I said this before, but I don't think people take into consideration the development time when talking about reused stuff.
They didn't start making Dark Souls III in late 2015, when The Old Hunters was released. The game was in development along with Bloodborne for 2 years, more if you count The Old Hunters development time. I see it more as shared assets than reused assets. I don't think Sony would be too happy with essentially funding Namco's game, if it was the case.
Abyss Watchers and Lady Maria are very VERY similar, but when you consider that Abyss Watchers is the first Lord of Cinder fight (at least in the normal route) of a game that has been in development since 2013, I find it pretty hard to believe it wasn't the original, and Lady Maria the one who borrowed the ideas, it just managed to come out earlier, since the DLC took obviously less time to make than the entirety of Dark Souls III.
Bloodborne is my favorite Souls game, but I see some bs used to defend it.
When Bloodborne reuses goddamn crow sounds it's charming, when Dark Souls III, in development along with Bloodborne, shares assets, it's low budget. Come on.
Obviously I completely disagree with claims that Bloodborne is a low budget game, that's ridiculous, but defending it saying something equally nonsensical about Dark Souls III is no better.
Yeah
I wonder how many weapons will be left if we remove all the reused/reskined one(and by that I mean weapons that reused movesets and weapon arts)
probably the same amount of BB's weapons(when counting the second version of teh trick weapons)
I really doubt reskining weapons costs alot especially if they reuse weapons from a frigging 2011 game( and probably demon souls)
What about Saw Cleaver/Spear and Ludwig's Holy Blade/Kirkhammer 1handed moveset, was that cheap, too? In the second example, they didn't even bother to reskin it. It's actually the exact same weapon.
I LOVE trick weapons, a brilliant concept that is the one reason why I'd be more than ok with a Bloodborne sequel, even though the story doesn't really need one, but this narrative that it makes up for the difference is crazy, to me.
The DLC vastly improved that, though. Not only in the amount of weapons, but another criticism that I didn't think they'd listen to: You can just pick most of them up from the ground or an enemy. No "get the badge and then buy the weapon" bullshit. Blade of Mercy could be an amazing early weapon choice for some build variety by killing Eileen, but it doesn't really work that well when you need 40k blood echoes to buy it.
doesn't have cripplingly telling under-designed areas like Dark Souls 1
What about Byrgenwerth? It still hurts. Easily the most important place in the story (and what an amazing story) for half the game, you're so hyped to finally get to this level after hearing and reading so much about it, aaaaaaaaaaaaand it's a tiny square and a room. There's also this empty space that's a dead end and you have to teleport out.
Even the way the Lecture Building fits into the game's progression makes it obvious that it was supposed to be part of a much bigger Byrgenwerth level that was later retconned into the Nightmare so they wouldn't waste what they could make in time.
Biggest disappointment in the game.
Still best Souls.
Didn't beat Dark Souls III yet, to be fair. Aldrich is a strong contender for best character in the series, though. If his fight is good, I'll be convinced.
Dark souls3 by far probably has the lowest budget. I mean they even reused chalice dungeons and put them there for Christ sake :/
This guy doesn't think so:
It's quite obvious that the Dark Souls franchise is reaching a turning point, and I'm happy that I have a greater budget for the third game, as well as the creative freedom to make my own decisions.
Hidetaka Miyazaki