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Blizzard Norths old version of Diablo III revealed!

Diablo 3 look for me. The old shots screams 90s era CG. New shots look like there was actual thought put in to the lighting and mood.
 
Funky Papa said:
ss9-hires.jpg


This may be called Diablo 3... but it barely deserves its name.

It won't be as bad as that by release. Look at early Starcraft 2 screenshots. They are way more blocky and colorful than what it is.
 
I just go back and play Diablo 1 & 2 when I need a fix, there is no need to buy Diablo 3 if your like me and want nothing to do with it.
 
.la1n said:
I just go back and play Diablo 1 & 2 when I need a fix, there is no need to buy Diablo 3 if your like me and want nothing to do with it.

If the community aspect of Diablo 3 is as good as Diablo 2... Damn it. Maybe I should not buy D3 so I don't get sucked in again. :(
 
water_wendi said:
Sorry, the next time i use Fraps to grab screenshots from Diablo 3 ill make sure to zoom out a bit.

Or you can grab a zoomed out screenshot from google, it's a lot easier :p
 
I love the look of the current Diablo 3 but I have to say it makes me sad that the canceled version never saw release. It looks great in its own way.
 
Bunch of crybabies up in this thread.

I can't wait for Diablo 3 because regardless of how it fucking looks, it will be as fun and as addicting as ever I am sure.
 
The Diablo III art discussion always reminds me of this Simpsons quote from the episode where Moe opens a family restaurant..

Carl: You ain't thinking of getting rid of the dank, are you, Moe?
Moe: Ehh, maybe I am.
Carl: Oh, but Moe: the dank. The dank!
 
Gravijah said:
If the community aspect of Diablo 3 is as good as Diablo 2... Damn it. Maybe I should not buy D3 so I don't get sucked in again. :(
If Blizzard goes through with this four player maximum BS, it won't be. It's simply not possible. Jay Wilson doesn't have a fucking clue what he's talking about.
 
Fugu said:
If Blizzard goes through with this four player maximum BS, it won't be. It's simply not possible. Jay Wilson doesn't have a fucking clue what he's talking about.

Ew. Need 8 players, minimum.
 
"Needs 8 players".

I think 4 is plenty fine. Will be a bit more ordered instead of massive spam.

Also, it irks me that DIII was supposed to be heaven only. Really? I very much like the 'down to earth' route they took now.

Also, never stuff looks great and yeah, the boss kill with head bite was ace.

I'm looking forward to this for sure.
 
Funky Papa said:
Yup. The lack of permanent corpses in D3 makes me weep. Also, D1/D2 enemies were colourful because they had to be, given the lack of a proper lighting engine.

This may be called Diablo 3... but it barely deserves its name.
That shot in particular is very WoW-like, I agree. Personally, I don't think it'll matter when you're zoomed out, but zoomed in you can't deny the influence.

Still, day one. This game will be wicked sick.
 
I prefer Blizzard North's direction and style, but I'm not too concerned about it. I can live with the artistic differences. What I'm afraid of is them dumbing down the customizations and other aspects of the game.
 
FoxSpirit said:
"Needs 8 players".

I think 4 is plenty fine. Will be a bit more ordered instead of massive spam.

Also, it irks me that DIII was supposed to be heaven only. Really? I very much like the 'down to earth' route they took now.

Also, never stuff looks great and yeah, the boss kill with head bite was ace.

I'm looking forward to this for sure.

I dunno, the cool thing about 8 players was games had a bunch of people doin' their own things. Me and a friend could join a game with 6 people and go to the earlier acts for better experience and loot.
 
Diablo 3 is fine, watched a bunch of videos here
http://www.youtube.com/user/Diablo3Inc#p/u/34/yMjknAZtztQ

Anyways I will be addicted to both Diablo 3 and Guild Wars 2. I will play those games like an MMO, but the cool thing is these games don't have monthly fees


J-Rod said:
I prefer Blizzard North's direction and style, but I'm not too concerned about it. I can live with the artistic differences. What I'm afraid of is them dumbing down the customizations and other aspects of the game.

have you kept up with the news for the game, it has much more customization
 
Fugu said:
Let me provide some screenshots for comparison for those of you who don't see what we're talking about when we say that the game has a marked Warcraft art style influence (which shouldn't be too difficult seeing as it's the first Diablo game being developed by the same team that made all of the Warcraft games).

These shots do a great job of showing off what, to me, were the strengths and weaknesses of the previous Diablo titles visually. On the one hand, the level of detail in the environment, those tile floor patterns in the first shot, the grotesquerie, the subdued environmental tones -- I love all that stuff.

On the other hand, these shots remind me of how much I hated the lack of contrast or tone variance (especially in the first Diablo) and especially the darkness everywhere -- hated that then, hate it now, would still hate it in a new game.

(I think it's instructive that the Blizzard North shots have the detail style of the older games but very much don't have the crushing environmental darkness, actually.)
 
Gravijah said:
I dunno, the cool thing about 8 players was games had a bunch of people doin' their own things. Me and a friend could join a game with 6 people and go to the earlier acts for better experience and loot.

Oh yeah, 8 player solo hell runs were fun and taxing. Still, if I get a good looting and xp curve, I won't mind.

What will be really great is that this time, everyone will get his own loot so you can coop with random people and not have it be a "quickest looter wins" fest.

Oh, and maybe we can tweak the corpse persistence from an ini. Never forget that ;-)
 
KAL2006 said:
have you kept up with the news for the game, it has much more customization
I have - and it seems they have dumbed down the game in some aspects. This is what scares me the most as well.

Some people here seem like they would have liked anything as long as it was made by Blizzard and called Diablo 3.... There's nothing wrong with skepticism you know. I am very excited for Diablo 3 and I'm sure it'll be a great game - But there are plenty of reasons to keep caution with the amount of changes* going on.

*I am not implying changes to the formula are bad, it's just that any change to something as awesome as Diablo is something to examine closely.
 
Dumbing down is a legitimate fear, especially given their track record recently with WoW and SC2. I'd rather not argue about it because it becomes an argument of 'accessibility' but Blizzard really has been simplifying their games a lot, sometimes for the best and others for the worst.
 
dude said:
I have - and it seems they have dumbed down the game in some aspects. This is what scares me the most as well.

Some people here seem like they would have liked anything as long as it was made by Blizzard and called Diablo 3.... There's nothing wrong with skepticism you know. I am very excited for Diablo 3 and I'm sure it'll be a great game - But I still there are plenty of reasons to keep caution with the amount of changes* going on.

*I am not implying changes to the formula are bad, it's just that any change to something as awesome as Diablo is something to examine closely.

What aspects are you talking about exactly?
 
dude said:
I have - and it seems they have dumbed down the game in some aspects. This is what scares me the most as well.

Some people here seem like they would have liked anything as long as it was made by Blizzard and called Diablo 3.... There's nothing wrong with skepticism you know. I am very excited for Diablo 3 and I'm sure it'll be a great game - But there are plenty of reasons to keep caution with the amount of changes* going on.

*I am not implying changes to the formula are bad, it's just that any change to something as awesome as Diablo is something to examine closely.

care to explain what gameplay aspects you feel are dumbed down, not saying your nonsense, just wanna know as I may have missed this news
 
People not seeing the Warcraft influences on the art style are disqualified from further art style discussions until they get a set of working eyes.

It's fine to like the new style, it's even fine to prefer it over the old Diablo I/II/III prototype style. But please, stand by your art style of choice and don't deny the painfully obvious influence from the WoW art team.


Granted from what I've seen, only 2 or so people actually did so in here, but they got a reasonable amount of attention, so there.
 
animlboogy said:
I'm not arguing with the fact that Blizzard's open attitude towards their community has cooled significantly with Starcraft 2 (fallout from the DotA situation, I'm sure), but that mod is still up. Their issue was with it being called "World of Starcraft". The mod is now called Starcraft Universe.
They forced him to take out character leveling too. :/
 
dude said:
7 skills limit.
Hovering health orbs.
Some other stuff...

Do the skill limits limit both Skills and Traits (passive skills). You gotta remember Traits are basically also skills, in the old Diablo games Traits were part of the skill tree, so you were more limited. But now traits are a seperate things.

If this limit is you are only allowed 7 things whether it's Traits or Skill, then I see your point
But if you are allowed 7 Skills as well as Traits too then I don't see the problem

What are health orbs (I bet his is nothing big)

also what other stuff, I really want to know how they are dumbing it down, in fact I thought this game added tons more customization
 
KAL2006 said:
Do the skill limits limit both Skills and Traits (passive skills). You gotta remember Traits are basically also skills, in the old Diablo games Traits were part of the skill tree, so you were more limited. But now traits are a seperate things.

If this limit is you are only allowed 7 things whether it's Traits or Skill, then I see your point
But if you are allowed 7 Skills as well as Traits too then I don't see the problem

What are health orbs (I bet his is nothing big)

also what other stuff, I really want to know how they are dumbing it down, in fact I thought this game added tons more customization

Kill monsters and then drop health orbs that you can collect for instant health top-up. Instead of the old potions, which are still there as far as I am aware. Its just another option.
 
The 7 skill limit is for active skills not for passive traits. Ive never used more than 7 skills on a D2 character, considering most builds only make use of 2-3 active skills regularly, Im not sure how that would be considered dumbing down. Even my bone necro only uses 6. With the rune system the customization of skill sets is significantly higher anyway.
 
dude said:
7 skills limit.
Hovering health orbs.
Some other stuff...

That's 7 active skills. Passive skills are not counted in that limit. With the traits and runes the system is way more customizable than D2.

Health orbs are not dumbing down. Potions have been shown in screenshots, but not sure if they will make the game. Instead of monsters dropping health potions they will drop orbs which are used only that instant. Could have the potential to create tougher encounters where you have to think in what order to kill the monsters such that the dropped orbs can keep you alive.

Some other stuff is bad. I especially don't like that other thing.
 
Instro said:
The 7 skill limit is for active skills not for passive traits. Ive never used more than 7 skills on a D2 character, considering most builds only make use of 2-3 active skills regularly, Im not sure how that would be considered dumbing down. Even my bone necro only uses 6. With the rune system the customization of skill sets is significantly higher anyway.

exactly, the dumbing down of customization is nonsense, in fact it has improved so much
the separation skills and traits (passive skills) is great
the runes add so much more depth, not just by its properties but visually
charms are now separated from item bag which means you don't take up you items bag space
dyes allow you to color your armour for more visual customization
new weapons pickups will look better from normal to hell mode, so you won't have shitty looking weapons when you restart a new difficulty
 
Kalnos said:
Dumbing down is a legitimate fear, especially given their track record recently with WoW and SC2. I'd rather not argue about it because it becomes an argument of 'accessibility' but Blizzard really has been simplifying there games a lot, sometimes for the best and others for the worst.
SC2 is "dumbed down"? What the fuck are you talking about?
 
Well, there were many "one-point-wonders" in Diablo 2, that spiced up many of my builds. My Assassin has a rather wide variety of skills, I didn't count, but I think I use more than 7 active skills.

While they kept the potions, I'm not feeling these orbs at all...

The general vibe I get from Blizzard lately and Diablo 3 in no exception, is that they seek accessibly, and often they end up slightly over-simplifying their games. Like I said, I'm not very worried about it, and I don't know whether Diablo 3 will have less depth than Diablo 2, but these two choices (I could of sworn there were more, I don't remember them now though, because as I said, I'm not that worried about it) make me a little worried - I guess you guys are not, and that's cool - I hope you guys are right.


CerberusE said:
That's 7 active skills. Passive skills are not counted in that limit. With the traits and runes the system is way more customizable than D2.

Health orbs are not dumbing down. Potions have been shown in screenshots, but not sure if they will make the game. Instead of monsters dropping health potions they will drop orbs which are used only that instant. Could have the potential to create tougher encounters where you have to think in what order to kill the monsters such that the dropped orbs can keep you alive.

Some other stuff is bad. I especially don't like that other thing.
Why you mad though?

And I'm sorry, but orbs that heal you instantly versus potions is simplifying. The only question is whether it'll work, which I never said that it wouldn't, I just feel like there's room to be worried about it.
 
too bright!!!! :P

I liked the D2 style. It was dark and gritty, but any Diablo is fine with me. This is the only reason I will be getting a new laptop in the near future.
 
Kalnos said:
Dumbing down is a legitimate fear, especially given their track record recently with WoW and SC2. I'd rather not argue about it because it becomes an argument of 'accessibility' but Blizzard really has been simplifying there games a lot, sometimes for the best and others for the worst.

I don't see how anyone could complain about SC2. Yes they made it slightly more accesible to casual players but there is still a rediculous amount of depth for more serious players.
 
I thought there was no stat picking and instead an auto level system. I understand the reason, but that seems pretty huge if so.
 
One of my friends said something about how attribute points are auto-assigned now. Is that still true? What pros and cons does it bring? I'm too casual to think deeply on these issues.

dude said:
The general vibe I get from Blizzard lately and Diablo 3 in no exception, is that they seek accessibly, and often they end up slightly over-simplifying their games. Like I said, I'm not very worried about it, and I don't know whether Diablo 3 will have less depth than Diablo 2, but these two choices (I could of sworn there were more, I don't remember them now though, because as I said, I'm not that worried about it) make me a little worried - I guess you guys are not, and that's cool - I hope you guys are right.
Honestly, as far as I remember this has always been a Blizzard feature.
 
J-Rod said:
I thought there was no stat picking and instead an auto level system. I understand the reason, but that seems pretty huge if so.
Oh, right! I knew there was something more I couldn't remember.


KAL2006 said:
to people who think this game is going to be terrible read this post i created (watch the panel videos too, which are in the link)
http://www.neogaf.com/forum/showpost.php?p=23968100&postcount=1
I don't remember anyone saying this game is going to be terrible...
 
Pretty cool to see these old screenshots. That is some utterly amazing architectural design, and though it looks absolutely stunning, I can completely see why they went with the current style.

The camera angle also looks really weird on the old screenshots. It seems like they were sacrificing gameplay for unworldly, vast environments. The new style has extremely good contrast and looks very discernible, very quickly. The camera angle is also much better suited for gameplay (easier to understand space controlled by abilities away from your point of view primarily).

Glad these got released, a nice little glimpse into Blizzard :)
 
water_wendi said:
Except when they make things more complicated.
Starcraft was more complicated than WC2 but still immensely accessible.

Edit: I'm not saying that they may be taking it too far in some cases, but I still see a decent amount of depth in SC2 and that was accused of taking things too far. So I obviously don't see it as a problem at this point.
 
dude said:
Oh, right! I knew there was something more I couldn't remember.



I don't remember anyone saying this game is going to be terrible...

Sorry I meant the people who think this game is going to be dumbed down
 
peakish said:
Starcraft was more complicated than WC2 but still immensely accessible.
And Warcraft 2 had more going on than what was in Warcraft 1 (hell Blizzard even cut some stuff like a fourth resource out. because WC2 went a little too crazy) Same goes for Diablo 1 -> Diablo 2 and Warcraft 2 -> Warcraft 3.
 
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