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Blizzard surveying WoW players about selling standalone Level 90 upgrades

If you think doing LFR constitutes "winning", then it just proves you know shit about what true WoW endgame is.

I stopped playing right before Siege came out and as someone who has played in all types of guilds from casual PvP to top 100 PvE, the amount of ignorance in general that people spout off about WoW is silly.

Constantly people bitch about how LFR made the game easy. Who the fuck actually thinks that's the real game? It's a way for people who don't have the time or dedication to commit to a real raiding guild to experience content. It's a good solution. It works because people can see all the content without putting any real effort in, but players like me still feel as if it's not the true experience. Because it isn't. Heroic 25s are the endgame PvE. If you think otherwise, you're delusional.

And if you think Heroic raiding is easy, you can just fuck off, because I don't believe you ever actually did it. I haven't played in Siege but Heroic Lei Shen was one of the most tightly designed and difficult encounters I've ever progressed on.

Love it or hate it, that's fine, but people that constantly bitch that "WoW is too easy" fucking offend me. I spent thousands of hours progressing to be even in the top 100, and while I'll accept you think the game is bad, saying the game is easy is bullshit.

Having been in a top 3 us guild in the past for 2 years, I can safely say like 90% of people who have played WoW have no idea how intricate the game really is.
 
I hate questing at this point. Now if I want to lvl an alt I just quest up to where I can start running dungeons then just level through dungeons lol.
 
Isn't that shooting yourself in the foot?

If you can pay to have a maxed out character, people will play with that character a lot less if there is nothing else to upgrade. They will lose subscribers once everyone realizes it's pointless to play the game.

A lot of people play alts to help their guild progress though, its extremely tedious to have to level 3-4 alts from lvl 1.

It makes total sense to me to have the option to pay to jump to 90, whether I'd use it is another question entirely lol, but when you consider how much people spend on changing server, race/name/sex it's not much different.
 
I'm ok with this. If it brings more people back to the game what's not to like?

It's not like they are letting you buy a max level character. Whoever pays for this is still going to have to do the last 10 levels to get to 100. That's plenty of time to gain a basic knowledge of your class. Hopefully for instant 90's there will be some sort of basic training quests players have to accomplish (if having a lvl 90 already isn't a prerequisite for buying a 90).
 
Uhhhhhh WHAT? I havent played wow in years but leveling up was amazing. Wtf happened?

Edit : Also, i dunno how easy the game is now, but i cant imagine skipping 90 levels of learning your fucking character would make you ready for lvl 90


Nothing you do leveling to max is going to teach you to tank end game raids to be honest. Same for healing. I have seen people in LFR raids at max level surprised to find out Prayer of Healing doesnt heal the entire raid as a Priest. But thats because prior to that, they only did 5 man instances where POH will heal all 5. Nothing really prepares you for a 25 man in that regard except running LFR itself at the max level.

Also, everyone flies through leveling now because of Heirlooms and Dungeon queues. You dont get a chance to do much exploring or even getting the flightpaths of the world because you outlevel everything so fast these days. Toss in Recruit a friend that also boosts exp by like 300% and grants levels + consumables that boost exp gain by 300% and on top of all of that, Monks get a daily quest that boost exp by 50%.

Every is already skipping leveling. Blizzard just wants to find a way to get paid for it, lol. Also remember this isnt bringing you to max level. Its bringing you 10 levels below max level. You will still be questing and running instances in the longest 10 levels of the game (where next to no heirlooms work). So you will be fine providing you actually try to learn what you are doing.

Dark Age of Camelot was ahead of this thinking something like... nine years ago? They used a feature wherein you could use a special command to elevate your new character to either level 20 or level 50. The only requirement was that the same account had to have a character that had already achieved that level. As far as I know, they did not have any other limitations or restrictions though.

I was just going to say this. I remember the patch when Mythic introduced the "/level" command in DAoC. It put you at like 20 or 25 at first, and gave you a mediocre set of gear to start off with. The Low level PvP Battleground bracket for that level range (Thidranki? Or maybe it was Caledonia) was JAM FUCKING PACKED that day, with a shitload of /level'd characters in the free newbie gear from all 3 faction.

I have never had so much fun in my life. Noone knew a lot about their class, just running around in massive packs fighting.
 
I'd probably never buy it, but I don't think I'd be bothered by the idea. Leveling in WoW is horribly linear now and just a sideshow to the main even that awaits you at the end. If someone wanted to skip the slog for the fifth, sixth time I don't think I'd blame them for it.
 
Remove skill wall -> remove grind wall -> put behind paywall

Cha-ching.

I'm ok with this. If it brings more people back to the game what's not to like?

It's not like they are letting you buy a max level character. Whoever pays for this is still going to have to do the last 10 levels to get to 100. That's plenty of time to gain a basic knowledge of your class. Hopefully for instant 90's there will be some sort of basic training quests players have to accomplish (if having a lvl 90 already isn't a prerequisite for buying a 90).

Them and others not playing sooner. The concept and its repurcussions are inevitable at this point.
 
There's nothing to win at in WoW, everyone gets everything for free, just join a raid, put someone on follow and watch as epics start magically appearing in your bags.

A game for children and unskillful players, with all due respect.

If you can roll your face on a keyboard, you win in WoW.

get a load of this guy
 
The most fun I had playing PC games was playing WoW's Warsong Gulch, Arathi Basin, and that other one in the winter, and Battlefield 2. That was a lot more fun and less of a hassle than doing quests/instances/etc. It was nice that the whole game wasn't only that, so you could still enjoy a break from this here and then, but I really liked that part of the game.

Being able to hop in, play for 20 to 40mins and hop back out was awesome.

To me, what matters for an MMO is just being able to play with people you enjoy playing with, in a relatively fair/balanced context. I don't give a damn if someone paid to get some fancy armor.
 
I miss vanilla WoW =(. i remember my first run by foot from ironforge to menethil. I was amazed with how incredible the game looked. and the music, oh man. i really miss those days.

And i found video of my first rag kill from 2005 that a guildie posted last year.

http://www.youtube.com/watch?v=0Ey9OVcP3_Y

fake edit..i also miss the days when mortal strike would destroy shit.
 
As someone who's leveled like almost every class, I wouldn't miss that.

But paying for it means lots of noobs will be running around I bet.
 
It's not like you learn to play the class while leveling anyways. You learn your class by going to forums!
 
There could have been an argument against this for players having to learn their class, but you can steamroll everything until endgame so the only reason to learn is for endgame content and pvp. So now it doesn't matter anymore.
 
perfect the real game starts at max level anyway... i might buy a few boosts to get my alts ready :) i leveled enough toons during the years
 
Called this many, many years ago. Levelling alts sucks, having max level alts is fun. Make it cheap, around ÂŁ10 and I'd pay it, that's if I hadn't quit WoW a long time ago.
 
I miss vanilla WoW =(. i remember my first run by foot from ironforge to menethil. I was amazed with how incredible the game looked. and the music, oh man. i really miss those days.

And i found video of my first rag kill from 2005 that a guildie posted last year.

http://www.youtube.com/watch?v=0Ey9OVcP3_Y

fake edit..i also miss the days when mortal strike would destroy shit.

them feels. reminds me of how crazy people got after downing a boss, then getting disappointed by the loot drop or loot distribution.
 
the Chinese already offer this service, with bans and problems etc attacked, for 25-75$.
And people buy them on that black market.
Took them long enough.
 
As someone who's leveled like almost every class, I wouldn't miss that.

But paying for it means lots of noobs will be running around I bet.

Like there aren't already. I wonder how half the people running LFR remember to breathe.

That said, sneaky of Blizz implementing f2p stuff while keeping the subscription.
 
I'd be fine with more MMOs adopting this trend if they're f2p. Nothing wrong with trading money for time. It's a little much in a subscription game though.

Ideally, the game wouldn't start with endgame though.
 
It would be nice to be able to skip certain expansions. Some people wouldn't mind playing 1-60 but would love to skip 60-70. Anything like that would be Ideal.
 
As someone who's been playing since 2004... it's about fucking time. A level squish with the item squish would have been acceptable.

Yes, the game is not hard. Yes, it doesn't take a long time to level. But fuck man, after 1 of each class on both factions it get's tiring leveling them all. As long as one character is at the current level cap I am all for it.
 
I really don't see the point of paying so much for level 90. With WoD, the XP requirements for 85-90 will be lowered anyway, so a dedicated player can reach 90 in less than a week. Plus, being at 90 in no way means you're gaining an advantage over other players. It's not going to be max level for much longer, and with even Raid / Dungeon Finder having gear requirements, a max level character with (presumably) leveling gear does nothing but save you a bit of time. In fact, I would say that not playing the character for an extended time puts you at a disadvantage because of an increased risk of not knowing what the hell you're doing. Then again, I guess you can always use Proving Grounds for that.
 
It would be nice to be able to skip certain expansions. Some people wouldn't mind playing 1-60 but would love to skip 60-70. Anything like that would be Ideal.

Depends on the class and when the 'fun' abilities unlock, but generally speaking I've always found the last 2-3 levels the most painful, so a free 90 when the cap is 100 and (presumably) after they've reduced the XP required for the 85-90 gap (as they have after every level cap increase) does nothing to reduce this pain. It's likely of most value to extremely low playtime subscribers who can't even be bothered to spend the 3-4 days it already takes to get to [current level cap] - [last expansion's level cap].
 
Pay 2 Win
You gain no advantage other than saving time.

I am not 16, i can't spend 15 hours a day grinding a alt to 90. Pay 2 Win = clear advantage over other players, which means superior gear. Buying a 90 doesn't make you good or better, if you don't know how to play the class it wouldn't even matter if the 90 came with the best gear in the game.
 
I really don't see the point of paying so much for level 90. With WoD, the XP requirements for 85-90 will be lowered anyway, so a dedicated player can reach 90 in less than a week. Plus, being at 90 in no way means you're gaining an advantage over other players. It's not going to be max level for much longer, and with even Raid / Dungeon Finder having gear requirements, a max level character with (presumably) leveling gear does nothing but save you a bit of time. In fact, I would say that not playing the character for an extended time puts you at a disadvantage because of an increased risk of not knowing what the hell you're doing. Then again, I guess you can always use Proving Grounds for that.

They actually already nerfed the MoP XP, all you have to do is Jade Forest and a mix of Kun-Lai and Dread Wastes. It's really fast now.
 
There's nothing to win at in WoW, everyone gets everything for free, just join a raid, put someone on follow and watch as epics start magically appearing in your bags.

A game for children and unskillful players, with all due respect.

If you can roll your face on a keyboard, you win in WoW.

Im guessing you have never been in a top raid environment, Are you talking about lfr or something?


Surprised they didn't do this in wrath-cata-start of Mop tbh. I knew loads of people who hated leveling, but needed something very quick for progression purposes... An instant 90 is immense.
 
Pay to skip playing through the game.

What a world.

Then again the whole concept of "endgame" as the "only game" always seemed bizarre to me.

Think it's aimed at old players as well who rather than creating and leveling a new character can just get the level 90 and then access the new content with the new character. WoW has a big multi-character user base.

Of course the appeal is there for people new to the game entirely who want to A) Get straight to the new content or B) Skip the tedious (to some) leveling.
 
So, instead of making fun lower level content, they make all the new content for near-max level characters. Then they offer to place you at near-max level for a fee.
 
They actually already nerfed the MoP XP, all you have to do is Jade Forest and a mix of Kun-Lai and Dread Wastes. It's really fast now.

It's still slower then the rest because there are no heirlooms for 85-90, only a few account bound blues that are above ilvl.

For Cata content you still had cloak, helm and chest I think.
 
You gain no advantage other than saving time.

I am not 16, i can't spend 15 hours a day grinding a alt to 90. Pay 2 Win = clear advantage over other players, which means superior gear. Buying a 90 doesn't make you good or better, if you don't know how to play the class it wouldn't even matter if the 90 came with the best gear in the game.

Uh yes you have a HUUUGE advantage.

Maybe not so much for ultra casual WoW's current state, but back when raiding mattered, having more high level characters as options allowed guilds to progress easily.
 
So, instead of making fun lower level content, they make all the new content for near-max level characters. Then they offer to place you at near-max level for a fee.

The low level content is lots of fun, but between heirloom gear and LFD/PvP offering better rewards per unit of time for sub-level cap characters there is no real reason to do 80% of it on anything other than your first character on that realm. It's a pity and probably was the catalyst for cross-realm zones, an attempt to remove the ghost town feel most zones had because everyone leveling was in dungeons or battlegrounds. Heirlooms in particular are responsible for making most low-level content completely irrelevant.
 
It's still slower then the rest because there are no heirlooms for 85-90, only a few account bound blues that are above ilvl.

For Cata content you still had cloak, helm and chest I think.

I assume instead of nerfing xp they'll just make it so you can upgrade heirlooms again. Gotta have a use for JP!
 
Uh yes you have a HUUUGE advantage.

Maybe not so much for ultra casual WoW's current state, but back when raiding mattered, having more high level characters as options allowed guilds to progress easily.

You are talking about 10 years ago. Today is not Vanilla, lets not act like it is. Back in Vanilla the only raiding was 40 man, which not only required more people, but was the ONLY form of end game raiding. There were fewer healing and worthwhile tanking classes, certain class specs were useless (Molten Core mobs being fire immune) and there was no avenue for casual raiding like LFR, 10 man raids and flex. Consumables worked different so farming mats for raids was a bitch and a whole load of other things.

Its a whooooooooooooooooole different world from Vanilla, you cannot make that comparison today. Having a few alts these days nets you fuck all for an advantage, except maybe growing more stuff on your farm. All it does now is save you time.
 
Uh yes you have a HUUUGE advantage.

Maybe not so much for ultra casual WoW's current state, but back when raiding mattered, having more high level characters as options allowed guilds to progress easily.

Wait what? This is till the case.. Why do you think all raiding is casual and doesn't matter?
25m world ranks aren't casual, you need 2 alts minimum as a requirement (i had 4 that i could play at that level).
For years i raided 5-7 days a week during progression, all the way up until march of this year. I know loads of former guild mates that still play, and it is the same deal. Theres just less top guilds now however.
 
Instead of investing in making content people want to play, make it a slog and then charge to skip it.

Modern game design scares me sometimes.
 
Uhhhhhh WHAT? I havent played wow in years but leveling up was amazing. Wtf happened?

Edit : Also, i dunno how easy the game is now, but i cant imagine skipping 90 levels of learning your fucking character would make you ready for lvl 90

They've always said that the real game begins at 60, even before WoW launched. It was an appeal to the hardcore raiding community they wanted to take from EverQuest.

I haven't played WoW in over a year, but apparently now they have some kind of solo instance content that helps you learn how to play your class in a group setting.
 
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