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Blizzard talks WoW Patch 4.3 a.k.a 'Who Needs a Different MMO?'

Kalnos said:
This is hilarious to me, it's why I quit 6 months into TBC, but it's interesting to see someone just now realizing these things. Game was awesome when I played it and it's fun to read about it but I will never play it again.

A moment of silence for vanilla...
 
ultron87 said:
Is Deathwing's ingame model actually big enough to make fighting on his back seem reasonable?

I seem to recall him being fairly normal dragon sized when you see him at the start of Hyjal.

They can scale models up and down.
 
Morn said:
They can scale models up and down.

Well yeah, it'd just be weird for Deathwing to suddenly be 5 times as big as every other time you've seen him when you need to fight on his back.
 
Littlegator said:
A moment of silence for vanilla...

Yeah. Vanilla gave us the douchy "only I can tank" Warriors, the "only I can heal" priests, it gave the option to everyone else to kill zombies until their arms rot in Plaguelands and farm Strat/Scholo/UBRS/LBRS/BRD for t0.5 pieces, yeah.

God bless Vanilla. (Not).
 
V_Arnold said:
Yeah. Vanilla gave us the douchy "only I can tank" Warriors, the "only I can heal" priests, it gave the option to everyone else to kill zombies until their arms rot in Plaguelands and farm Strat/Scholo/UBRS/LBRS/BRD for t0.5 pieces, yeah.

God bless Vanilla. (Not).

WoW today is a hundred times better than it was in vanilla.
 
Morn said:
They've had time travel since WOTLK.

And they had instancing since day one.

Nice job not knowing anything about the game in a feeble attempt to troll.

You don't do reading comprehension then ape what I said, but full of mistakes.
Instead of instancing I should have said phasing (my bad) which was introduced in wotlk.
They had time travel since tbc, and the idea was around since before the game was even released (you could visit hyjal in the beta).
 
Deathwing should be a world event, he flies around random continents killing shit until enough players get together to take him down (this could happen in any zone).

There should also be a quest line you need to complete to get special gear to be able to tank him or aggro him down from flight.

When he dies he drops some legendary one per server loot items. They don't bind and can be looted in PVP. Also his death is permanent per server.

Blizzard will never do this. I'll stop dreaming now.
 
RPGCrazied said:
At this point even the so called "Mists of Pandaoria" is seeming kinda meh. This game seriously needs an engine upgrade. If EverQuest can do it, no excuse WoW can't.

they said that whenever they use pandas it's for a figurine or comic. so i don't think that's going to be the next expansion.
 
Morn said:
WoW today is a hundred times better than it was in vanilla.

Rose-tinted glasses, etc.

edit : I mean, about people thinking Vanilla was the best of WoW.
 
I just want them to update the old character models, bring them up to snuff with the new ones. I know they've talked about it and it's definitely in the cards but then they talked about all the gear issues etc.

They just need to bring in more people to test that shit, new models, now.
 
Sethos said:
I just want them to update the old character models, bring them up to snuff with the new ones. I know they've talked about it and it's definitely in the cards but then they talked about all the gear issues etc.

They just need to bring in more people to test that shit, new models, now.

I agree, i only want to make BC and Cataclysm races lately. Their models, especially the worgens and goblins, are so much better its ridiculous.
 
BrokenSymmetry said:
This patch will also include the "Raid Finder", which automatically puts you with a group of random other players into an easier version of the raids. No need to be part of a raiding guild anymore (at least not to see the raid content).

This is the first I've heard about this. It's really kind of a cool idea, since I play a lot of games and don't have the time to devote to raiding. I like it.
 
Sethos said:
I just want them to update the old character models, bring them up to snuff with the new ones. I know they've talked about it and it's definitely in the cards but then they talked about all the gear issues etc.

They just need to bring in more people to test that shit, new models, now.

They had already tested new character models for all the old races in the WoTLK beta but people bitched so hard that they took them out. Not hard to give people an option for which one they see client side, you know like EQ2 does. Amazing what Blizzard is incapable of considering every other dev has no issues giving people features they want *cough* dyes and cosmetic armor slots.
 
kodt said:
Deathwing should be a world event, he flies around random continents killing shit until enough players get together to take him down (this could happen in any zone).

There should also be a quest line you need to complete to get special gear to be able to tank him or aggro him down from flight.

When he dies he drops some legendary one per server loot items. They don't bind and can be looted in PVP. Also his death is permanent per server.

Blizzard will never do this. I'll stop dreaming now.

You would not even see the event. High-end guilds would migrate to less populated servers and kill it as soon as it is spotted anywhere. Bam, what an experience!
 
You liked certain aspects of Vanilla better than modern Cataclysm? Rose tinted glasses, derp!

This is a WoW thread alright.
 
Bisnic said:
Rose-tinted glasses, etc.

edit : I mean, about people thinking Vanilla was the best of WoW.

Vanilla was pretty good if you were one of the classes that Blizzard got *right*. It was a veritable shit sandwich if you weren't. And better still, the 'good' classes still needed us 'shitty' classes to get by!
 
Kalnos said:
You liked certain aspects of Vanilla better than modern Cataclysm? Rose tinted glasses, derp!

This is a WoW thread alright.

Well there are some aspects that made for a better server community, but that gets weighted down by the rest of the package. I remember a time without a global LFG. Each zone had their own LFG channel so to get a group you had to waste time yelling in two capital cities.
 
mclem said:
Vanilla was pretty good if you were one of the classes that Blizzard got *right*. It was a veritable shit sandwich if you weren't. And better still, the 'good' classes still needed us 'shitty' classes to get by!

I'm not just talking about the unbalanced classes, but everything else that was missing and got added or improved since then.

Sure, some people are going to whine that flying mounts ruined world PVP, that arena and resilience ruined PVP, that cross realm battlegrounds ruined battleground community, that easier raids ruined raiding, that faster lvling ruined the game, that dungeon finder ruined...anyway... and forgetting everything that greatly improved the game.
 
Also, I can't wait to see the clusterfucks that are inevitable from the LFR. While they may be easier than the normal raids, your average WoW player can't tackle a Heroic without hurting themselves.
 
Tacitus_ said:
Well there are some aspects that made for a better server community, but that gets weighted down by the rest of the package. I remember a time without a global LFG. Each zone had their own LFG channel so to get a group you had to waste time yelling in two capital cities.

That's something that would have happened anyway, and IIRC, it happened in vanilla.
 
Warrior_Keoni said:
"And while Chilton agrees that a Diablo-style auction system using real money is probably not in the cards for WoW, even he doesn't know what will happen next."

This is going to be interesting if the next expansion will have that. I've not played this MMO in a while and don't plan on going back. Charging for epic items might cause an uproar...

Way to completely misunderstand what the auction house actually is, along with so many other hates.
 
Jira said:
Also, I can't wait to see the clusterfucks that are inevitable from the LFR. While they may be easier than the normal raids, your average WoW player can't tackle a Heroic without hurting themselves.

"Ooooh poison/fire/ice/shadow crap just spawned under my character! Let's stay there!"
 
Jira said:
Also, I can't wait to see the clusterfucks that are inevitable from the LFR. While they may be easier than the normal raids, your average WoW player can't tackle a Heroic without hurting themselves.

The amount of kicking, rage quitting, verbal abuse, etc will be immeasurably large. If anyone has run a good amount of lfg heroics they know that the WoW community is very bad at cooperating. Putting 10 or 25 of these players together at once, and actually having them cooperate is going to be a very difficult endeavor.

I expect many amusing stories, youtube videos, and shenanigans to ensue.
 
Sounds more fun to read than to take part in. Deathwing has been such a non factor in this expansion that the idea of killing him just isn't that exciting. They have already fucked up the lore beyond belief, so whats some more time travel to add to the pile?
 
Kintaro said:
Sounds more fun to read than to take part in. Deathwing has been such a non factor in this expansion that the idea of killing him just isn't that exciting. They have already fucked up the lore beyond belief, so whats some more time travel to add to the pile?

I wonder if you guys take turns by coming here or just simply forget or never even learn about Caverns of Time, huh.
 
V_Arnold said:
You would not even see the event. High-end guilds would migrate to less populated servers and kill it as soon as it is spotted anywhere. Bam, what an experience!

Well ideally it would take more than one guild to take down. So the server would need to coordinate to get guilds together and make an attempt.

The fight would be somewhat unpredictable so top guilds couldn't get it on farm status and just switch servers.
 
Yoshichan said:
Hate on WoW as much as you want, but this sounds awesome.
Yeah, it sounds amazing.

Until you play it. Then it's just the same low-fidelity bullshit as always, but with a new gimmick that, in the end, isn't actually all that fun.

mxgt said:
WoW in vanilla was actually an MMO.
Yep. Shame what they've done to it these days.
 
Morn said:
WoW on ultra settings with 16x anisotropic on looks better than some new MMOs coming out.


This x10000. When people complain about WoW's visuals I just think to myself: 'What are you playing the game on?!' On of the things I love most about WoW's engine is that it stays at 60 fps even with 234897239482734 people on screen. It's very scalable and still looks good enough. There are better looking MMO's from a purely graphical standpoint. But add 10 players on screen all moving around and watch what happens to your framerate.
 
kodt said:
Well ideally it would take more than one guild to take down. So the server would need to coordinate to get guilds together and make an attempt.

The fight would be somewhat unpredictable so top guilds couldn't get it on farm status and just switch servers.


Yeah... you're putting too much faith into the WoW community for having many guilds working together to kill one boss and sharing loot.
 
"Transmogrification and You"

So they finally got tired of people complaining about their bad art teams and added this in I see. Cata's art has been even far worse than Wrath, and I just checked out what they shown of T13 and it looks absolutely terrible again. You have to wonder if their artists are burnt out, creatively bankrupt, or new and inexperienced at this point.

And WoW's engine is naturally outdated, as it's ancient remembering who knows how many years it was in development before launch. Couple that in with Blizzard's inability to make something look graphically relevant of the time frame in which it launches, it definitely gets shown up by even the swarms of F2P Korean games at this point. I wouldn't bet on them ever getting around to updating the engine of this game, nor "Titan" blowing people's minds visually (though it probably will gameplay and feature wise).
 
They need to make a Deathwing PvP encounter. I don't know how they could do it...maybe a BG w/ Horde and Alliance fighting each other to reach Deathwing first...or maybe fighting on his back...something.

But I will say PvP in this game is being foefully neglected. Not everyone has 6 hours a night to raid....
 
Really, really don't care about WoW any more. Gave up a few months back after playing it since EU beta. Its just an endless grind and nothing they do will make leveling from 1-85 any less tedious. Just wind it down Blizzard and start figuring out how you will shift your playerbase over to your next MMO.
 
Mammoth Jones said:
This x10000. When people complain about WoW's visuals I just think to myself: 'What are you playing the game on?!' On of the things I love most about WoW's engine is that it stays at 60 fps even with 234897239482734 people on screen. It's very scalable and still looks good enough. There are better looking MMO's from a purely graphical standpoint. But add 10 players on screen all moving around and watch what happens to your framerate.


Maybe they're just looking at screenshots with races from vanilla. It's the only thing left from those days. Even the monsters we fight have better polygons and textures.

But, I've got a very computer, but i still can't get 60 FPS in SW or Org or big raids/battlegrounds.
 
Raide said:
Really, really don't care about WoW any more. Gave up a few months back after playing it since EU beta. Its just an endless grind and nothing they do will make leveling from 1-85 any less tedious. Just wind it down Blizzard and start figuring out how you will shift your playerbase over to your next MMO.

They know they've hit the peak a while ago and will try to milk all they can out of it. You can only play 1 game for so long until you get tired of doing the same boring shit all the time.
 
I am impressed by the route they're taking for the Deathwing battle. Sounds incredibly epic.

Also, about fucking time for the gear appearance, Christ.

Still not sure if I'll re-sub. I barely raided in Cat, so it will be a pain in the ass to play catch-up.
 
No

Butbutbutbut

I don't care. No.

The only thing that could get me back is if the next patch has a quest that lets you kill every elf, worgen and draenei in the universe, make a necklace of elf ears, armor from cured Worgen hides, forge a legendary weapon from Draenei bones tempered in Varian Wrynn's blood and sends you out on a quest to destroy the fucking universe by killing Thrall. After which the game ends, the servers explode and Bobby Kotick comes to my house to award me double the money I spent on this piece of shit.

So no.
 
Ryaaan14 said:
I am impressed by the route they're taking for the Deathwing battle. Sounds incredibly epic.

Also, about fucking time for the gear appearance, Christ.

Still not sure if I'll re-sub. I barely raided in Cat, so it will be a pain in the ass to play catch-up.

Yea, that's the only thing. I just do not have the time to dedicate to raiding anymore. I doubt I'll ever have that much free time again. Unemployment not withstanding. I have *maybe* 2-3 hours a night to game. And that's assuming there's nothing for me to do with the Mrs. or any random errands to run at night.

Combine that with 24 other feral gamers that simply don't want to hear "afk" for *any* reason. It's just so much easier for me to gear up via battlegrounds now that the queue's are instant and the games go by fairly quickly.
 
Mammoth Jones said:
This x10000. When people complain about WoW's visuals I just think to myself: 'What are you playing the game on?!' On of the things I love most about WoW's engine is that it stays at 60 fps even with 234897239482734 people on screen. It's very scalable and still looks good enough. There are better looking MMO's from a purely graphical standpoint. But add 10 players on screen all moving around and watch what happens to your framerate.
Just because it's one of the better looking MMOs doesn't make it a good-looking game.

The art is great, and they do a fantastic job of working around the limitations, but after playing it for years, and even with the engine updates, it's a goddamn ugly game these days.
 
V_Arnold said:
I wonder if you guys take turns by coming here or just simply forget or never even learn about Caverns of Time, huh.

What? You mean those Caverns which features instances in which you need to defeat the Infinite Dragonflight so they don't fuck up events in the time line (which are led [in some alternate timeline nonsense] by the same dragon we're trying to convince)? Those Caverns I've done instances in?
 
Kintaro said:
What? You mean those Caverns which features instances in which you need to defeat the Infinite Dragonflight so they don't fuck up events in the time line (which are led [in some alternate timeline nonsense] by the same dragon we're trying to convince)? Those Caverns I've done instances in?

Yep. Those caverns. Now why is Time jump brought up then, when it is not time jump, but just a new COT instance? :D
 
Sophuis said:
No

Butbutbutbut

I don't care. No.

The only thing that could get me back is if the next patch has a quest that lets you kill every elf, worgen and draenei in the universe, make a necklace of elf ears, armor from cured Worgen hides, forge a legendary weapon from Draenei bones tempered in Varian Wrynn's blood and sends you out on a quest to destroy the fucking universe by killing Thrall. After which the game ends, the servers explode and Bobby Kotick comes to my house to award me double the money I spent on this piece of shit.

So no.

So... you're saying you don't like the game, then?



I'm interested enough in story to want to know what ultimately happens when deathwing dies, and since I'm in a guild that raids I'm looking forward to killing bosses to finish this expansion and then be done with the game unless something remarkably interesting comes out of blizzcon for the next xpac.
 
Togglesworlh said:
Just because it's one of the better looking MMOs doesn't make it a good-looking game.

The art is great, and they do a fantastic job of working around the limitations, but after playing it for years, and even with the engine updates, it's a goddamn ugly game these days.

No it's not. Again, it looks much better than even the newest MMOs. Runs better too. It just looks (and feels) more "solid" when running around the world. Guess that's what you get for them using their own engine instead of an off-the-shelf one that most other MMO companies do.
 
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