I mean you can enjoy PC games without fiddling with anything.
Just about any game has some settings presets (low, medium, high, ultra and custom, usually) so you can just set that to the general target and not think about it, like on console.
Well, unless you are paralyzed by settings OCD. I'm slowly getting over that these days, but for a while, I would spend so much time editing INI files and working through the options menu. I'd turn up details to hit 60fps in a scene and then, the second I hit any other scene that dipped under 60, I'd tweak things until THAT scene ran smooth. That behavior ruined so many games.
These days, if that happens, I just cap at 30fps and crank up the details. I always prefer 60, but sometimes the sacrifices necessary to hit that 100% of the time are too great on my system.
Dark Souls on Playstation 3 does have frame pacing issues, and so does Demon's Souls. In fact, the Xbox 360 version of Dark Souls also exhibits frame pacing issues.
While this is true, I do feel that the issue is much less severe in those games. The frame-rate in general is worse, which is another problem, but when it's holding 30, the frame-pacing issues are kept to a minimum. You only see occasional 16ms jumps rather than the pockets of jumps in Bloodborne.
It's interesting to look at the performance history of FROM. While PS1 was rough, as expected, nearly every FROM Software PS2 title delivered a smooth 60fps frame-rate. Evergrace 2 was the one exception, though King's Field 4 had a weird issue where certain camera motions were sampled at half-rate though it was still 60fps overall. Once they transitioned to PS3 and 360, however, everything went down hill. Their earliest titles targeted 60fps and failed to hit it consistently but most FROM games could barely reach 30fps.
I suppose FROM's original Xbox games were 30fps, though, but tended to be more visually ambitious.