn't a bad thing. It's clear Blizzard wants to curate that community and if it happens it happens. Again I still don't see why people are complaining, Blizzard are a big enough company that they can shed some man hours on something that people will see as a great community service and a way for people like myself to relive those glorious moments that got us hooked into WoW.
 
Hell yeah, much better than what we have now.

Just no. Instead of every spec being a fully fledged sup-class like they are now, you had garbage design like Enhancement (melee) Shaman (my 11 year main) having no direct melee strike abilities at all until you mainlined into Stormstrike at level 40/60. Otherwise you cast shock one every 6 sec and prayed for windfury procs. Compared to the Enhancement Shaman of today, that kind of design is unacceptably primitive.

Every class, and most specs, have similar stories.
 
Just no. Instead of every spec being a fully fledged sup-class like they are now, you had garbage design like Enhancement (melee) Shaman (my 11 year main) having no direct melee strike abilities at all until you mainlined into Stormstrike at level 40/60. Otherwise you cast shock one every 6 sec and prayed for windfury procs. Compared to the Enhancement Shaman of today, that kind of design is unacceptably primitive.

Every class, and most specs, have similar stories.

Never leveled a shammy so can't comment on that.
The talent trees just looked cooler back then and getting a point every level was so much better.
 
I never played WoW but I'm glad for the people who wanted this since I'm assuming it will happen. I can relate since I was huge into FFXI and I'd love to see them open some vanilla servers. I bet quite a few people would come back to play the game fresh like that.
 
I'd love for them to announce something at Blizzcon though I won't be holding out for it.

I'd be all over an official legacy server because I'd imagine they'd allow us to have an Aussie version also, so low latency! No more 300+ ping.

A lot of the game would probably feel broken going back to it but there was always an addictive charm to the game despite it's problems.

It's weird that some of the stuff I miss is gear related like stacking spirit when you're leveling a priest and wanding down mobs to get back mana. Or in tbc, getting into outland zones as fury and getting enough hit so your off hand starts hitting back to back. Just dumb stuff like that.
 
I'd love for them to announce something at Blizzcon though I won't be holding out for it.

I'd be all over an official legacy server because I'd imagine they'd allow us to have an Aussie version also, so low latency! No more 300+ ping.

A lot of the game would probably feel broken going back to it but there was always an addictive charm to the game despite it's problems.

It's weird that some of the stuff I miss is gear related like stacking spirit when you're leveling a priest and wanding down mobs to get back mana. Or in tbc, getting into outland zones as fury and getting enough hit so your off hand starts hitting back to back. Just dumb stuff like that.

Im still getting PTSDs remembering how awful the leveling experience was as a shadow priest. I cant believe ppl actually want this back. Fighting a single mob felt like a boss fight and having something add was basically a wipe. Never again...
 
I miss the days of vanilla WoW where doing 5 man stratholme and scholomance before there were nerfed was a challenge. Especially since we had to do them in mostly green gear. My holy priest usually grouped with the only druid tank I had seen before BC. I had a crappy dial-up connection that would not handle raids, so I just did a LOT of exploring, leveling, and 5 man content. It was good times meeting people on the road less traveled.
Im still getting PTSDs remembering how awful the leveling experience was as a shadow priest. I cant believe ppl actually want this back. Fighting a single mob felt like a boss fight and having something add was basically a wipe. Never again...

My first level cap character I leveled as a holy priest. Truly I must be a masochist. I did a lot of healing people who wanted to grind lower level dungeons for epics and extremely rare cosmetic stuff.

EDIT: I remember the first time I did 5-man LBRS my group got 4 BoE epics, 3 of them the same weapon. Good times, good times...
 
This! Blizzard's obsession with exponential itemization is completely offputting. It's the worst aspect of Diablo 3, and it ruined WoW for me.



I haven't played since they removed the atunement processes for keys to Magtheridon (or something like that) in BC... but surely that's incredibly high-tier gear the mage is wearing? Not to mention that picture is including a Stamina Buff. Thinking back, I definitely undercut those figures. I think it was 5000 for Warriors, 2500 for Rogues, 2000 for Mages. But 4000 for a mage seems way too high? Weren't Molten Core tanks with every possible buff around 8K? And I'm almost positive I used to 1-shot mages with 2K dmg ambushes.

Our MT (warrior obv) had just over 10k when AQ40 launched. Was pretty much full T2.

There is a sizable stamina difference between dungeon level gear and T1/2/2.5/3. Even cloth classes had ~5k+ unbuffed.
 
"I enjoy something"

"No you don't"

"Okay"


How is this conversation supposed to go?

I find the idea of classic servers very fascinating myself, but probably wouldn't start playing. My Wow-story started and ended in 2007, I'm probably good for life.
 
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