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Bloodborne feels like an hardcore version of Dark Souls

The shields have much more utility focus in BB same with spells. Personally most spells from Demon's to DaS2 are really boring, blessings were a lot more interesting.

Thats just factually incorrect.
/s
Pyro alone is better in that game than all the magic in BB.
 
Funny because I think BB is easier than any of the souls games.

That was definitely my experience, primarily because of how BB's combat was much more aggressive and quick-- esp with skill builds utilizing the Cane, Blades of Mercy, etc... --- which I clicked with immediately. Ultimately though, everyone has their own SoulsBorne game whose mechanics they get in sync with more than others. BB was definitely mine.
 
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Everyone respawning, going back to the previous lamp, and losing all of your souls isn't a punishment? The only thing missing is the health hit for not being alive/embered - which honestly was always the one stupid death penalty in the souls games.


Compare that to losing 1/4 of your health(Demon's Souls/Dark Souls 3) and losing the ability to summon for co-op(Dark Souls).
 
Bloodborne feels more like a character action game, in my opinion. I had a hard time breaking into the Souls series because of how clunky it all felt; with Bloodborne, I felt a lot more comfortable with the quicker tempo of combat. It actually made it possible for me to go back to the other Souls games and really appreciate and get into the slower paced combat.

Haven't played DS2 or DS3. Is the combat faster in either of those?
 
BB's main game gets a lot easier once you understand it's mechanics, but Old Hunters is way more difficult than any other piece of souls content no question.

Normal enemies in that content make most Souls bosses look like jokes.

Edit: I'm almost gonna feel disappointed when I go back to other Souls games and none of them are remotely as difficult as Old Hunters.
 
Bloodborne is definitely easier than the Souls games. The regenerate recently lost health on hit concept makes it so easy to play reckless and take hits. Also you made a comment about Estus being regenerated at Bonfires making it easier than the but that is so disingenuous. I never even came close to running out of Blood Vials so them being in quantity is not a real issue. If you ever do run out they are insanely easy to farm. Then there is that fact that you can carry significantly more Blood Vials than Estus charges.
 
1) No shields
(ok there is one, but it is practically useless)

Two actually (including DLC). And they're not useless, wood is for bullets and the DLC one for arcane attacks. Very useful in the OoK battle when he starts throwing shit at you.

2) No spells/ranged weapons (guns are only good in low to mid ranges, and the ammo is expensive).

Bloodtinge build + Evelyn + Bone Marrow Ash does more than 1000 damage per shot. Ammo is actually cheaper than Blood Vials, and after the beginning of the game you can have a full stock easily.

3) no regenerating healing items - there are no estus flasks here - if you run out of healing items - no bonfire will save you here.

You can have 20 blood vials from the beginning, the healing scales with the vitality stat, much faster to "consume" than estus and you also have the "regain" mechanic.

I don't find it easier/harder than Dark Souls. Just a different style.
 
Bloodborne feels more like a character action game, in my opinion. I had a hard time breaking into the Souls series because of how clunky it all felt; with Bloodborne, I felt a lot more comfortable with the quicker tempo of combat. It actually made it possible for me to go back to the other Souls games and really appreciate and get into the slower paced combat.

Haven't played DS2 or DS3. Is the combat faster in either of those?

Combat is 3 is faster and spammier. Like a hybrid of BB and Demon's. Actually more like just Demon's with shitty magic and less stam consumption.
 
Bloodborne feels more like a character action game, in my opinion. I had a hard time breaking into the Souls series because of how clunky it all felt; with Bloodborne, I felt a lot more comfortable with the quicker tempo of combat. It actually made it possible for me to go back to the other Souls games and really appreciate and get into the slower paced combat.

Haven't played DS2 or DS3. Is the combat faster in either of those?

Not in DS2. In DS3 yes, definitely.

Also: Souls games, like any other game, get easier the more you play them. If Bloodborne was your fourth game in the series, having played hundreds of hours of the previous games, yeah, it's probably gonna be the easiest one for you. Same for DS3.
 
With no shields now you have regain,more healing and faster movement. You're compensated for no shield and encouraged into a different playstyle.

Base game i find the difficulty the same. However DLC added BB is the hardest of them all
 
I don't know how anyone can say BB is easier then DS3. There was only one difficult boss fight in that game and the only reason it was difficult is because FROM still has no idea what to do with the camera when you're fighting these large enemies.
 
Compare that to losing 1/4 of your health(Demon's Souls/Dark Souls 3) and losing the ability to summon for co-op(Dark Souls).

Honestly those were some of the only stupid design choices I've had with the Souls games. The health hit was always a stupid decision. Losing the ability to summon help because you weren't good enough seems contradictory.
 
No online bros to help you either!

The completely busted online when I played it made me think a lot less of the game.
 
I don't get the blood vial farming complaint. You earn blood echo's everywhere and buying blood vials is cheap, I would usually level up and buy blood vials from all the remaining echos, never really ran out of stock.

DS3 gives you a lot of estus flasks (still not as much as 20 blood vials) but you have to upgrade to be able to have a lot of them, in BB you can carry 20 from the start and gain health back by attacking immediately. By comparison you start with 2 flasks in DS3 and nothing else to recover health.
 
You have way more i-frames on the dodge than the roll does in the DS games. You get health back for attacking. Your heal is fast as hell and you can use 15 (?) of them right in the beginning of the game. The gem system makes you OP as hell by the end of the game.

I think it's the easiest of all of them.
 
I've finally gotten around to playing this game, and everything about it screams it's a game meant for people who thought Dark Souls was too easy:

1) No shields
(ok there is one, but it is practically useless)

2) No spells/ranged weapons (guns are only good in low to mid ranges, and the ammo is expensive).

3) no regenerating healing items - there are no estus flasks here - if you run out of healing items - no bonfire will save you here.

I'm not complaining or anything, I just find it strange no one ever mentions those points when talking about BB.
I still find it easier than DS

1. You don't need it. Dodge and don't be aggressive. Most of the weapons give you enough range and are quick enough that you can hit and get away.

2. There are spells...and guns are seriously OP if you upgrade Bloodtinge. You can also use a bit of your own health to generate bullets. This isn't a big issue unless you want to use the canon.

3. I keep reading this and it's nonsense. Vials are cheap and all you have to do is just use whatever leftover blood you have left after levelling or purchasing stuff to stockpile vials.
 
Thats just factually incorrect.
/s
Pyro alone is better in that game than all the magic in BB.

Completely forgot about pyromancy, there were a few cool spells like Power within and that chaos fire pillar thing, everything else was kinda meh, those were a lot more interesting that sorceries though.
 
BB is much much easier, parries are simple and require no reaction time and the dodge just makes the game stupidly easy. Regaining health for mashing was also a dumb decision.
 
There's nothing hardcore about farming blood vials. It's just unnecessary tedium they added to the mix.

You always take a risk.

Let's say you had a lot of blood echoes, and died to a boss, and you're out of blood vials.
So now, you need to farm them...but you also need to be careful not dying in the process to lose all your blood echoes. It happened to me that I died out of stupid things like falls and many weak enemies due to lack of concentration, contempt, etc.
 
Once you get used to the dodging formula, BB is way easier than the other Souls games.

Even so, it's still a great game.
 
I found it easier as I always played these games without magic and stopped relying on shields after my first playthrough of DaS when I got dodging down. Plus countering with the pistol is super easy and riskless, unlike parrying in DaS.

Also, the shield is not completely useless. It's pretty effective against regular firearms and the one found in the DLC is super good against arcane and other elemental attacks.

I don't get the blood vial farming complaint. You earn blood echo's everywhere and buying blood vials is cheap, I would usually level up and buy blood vials from all the remaining echos, never really ran out of stock.

Is it really so hard for some people to understand why no one wants to waste time grinding for blood vials? You remind me of people who say EV training has been made easier in Pokemon.
 
Completely forgot about pyromancy, there were a few cool spells like Power within and that chaos fire pillar thing, everything else was kinda meh, those were a lot more interesting that sorceries though.

Sorceries had a lot of very cool spells in 2 as well. I actually wasnt even thinking of chaos firestorm or power within. I was talking about stuff like lingering flame or flame swathe or dance of flames or immolation.
 
Casual version of dark souls.

·No weight management
·Way less unforgiving with stamina
·No multi-slot management (no dual wield)
·No mana/magic/faith

Bloodborne is the DMC wannabe test of FROM Software. Awesome game by its own right, but saying is harder than their older brothers is an indicator of low insight (see what I did there?) of the series.

I could have posted this.
 
BB is much much easier, parries are simple and require no reaction time and the dodge just makes the game stupidly easy. Regaining health for mashing was also a dumb decision.
Eh, I missed this mechanic when I played DS3. It just meant I didn't have to back off and swig my flask and could keep attacking.
 
A lot easier, if it weren't for the godawful framepacing I might have finished it with sub 5 deaths on my first try.
 
It's certainly the hardest game to platinum/100%. Cursed Watch Dog/Amygdala, depth 5 Pthumerian Descendant, Ebrietas, and The Old Hunters DLC are harder than anything in DeS/Dark Souls.
 
Everyone in this thread so far has ignored individual player strengths and preferences. If someone is good at dodging and abusing i-frames, Bloodborne will seem easy, but for someone who relies on shields, it will seem incredibly hard.

As far as health items go, yeah you can carry 20, but they heal a limited amount, and cannot be upgraded like estus can, and they eventually run out, causing you to have to farm/buy more.

Regarding penalty for dying, of course there's a penalty for dying in Bloodborne. You may lose all your echoes, same as Dark souls. Dark Souls 2 was really the only one that penalized you for dying. DKS1 you just turned hollow, but didn't affect the difficulty. In fact it made it easier since you couldn't be invaded. Same with DKS3.

There's an argument for either side being more difficult, and it all comes down to opinions.OP obviously feels BB is harder. BB definitely had the hardest bosses. It wasn't even close - especially in the chalice dungeons.
 
Yet despite all that, it's the easiest souls game by far due to your dodge having a literal million i-frames and the vast majority of enemies being very very easy to stagger with R1's.
 
I've finally gotten around to playing this game, and everything about it screams it's a game meant for people who thought Dark Souls was too easy:

2) No spells/ranged weapons (guns are only good in low to mid ranges, and the ammo is expensive).

3) no regenerating healing items - there are no estus flasks here - if you run out of healing items - no bonfire will save you here.

I'm not complaining or anything, I just find it strange no one ever mentions those points when talking about BB.

The guns actually make the game easier because of their ability to parry from a distance of relative safety. So you can screw up parry timing but still be far enough away to as to not be hit by many attacks. Also, since actions are so quick in the game, if you parry early, you may have a chance to still dodge the attack.

Yes the healing items are limited, yet it only really becomes an issue on tough bosses as that is when you will be most likely to deplete your reserves sonce you gain zero back while fighting the boss. Since they drop like candy from most enemies, the game is more forgiving in that regard since it allows you to make many mistakes while going through the world and continue on since you can replenish your health stock as you progress.

That's not to mention the health regain system that further reduces the severity of mistakes.

Basically these things you actually listed don't make the game harder, but easier. That being said, regardless of difficulty, I don't like the finite blood vial system when you do eventually hit that wall of a boss and run out because it just asks the player to go farm souls or vials themselves, basically halting progress while you perform the mundane task of killing enemies you've already mastered.
 
Huh? Bloodborne was the easiest of all the "Souls" games. Iframes for days, super easy to dodge. Honestly, using shields is harder, especially in DSIII.
 
Hardest soulsborne is the first one you play IMO. I thought bloodborne was harder than DS1-3. Especially in 1 and 3 playing with a shield.
 
Lol it was way easier.

The DLC was pretty tough but didn't feel crazy hard like people say it is.

I wonder if it's because it's a lot of people's first Souls game.
 
this sudden resurgence in the use of the word "hardcore" is disheartening.

also Bloodborne was pretty easy for the most part. defiled chalice dungeons notwithstanding, but even those felt pretty okay most of the time. The Old Hunters really turned up the challenge, imho.
 
Regarding penalty for dying, of course there's a penalty for dying in Bloodborne. You may lose all your echoes, same as Dark souls. Dark Souls 2 was really the only one that penalized you for dying. DKS1 you just turned hollow, but didn't affect the difficulty. In fact it made it easier since you couldn't be invaded. Same with DKS3.

There was also DeS, where the punishment for dying was more severe. Though I feel that the game was better balanced around the low health after dying.
 
The dlc is certainly more "hardcore" than anything in dark souls or its dlc.
Also its not that complicated if you played dark souls with a shield.. yeah bloodborne will kinda be harder. If you never played with shield in dark souls then its probably a bit easier thx to the roll that is kinda crappy in non multiplayer but then again with the wood grain ring its suddenly again easier than bloodborne lol
Really depends how you play these kinda games there are just too many combat options to say one is leaps harder than the other one, its what you use that decides the difficulty.
Also some chalice bosses are actually a real threat.
 
Absolutely can not agree. While i immensely struggled the first two hours because i had to adjust myself to BB's more aggressive style of play, i felt it became a joke later on (In comparison to the other games that is). I've beaten nearly every boss first try on my first playthrough and can not say the same for the others, except DS2.

The DLC area on the other hand tho, that one is quite the ride.
 
ITT: People confuse discussing the play style of their personal favorite between the two with "harder is better and easier is worse."

They're both difficult because they both build player movement and combat around the same principles.

Health Regen (lol at it being called that to make it sound like it's passive) is not easier. It's more rewarding of aggression, which is what BB is built around.

Parrying from a distance isn't necessarily easier. The act itself is, but successfully landing the visceral (the only reason to parry) is still very much a game of wit and strategy. I'm sure people think you can spray and pray, but doing that will either get you rushed and killed or you'll be too late for the visceral attack.

Souls vs Bloodborne is just one of the most obnoxious game series in-fights I've ever seen.
 
I just played ds2 and bb. And i found bb easier. It felt like baby steps to coming to the souls series. I still gotta go back to ds1.
 
2. There are spells...and guns are seriously OP if you upgrade Bloodtinge. You can also use a bit of your own health to generate bullets. This isn't a big issue unless you want to use the canon.

Yeah, leveling bloodtinge is crazy. For one of the DLC bosses I was having trouble with fighting melee, I had enough and just decided to use my gun and shot the boss to death with the Evelyn simply using my blood vials to give me more bullets. So I just backpedaled and shot from safety and never got hit once.
 
Is it really so hard for some people to understand why no one wants to waste time grinding for blood vials? You remind me of people who say EV training has been made easier in Pokemon.
Is it really hard to read what I wrote? I didn't say a thing about having to farm, instead my entire post was about how you don't have to farm. If you think just having any kind of echoes is farming then would you say level up in this game requires farming because you need blood echoes that you get from killling enemies?

I mentioned how I would buy vials, bullets, items from whatever leftover echoes I have after I level up each time, that's like what everyone does in even Souls games i.e. buying items from leftover souls. What are you gonna do with the leftover souls? I've NEVER farmed echos or souls in these games and just played them through and never thought I had to.

And oh, I don't get the Pokemon reference..I have no idea what it means.
 
Everyone parroting that 'well the dodge is better in BB' is ignoring the reason why it's better in BB: monsters are more aggressive in BB, and attack animations in Souls games are glacially slow by comparison. Going back to DS3 after BB feels like everything's been doused in molasses.
 
I totally disagree. I love Bloodborne, but I definitely feel it's the easiest one.

A big part of that is because there really is only one play style. They didn't give the player a bunch of options, so your one play style is perfectly valid throughout the entire game. You never really have to reconsider your tactics depending on the encounter.

While there may not be shields, gun parrying is far more generous than shield parrying in the Souls games. Finally, you're really inundated with healing resources, and chugging blood vials is super fast, making it a lot easier to stay alive as long as you pump some points into boosting your HP.
 
An hardcore? H isn't a silent letter

This type of thing is like nails on a chalkboard to me.

Back OT, I found Bloodborne easier than the Souls series. Apart from Demon's Souls, it's the only one of the 5 games that I've gotten the plat. I think it's the new shift towards attacking that really takes people some time to adjust to.
By the time BB came out, I was already doing dual wield runs in DS2, so no shield was really a non issue for me. Your increased agility in BB really gives you an advantage, too.

One of my favorite games off all time!
 
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