Is his real concerts like this too? With everything stopping and two people trying to be funny in-between his songs?
No, he usually plays a montage of his various career highlights and cameos. They're usually pretty entertaining too.
Is his real concerts like this too? With everything stopping and two people trying to be funny in-between his songs?
Yeah I wanted to stand too. I didn't have great seats though as I was way left of the stage and in the back. I probably should've found a better seat when people started leaving during the concert. When people started filing out before the encore I just got up and made my way a bit closer.RE: Weird Al stuff - at the venue they played various clips of him from various appearances, etc. Imagine there was copyright issues of they had those going on the stream.
Crowd was sort of dead during him, literally no different from any other year. I was a bit back and to the left side of the stage. I wanted to stand but I'd have felt bad for people behind me because no one else was doing it except for "The Saga Begins".
Even when Kristain Nairn was DJing last night, I was pretty close and there was a small group actually dancing, and a few people (myself included) dispersed throughout the crowd doing the same.
- Why do Heroes of the Storm and Overwatch get free character updates, while Diablo gets one behind a paywall?
Overwatch is monetized with microtransactions for cosmetics. There is no steady cash flow from Diablo.
I can agree that Diablo might not be as strong at generating a steady revenue. Even though they had a pretty golden situation with the RMAH.
From a customers perspective however they are both buy to play without monthly subscriptions. HotS is even free to play. My base 50 bucks should receive the same treatment.
Why does one game get so much more support over the other?
Blizzard is free to make their choices there, but the decision to do so isn't based on the customers base expenses made.
I can agree that Diablo might not be as strong at generating a steady revenue. Even though they had a pretty golden situation with the RMAH.
From a customers perspective however they are both buy to play without monthly subscriptions. HotS is even free to play. My base 50 bucks should receive the same treatment.
Why does one game get so much more support over the other?
Blizzard is free to make their choices there, but the decision to do so isn't based on the customers base expenses made.
There's no one to one comparison. A playable character in Diablo is a completely different affair from a playable character in Overwatch, and the type of gameplay they both provide is too different to quantify. You might not spend a whole match playing as Sombra, but a freshly created Necromancer might be 30+ hours of playtime. Adding a character class to a story driven game which requires tons of voice acting and playtesting before going live is probably going to need to be monetized differently and may cost more than a character in a class based shooter with skinner box progression.
Okay I'll admit that in my outrage I hadn't looked at it that way yet.
Clear communication up front would help quite a bit in that regard... Just let your customers know what it is they're giving for the money you're going to be spending.
Blizzcon 2016 was my first ever Virtual Ticket.
Blizzcon 2016 was my last ever Virtual Ticket.
It was a 'con' alright.
Sounds about rightBlizzcon 2016 was my first ever Virtual Ticket.
Blizzcon 2016 was my last ever Virtual Ticket.
It was a 'con' alright.