• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Bloodborne Load Times are Getting Patched. Along with other performance optimisations

Seriously. People who are bitching about these issues calling it a mess must have an extremely limited understanding of games that are an *actual* mess.

Hyperbole, full speed, captain.

I think people are more disappointed because the last 3 games have had similar issues, and people were expecting significant improvements on this new hardware.
 
This has happened to me multiple times. On two of those occasions the frame rate never recovered, the camera became stuck in place, and I died, basically unable to control my character.

This happened to me in a mansion with an enemy trying to get my goods. I was able to kill it and roll out of that low FPS inferno. I gotta say though it was really fun to watch me kill that mob in slow motion lol.
 
Anyone else getting rare, really erratic input delay? Like the camera and movement will suddenly go on a 3 second delay, but the face and shoulder buttons will be fine? I thought it was my controller at first, but the bug only seems to happen with this game. I don't use rest mode for what it's worth.
 
I don't really have any problems with the "frame pacing" issue as it only happens when changing to a new area. Didn't encounter any freezing issues for me though.

As for the loading time it's not a big issue for me as well. When I die I would just look at my phone when waiting instead lol.
 
Enough with the hyperbole. Other than the loading, which I don't think they'll be able to fix, the game is fine. Frame pacing should be taken care of.

Have you faced the 3 hunters in the Unseen Village? Frame rate and input drop significantly for me and gets better as each Hunter is killed. There is some poor optimization in the game, it's certainly not game breaking but frustrating to see in such an otherwise great game.
 
its not even that bad... lol. its very slight around the edges of the screen... do people really need to complain about CA all the time? its cool to do now or what?


I got a PS4+Bloodborne in a really good deal recently and these are my early imperssions

I feel queasy while playing due to it, along with the imperfect frame pacing, yeah...I feel a little ill. But I am able to power through and ignore it due to the game-play.

Is the game really full 1080p? Its got lots of shimmering...
 
Have you faced the 3 hunters in the Unseen Village? Frame rate and input drop significantly for me and gets better as each Hunter is killed. There is some poor optimization in the game, it's certainly not game breaking but frustrating to see in such an otherwise great game.

I've beaten the game three times. I've never fought them in the chapel, though, I always lead them outside and never had a performance problem. I do remember having frame rate problems there when the two bagmen are there so I think it's directly related to the chapel.
 
its not even that bad... lol. its very slight around the edges of the screen... do people really need to complain about CA all the time? its cool to do now or what?

It gives me a headache, letting me toggle it off would improve the game dramatically to me.
 
It gives me a headache, letting me toggle it off would improve the game dramatically to me.

eh i guess if its making people feel sick, then an option would be good... i just never thought it was that bad since it only effects the edges of the screen. Also... im actually the small few who like Chromatic Aberration.
 
I don't understand why it takes less time to travel between the hunter's dream and a new area compared to dying somewhere and respawning in the same place.
 
Because Hunter's Dream is not much to load, but everything else is fucking huge.

He's saying it takes less time to warp to a place FROM hunters dream than re spawning.
Hunters Dream --> Old Yharnam 50 seconds
Reapawn Old Yharnam 60 seconds
I made up the numbers, but you get the idea.
 
He's saying it takes less time to warp to a place FROM hunters dream than re spawning.
Hunters Dream --> Old Yharnam 50 seconds
Reapawn Old Yharnam 60 seconds
I made up the numbers, but you get the idea.

Ah. I think because at the first example the world is already resetted and when you die it needs to be resetted and that may take longer.
 
Ah. I think because at the first example the world is already resetted and when you die it needs to be resetted and that may take longer.

This. the world is already set up when travelling from hunters dream. when you die... all the physics and enemies need to be reset so it takes a little longer than going from a fresh area to another fresh area.
 
He's saying it takes less time to warp to a place FROM hunters dream than re spawning.
Hunters Dream --> Old Yharnam 50 seconds
Reapawn Old Yharnam 60 seconds
I made up the numbers, but you get the idea.

Ah. I think because at the first example the world is already resetted and when you die it needs to be resetted and that may take longer.

This. the world is already set up when travelling from hunters dream. when you die... all the physics and enemies need to be reset so it takes a little longer than going from a fresh area to another fresh area.

That makes sense.

Thanks.
 
I am in the last third of the game and there have been a few situations where fps was in the 10-20 range. The rest of the game was mostly stable.
 
I only noticed enemies lagging when they're far away, best place to see that is central yharnam by the fire.

Haven't they had this in all of their games starting from demon's souls? Is it just something about their engine? If so then they should maybe consider moving to a more polished engine, even if they would have to sacrifice a little more time to learn a new engine.
 
It's not slight, it's awful

its slight. and its great.

It gives me a headache, letting me toggle it off would improve the game dramatically to me.

Ive never noticed it. Its slight.

you realize you're all correct, yes?

to some it might be "slight", but to others it makes us want to puke our guts out. Much like the shaky cam of Blair Witch and Cloverfield, it makes me want to hurl chunks. I agree that the effect isn't overly pronounced, but the effect it has on some people is anything but slight.

I'm assuming that's where this disconnect is coming from--how people are defining "slight". To people who don't notice it, I'm sure you think the others are "over-reacting", because you can only judge the world from your own-viewpoint, which tells you it isn't a big deal. When told that it IS a big deal to some people, good 'ole cognitive dissonance kicks in and we're off at the races. Those who are negatively affected by CA feel invalidated when faced with statements that appear to marginalize their experiences.

I literally just had my eyes checked--I have 20/20 vision, and intentionally messing up my perception of the world just isn't for me thanks. It very negatively affects my experience, and an option to disable it would be great--even if you deem it to be "slight".

I shouldn't have to play Bloodborne like I'm watching the game being shot through a shitty lens ala Chronicle--its an incredible distraction and immersion killer.

I mean, Mass Effect didn't force a freaking film grain effect over the whole game--it was an option.

For the insane. ;)
 
I only noticed enemies lagging when they're far away, best place to see that is central yharnam by the fire.

I think I've noticed that one time in the game. In a chalice dungeon. Sometimes when I look into another room, the enemies in there look like they have their animation fluidity halved.

It's been the case with their previous games. In Demon's Souls you would see the flying Mantas look laggy when they're out of focus.
Same with the Hellkite Dragon in Dark Souls when you're under the bridge.

Just another sign that makes me believe that Bloodborne is using the same engine as Dark Souls and Demon's Souls. And in Bloodborne's case the engine seems to reach its limits, looking at the micro freezes and buzzing sounds and the long load times.
 
I hated how CA looked when I first started the game but once you passed the first area it honestly becomes a non-issue. You can barely notice it due to all the darkness. It leaves an awful impression due to how bright the first area was.
 
I think people are more disappointed because the last 3 games have had similar issues, and people were expecting significant improvements on this new hardware.

I honestly don't know why anyone would expect a technical masterpiece from From. They've never made one before, and more powerful hardware isn't gonna magically change that.
 
I've been playing Bloodborne and loving th e game. On the technical side, I think the game looks good but not not impressive enough to make stand out as a next gen showcase.. Shouldn't this game run smoothier on ps4? I wish the framerate was a little better
 
elelunicy said:
Better processors. I don't get why so many people think loading is basically just reading data from the hard drive, when in reality a fast CPU is much more important in most cases.
CPU being a load-time bottleneck is pretty much always a direct result of badly designed/implemented I/O systems(which is, coincidentally the case with most commonly used middle-ware solutions on the market as well), and occasionally lack of any serious optimization effort on top of it.
Most commonly this leads to worst of both worlds (you're hitting I/O and CPU bottlenecks at the same time - like it seems to be the case with BB), when realistically - short of running off an SSD, there's virtually no reason to be CPU limited during load-times for any of the most recent 3 console-generations - it's only once we get back to PS1 that CPUs get slow enough for that to be less a straightforward choice.

And PC games are not at all exempt from this, even with SSDs and much faster CPUs, loading can take pretty damn long in some titles, but granted Windows file I/O is not helping there.
 
I'm wondering why invasion/co-op takes around 5 seconds to load once a target has been found while single-player load times are so horrible. Don't enemy/item/level positions have to be set to match the host? Why is one so much faster than the other when they're both essentially doing the same thing?
 
I'm wondering why invasion/co-op takes around 5 seconds to load once a target has been found while single-player load times are so horrible. Don't enemy/item/level positions have to be set to match the host? Why is one so much faster than the other when they're both essentially doing the same thing?
You spawn in the exact same location and the game knows it? Everything you need to display the scene is in memory already.
 
its not even that bad... lol. its very slight around the edges of the screen... do people really need to complain about CA all the time? its cool to do now or what?

I complain about it because I literally can not play the game for more than a few minutes without getting a headache and feeling like I am going to vomit. I bought the game the day it came out, got up to the second boss and have not touched it since.

I am pretty sure it is the strong CA combined with the other visual issues.
 
Yes, but shouldn't that also apply to when you die and respawn in the level too?
Complete speculation, but it seems the death procedure is completely generic (not location aware). Maybe they were planning on bringing you into the Dream on death, or something.

It'd make the doll activating on one insight (of after you first encounter with a boss) make some sense, I guess.
 
I only noticed enemies lagging when they're far away, best place to see that is central yharnam by the fire.
Easiest time to see it happening is in the boss fight against
Rom
when the
smaller spiders drop down
. If they do it at a distance it's like the animation frame rate is halved.
 
I complain about it because I literally can not play the game for more than a few minutes without getting a headache and feeling like I am going to vomit. I bought the game the day it came out, got up to the second boss and have not touched it since.

I am pretty sure it is the strong CA combined with the other visual issues.

Yep. I'm at the last boss, and the game is among my all time favorites, but holy shit the CA is bad. I'm not usually one to bitch about CA but there is so much high contrast detail in this game that the extreme levels of CA are made even more egregious.
 
I think people are more disappointed because the last 3 games have had similar issues, and people were expecting significant improvements on this new hardware.

Thats their fault then. The Souls games run like crap on PC too. Not sure why people would think that better hardware would magically make From more technically competent.
 
Thats their fault then. The Souls games run like crap on PC too. Not sure why people would think that better hardware would magically make From more technically competent.

Dark Souls 2 runs perfectly fine on PC even on a toaster.

Better hardware _always_ help, but so does good optimizing skills.

I definitely think they can do better, but not substantially so.
 
its not even that bad... lol. its very slight around the edges of the screen... do people really need to complain about CA all the time? its cool to do now or what?

It is a garbage image effect that is starting to be in too many games now and needs to be nipped in the bud because it RUINS IQ.
 
Top Bottom