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Bloodborne: The Old Hunters Frame-Rate Test ( Digital Foundry )

It is a shame this game still suffers from it. That being said it hasn't affected my enjoyment in the slightest and only notice it in few places.
 
This sentiment has already been expressed, but having just finished my first playthrough of bloodborne I thought it was the by far the best, smoothest feeling of the souls games. The PS4 is new as I play mostly on PC, so I'm usually more sensitive to performance issues than those on console, but I was surprised by how good it felt having always heard about the frame pacing issues.
 
Oh boy not even Bloodborne threads are safe from RotTR being brought up? Geez!
Edit: And in the very first post, no less!

On topic: It's been so long now. I wish From came out and said why they haven't been able to fix it. I know they are not the most prolific studio when it comes to tech, but still, an answer would be nice.
 
It's a shame that frame-pacing still an issue in Bloodborne and the DLC, I wonder if it's a difficult problem to resolve within the engine itself or if the dev's simply don't consider it a big deal and as such haven't made an effort to fix it?
Sometimes I have the suspect they don't even know what is it. I don't think it's impossible fix it.
 
Has anyone at Digital Foundry tried to reach out to FROM? I mean, given FROM's history of technical performance the most likely scenario is that they're just that incompetent, especially with it being in Dark Souls 3 too. But... I guess it's *possible* that they legitimately have no clue that it's a thing. *Everyone* else has fixed in their games and fixed it really fast, so why hasn't FROM? They're the odd one out here.
 
Game looks really good in my setup. Hard to get used to the frame rate after playing 60fps Blops3... I'm still loving Old Hunters though.
 
If you play on PC as well, there's a pretty good chance it'll be better at 60fps or even at 30 using external tools to lock the framerate.

Nope. As a rule I don't play on PC. As a software developer I spend hours and hours all day in front of a computer screen.

When I get home, I want to sit down on my couch and relax in front of my giant TV with one of my two consoles and a controller (the Xbox one, the PS4 controller is crap).

No amount of Steam big picture mode or Steam controller is going to change my mind... Especially since PC gaming usually means I spend more time tweaking settings for best picture for performance than actually playing the game.
 
At least I have played both games... just saying.

That is great and more power to you but your initial comment was advising me to add an IMO which is fairly obvious. Regarding playing both games, unless the people who responded in the OT are completely wrong in saying it plays very close to the original and that I would not like it if I disliked the original and unless the gameplay videos I saw prior to the release are highly misleading and the quality of the product is drastically different from that..... I am fairly comfortable with my opinion thanks.
 
Here's a guy who has beat ninja gaiden black on master ninja
sigma for ps3,platinumed vanquish,loves JP DMC series has beat blood borne multiple times.

And I still don't understand what frame pacing problem is, or I have never encountered anything that I thought was abnormal.

I honestly don't get it.
Here's two squares moving along:

tbjbRTR.gif


The top square has new frames on an exact 200ms timer.

The bottom square usually has new frames on an exact 200ms timer. But there's a frame in the middle where it briefly stops for 300ms, followed by a frame that only lasts 100ms, which makes it look like it freezes and skips.

The bottom square still takes two seconds to cross the image, and it still has 10 unique frames during that time, just like the top square. But those frames aren't displayed for even amounts of time, so it doesn't look as smooth. This is a frame pacing issue.
 
That's not true at all, but I respect your choice.

... Uhhhh?
How exactly do you know what is true for me or not?

OMG! Are you spying on me? Do you watch me endlessly tweak PC game settings through the window in my home office? How creepy is that? Seriously WTF man? Why are you creeping on me? D:

Edit: And it totally is true. I spent at least 10 hours changing settings in Tomb Raider and running the benchmark over and over and over attempting to get decent performance and graphics out of my rig. :P
 
That is great and more power to you but your initial comment was advising me to add an IMO which is fairly obvious. Regarding playing both games, unless the people who responded in the OT are completely wrong in saying it plays very close to the original and that I would not like it if I disliked the original and unless the gameplay videos I saw prior to the release are highly misleading and the quality of the product is drastically different from that..... I am fairly comfortable with my opinion thanks.
You should play games before suggesting that the gameplay is bad. TR shouldn't have been brought up, but your current argument is just as bad. "I haven't played the game but I watched a video" is terrible logic.
 
... Uhhhh?
How exactly do you know what is true for me or not?

OMG! Are you spying on me? Do you watch me endlessly tweak PC game settings through the window in my home office? How creepy is that? Seriously WTF man? Why are you creeping on me? D:

lol

Unless you're super obsessive about tweaking I doubt you'd spend more time doing that instead of playing. :p
 
Nope. As a rule I don't play on PC. As a software developer I spend hours and hours all day in front of a computer screen.

When I get home, I want to sit down on my couch and relax in front of my giant TV with one of my two consoles and a controller (the Xbox one, the PS4 controller is crap).

No amount of Steam big picture mode or Steam controller is going to change my mind... Especially since PC gaming usually means I spend more time tweaking settings for best picture for performance than actually playing the game.

Uh... ok?

More power to you, I guess.

EDIT: Jesus Christ is this thread gonna be a PC vs Consoles thread again? I just brought it up because the game is multiplatform and maybe he wasn't aware he could possibly fix it. I'm not trying to convert anyone. Guys, please.
 
I'll never understand this mindset. I guess I just love the tools of my trade too much :P

I used to... In college and in my 20's, you couldn't pry me from my hand built PCs for a dirty console... But now I'm old (34) and married and I just don't have the time or patience to deal with the PC any more.

It's just easier to get home, press the button on the Xbox or PS4 and get right into the game. Not needing to worry about settings or if I need to upgrade a component.

I know... I know. I'm lazy and I quit. So... I'm going to deal with frame pacing in DS3 ....just like I dealt with it in Bloodborne.
 
As dumb as this sounds they might not have been told... unless they've acknowledged it somewhere?
I simply cannot believe that the graphics programmers at FROM did not notice this. How would that even be possible? There has to be an explanation for why it remains an issue.

I used to... In college and in my 20's, you couldn't pry me from my hand built PCs for a dirty console... But now I'm old (34) and married and I just don't have the time or patience to deal with the PC any more.

It's just easier to get home, press the button on the Xbox or PS4 and get right into the game. Not needing to worry about settings or if I need to upgrade a component.

I know... I know. I'm lazy and I quit. So... I'm going to deal with frame pacing in DS3 ....just like I dealt with it in Bloodborne.
Heh, I know the feeling. Now that I work from home, I spend so much time in front of my monitor that I never want to play games at my desk any more.

That said, it's very easy to just jump into a comfy chair and play on the TV instead. :)
 
I simply cannot believe that the graphics programmers at FROM did not notice this. How would that even be possible? There has to be an explanation for why it remains an issue.

Agreed, there has to be another issue at play. It doesn't even seem possible that the people making the game are unaware of such metrics.
 
I used to... In college and in my 20's, you couldn't pry me from my hand built PCs for a dirty console... But now I'm old (34) and married and I just don't have the time or patience to deal with the PC any more.

It's just easier to get home, press the button on the Xbox or PS4 and get right into the game. Not needing to worry about settings or if I need to upgrade a component.

I know... I know. I'm lazy and I quit. So... I'm going to deal with frame pacing in DS3 ....just like I dealt with it in Bloodborne.
I mean you can enjoy PC games without fiddling with anything.

Just about any game has some settings presets (low, medium, high, ultra and custom, usually) so you can just set that to the general target and not think about it, like on console.
 
I mean you can enjoy PC games without fiddling with anything.

Just about any game has some settings presets (low, medium, high, ultra and custom, usually) so you can just set that to the general target and not think about it, like on console.
Well, unless you are paralyzed by settings OCD. I'm slowly getting over that these days, but for a while, I would spend so much time editing INI files and working through the options menu. I'd turn up details to hit 60fps in a scene and then, the second I hit any other scene that dipped under 60, I'd tweak things until THAT scene ran smooth. That behavior ruined so many games.

These days, if that happens, I just cap at 30fps and crank up the details. I always prefer 60, but sometimes the sacrifices necessary to hit that 100% of the time are too great on my system.

Dark Souls on Playstation 3 does have frame pacing issues, and so does Demon's Souls. In fact, the Xbox 360 version of Dark Souls also exhibits frame pacing issues.
While this is true, I do feel that the issue is much less severe in those games. The frame-rate in general is worse, which is another problem, but when it's holding 30, the frame-pacing issues are kept to a minimum. You only see occasional 16ms jumps rather than the pockets of jumps in Bloodborne.

It's interesting to look at the performance history of FROM. While PS1 was rough, as expected, nearly every FROM Software PS2 title delivered a smooth 60fps frame-rate. Evergrace 2 was the one exception, though King's Field 4 had a weird issue where certain camera motions were sampled at half-rate though it was still 60fps overall. Once they transitioned to PS3 and 360, however, everything went down hill. Their earliest titles targeted 60fps and failed to hit it consistently but most FROM games could barely reach 30fps.

I suppose FROM's original Xbox games were 30fps, though, but tended to be more visually ambitious.
 
Wonder why this wasn't a big deal back in those days, then. I don't recall hearing much about frame pacing prior this gen now that I think about it.

Because they had much worse Frame Rates overall which masked the issue quite a bit, especially Demons' Souls. Bloodborne is a mostly smooth 30 fps and Frame Pacing interrupts that pretty badly, at least in BB anyways. Not all Frame Pacing is equal maybe?
 
I don't get it, how is this still possible even today? Developers are so talented at building these worlds, objects, textures, sound design, making everything look so good, but they seem to be oblivious to such simple and glaring things like low AF and frame pacing.
 
A low but consistent framerate (30fps with even frametimes) can be acceptable depending on the type of game but 30 fps and frame pacing issues? Not cool.
 
On topic:

So it's pretty much the same as the vanilla version in terms of performance? I'm not happy, but I'm not sad either. Only if I didn't screw myself by starting a new game :(
 
Wonder why this wasn't a big deal back in those days, then. I don't recall hearing much about frame pacing prior this gen now that I think about it.
I'd say it is because frame rate was a much worse issue in those games. I remember being much more bothered by horrible framerate than frame pacing in those games.

Bloodborne runs mostly solidly, except for coop and the frame pacing.
I can usually deal with constantly bad framerate, but frame pacing gives me headache if I play for more than 2 hours straight.
 
I'd say it is because frame rate was a much worse issue in those games. I remember being much more bothered by horrible framerate than frame pacing in those games.

Bloodborne runs mostly solidly, except for coop and the frame pacing.
I can usually deal with constantly bad framerate, but frame pacing gives me headache if I play for more than 2 hours straight.

Yeah, when a game drops between 5 and 20 fps on the regular frame pacing issues are a lot harder to notice haha.

I wish from would fix this issue :/

I'm thinking of upgrading my pc before DS3 releases just to be able to play if at 60fps. I've got an hdmi cable running from my desk to my tv and a Bluetooth adaptor for my Dualshock controller so there's really no difference in usability between the two.
 
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