Already said a thousand times, EULAs aren't legally binding.
Secondly, why would Blizzard do this? Well because DotA (the original game that Dota 2 is based/replicated off of) was a mod created on Warcraft 3 (Blizzard's game) and under the EULA of the World Editor (the mod creator for WC3) the name of DotA/Dota/DOTA is rightfully theirs.
Just read through the whole thread, come on GAF you're smarter than this.
Secondly, why would Blizzard do this? Well because DotA (the original game that Dota 2 is based/replicated off of) was a mod created on Warcraft 3 (Blizzard's game) and under the EULA of the World Editor (the mod creator for WC3) the name of DotA/Dota/DOTA is rightfully theirs.
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What`s up with Blizzard nowadays?
You cant trademark something with an EULA and you cannot copyright single words a short phrases. Blizzard has no claim at all.
Just read through the whole thread, come on GAF you're smarter than this.
First off, Blizzard is not suing Valve, get that out of your heads. Blizzard is contesting Valve's trademark over the name "Dota" or "DOTA," meaning Valve's trademark over the name hasn't been granted yet.
Secondly, why would Blizzard do this? Well because DotA (the original game that Dota 2 is based/replicated off of) was a mod created on Warcraft 3 (Blizzard's game) and under the EULA of the World Editor (the mod creator for WC3) the name of DotA/Dota/DOTA is rightfully theirs.
Third, if above statement is true, then why didn't Blizzard trademark the name in the first place when DotA was gaining a massive audience? Simple, Blizzard simply believed that "DotA" should be a public asset, a public icon for their audience, not something to be made money off of (which again goes against the EULA).
So yes I am in supporting Blizzard in this action, why? Because I don't believe Valve (or anyone really) should privatize the name "Dota/DotA/DOTA" for commercial use. Even Riot Games (creators of League of Legends) supports Blizzard in this (by giving their trademark application for "Defense of the Ancients" to Blizzard in the first place) under the same message of that DotA should be a name owned by the community of which it was made by and for.
Duh - Activision.
if that were the case then why isn't blizzard suing LoL over the gameplay mechanics developed under their world editor eula? eula only give the developer rights over their content in their games over their END USERS, not over valve who never agreed to said eula.
Blizzard is not trademarking, Blizzard is contesting Valve over its trademark application (as in seeking to deny Valve's trademark).
What? The issue of the case is the name "Dota/DOTA/DotA" not the damn game itself, have you read the actual filing Blizzard put in (linked in the OP)?
Oh and read the third point of my post.
Just read through the whole thread, come on GAF you're smarter than this.
First off, Blizzard is not suing Valve, get that out of your heads. Blizzard is contesting Valve's trademark over the name "Dota" or "DOTA," meaning Valve's trademark over the name hasn't been granted yet.
Secondly, why would Blizzard do this? Well because DotA (the original game that Dota 2 is based/replicated off of) was a mod created on Warcraft 3 (Blizzard's game) and under the EULA of the World Editor (the mod creator for WC3) the name of DotA/Dota/DOTA is rightfully theirs.
Third, if above statement is true, then why didn't Blizzard trademark the name in the first place when DotA was gaining a massive audience? Simple, Blizzard simply believed that "DotA" should be a public asset, a public icon for their audience, not something to be made money off of (which again goes against the EULA).
So yes I am in supporting Blizzard in this action, why? Because I don't believe Valve (or anyone really) should privatize the name "Dota/DotA/DOTA" for commercial use. Even Riot Games (creators of League of Legends) supports Blizzard in this (by giving their trademark application for "Defense of the Ancients" to Blizzard in the first place) under the same message of that DotA should be a name owned by the community of which it was made by and for.
"By this Opposition, Blizzard seeks to prevent registration by its competitor
Valve Corporation ("Valve") of a trademark, DOTA, that for more than seven years has
been used exclusively by Blizzard and its fan community, under license from Blizzard."
Bullshit. Outright bullshit. You honestly believe this? Blizzard didn't trademark the name because they weren't paying attention to the value created by customized maps. Instead, they paid attention to the millions of dollars created by a merger / public stock listing with Activision.
Bullshit. Outright bullshit. You honestly believe this? Blizzard didn't trademark the name because they weren't paying attention to the value created by customized maps. Instead, they paid attention to the millions of dollars created by a merger / public stock listing with Activision.
Used exclusively != trademark
The DotA community has two groups:First off Vivendi (the parent company of Blizzard) merged with Activision, not Blizzard.
And second I do believe Blizzard is acting in the interest of the WC3 community.
The DotA community has two groups:
1) Those loyal to Icefrog.
2) Those not.
Everyone in category 2) has moved on to other games. Everyone in category 1) wants Icefrog to get the riches he deserves as he carries on the DotA name.
Used exclusively != trademark
Anathemic, the point is that there is a history of game mods going on to have retail sequels that are trademarked, and Blizzard is the only company I can think of that is fighting a trademark in this way.
Natural Selection was a Half-Life mod. Natural Selection 2 is a retail product. Valve is not fighting that trademark.
Red Orchestra was an Unreal Tournament 2004 mod. Red Orchestra: Ostfront was a retail game, and Epic didn't fight that trademark.
Why is Blizzard the only game developer that thinks they own a trademark they DID NOT CREATE OR REGISTER, just because the game the trademark refers to was a modification of their game?
That doesn't make any sense, you know that, right?What I can say is that I support Blizzard in this action because I am a veteran from the WC3 community and arguably the name of DotA/DOTA/Dota should belong to the community it was originally made by and for.
That doesn't make any sense, you know that, right?
What I can say is that I support Blizzard in this action because I am a veteran from the WC3 community and arguably the name of DotA/DOTA/Dota should belong to the community it was originally made by and for.
But where do Eul/Guinsoo/Icefrog fall into this then? Do they not count more against the faceless thousands of players that "made dota what it was"? Because last I checked Valve has Eul and Icefrog so they essentially have the community in tow. I don't see any harm in having it trademarked in that case.How so? Is it wrong to want a community-made title stay with the community?
I'm sorry but,And there's also the fact that Blizzard is known to take risks and generally succeed in succession.
But where do Eul/Guinsoo/Icefrog fall into this then? Do they not count more against the faceless thousands of players that "made dota what it was"? Because last I checked Valve has Eul and Icefrog so they essentially have the community in tow. I don't see any harm in having it trademarked in that case.
If the community were so up in arms about Valve wanting to trademark the DotA name then why haven't they essentially stopped playing the most prominent version of DotA (the one Icefrog has been working on for years) and branch off with their own version where the creators don't 'sell out'?
And Blizzard essentially has Riot Games backing them up. Guinsoo is part of Riot Games and originally attempted to contest Valve on trademarking the name Dota by countering in trying to trademark "Defense of the Ancients" but couldn't because he had no backing, but Blizzard does. So he gave it to Blizzard in 2011.
I'm sure Riot has only good intentions with trying to stop this trademark, lol.
They have the community in tow? Take a look at the community forums of DotA (IceFrog's followers) and tell me if it has a unanimous opinion on Valve attempting to trademark the name DotA.
http://www.playdota.com/forums/showthread.php?t=657311
And Blizzard essentially has Riot Games backing them up. Guinsoo is part of Riot Games and originally attempted to contest Valve on trademarking the name Dota by countering in trying to trademark "Defense of the Ancients" but couldn't because he had no backing, but Blizzard does. So he gave it to Blizzard in 2011.
Tell me, what has Riot Games to gain by stopping this trademark?
Seems like most people in that thread support Valve then this one.
What would EA gain by forcing Activision to stop using the Call of Duty name?
What I can say is that I support Blizzard in this action because I am a veteran from the WC3 community and arguably the name of DotA/DOTA/Dota should belong to the community it was originally made by and for.
DotA wasn't originally made by the community, it was made by Eul.
So when did Riot Games owned by the chinese company of Tencent equate to Electronic Arts?
Of course Blizzard has Riot Games backing them up, Riot has a vested interest (as well as Blizzard, if only in small part) in stalling or marginalizing a game from what is shaping up to be a huge competitor. One need look no further than Riot's by no means meager injection of cash into its competitive scene, as well as renewed public pledges to work on tournament and spectating features. Further, both Blizzard and Riot haven't been shy about publicly airing their dissent with regard to Dota's design. Between economics and design philosophy, looking at any party in this as being an impartial defender of the community is nearsighted. The recognition and brand power of a "Dota" moniker is not lost on Riot, and they're not thrilled with the prospect of it lying in the hands of a major competitor. It's a foot in the door for Valve regardless of how well the game turns out.
DotA 2 is a direct threat to Leagues. Of course they would want to oppose it. What kind of question is this?
Going to clear both of these up.
Blizzard is not attempting to trademark the name DotA/Dota/DOTA, Blizzard is attempting to stop Valve from trademarking and having it remain a public domain.
If Blizzard wins this case, Dota 2 can still be called Dota 2 and the game will be the same. The only difference is that Valve can't stop anyone else using the trademark of DotA/Dota/DOTA.
Riot supports DotA/Dota/DOTA in being a public domain not a trademark.
Did you read Blizzards complaint? They basically claim ownership of the mark, they do not make the argument that it is a generic trademark.
Can someone explain to me how "the name should belong to the community" makes any sense at all? Last time I checked the creator of the mod is Eul(Valve), following Guinsoo(Riot) maintaining it for a short time then leading up to the present time with IceFrog(Valve) maintaining it currently.
Also, renaming Dota 2 doesn't make any sense because it's supposed to be an updated version of DOTA with original assets and more support. What sense is there in renaming it into something different?
Also, IceFrog continues to maintain WC3 DOTA to this day. Just a month ago(or a couple weeks I'm not sure) they released an update. In other words, there is no threat to original DOTA by Dota 2, since they are both being maintained by the creators of the game.
So can someone explain to me in sensible terms how Valve hiring the creators of the mod to create an updated version of the DOTA mod for the community in addition to releasing updates for both so that they maintain parity is a bad thing?
I would really like to know because the arguments I've seen against Valve in this case only seem to be based on love for Blizzard as opposed to any ethical or moral basis.
If the community were so up in arms about Valve wanting to trademark the DotA name then why haven't they essentially stopped playing the most prominent version of DotA (the one Icefrog has been working on for years) and branch off with their own version where the creators don't 'sell out'?
I'm sorry but,
Where does it specifically state that Blizzard has ownership of the DOTA marks?
So far the only thing close to such a statement is this:
By this Opposition, Blizzard seeks to prevent registration by its competitor
Valve Corporation ("Valve") of a trademark, DOTA, that for more than seven years has
been used exclusively by Blizzard and its fan community, under license from Blizzard.
For seven years the DOTA marks has been exclusively used by Blizzard and the fan community this is true, under the license of Blizzard which is also true as the only way to play DotA at the time was under Blizzard's game Warcraft 3.
Given the emphasis on the mark's association with Blizzard, Blizzard's involvement within the community, and the terms of its EULA and the rights granted to Blizzard, stopping Valve from acquiring trademark seems like it may only be the start.Going to clear both of these up.
Blizzard is not attempting to trademark the name DotA/Dota/DOTA, Blizzard is attempting to stop Valve from trademarking and having it remain a public domain.
If Blizzard wins this case, Dota 2 can still be called Dota 2 and the game will be the same. The only difference is that Valve can't stop anyone else using the trademark of DotA/Dota/DOTA.
Riot supports DotA/Dota/DOTA in being a public domain not a trademark.
No precedent, with Dota or any of the other names Valve has acquired. Blizzard Dota has surfaced in media multiple times, and seemingly without any form of dissent from Valve. I'd wager it's more likely they want to acquire it for defensive purposes, like any other mod property they've taken retail.-Dota 2 doesn't have to be renamed at all. The issue is Valve trademarking the mark and making other people unable to use the DOTA mark.
"of a trademark, DOTA, that for more than seven years has
been used exclusively by Blizzard and its fan community, under license from Blizzard."
Also read paragraphs 15-21 which spell out Blizzards arguments for its "Rights In And To The DotA Marks".
Given the emphasis on the mark's association with Blizzard, Blizzard's involvement within the community, and the terms of its EULA and the rights granted to Blizzard, stopping Valve from acquiring trademark seems like it may only be the start.
"Oh, here are a hundred different reasons why x ought to be mine. ...x for everyone!"
I'll believe Blizzard's overtures of benevolence when they materialize, and not a moment sooner. While both they and Riot have interests in depriving or acquiring the trademark, it goes without saying that they will act in that interest if they think it feasible. If Blizzard get a favorable ruling here, I don't see why they wouldn't press and see if they could glean more. If they fail, they've lost nothing in trying.
No precedent, with Dota or any of the other names Valve has acquired. Blizzard Dota has surfaced in media multiple times, and seemingly without any form of dissent from Valve. I'd wager it's more likely they want to acquire it for defensive purposes, like any other mod property they've taken retail.
A great deal of Valve's public image and reputation, which is a pretty big deal to everyone involved (fans, customers, Valve's heads). If Valve let Blizzard Dota pass by in the media without incident and then suddenly started raising a ruckus down the line, it'd look pretty rank.If Blizzard loses the case, what's stopping from Valve suing Blizzard for their own "Blizzard DOTA"?
Answered your own question. There's also the possibility of a chilling effect on modding (alluded to it earlier), if this spat grants the EULA an absurd amount of control over content.If Blizzard wins the case, the DOTA marks remain a public domain, is that a problem?
No but your concern is Blizzard claiming ownership of the marks in the future. But nowhere in Blizzard's claims speak of outright ownership. Just because it "can happen" doesn't mean it will.
Correlation doesn't equal Causation.