• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Bloodborne feels like an hardcore version of Dark Souls

Built from scratch all the way up? Not really, it reuses the dark souls 2 engine apparently.
I thought it was a new engine? Same as DS3's?
Easily

it's the closest to AAA protection value as a souls game

- vastly the superior graphics in the series
- the most polished and detailed levels/ares
- the best animations by far(enemies and weapons)
- more composers and they don't come free
- more fleshed out weapons and just few with endless clones with reused animations from previous games(cough DS3)
- longest development time(since 2012)

seriously it feels like they poured more time and attention creating each weapon in BB than half of the weapons in the other games wish is something i appreciate.

the other games lack all of those especially Dark souls 3.

Oh yeah..The quality of the sound production is the highest too.

This was immediately obvious when compared to Dark Souls 3.Where as BB seems to employ some live performers(or at least does a damn good job of emulating it), DS3 does not.
 
Nope I mean that bosses like
amelia
will stagger/flinch/get interrupted when hit with weapons, especially faster weapons such as Ludwigs holy blade standard small sword mode.

It trivialises the fight as you dive in, make sure you land your blow first, then essentially spam until you are almost out of stamina, dodge away keeping a little stamina for an emergency dodge, then rinse and repeat.

This gets even easier if you know how to party because then you literally party and visclre attack during your stamina recovery phase to make the fight finish faster.
Okay, Amelia gets staggered because you're hitting her weak spots which is supporting lead to a visceral attack. All of the larger Bosses have this mechanic. But I mean, I'd love to see how this method would go up against the Abhorrent Beast, Bloodletting Beast, and the dlc bosses.

Streamlined gameplay mechanics compared to dark souls, low difficulty, lacks armor sets, weapons, shitty covenants and the chalice dungeons are vapid filler. I believe this happened because they had a vastly lower budget compared to a multiplatform title. Lacks quality and quantity.
Says this while ignoring the fact that DS3 reuses weapons, armor , spells, and rings from the previous 2 game( hell Demon's Souls if we count the Storm Ruler). Even locations have assets from Bloodborne. Persona please.
 
Streamlined gameplay mechanics compared to dark souls, low difficulty, lacks armor sets, weapons, shitty covenants and the chalice dungeons are vapid filler. I believe this happened because they had a vastly lower budget compared to a multiplatform title. Lacks quality and quantity.

Difficulty is hilariously subjective and this thread should be proof enough. And you bring up "streamlined" mechanics as if it's a bad thing. The game works because everything was designed around the insane aggressive pace of it all. It doesn't play quite like Demon's/Dark game so people saying the mechanics are "dumbed down" are equating red bell peppers to green bell peppers. Sure they look the same but they have very different tastes and qualities that make them both very different.

The game has really borked PvP but I couldn't give two shits about Souls PvP so nothing of value was lost. Plus the 2 DLC "covenants" are even covenants and just give you access to 2 weapons essentially.

A lack of stuff is hardly a detriment to the game when it's so well focused and designed around just what it has. It doesn't feel bloated like Dark Souls 2, doesn't have cripplingly telling under-designed areas like Dark Souls 1, and it has a lot more ingenuity and freshness compared to Dark Souls 3. The game is immensely refreshing after 3 games that just feel like retreads/small refinements and step-backs from Demon's Souls.
 
It's not really hardcore, just refined. You don't need a shield because the gameplay is tailored around being quick and aggressive.
 
Difficulty is hilariously subjective and this thread should be proof enough. And you bring up "streamlined" mechanics as if it's a bad thing. The game works because everything was designed around the insane aggressive pace of it all. It doesn't play quite like Demon's/Dark game so people saying the mechanics are "dumbed down" are equating red bell peppers to green bell peppers. Sure they look the same but they have very different tastes and qualities that make them both very different.

The game has really borked PvP but I couldn't give two shits about Souls PvP so nothing of value was lost. Plus the 2 DLC "covenants" are even covenants and just give you access to 2 weapons essentially.

A lack of stuff is hardly a detriment to the game when it's so well focused and designed around just what it has. It doesn't feel bloated like Dark Souls 2, doesn't have cripplingly telling under-designed areas like Dark Souls 1, and it has a lot more ingenuity and freshness compared to Dark Souls 3. The game is immensely refreshing after 3 games that just feel like retreads/small refinements and step-backs from Demon's Souls.
I think the retreading will be corrected with DLC as will the difficulty.
 
Okay, Amelia gets staggered because you're hitting her weak spots which is supporting lead to a visceral attack. All of the larger Bosses have this mechanic. But I mean, I'd love to see how this method would go up against the Abhorrent Beast, Bloodletting Beast, and the dlc bosses.


Says this while ignoring the fact that DS3 reuses weapons, armor , spells, and rings from the previous 2 game( hell Demon's Souls if we count the Storm Ruler). Even locations have assets from Bloodborne. Persona please.

Sorry not Amelia, what's her name from the dlc, she's the cover for the dlc, clock tower.

My point isn't weak spots, you hit her she staggers.

and to answer how it works, it works great, rofl stomped her on my second try. Abhorrent beast took longer but only because he's super aggressive, has incredibly wide attacks, and has a charge that can literally one shot you from full with very little warning when you're up close.
 
Says this while ignoring the fact that DS3 reuses weapons, armor , spells, and rings from the previous 2 game( hell Demon's Souls if we count the Storm Ruler). Even locations have assets from Bloodborne. Persona please.

Yeah

I wonder how many weapons will be left if we remove all the reused/reskined one(and by that I mean weapons that reused movesets and weapon arts)

probably the same amount of BB's weapons(when counting the second version of teh trick weapons)

I really doubt reskining weapons costs alot especially if they reuse weapons from a frigging 2011 game( and probably demon souls)
 
it's very good indeed. You have to be agressive instead of passive.

Those who say it is easier than Dark Souls simply is because they played this type of game before. Turning the table, playing BB before DS would tell DS is easier.
 
Yeah

I wonder how many weapons will be left if we remove all the reused/reskined one(and by that I mean weapons that reused movesets and weapon arts)

probably the same amount of BB's weapons(when counting the second version of teh trick weapons)

I really doubt reskining weapons costs alot especially if they reuse weapons from a frigging 2011 game( and probably demon souls)

Weapons? Probably similar, builds? Not even close, not to mention bloodborne weapons are distributed heavily in the late game making the early game feel extremely samey.
 
Sorry not Amelia, what's her name from the dlc, she's the cover for the dlc, clock tower.

My point isn't weak spots, you hit her she staggers.

and to answer how it works, it works great, rofl stomped her on my second try. Abhorrent beast took longer but only because he's super aggressive, has incredibly wide attacks, and has a charge that can literally one shot you from full with very little warning when you're up close.
Lady Maria, but she has low poise as does the player since she is human sized. It wouldn't be consistent if the same sized human enemy has insane poise while the player is easily staggered. But, you can try this against
Gerhman
and see how it goes.

Yeah

I wonder how many weapons will be left if we remove all the reused/reskined one(and by that I mean weapons that reused movesets and weapon arts)

probably the same amount of BB's weapons(when counting the second version of teh trick weapons)

I really doubt reskining weapons costs alot especially if they reuse weapons from a frigging 2011 game( and probably demon souls)
I actually wanted to do this but I'm not petty enough to put down Dark Souls 3.
 
Lady Maria, but she has low poise as does the player since she is human sized. It wouldn't be consistent if the same sized human enemy has insane poise while the player is easily staggered. But, you can try this against
Gerhman
and see how it goes.


I actually wanted to do this but I'm not petty enough to put Dark Souls 3.

I'm soo glad you mentioned him! Because it goes great too actually :D

Then he becomes unstagerwble for a bit which is where getting good at partying comes in, a few times doing that he gets poise back and rinse still he's dead.

Humanoids in this game are complete chumps.
 
Weird mechanically I feel like it's the easiest in the series. You can dodge forever and the main tactic for most bosses is to dodge underneath their bodies. You can also farm chalice dungeons to make your weapons do stupid damage with blood gems.

Mechanically dark souls 3 is the hardest to me. Because I played all the souls games I steamrolled through it and got the platinum trophy, but with the lack of poise I can see it being extremely frustrating to new players. A group of rats stunlocking you to death while wearing full Havels is kind of ridiculous.
 
I think the retreading will be corrected with DLC as will the difficulty.

I don't think it's inherently a problem, I think Dark Souls 2 got too much shit for it (and for not somehow feeling different enough but Dark 3 proves that's just a case of being a direct sequel).

It's just particularly clear that having a super fresh and different take at the combat system and style was welcome with Bloodborne following 3 very very similar games.
 
Weapons? Probably similar, builds? Not even close, not to mention bloodborne weapons are distributed heavily in the late game making the early game feel extremely samey.

Obviously the other Souls games are kings when it comes to build variety.

I have to be insane to deny that.
 
I said this before, but I don't think people take into consideration the development time when talking about reused stuff.

They didn't start making Dark Souls III in late 2015, when The Old Hunters was released. The game was in development along with Bloodborne for 2 years, more if you count The Old Hunters development time. I see it more as shared assets than reused assets. I don't think Sony would be too happy with essentially funding Namco's game, if it was the case.

Abyss Watchers and Lady Maria are very VERY similar, but when you consider that Abyss Watchers is the first Lord of Cinder fight (at least in the normal route) of a game that has been in development since 2013, I find it pretty hard to believe it wasn't the original, and Lady Maria the one who borrowed the ideas, it just managed to come out earlier, since the DLC took obviously less time to make than the entirety of Dark Souls III.

Bloodborne is my favorite Souls game, but I see some bs used to defend it.

When Bloodborne reuses goddamn crow sounds it's charming, when Dark Souls III, in development along with Bloodborne, shares assets, it's low budget. Come on.

Obviously I completely disagree with claims that Bloodborne is a low budget game, that's ridiculous, but defending it saying something equally nonsensical about Dark Souls III is no better.

Yeah

I wonder how many weapons will be left if we remove all the reused/reskined one(and by that I mean weapons that reused movesets and weapon arts)

probably the same amount of BB's weapons(when counting the second version of teh trick weapons)

I really doubt reskining weapons costs alot especially if they reuse weapons from a frigging 2011 game( and probably demon souls)

What about Saw Cleaver/Spear and Ludwig's Holy Blade/Kirkhammer 1handed moveset, was that cheap, too? In the second example, they didn't even bother to reskin it. It's actually the exact same weapon.

I LOVE trick weapons, a brilliant concept that is the one reason why I'd be more than ok with a Bloodborne sequel, even though the story doesn't really need one, but this narrative that it makes up for the difference is crazy, to me.

The DLC vastly improved that, though. Not only in the amount of weapons, but another criticism that I didn't think they'd listen to: You can just pick most of them up from the ground or an enemy. No "get the badge and then buy the weapon" bullshit. Blade of Mercy could be an amazing early weapon choice for some build variety by killing Eileen, but it doesn't really work that well when you need 40k blood echoes to buy it.

doesn't have cripplingly telling under-designed areas like Dark Souls 1

What about Byrgenwerth? It still hurts. Easily the most important place in the story (and what an amazing story) for half the game, you're so hyped to finally get to this level after hearing and reading so much about it, aaaaaaaaaaaaand it's a tiny square and a room. There's also this empty space that's a dead end and you have to teleport out.

Even the way the Lecture Building fits into the game's progression makes it obvious that it was supposed to be part of a much bigger Byrgenwerth level that was later retconned into the Nightmare so they wouldn't waste what they could make in time.

Biggest disappointment in the game.

Still best Souls.

Didn't beat Dark Souls III yet, to be fair. Aldrich is a strong contender for best character in the series, though. If his fight is good, I'll be convinced.

Dark souls3 by far probably has the lowest budget. I mean they even reused chalice dungeons and put them there for Christ sake :/

This guy doesn't think so:

It's quite obvious that the Dark Souls franchise is reaching a turning point, and I'm happy that I have a greater budget for the third game, as well as the creative freedom to make my own decisions.

Hidetaka Miyazaki
 
Obviously the other Souls games are kings when it comes to build variety.

I have to be insane to deny that.

Yeah, but it's why I don't mind the reskins really, because even though they have similar move sets, they often benefit different builds, which increases variety.
 
You can also farm chalice dungeons to make your weapons do stupid damage with blood gems.
Gaining access to which requires defeating some of the hardest bosses in any souls game, with additional handicaps.
So yeah, you can make it the easiest game... once you beat the hardest challenge in the entire meta-series.
 
What about Saw Cleaver/Spear and Ludwig's Holy Blade/Kirkhammer 1handed moveset, was that cheap, too? In the second example, they didn't even bother to reskin it. It's actually the exact same weapon.

I LOVE trick weapons, a brilliant concept that is the one reason why I'd be more than ok with a Bloodborne sequel, even though the story doesn't really need one, but this narrative that it makes up for the difference is crazy, to me.

The DLC vastly improved that, though. Not only in the amount of weapons, but another criticism that I didn't think they'd listen to: You can just pick most of them up from the ground or an enemy. No "get the badge and then buy the weapon" bullshit. Blade of Mercy could be an amazing early weapon choice for some build variety by killing Eileen, but it doesn't really work that well when you need 40k blood echoes to buy it.


Hidetaka Miyazaki


The first basic mode are undeniably reused, but the second modes? the second modes are totally new in everything



-

maybe the biggest Dark souls budget?

edit: yeah

alright it's not surprising after all areas like lost izalith and crystal etc shows that they ran out of budget or maybe so that they release it on time

thanx for correcting me


Yeah, but it's why I don't mind the reskins really, because even though they have similar move sets, they often benefit different builds, which increases variety.

I don't mind them either. it just infuriating to claim that a game has laighbly lower budget because of less weapons.
 
By a HUGE margin its the hardest. Actually Demons is pretty hard but moreso cause its outdated mechanically. Dark 3 and 1 are a joke in comparison. Barely died in those games, while in BB it took me 50 + tries to beat a few bosses. Nothing can match Laurence, Kos or Ludwig.
 
I will never understand this. estus flask system is superior, but farming/buying healing items is not a poor design decision and it's in most rpgs including everyone's favorite last year Witcher 3

did people consider farming grass in Demon souls a poor design or did people give it a free pass?
Farming was and is an unfortunate hanger-on from much older games, used to artificially lengthen playtime. And boy has it been successful! I find it to be a poor design decision because it doesn't require critical thinking to do the same thing ad nauseam. But maybe other people are fans of it. I absolutely don't give it a pass in the Witcher series or Demon's Souls and think it's a poor decision there too.

The height of farming stupidity is seen in MMORPGs, and I find it really unfortunate that it's so embedded there and continues to be an extremely popular practice in any and every videogame that generally lacks content (*cough* mobile games *cough*).
 
The first basic mode are undeniably reused, but the second modes? the second modes are totally new in everything

Yes they are, but the thing is, even the game that allegedly compensates quantity with uniqueness reuses weapons. If the idea is to make up for lack of quantity with vastly different movesets, they've made some weird choices with those weapons.

Tonitrus isn't reused from any other Bloodborne weapon, but it's a Mace with a buff. Hardly unique compared to a Dark Souls weapon.

Chikage is unique because of the transformation attacks, but the two modes are not really comparable to two different weapons merged into one, it's basically a one handed or two handed Katana. You can't two hand at will, dual wield or power stance in Bloodborne, that's also something to take into consideration when comparing that.

My opinion on whether or not Bloodborne makes up for the lack of weapons with their uniqueness, is "now it does". The DLC made a big difference, but in the vanilla game it was a real problem.

maybe the biggest Dark souls budget?

Sure, if I had to bet on which game had the highest budget in the series, I'd bet on Bloodborne.

Farming was and is an unfortunate hanger-on from much older games, used to artificially lengthen playtime. And boy has it been successful! I find it to be a poor design decision because it doesn't require critical thinking to do the same thing ad nauseam. But maybe other people are fans of it. I absolutely don't give it a pass in the Witcher series or Demon's Souls and think it's a poor decision there too.

The height of farming stupidity is seen in MMORPGs, and I find it really unfortunate that it's so embedded there and continues to be an extremely popular practice in any and every videogame that generally lacks content (*cough* mobile games *cough*).

I do enjoy farming sets and weapons from enemies. Not only for fashion souls, but also for a bit more lore information.

It would suck to farm vials, though. Thankfully I didn't have to. Not until the DLC, but then, on NG++, I killed a few enemies and had echoes to buy a ton of them.
 
I found it much easier after the first two bosses than any of the Souls games. Lacked a lot of the depth, as well. Enjoyed it immensely, but it was a different experience than Souls games, overall.
 
Waaaaaaaaay easier. The bosses in 3 (difficulty wise) has no beef on BBs.

pretty much, I got held up for more than a couple attempts on all of 2 bosses in Dark Souls 3 and so many of the fights are just completely free kills for anyone who knows what they're doing.

Before 3 too most bosses are like "hey, you need to take a time out? that's cool I'll wait".
 
I do enjoy farming sets and weapons from enemies. Not only for fashion souls, but also for a bit more lore information.

It would suck to farm vials, though. Thankfully I didn't have to. Not until the DLC, but then, on NG++, I killed a few enemies and had echoes to buy a ton of them.
I would personally much rather just find those pieces in the environment rather than having to farm for them. Especially since DS has in general done a good job of contextualizing places by using things like placement of items. Having them drop from enemies tends to contextualize the enemy, but oftentimes not much else (there are, of course, exceptions---would still rather have those armor drops be one-time though rather than having to sell their endless junk drops back for a pittance).

I don't think the difficulty discussion is a productive one, but I did spend more time on my initial, blind New Game playthrough of DS3 than on any of the other entry in the series (BB included) (45 hours - found most of the secrets, but only got the regular ending).
 
This thread is by far the most hyperbolic pissing match I have ever seen. Posts ranging from BB for babies to BB is for sadomasochist that play games till their fingers bleed.

I'm not even going to touch the nathandrake avatars proclaiming BB as the pinnacle of the series. The amount of platform championing in those posts are out of control.

Bottom line is some people prefer the BB play style and some prefer the DS play style. Some excel at either or. Neither is vastly superior or more difficult than the other in anyway that isn't subjective.
 
I breezed through Bloodborne easily. I think only one boss required more than one try and even then I think it was a second try win. I guess being easier comes along with being dumbed down and streamlined compared to Dark Souls. Definitely a low budget affair.

L O L

Bloodborne's production values are easily the best of any Souls game to date. Like, it's not even a contest.

I'm not even going to touch the nathandrake avatars proclaiming BB as the pinnacle of the series. The amount of platform championing in those posts are out of control.

Using an avatar to disregard someone's opinion honestly says a lot more about you than them.
 
L O L

Bloodborne's production values are easily the best of any Souls game to date. Like, it's not even a contest.



Using an avatar to disregard someone's opinion honestly says a lot more about you than them.

It's a combination of the Avatar and the content of their posts.

Case in point how do you figure BBs production values are "easily" superior?
 
Makes me remember rooms with several witches/bell maidens with max curses on the dungeons. That's actually the most bullshit these games ever got. Like did anyone have a legit strategy to tackle those kind of rooms? I would always just run past them.

The spiders aren't that fast, you can run them around in a circle and come back and hit the summoner a bit, hopefully enough to kill in one path. Also if you're quick you can rush down a summoner right away I think.

I think there was a room with bell maidens and werewolves, dodging the wolves made it a little more challenging, also there was nothing in the room, it was completely useless. I still cleared it every time on every character :P
 
BB's DLC is definitely the hardest out of the bunch I'll give you that. And OoK is still the hardest of the Soulsborne bosses. I'm pretty sure I only managed to beat him thanks to sheer dumb luck not skill.


I still prefer the Estus system to blood vials though. Maybe earlier on there was an element of resource management to them but it just eventually became a hassle to have to keep tabs on them.

Also, talking about production values, is it just me or does BB have better character models? My character in DS3 looks rather off at times when compared to my BB characters.
 
By a HUGE margin its the hardest. Actually Demons is pretty hard but moreso cause its outdated mechanically. Dark 3 and 1 are a joke in comparison. Barely died in those games, while in BB it took me 50 + tries to beat a few bosses. Nothing can match Laurence, Kos or Ludwig.

You should wait until Dark Souls 3 comes out with a DLC before you compare Bloodborne DLC bosses to them, it doesn't make sense to do it another way. The bosses in the base game for Dark Souls 3 were harder than the bosses in Bloodborne's base game.
 
Farming was and is an unfortunate hanger-on from much older games, used to artificially lengthen playtime. And boy has it been successful! I find it to be a poor design decision because it doesn't require critical thinking to do the same thing ad nauseam. But maybe other people are fans of it. I absolutely don't give it a pass in the Witcher series or Demon's Souls and think it's a poor decision there too.

The height of farming stupidity is seen in MMORPGs, and I find it really unfortunate that it's so embedded there and continues to be an extremely popular practice in any and every videogame that generally lacks content (*cough* mobile games *cough*).

Farming is a punishment for repeated failure in DeS and BB and even then it's not a necessity. You can just learn not to get hit. I think using 'repetitive farming' as a point of criticism against the game's design isn't a fair thing to complain about. It's more of a personal gripe. There are so many ways in which the game addresses that it's only ever really an issue to people who struggle with resource management... which isn't artificial difficulty. It's just regular difficulty.
 
You should wait until Dark Souls 3 comes out with a DLC before you compare Bloodborne DLC bosses to them, it doesn't make sense to do it another way. The bosses in the base game for Dark Souls 3 were harder than the bosses in Bloodborne's base game.

Watch Dog defiled? BSB? Ebrietas? Cleric Beast? Phumerian Descendant? Nope.gif

I killed all Dark Souls 3 bosses in one try save for
nameless king
which took me three when I realized it was lightning resistant.
 
It's a combination of the Avatar and the content of their posts.

Case in point how do you figure BBs production values are "easily" superior?

It's fairly obvious. Everything from the assets, UI design, fully orchestrated soundtrack, etc.

Calling Bloodborne a "low budget" affair, particularly in comparison to previous From Software titles, is ridiculous.

"Production values" have little to do with a game's overall quality, by the way, and nothing in my post indicates otherwise.

Again, disregarding an opinion you disagree with based on something as basic as an avatar is incredibly immature. I wouldn't write off your opinion based solely on your Dark Souls icon, because that would be stupid.
 
Watch Dog defiled? BSB? Ebrietas? Cleric Beast? Phumerian Descendant? Nope.gif

I killed all Dark Souls 3 bosses in one try save for
nameless king
which took me three when I realized it was lightning resistant.

My 15 year old daughter who has only finished a few games including the Uncharted games beat the cleric beast without leveling. Not exactly a strong argument.
It's fairly obvious. Everything from the assets, UI design, fully orchestrated soundtrack, etc.

Calling Bloodborne a "low budget" title is ridiculous.

"Production values" have little to do with the game's overall quality, by the way, and nothing in my post indicates as much.

Again, disregarding an opinion you disagree with based on something as basic as an avatar is incredibly immature. I wouldn't disregard your opinion based solely on your Dark Souls icon, because that would be stupid.

First I wouldn't call BB a low budget title as that is an example of the hyperbolic pissing contest I was referring to.

Second Production values aren't the whole story, but more money can definitely help otherwise it wouldn't be an argument.

Third I don't disregard opinions purely based on avatars otherwise we wouldn't be having this conversation. Avatars combined with hyperbolic statements without substance will be disregarded though.
 
.

I'm not even going to touch the nathandrake avatars proclaiming BB as the pinnacle of the series. The amount of platform championing in those posts are out of control.

O no. I better change it back to my Fire Emblem avatar then. Only then will people take me seriously because surely someone's avatar is representative of their inherrent biases that's clouding their judgement/wrong opinions.

Nevermind that I prefer DS1 and DS3 to BB and don't hold DeS to that high of regard as a lot of the Soulsborne players here.
 
Watch Dog defiled? BSB? Ebrietas? Cleric Beast? Phumerian Descendant? Nope.gif

I killed all Dark Souls 3 bosses in one try save for
nameless king
which took me three when I realized it was lightning resistant.

Cleric Beast? That boss was a joke. BSB was easy too, you completely nullify everything she does by dodging past her and hitting her in the side or back. Ebrietas was moderately difficult.

You killed all DS3 bosses in one try? You probably far outleveled the content if you expect me to believe that.
 
Watch Dog defiled? BSB? Ebrietas? Cleric Beast? Phumerian Descendant? Nope.gif

Out of those the only ones I found hard were Ebrietas and Pthumerian Descendant tbh.

The only difficulty of the defiled version of the Watch Dog comes from the defiled offering, apart from that it's a very simple boss. And even then it's still pretty easy even with the defiled offering (i.e. easier than a lot of DaS3 bosses to me). It's essentially like wearing the Calamity ring on a relatively simple Dark Souls boss.

I still don't get why BSB is so infamous either, I never had an issue with that boss. Like, it's one of the easiest ones in the game.
 
O no. I better change it back to my Fire Emblem avatar then. Only then will people take me seriously because surely someone's avatar is representative of their inherrent biases that's clouding their judgement/wrong opinions.

Nevermind that I prefer DS1 and DS3 to BB and don't hold DeS to that high of regard as a lot of the Soulsborne players here.

Did you proclaim BB as the pinnacle of the series then? Do you have a Nathan Drake avatar? Cause that's the posters I was referring to. Did you even read the post you quoted?
 
Bloodborne isn't really that hardcore compared to the Souls, I'd say it's one of the easiest.

Doesn't make it any less than the others but I absolutely love this game, reason being the speed.
It feels like the Third Strike of Souls games.
I'd argue that Bloodborne PVP is the best PVP system overall (most akin to a fighting game) despite it's setbacks (tedious grinds through chalice dungeons, wonky connections)

PVP wise, it's the most hardcore (wish there was a competitive BB pvp community out there) but compared to the other Souls games, it's the least punishing (except for the DLC bosses)
 
O no. I better change it back to my Fire Emblem avatar then. Only then will people take me seriously because surely someone's avatar is representative of their inherrent biases that's clouding their judgement/wrong opinions.

Nevermind that I prefer DS1 and DS3 to BB and don't hold DeS to that high of regard as a lot of the Soulsborne players here.

It's not worth wasting time on. Using a user's icon to form an opinion on them is something I'd expect from a console warrior or a very young teenager.
 
Maybe everyone simply "got gud" without realizing it.

I guess in a round about way that is my point. You can get gud at any game. When I was a wee lad I got gud at Street Fighter 2010 the Final Fight. Not a great game outside of the music. It is considered by many to be a very hard game, but I got to the point of trying to beat it without dying.

It's not worth wasting time on. Using a user's icon to form an opinion on them is something I'd expect from a console warrior or a very young teenager.

Oh cool you don't read my posts.
 
Did you proclaim BB as the pinnacle of the series then? Do you have a Nathan Drake avatar? Cause that's the posters I was referring to. Did you even read the post you quoted?

What? How does that make your statement any less ridiculous? So if I'm using the avatar I have now and I say BB is far and away the best entry in the Soulsborne series or that it's hands down the hardest of the Soulsborne game that somehow invalidates my opinion?
 
Cleric Beast? That boss was a joke. BSB was easy too, you completely nullify everything she does by dodging past her and hitting her in the side or back. Ebrietas was moderately difficult.

You killed all DS3 bosses in one try? You probably far outleveled the content if you expect me to believe that.

This is funny.

What if I say that I don't believe you as well when you say BSB is easy and that Ebrietas is "moderately" difficult? You probably far outleveled the content if you expect me to believe that.

See, I turn it around, so what do you have to say about that?

This whole which game is more HARDCORE stuff is ridiculous, like the title HARDCORE is something that one should yearn for in order to be called the "true" Dark Souls gamer or something. So many insecure people here competing over something so ridiculous.
 
Top Bottom